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(OOC - Just as a matter of interest, two other options were also available which we haven't tried yet, although neither do damage. Grapple and Shove. Both are contested checks. Grapple, if successful lets you drag the grappled creature with you when you move, although you move at 1/2 speed. So Kriv could have Grappled one of the foes and then dragged them 15' across the room to open up space, which would only give an AOO to the other one. Shove would let him push one of the foes back 5 feet and then he could move up into it's space. No AOO for either since he'd not be leaving either one's reach, and opens up space for the party, but again no damage.)

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DM

Kriv decides to reduce the number of foes he has to face by eliminating the weaker of the two combatants. His maul strikes the wolf square in the head, splattering blood and brain on the cave wall. He then moves into the spot that the wolf had occupied to allow his allies a way to get into the room. Meanwhile Karok makes it up the chimney. Jaliera is behind him, clutching at the ground, trying to find a place to get on her feet. Davroar is now alone, in the dark, in the wolf den. He was unable to make it up the chimney like Kriv, Karok and Jaliera and both Kalista and Chandan ran out of the cave.

The bugbear, now cornered lowers the morningstar on the dragonborn. The cruel weapon hits him hard, knocking him out (11 pts damage). With Kriv now down, the goblins, hidden in the far reaches of the cave start firing arrows at Karok who has just emerged from the chimney. One of the arrows hits (5 pts of damage) and the three stay where they are, taking cover behind the crates and barrels in the far end of the room.

Kalista and Chandan are making their way up the aqueduct and when they reach the top of the stairs they see goblins.


Ok. We now are in two separate encounters and we'll handle them that way. Can I get Kalista's stealth roll and also a new initiative for both Chandan and Kalista.

Encounter #1 - now in Round 3
Round#1: Round#1: Bugbear & Wolf missed
Round#2: Klarg the bugbear (20), Kriv (18)
Round#3: Order: Klarg the bugbear, Goblins, Kriv (down), Karok and Jaliera (who cannot attack but might be able to do other things).
Davroar can try climbing again.

Jaliera Initiative (ghosted)
Neptune rolled 1d20+3 and got 4

Klarg attacks Kriv with his morningstar
Neptune rolled 1d20+4 and got 22 - does 11 pts of damage

Goblins attacks attack Karok with bow and arrow
Neptune rolled 1d20+4,1d20+4,1d20+4 and got 24, 6, 14

I need a death save for Kriv.

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-Nep
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Kallista

Following Chandan, she hugs the walls and tries to be careful where she places her feet. As they round the corner she can see Goblins up ahead.

Kallista Stealth, Initiative
Zeim rolled d20+2,d20+2 and got 18, 19
(Nice!)

Last edited by Zeim; Wed 29/10/14 14:05 UTC.
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Jaliera

All goes black beneath her as she climbs but luckily there is light ahead although it is moving. She assumes this must be Kriv. Her plan on reaching the top is to spring out of the hole and draw her sword as there are sounds of combat ahead.

Initiative 1d20+3 = 12


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Kriv

He simply hadn't had the time after killing the wolf and stepping forward on the follow-through to bring up his guard. The morningstar impacted with a sickening crunch and he collapsed like a sack of potatoes, crumpled and bleeding. Even if He'd been perfectly fresh it would have dropped him. His life was in the hands of the Gods now.


Kriv life or death in the balance
AJ rolled 1d20 and got 8
Current tally: 1 failure, 0 successes

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(OOC - Note that there is a large fire in the room where Kriv and the Bugbear are so there should be plenty of light there.)

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You guys are in trouble so let me lend a bit of a hand.

Karok will need to move in such a way to allow Jaliera to enter the room. He can move into the square that Kriv (and the wolf) occupy and that that give Jaliera the spot he's in now.

The order for Round 3 is: Bugbear, goblins, Kriv, Karok, Jaliera.

(This Bugbear means the bugbear went already).

Oh, and you might want to avoid opportunity attacks from the bugbear. He does 11 pts of damage with that morningstar!

The torch that Kriv dropped and the fire-pit shed light.
Davroar can again try and climb too on his turn, which I'll place at the end of this round.

Over on the other side, if Chandan tries stealth and succeeds, you can get surprise which is HUGE. If you have surprise you might even be able to avoid the goblins in that room by taking the passage to the north, which leads into the same room. That's the aqueduct - as opposed to the steps, which are guarded.

I need initiative and perhaps a stealth roll from Chandan.


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Karok

He hadn't expected archers up here as the arrow found it's way under his armor. He was weak now and knew another arrow would mean his death. He'd learned a long time ago, that keeping himself upright could eventually keep other men alive as well. Plus if he stayed alive to draw fire from the archers, then perhaps they could get numbers in the room. So he moved around the bugbear to where their companion lay, casting his healing spell, feeling most of his injuries fade.

Karok Cure Wounds on Karok
Nivek rolled d8+3 and got 8


[ooc: Any chance of cover from fire? Is that a boulder in the middle of the room or rubble?]


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Cover was granted at -2 for them. Still, a 24-2=22 which would have hit you anyway. Note that I didn't give you the +2 for shield.

