The torch spills light twenty feet around the torchbearer as the party begins to explore the dark cave. The passage has a steeply sloping ceiling that has created stalactite-covered vaults rising twenty feet up. The sound of water in the cave is loud and you can tell that it would muffle noises. You wade through the shallow stream, only two feet deep. It is cold and slow moving making it easy to wade through.
Just inside the cave mouth, a few uneven stone steps lead up to a small, dank chamber on the east side of the passage. The cave narrows to a steep fissure at the far end and is filled with the stench of animals. Savage snarls an the sounds of rattling chains greet your ears where three wolves are chained up just inside the opening. Each wolf's chain leads to an iron rod driven into the base of a stalagmite.
Last edited by Neptune; Sun 08/02/201516:43 UTC. Reason: Changed the thread subject
I knew I should have put them on the map. Here is a new map. The wolves are in the cave, tied to the stalagmite by a chain with a spike driven into the base of the stalagmite.
BTW, since these are your favored enemies you get to roll with advantage.
(OOC - Even with a success you probably aren't going to learn much that is surprising here. Bern sees wolf and Goblin tracks that lead into and out of the Cave. Also he sees Goblin tracks that lead along the narrow ledge back outside to the brushy area and more Goblin tracks that lead along the narrow ledge deeper into the cave complex.)
An examination of the tracks told the story. The rest of the goblins were likely split between the two paths. But he was not sure which was the better choice ... the cave or deeper along the river. He hated the idea of leaving anyone behind them, but even if they went in with the wolves, any goblins from further up the stream could come in behind as well.
In the end, the noise the wolves were making decided him on taking care of them first. He pointed into the cave and got his bow ready. They could take =them= out from range. He stated with the one on the right (w2).
Bern shoot wolf-2 MikeD rolled d20+5,d8+5 and got 14, 9
Seeing Bern shoot at the closest wolf and not having a clear view of the next closest one, Ryssa aimed and loosed an arrow at the wolf farthest away from where she stood.
OOC: Zeim, for the most part Lingo will tag along until someone asks him to do something. I know what the right thing to do is so it isn't quite fair. So, don't wait on my posts.
Lingo
The halfling glares and taunts one of the chained up wolves and giggles as they try and attack him but are restrained by the chains.
[ooc: Exeter, yes. That's precisely what I mean by you have to tell Lingo. I know where every trap and secret whatchamacallit is. As for killing stuff, he'll do what the others do for now. He's not your private assassin.]
(OOC - Nep - That is what I meant when I said I needed an action. The group seems to have come to a decision to kill the wolves with arrows. As Lingo is one of the archers among the team I was waiting for an attack roll. If he will watch them fire at the wolves instead, that's fine. I just needed to know.)
ooc: ok. He fired lots of arrows and missed a lot. I don't have my books with me so I can't tell if I hit or not. I'll shoot until they all die and then pick up the arrows. Do I get all the XP's???
I'm crazy busy at work so work around me to get this done.
Lingo Arrows at wolves Neptune rolled 1d20+5,1d20+5,1d20+5,1d20+5,1d20+5,1d20+5 and got 13, 8, 8, 7, 16, 10
The party decides to attack the snarling wolves, rather than try to bypass them. Moving up for better positions, Bern, Ryssa, and Lingo all fire arrows at the chained wolves.
Bern fires an arrow at the wolf in the southern end of the cave (W2) and hits. Ryssa fires at the wolf on the eastern end (W3), and also hits, and Lingo fires at the other wolf, on the northern end, and he likewise hits (Nep - you didn't roll damage so I rolled the d6+3 for you). None of the wolves takes enough damage to kill it.
If the wolves seemed agitated before, they are in a complete frenzy now. They tug and pull on their chains, snarling and snapping, trying to get at the pcs who are just out of reach.
Wolves break chains DC 15 Zeim rolled d20+1,d20+1,d20+1 and got 20, 6, 13
One of the wolves manages to pull hard enough on his chain that the anchor bolt connected to the floor groans and begins to pull loose.
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