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#734438 Thu 28/08/2014 03:16 UTC | Joined: May 2000 Posts: 18,520 Likes: 7 Moderator | OP Moderator Joined: May 2000 Posts: 18,520 Likes: 7 |
Last edited by Neptune; Fri 17/06/2016 20:14 UTC. Reason: Added SRD
| | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | MikeD (and any others who haven't posted their pc stats to the Gallery), please post your pc stats to the Gallery as soon as you can. Thanks!!  | | | | Joined: May 2000 Posts: 42,492 Likes: 12 Member | Member Joined: May 2000 Posts: 42,492 Likes: 12 | I tried to post the PDF but it said it is an unsupported file format. Anyone know of a PDF to gif or the like?
MikeD
| | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | There are pdf conversion programs available. I don't know any to recommend. What I did was just use a screen capture program (I use MWSnap. It is free and easy to use.) I cropped the pdf and saved it into MS-Paint then saved that as a jpeg. | | | | Joined: May 2000 Posts: 13,227 Likes: 10 Wobbly Headed Administrator | Wobbly Headed Administrator Joined: May 2000 Posts: 13,227 Likes: 10 |  Just typed mine up in Notepad tbh, but the gallery feature in UBB.threads probably only supports image formats (I'll delve). A PDF file is often nothing more than a wrapper for a jpeg image anyway (like when you scan in a book without an OCR). Give this site a try: http://pdf2jpg.net/It's free, fast, with decent output and no email address required. | | | | Joined: May 2000 Posts: 42,492 Likes: 12 Member | Member Joined: May 2000 Posts: 42,492 Likes: 12 | Nice service Neil!! Thanks for sharing. I like those guys!!
MikeD
| | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | Note to all, I corrected 2 different pcs Passive Perception stats so I wanted to remind everyone how that is calculated. It is NOT equal to your Wisdom Stat. Passive Perception is:
10+Wisdom Bonus+Proficiency Bonus(if Proficient in Perception)
So, anyone with a Wisdom of 16(+3 Bonus) who is not Proficient in Perception would have:
10+3=13 Passive Perception
A pc with a Wisdom of 14(+2 Bonus) who is Proficient in Perception would have:
10+2+2=14
Last edited by Zeim; Fri 05/09/2014 23:43 UTC.
| | | | Joined: May 2000 Posts: 18,520 Likes: 7 Moderator | OP Moderator Joined: May 2000 Posts: 18,520 Likes: 7 | Map of the region: | | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | A section from the rules about Magic Items: Magic Items
Using a Magic Item
A magic item’s description explains how the item works. Handling a magic item is enough to give a character a sense that something is extraordinary about the item. The identify spell is the fastest way to reveal an item’s properties. Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. At the end of the rest, the character learns the item’s properties, as well as how to use them. Potions are an exception; a little taste is enough to tell the taster what the potion does.
Some magic items require a creature to form a bond with them before their magical properties can be used. This bond is called attunement, and certain items have a prerequisite for it. If the prerequisite is a class, a creature must be a member of that class to attune to the item.
Attuning to an item requires a creature to spend a short rest focused on only that item while being in physical contact with it (this can’t be the same short rest used to learn the item’s properties). This focus can take the form of weapon practice, meditation, or some other appropriate activity. If the short rest is interrupted, the attunement attempt fails. Otherwise, at the end of the short rest, the creature gains an intuitive understanding of how to activate any magical properties of the item, including any necessary command words.
An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Additionally, a creature can’t attune to more than one copy of an item. For example, a creature can’t attune to more than one ring of protection at a time. A creature’s attunement to an item ends if the creature no longer satisfies the prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creature dies, or if another creature attunes to the item. A creature can also voluntarily end attunement by spending another short rest focused on the item, unless the item is cursed. | | | | Joined: May 2000 Posts: 18,520 Likes: 7 Moderator | OP Moderator Joined: May 2000 Posts: 18,520 Likes: 7 | Stealth and hiding - again (N-Game)
As you might imagine, Zeim and I discuss rules in private a lot. We're trying to figure things out all the time.
Stealth and hiding is a very grey area.
The way I'm running, here and in our FTF, is that if a PC or monster has a defined ability to hide BEYOND the basic stealth, I'm letting them do so if they have somewhere to hide. It's how I visualize it. In the goblins case in the N-game, they can move around behind the supplies they can hide because they have a special ability to do so as a bonus action. It makes no sense to give them a special ability and not be able use it.
Note that Zeim might run it differently, which is clearly what WOTC wants. A major objective of the new edition is to give power back to DMs and stop rules lawyers. I will try to be consistent in the way I rule. | | | | Joined: Aug 2001 Posts: 48,129 Likes: 3 Moderator | Moderator Joined: Aug 2001 Posts: 48,129 Likes: 3 | Neptune, Since it appears we butchered that badly perhaps start over from the point the wolves were calmed.
I always find the biggest problem with message games over ftf play is getting enough information. Yeah we can ask more questions, but each question means a delay. In FTF that's seconds. Here it could be days depending on the GM. So I take what's given and act.
