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Maris Imperium
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Aubric Con save DC10
AquaDyne rolled 1d20+5 and got 7

Note: Spiritual Weapon does not require concentration, this (failed) save was for the Bless buff on Zindra, Zhu, and Jaliera.

Conundrum Str save DC13
AquaDyne rolled 1d20+3 and got 20

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Jaliera

So much is going on. She has no idea how Davroar is faring.. and she always worries when she can't see him. She is aware that they are all potentially in trouble. These elks and riders seem formiddable.

Time to do something more.

She gets out her lightning scroll and points her finger in an eaterly direction thinking she should be able to target both elks and riders in a line from her. She casts the spell and then hides again.

Hide: Jaliera Hide
Gypsy rolled 1d20+10 and got 16


[OOC if Jaliera cannot cast the lightening this round.. or I've missed something.. she will try web ]

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ooc: Jaliera can absolutely cast lightning bolt off the scroll! Here's what you should do and I got you started in Roll20...

1) Place the template. I created one in roll20. Remember that you can move. Not only are you hidden behind Meadow, but the elk adjacent to you is blind and is not being controlled. So you should feel free to move and reposition yourself first. The line is 100' long. As per my last post, if you target an elk, you've targeted it's rider too, even if the line doesn't touch the rider. You should be able to grab the line, move it and spin it. To spin it zoom in a bit, click on the template and you should see a blue dot in one corner. That's the spinning tool. I placed it at a point where I think you get to target the most foes in one shot. It also places you in a flanking position for Aubric but yes, which gives you advantage even if you don't succeed to hide.

2) Roll damage. It's nice damage: 8d6 and the save DC will be 15. Each of the targets makes a Dex save for half damage.

Last edited by Neptune; Wed 22/07/2026 16:10 UTC.
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Can't see a blue dot when zoomed, can't move the yellow stick! grin

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Watched it 3 times, slected draw, and then select.. but when I click on the yellow stick, no blue dots appear. sad Maybe it is me being stupid,, but rather than delay further, please make her optimum move. Ta smile

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I probably skipped over something. Or it could be some security thingy that was not done properly.

Anyhow, I left it in a pretty optimal position to begin with wink

I just need you to roll your damage. 8d6

Here are the saves. If you roll 26 or more, you kill 3 riders and 3 elk.

TW2,TW4,TW11,E11,E7,E4 Dex saves
Neptune rolled 1d20,1d20,1d20,1d20,1d20,1d20 and got 3, 12, 4, 20, 5, 13


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Jaliera lightning
Gypsy rolled 8d6 and got 20

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ooc: Not a great roll. 5 of the 6 targets die but Elk 11 survives.

Barry Mullvihill is (temporarily?) taking over Sindar and it's his turn to go.

Davroar can go now too.


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Davroar

Finding himself almost surrounded he will attack the elk in front of him and hoping it will cause the rider to fall off.


Davroar Claw attack on E33
Dugan rolled 1d20+5 and got 15
Davroar Claw damage on E33
Dugan rolled 2d6+4 and got 14

Davroar Bite Attack E33
Dugan rolled 1d20+5 and got 21
Davroar Bite damage on E33
Dugan rolled 1d8+4 and got 8

E33 takes total 22 damage

Davroar Bonus action expend lvl 2 spell to heal
Dugan rolled 2d8 and got 10

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Sindar (ghosted)
Finally getting Boris to pull the cart into a range where he could help, Sindar points at an elk-rider near Jaliera. He can see Jaliera hiding behind her fallen horse, but decides to take away the danger near her. He fires wo bolts of crackling eldritch energy in the warrior's direction which knock him to the ground dead, leaving the elk he rode riderless.

I can't wait longer for Barry so...

Sindar Eldritch blast TW10
Neptune rolled 1d20+8,1d20+8,1d10,1d10 and got 25, 18, 4, 9
Sindar Passive Perception 16=Jaliera's stealth roll


DM
Davroar, in bear form, attacks the wild-eyed barbarian. His claw and bite harm the stout warrior but the damage doesn't fell his foe. Knowing that he has to do something to survive, he draws upon nature's power to heal himself.

ooc: The bear is at max HP
The shaman, sees the menacing wolves behind him and so he moves towards them and the spirit guardians around him assault four of them. By the time they are ready to react, they will all have perished.
W1,W4,W5,W8 Wisdom save vs Spirit Guardian
Neptune rolled 1d20+1,1d20+1,1d20+1,1d20+1 and got 11, 4, 11, 4

All fail. On their turn they will all die.

He then takes aim at the brown bear that just killed one of his minions. The arrow strikes the bear critically in the neck.


Uthgardt Shaman Shoots arrow with shortbow at Davroar the bear
Neptune rolled 1d20+3,1d6+1 and got 23, 7
Uthgardt Shaman Crit with shortbow!
Neptune rolled 1d6 and got 3

10 points of damage.

