Lingo The little guy will attack the nearest goblin. It's sure to be focusing it's attention on another attacker and that just makes the halfling more lethal. He tries to stick it with his short sword.
Lingo Attack nearest living goblin with sneak dice Neptune rolled 1d20+5,1d6+3,1d6 and got 23, 6, 4
OK, rather than wait for Ken and Ex, since MikeD and Neptune both go before the Goblins too, and between their two actions the two Goblins both die, we can just move on.
You have killed the Goblins in this cave.
Between the Wolves and these Goblins everyone take another 75 exps! (You are halfway to 2nd level at this point.)
Note: You are all in Cave 7. There is a waterfall in the eastern wall that is the source of the stream you've been following. Both pools shown on the map are empty now. There appears to be an set of stairs leading up at the far south-east part of the room. The Goblins have nothing on them but a few bits of bone and shiny rocks. You find 3 Javelins in the room and the three scimitars the Goblins had.
"I know, Ryssa. We are all tired! But we need to make sure that the place is free of vermin =and= we still have to see if we can find our employer and his friends."
A word about Paladins. They are great healers in a crunch - as long as they survive. The paladin can split his lay-on-hands points as he desires. Since a person that is "down" is always at zero, a LOH for a single point gets that player up. So, if Liminmorn has 5 points to use, he can use it on 5 unconscious comrades and get them up. So the trick is for the cleric to always have a single healing left for him in case he goes down.
"So ... you want to sit here and rest ... while any goblins still lurking in here can organize and set up more 'ambushes' like that water trap? I think I will pass on =that= plan. You can stay here and 'rest' if you need to. I will see what I can find."
He turns and heads up the steps at the south end of the cave. He moves with purpose until he gets a couple of steps up. Then he slows and begins moving more slowly, looking for any traps, listening for any sounds from above.
Bern search (per), listen (per) & stealth MikeD rolled d20+2,d20+2,d8+5 and got 14, 4, 13 Apparently the others are still making too much noise <chuckle> Bern Ooops wrong die MikeD rolled d20+5 and got 15
So final results: 14, 4, 15
Last edited by MikeD; Sat 25/10/201415:46 UTC. Reason: fix bad die
She smiled at Luminmorn, but turned to follow the ranger. Bern's ideas made sense and she was sure he was much better acquainted with combat tactics and the like than she herself was.
Lingo The halfling will follow the dwarf to the south and is doing the stealth thing, pressing his body against the wall. He has the torch, but if he sees another source of light, he'll drop it quietly.
OK, several steps here. First, the party enters the room. Bern and Lingo are attempting to enter stealthily, Lingo dropping his torch near the room entrance as Balthazar is carrying one.
You see a large cave. Sacks and crates of looted provisions are piled up in the south end of this large cave. You enter from the north, up a set of stairs. To the west the cavern slopes down to the chimney leading down to the Wolf Den. The roar of falling water echoing from behind you drowns out most sounds. In the middle of the cavern, the coals of a large fire smolder.
There are several creatures hiding in this room, having been warned of your approach. You can all see movement among the crates and barrels of supplies (Goblin #1). Bern and Ryssa can detect additional movement (Goblin #3).
The enemy are all able to see Ryssa, Balthazar, and Lumimorn, who were not trying to be stealthy. None of the enemy detect Bern, and only the Wolf detects Lingo.
So, first things first. Initiative for everyone please. Do not post any actions yet as there is a somewhat complicated Surprise effect to work through in the first round, as well as how the Initiative pans out. Once we see the Initiative rolls we will go in that order. In this first round you can only target an enemy that you can see (see above for those details).
So. Initiative only please. Bugbear, Wolf, 3 Goblins Initiative Zeim rolled d20+2,d20+2,d20+2 and got 6, 22, 19
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