I imagine had we asked some questions there would have been a way to avoid the water trap (twice). Like look for signs or send a scout or simply listen.
Anyways, hopefully we're not frustrating you too much. | | | | Joined: May 2000 Posts: 18,520 Likes: 7 Moderator | OP Moderator Joined: May 2000 Posts: 18,520 Likes: 7 | Nah. We can move forward and you DIDN'T butcher anything. What you did was non-standard - that's all. What I recommend you do is plow forward. Let me worry about adjustments.
The only reason I am commenting is that this is a new system and some players might be uncomfortable or are afraid of making a mistake. The fact is that there are no mistakes. There are just actions and reactions. Just look at the scene, follow through and all will be well. Trust me on that.
Oh, and please don't take my commentary all that seriously. I cannot underline this more. I'm not frustrated at all. My discussing things is to help everyone understand what they can do in the system. These are NOT a criticisms even if they sound like it.
Just play on.
| | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | Yes. Nep and I discussed it at length. Even in my game I had to fudge a roll or two (mostly for Surprise/Initiative), though Nep had to do much more.
This encounter was written such that barring dramatically unbalanced dice rolling one way or the other the only real way to win was to sneak up the garbage chute immediately, before warning the occupants. You then had a chance of gaining surprise.
It was also unlucky that the "N" party chose to attack from two directions. The module called for the Bugbear to flee once the Wolf was killed. That is what happened in the "Z" game and made the encounter MUCH less deadly. In the "N" game, by surrounding the room we cut off the Bugbear's escape route and he fought to the death instead.
Also, the Sleep spell by Balthazar helped a lot to reduce the lethality of the combat.
All in all a bit too lethal for 1st level pcs, IMO. No room for error. Only the perfect plan and decent rolling would work. | | | | Joined: May 2000 Posts: 42,492 Likes: 12 Member | Member Joined: May 2000 Posts: 42,492 Likes: 12 | First and foremost, any 'lethality' can always be mitigated by the GM <g> So =that= means that the GM has the leeway to make the mod as challenging as the PCs want to make it <g>
MikeD
| | | | Joined: May 2000 Posts: 80,333 Likes: 75 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 80,333 Likes: 75 | Jaliera is being asked to open the small chest. There is no check for traps skill so how do we go about this in 5th? I assume her pick locks skill is covered by tools which she has proficiency with but still not clear if this is a skill or we default to another. Thanks!  | | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | You make a Dex Check for using Thieves Tools. One of your class options gave you the choice to double your proficiency bonus with thieves tools, so if you took that you would get your Dex bonus plus 2x your prof bonus.
Last edited by Zeim; Tue 11/11/2014 12:58 UTC.
| | | | Joined: May 2000 Posts: 80,333 Likes: 75 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 80,333 Likes: 75 | OK thanks. What about looking for traps?  | | | | Joined: May 2000 Posts: 18,520 Likes: 7 Moderator | OP Moderator Joined: May 2000 Posts: 18,520 Likes: 7 | Whenever you are looking for anything it's a perception (wisdom) check. Note that I modified Lingo's (my PC in Zeim's game) stats to increase his Wisdom for just that reason and because his modifier was 0. I think Jaliera has a +4 for perception.
Reminder, you can change everything (except for your name) about your PC until 4th level. | | | | Joined: May 2000 Posts: 80,333 Likes: 75 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 80,333 Likes: 75 | Thanks!  | | | | Joined: May 2000 Posts: 27,775 Likes: 1 Member | Member Joined: May 2000 Posts: 27,775 Likes: 1 | Reminder, you can change everything (except for your name) about your PC until 4th level. ...Why is it that my first thought on reading this was to game the system and temporarily shunt more points into constitution in order to get hitpoints and regain consciousness? Because that would be wrong.  | | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | .... and because the DM makes all the rules and he'd not let you get away with it?  However, it is a perfectly valid concept as a general rule. If you want to put more points into Con for levels 1-3 to increase your HPs until you gain some levels and then swap those Stat points elsewhere right before leveling up to 4th, it is acceptable by the rules. It's point is mainly to let you get the feel for your pc in real game play before you lock yourself into anything permanent. You might have thought a skill or power looked good in the rulebook but in practice it's not as good as you thought. Or you thought having a great Dex at the sacrifice of Wis was OK, and then changed your mind, etc. | | | | Joined: May 2000 Posts: 18,520 Likes: 7 Moderator | OP Moderator Joined: May 2000 Posts: 18,520 Likes: 7 | In my case it was points I put into Charisma which I'm now swapping with Wisdom. As for you, AJ, you might be on a quest to find a ring of regeneration | | | | Joined: May 2000 Posts: 80,333 Likes: 75 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 80,333 Likes: 75 | Dugan hasn't posted since 21 Jan. Sent him an email. Hope everything is OK.. | | | | Joined: May 2000 Posts: 42,492 Likes: 12 Member | Member Joined: May 2000 Posts: 42,492 Likes: 12 |
MikeD
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Tusk Warboys, Huntingdon Posts: 718 Joined: March 2009
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