The wagon guards face off against the elk riders with their long swords. Blood flies everywhere as the barbarians are shredded. They kill three of the barbarians right off and wound two others.


V1 Attacks TW25
Neptune rolled 1d20+5,1d8+3 and got 20, 8
V1 Attacks TW25 second attack
Neptune rolled 1d20+5,1d8+3 and got 20, 6
14 points of damage to TW25 - Dead

V5 Attacks B5 - 2 attacks
Neptune rolled 1d20+5,1d8+3,1d20+5,1d8+3 and got 23, 10, 6, 6
10 points of damage to B5

V3 Attacks TW28 - 2 attacks
Neptune rolled 1d20+5,1d8+3,1d20+5,1d8+3 and got 19, 9, 24, 6
15 points of damage to TW28 - Dead

V4 Attacks TW30 - 2 attacks
Neptune rolled 1d20+5,1d8+3,1d20+5,1d8+3 and got 20, 9, 15, 5
14 points of damage - Dead

V2 Attacks TW14 - 2 attacks
Neptune rolled 1d20+5,1d8+3,1d20+5,1d8+3 and got 20, 5, 10, 5
5 points of damage

Kriv goes. Followed by Aubric. You can probably both go.


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Aubric

Aubric rethinks his tactics, wishing he'd have gotten further away from the party so he wasn't stuck in melee with them. But he continues trying to move himself and his mount eastward.

Conundrum uses action to Disengage, moving about 30 feet east.

Aubric moves his spiritual weapon glowing elk southward into the path of the dismounted Tribal Warrior (TW6), attacking it, not as effectively as he'd hoped.

Aubric Spiritual Weapon BA - TW6
AquaDyne rolled 1d8+4 and got 6


As for the elk who just rammed Conundrum, he doesn't expect to fell it with a cantrip but hopefully he can at least weaken it for someone else to take care of.

Aubric Sacred Flame - E10
AquaDyne rolled 2d8 and got 8
E10 needs a DC16 DEX save to avoid the damage

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Kriv

The Dragonborn advanced, dropping the glassstaff as his maul materialized in position to strike, moving into an advantageous position against the injured barbarian due to Pavel and his horse.


Move 20ft
Drop the Glassstaff
Bonus action weapon bond recall the maul.
Attack action vs TW8 with the maul. GWM -5 to hit, +10 to damage. Rolling with advantage, if it doesn't apply, ignore the second die.
Kriv Attack TW8 with maul, GWM-5, possible advantage
AJ rolled 1d20+2,1d20+2 and got 10, 8 (advantage moot.)
Kriv Extra Attack TW8 with maul, GWM-5, possible advantage
AJ rolled 1d20+2,1d20+2 and got 14, 14 (advantage moot.)
Kriv damage
AJ rolled 1d6,1d6 and got 3, 2
Kriv gwf reroll the two
AJ rolled 1d6 and got 5
8+4+10=22 damage if 14 hits.

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DM

Kriv hastens to aid Pavel and slams his maul into the warrior that was assailing Pavel and bashes the barbarian's head in. Meanwhile, Aubric's spiritual elk weapon pounds on a barbarian that was slowed by Zhu's magic. He also brings down fiery wrath on the elk that threatens Jaliera. Neither perish but both are harmed.

E10 Dex Save
Neptune rolled 1d20 and got 2

OOC: Sorry, AJ's post came just late enough so that I couldn't resolve right away. I continue to be slow in posting due to my 1 month trip away from home.

Zindra goes then the barbarians.


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Zindra
The scout realizes that she's in trouble against the berserk barbarian. She utters words that heal herself and then tries to get away from the attacker. She has a talent that let's her escape the hoard and that prevents the berserker and the elk from harming her as she moves away. She races behind her horse who has risen to his feet, and from there she fires two arrows at her assailant. It follows her and attacks recklessly with his great axe, harming her more than the recovery that her healing provided. Then his elk rammed it's antlers into the scout and she drops unconscious.

The two other berserkers follow suit and each attacks on of the guards recklessly. One hits a guard, the other misses.

Zindra Healing Word on self
Neptune rolled 2d4+4 and got 11

B2 Opportunity Attack disadvantage
Neptune rolled 1d20+5,1d20+5,1d12+3 and got 17, 12, 6 - Miss

E32 Opportunity Attack ram attack at disadvantage - Miss
Neptune rolled 1d20+5,1d20+5,1d6+3 and got 7, 23, 7

Zindra Attack B2 with 2 long bow shots
Neptune rolled 1d20+8,1d8+3,1d20+8,1d8+3 and got 19, 9, 28, 7 - Hit and a Crit
Zindra crit damage
Neptune rolled 1d8 and got 2
Total 18 points damage

B2 Attack Zindra recklessly
Neptune rolled 1d20+5,1d20+5,1d12+3 and got 19, 22, 13 - Hits

E32 tries to ram Zindra
Neptune rolled 1d20+5,1d6+3 and got 21, 9 - Hit. She's down!

