Yipee! It may not be too late!!! Meanwhile, waiting on Jaliera and then Kalista.
Zeim, your first step is another stealth roll to stay hidden. You need to beat a 9. Otherwise the ones in the room with the pools see you.
The furthest Kalista can get (because of difficult terrain) is the first square after the steps.
The Goblins in the room where the battle is raging are hiding. They emerge only to fire when it's their turn.
Goblins Stealth Neptune rolled 1d20+6,1d20+6,1d20+6 and got 20, 13, 19
So you won't see them. If you make your roll, they won't see you either. We'll assume that you're hugging the wall. So, if you fail this stealth roll, 7 goblins will see you. That, of course, could give Chandan a chance.
[Are there any Savage Worlds-style Tricks or Taunts, that Chandan could use to lower the goblins rolls? Or could he simply try to attract their attention and leg it, with the aim to distract?]
Carefully climbing out of the empty pool she climbs the far steps, moving quietly. As she enters the room she can hear the sound of combat over the diminishing sounds of the waterfall behind her. She hugs the wall to maintain her stealthy approach. She is concerned about leaving Chandan facing 4 Goblins, but she is nearby and needs to see what is happening with the others, who she knows are in some trouble.
Kallista Stealth Zeim rolled d20+2 and got 19
Any targets to attack with surprise from there? Or perhaps she is better off saving her surprise (and Advantage roll) to use on the Bugbear next turn.
With the tiefling hopefully having snuck around the goblins, Chandan is left to consider his own part in this play.
He needs to prevent the goblins from falling on Kallista and his companions, or at least distract them...
Part in this play.
Chandan holds up the torch at arm's length and shines it onto his other hand, casting a shadow on the cavern wall. He manoeuvres so it can be seen by the goblins.
He makes a dog-face with his hand.
"Ho! Look at me! I am Maglubiyet. Chief of all goblins. Stupidest! Ugliest! Least loved except by dogs!
"I'm so lonely here. Where are my dogs? Why they not giving me the doggy love!?"
Chandan's antics have accomplished at least one thing, got them to bicker about it. Both Chandan and Kalista can hear them arguing. One says "It is Maglubiyet!" while another shouts back "You are an idiot and a smelly one at that!". While they are deciding if it is or isn't Maglubiyet, Chandan can do something but these goblins are not stupid and will soon figure out that they have a dangerous intruder lurking in their lair. Goblins Int check Neptune rolled 1d20,1d20,1d20,1d20 and got 3, 12, 13, 9 Note: goblin int=10. I just liked the tactic
Back in the bugbear lair, Davroar finally makes it up but he can't climb out because Jaliera is in the way. His fingers are at risk as she dances around, fighting with the bugbear. This dilemma is solved for him as the bugbear, so close to death, takes another crack at the Jaliera. He swings the mighty morningstar twice and the second swing strikes her in her midsection knocking her to the ground, unconscious and dying. Davroar can certainly climb over her body to enter the fray. Bugbear chooses between Jaliera (1) and Karok (2) Neptune rolled 1d2 and got 1
Bugbear attacks Jaliera Neptune rolled 1d20+4,1d20+4 and got 8, 19
The goblins now aim their arrows at the only target that they can see standing. That's Karok and he has the benefit of partial cover as they take aim. Their arrows come flying at him. One hits the stalagmite and two others sail wide.
Kalista, hiding now in the room, sees the arrows fly but when she turns to see where they came from, she can't see a target. The only target she has (and she has with advantage) is the bugbear.
If it isn't a book, it perhaps should be, though Chandan will need to be careful not to end up as a mere footnote.
Once the goblins decide to investigate, they might just bunch up, and as soon as he hears movement in his direction, he'l change them, screaming, flailing his tongue and shaking the torch.
He'd been lucky that the arrows missed him. He'd hoped someone else could finish off the Bugbear so he could heal, but with it still able to crush any of them, he had to attack instead of heal. Hopefully his luck would continue. This time though his swings were weak and missed badly. His strength was failing and it had cost him.
Karok Attack Bugbear Nivek rolled d20+6 and got 9 [ooc: 2 of 3 uses of Bolts of Inspiration] Karok Attack Bugbear Nivek rolled d20+6 and got 8
Chandan's gambit paid off for a moment but that moment has passed. He sees goblins approach him out of the darkness, one from each of the passages ahead. Two others made their way over to the bridge. All stop out of melee range, pointing their shortbows at the monk. One on the bridge seems to be deciding if he should go get additional help.
Taking stock of the situation from where she is, she can't hear anything from behind her. The Waterfall is drowning out all sounds. She hopes Chandan is OK, or is smart enough to have run away once she had sneaked past and he saw he was facing 4 Goblins alone.
She can hear the sounds of battle from ahead. A large roar of some beast. She also sees arrows come flying from the eastern side of the cave heading west towards where the battle sounds are originating, so she is fairly sure those arrows are being fired by foes.
Across the room, on the south side, she can see boxes and barrels and crates which looks like a good place to grab some cover as she decides how best to help, so she moves across the room and digs herself in behind the boxes in the southwest part of the room (south wall, as far west as the boxes go). Once there she can see the beast. Two of her group are prone, and 2 are fighting it.
Deciding that is the greatest threat she calls to mind a black curse and hangs it on that beast (Bonus Action - Hex. Will choose to give the Bugbear Disadvantage on all Dex checks.). She then fires an Eldritch Blast at it, hoping to help her allies.
Adding roll with advantage: Kallista Advantage roll on attack Zeim rolled d20+5 and got 25 (Crit) Adding extra Dam die: Kallista crit roll Zeim rolled d10 and got 3
....and just in case she is able to make that move Stealthily and Hide among the boxes as well.....
Kallista Stealth/Hide Zeim rolled d20+2 and got 22 (Natural 20!)
With the goblinoids converging on his torchlight, he's at least assured that they aren't converging on his companions.
"Hey, don't shoot! I travel a long way to come here, be a goblin! I love goblins! Goblins are the best!
"I always try so hard to be a goblin." He says, and gestures to their bows, "Yes yes, practice goblin archery all the time! I'm very good, can't hit anything!"
The goblins start arguing about Chandan's claims in Goblinesse but come to a quick conclusion. "Drop all your weapons. Lie down with face on the ground. Put hands behind your back or we kill you."
[OOC Not sure what is left. Are there still 3 goblin archers? Jaliera would like to move so Davroar can get in and change to her bow if the archers are still there. If so can she still fire? ]
As the bugbear took it's last breath, Karok looked around and gave Kallista a nod of his head in respect. Somehow he also hadn't been hit by an arrow either. Since the first thing a healer is taught is to keep yourself alive to be able to help others, he called upon his God's power to heal his wounds again. When he was done, he was completely healed. He looked for others needing his help as well as where the goblin archers were.
Karok Cure Wounds on Karok Nivek rolled d8+3 and got 10
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