That rubble is a fire pit. If you move away from the bugbear he will likely kill you with an opportunity attack. You need to move around him.

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Kallista

Coming up behind Chandan she points into the stream bed and whispers to him. "I will move off into the stream, down and out of the light. I don't need it to see. Maybe I can sneak around and get surprise."

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Davroar

His hands are sore and sweaty in his attempts to make it to the top. Barely half-way up his grip gives out!
Letting out a brief shout of alarm, he slides down the rock chimney out of control and lands hard on his back.
A further groan escapes his lips as he takes stock of his physical discomfort to make sure nothing is badly broken, while at the same time he wonders if he should make the attempt again or go running after Kallista and Chandan.


Davroar Climbing STR check #3
Dugan rolled 1d20 and got 3
Davroar Fall Damage
Dugan rolled 1d6 and got 5

Last edited by Dugan; Thu 30/10/14 07:16 UTC.
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OOC: Jaliera goes. She reaches the top and has an action.
Also waiting for Chandan's action

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Jaliera

She knows there are combatants so she readies herself and looks for an immediate target for her sword. However if she cannot reach the bugbear from where she is, she'll draw her bow instead and target the goblin archers.

Attack roll (same for bow/sword) 1d20+5 = 15, Damage if sword 1d8+3=11, damage if arrow 1d6+3=8

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"Ha! You puny hu-mans! I will cook your meat with onions and have you for lunch today!"

The bugbear swings it's morningstar and misses Jaliera while the gobins continue to fire arrows at Karok who is once again hit (take 5 pts damage).

bugbear choose between Karok (1) and Jaliera (2)
Neptune rolled 1d2 and got 2

bugbear attacks Jaliera with morningstar
Neptune rolled 1d20+4 and got 9

Goblins attacks attack Karok with bow and arrow
Neptune rolled 1d20+4,1d20+4,1d20+4 and got 14, 24, 13

Start of Round #4...
Kriv make a death saving throw.
Karok and Jaliera can attack again.
Davroar can climb or choose to do something else

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(OOC - Nep - Neal posted he was going to be with limited access for a couple of days in the Availability thread.)

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Kriv

The downed fighter, though insensate, twitched, claws tensing around his maul. There was still some fight in him, fading as it might be.

Kriv life or death in the balance
AJ rolled 1d20 and got 16

Current tally: 1 failure, 1 success


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Chandan - (ghosted)

"Good idea. Try sneaking around back. Go. Run. Our friends are in need!"

Chandan initiative
Neptune rolled 1d20+3 and got 6

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[That's the last time I let you roll for me, Nep! lol Thank you for ghosting though.]

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[ooc: Initiative here's not critical, just helps me run things. You can elect to do something different, if you like. But please be careful, the party is perilously close to a TPK.]

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[Nope, all looks good to me, send in Kallista to stealthily take them out and Chandan stay back to act as distraction if need be.]

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[OOC Did Jaliera hit the bugbear? Bears on her strategy for the next attack. smile ]

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Karok Battlehammer

One more bowshot could kill him, but even if he healed himself, he suspected that one hit from the bugbear would also kill him so he swung at the bugbear, calling on his God for help.


Karok Attack bugbear - d20+6 = 23
Damage vs Bugbear = d8+4 = 11
2nd Attack vs Bugbear (bolts of Inspiration) = d20+6 = 24
Damage vs Bugbear = d8+4 = 9

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[ooc: Jaliera missed by 1.]

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Karok's blows almost kill the bugbear, it staggers, and it drops it's bravado, replacing it with fear and rage. Jaliera could dispatch it now if she attacks and hits.

Kalista, moving stealthy into the room where the floods originated can now see what's in there. The cavern contains two areas which she guesses were the pools of water, now emptied, which flooded the passageway up. A narrow waterfall high in the easter wall feeds the pools which are slowly filling up again. The pools drain from the western end of the chamber to form the stream that flows out of the the cave mouth below. Low fieldstone walls serve as dams to hold the water in. A wide exit stands to the south, while two smaller passages lead west. The sound of the waterfall echoes throughout the cavern making it difficult to hear.

Kalista is able to take advantage of the noise and the fieldstone walls to hide. There are four goblins in this cave. They seem poised for an invasion but they are looking for someone to come in from the southern of the two entrances in the west. Kalista crept in through the northern one.

Jaliera and Kalista can go as well as Davroar and Chandan then we're at the start of the next round.

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Davroar

Hearing the fighting still going on in the upper cave, he wills himself to get back up to help. Wiping his hands dry on his furs, he takes a deep breath to steady his nerves to cast a spell to give him some guidance to find the best hand holds. Climbing higher than before, he manages to make it and silently kicks himself for not thinking of doing this before. Of course this has all taken a fair bit of time, as he pokes his head and shoulders up to see what the situation is up here.


Davroar Guidance cantrip bonus
Dugan rolled 1d4 and got 2
Davroar Climbing STR check + bonus
Dugan rolled 1d20+2 and got 13 Yes, yes, yes. Finally made it to the top! grin

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