B3 Reckless attack on V2
Neptune rolled 1d20+5,1d20+5,1d12+3 and got 20, 21, 5 - Hit for 5 pts

B4 Reckless attack on V5
Neptune rolled 1d20+5,1d20+5,1d12+3 and got 6, 11, 5 - Miss

Pavel and Zhu go now


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Zhu

Focusing her mind she points a finger and a bead of flame shoots forth (Fireball targeting US, E36, TW29, E29 - Note if it is possible to include either TW20 and/or E20 as well she will do that. I can't get the measuring stick to start on the intersection of squares). She calls on her Sorcerous nature to increase the speed of the casting (ie using 2 Sorcery Points to make the spell a Bonus Action). She immediately points to two different targets, and again calling on her Sorcerous nature (ie using 1 Sorcery Point for Twin spell) and twin Lines of Flame shoot out (targeting B2 and E32)

On her turn she also moves closer to Davroar.

Zhu Fireball
Zeim rolled 8d6 and got 24 - Each on US, E36, TW29, E29, and possibly TW20/E20. DC 16 Dex Save for 1/2

Zhu Firebolt Attack
Zeim rolled d20+9 and got 20 - On B2 and E32
Firebolt Damage - Zeim rolled 2d10 and got 10 - each on B2 and E32

NOTE: If US survives the Fireball then one of the two Firebolts will be targeting him instead of E32

Last edited by Zeim; Fri 21/08/2026 23:03 UTC.
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DM
Zhu's fireball erupts and kills an elk and one of the elk riders. The shaman is hurt, as is his steed. Zhu targets him again and a berserker with more fire but he still lives as does the berserker that had just felled Zindra.


US, E36, TW29, E29 Fireball save DC 16
Neptune rolled 1d20+1,1d20,1d20,1d20 and got 11, 17, 17, 10

it's now the tribal warrior's turn but I have to get ready to baby sit my grandkids. They come first.


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DM
The one slowed barbarian warrior near the mystical elk decides to do all he can to flee and runs as fast as a slowed man can towards the bear.

Totally surrounded by barbarian warriors and their elk, the wagon guard near the bear is besieged. The warriors thrust their spears at him while the elk try to stomp him. He is struck many times but still stands ready to fight.

One of the warriors at the far end of the attack turns towards the mounted guard near the wagon and the elk charges.

The other two guards are each attacked by a barbarian warrior and two elk. They both are hurt.

The tribal warrior near the shaman charges at Aubric. While the elk doesn't quite reach, the warrior hurls a spear at the cleric but misses.


TW15,TW14,TW19 all attack V2 with advantage
Neptune rolled 1d20+3,1d20+3,1d6+1,1d20+3,1d20+3,1d6+1,1d20+3,1d20+3,1d6+1 and got 5, 21, 7, 7, 16, 6, 13, 22, 2
2 hits for 9 damage

E15,E33,E16 all attack V2 with advantage with hooves
Neptune rolled 1d20+5,1d20+5,2d4+3,1d20+5,1d20+5,2d4+3,1d20+5,1d20+5,2d4+3 and got 8, 18, 7, 7, 19, 11, 7, 16, 8.

2 hits for 18 damage. Total 27 points to V2

TW27, all attack V1. TW with spear, E27 with charging ram attack
Neptune rolled 1d20+3,1d6+1,1d20+5,4d6+3 and got 15, 4, 25, 14
Charging ram attack is a crit!
E27 charging ram attack crit damage
Neptune rolled 4d6 and got 17
Total 31 points on V1

TW24,E24,E30 Attack V4 with advantage
Neptune rolled 1d20+3,1d20+3,1d6+1,1d20+5,1d20+5,2d4+3,1d20+5,1d20+5,2d4+3 and got 6, 22, 3, 8, 24, 5, 20, 18, 11
Total 19 points on V4

TW26,E26,E28 Attack V3 with advantage
Neptune rolled 1d20+3,1d20+3,1d6+1,1d20+5,1d20+5,2d4+3,1d20+5,1d20+5,2d4+3 and got 7, 10, 4, 17, 9, 7, 17, 16, 11
Total 18 points on V3

TW20 Attack Aubric with hurled spear
Neptune rolled 1d20+3,1d6+1 and got 11, 5

Jaliera, Sindar and Davroar go.


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Jaliera

There is fighting and confusion all around her. She has not had chance to check in with Whisper. And so she has no idea how Davroar is. All of these things make her feel desperate but she has to be effective if any of them have a chance of surviving this. From her hidden position, she launches a sneak attack with her rapier on the elk next to her (E10)

Gypsy rolled d20+8,d20+8 and got 24, 12

Damage:
Jaliera Rapier damage
Gypsy rolled d8+5 and got 11


And assuming the sneak attack in valid

Jaliera sneak attack damage
Gypsy rolled 4d6 and got 19

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She'll hide if she can wink

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