|
You will need to enable Javascript in order to view the Dice Roller.
| | | | Joined: Nov 2004 Posts: 14,782 Likes: 39 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 14,782 Likes: 39 | Aubric Con save DC10 AquaDyne rolled 1d20+5 and got 7
Note: Spiritual Weapon does not require concentration, this (failed) save was for the Bless buff on Zindra, Zhu, and Jaliera.
Conundrum Str save DC13 AquaDyne rolled 1d20+3 and got 20 | | | | | Joined: May 2000 Posts: 84,514 Likes: 122 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 84,514 Likes: 122 | Jaliera
So much is going on. She has no idea how Davroar is faring.. and she always worries when she can't see him. She is aware that they are all potentially in trouble. These elks and riders seem formiddable.
Time to do something more.
She gets out her lightning scroll and points her finger in an eaterly direction thinking she should be able to target both elks and riders in a line from her. She casts the spell and then hides again.
Hide: Jaliera Hide Gypsy rolled 1d20+10 and got 16
[OOC if Jaliera cannot cast the lightening this round.. or I've missed something.. she will try web ] | | | | | Joined: May 2000 Posts: 19,012 Likes: 13 Moderator | Moderator Joined: May 2000 Posts: 19,012 Likes: 13 | ooc: Jaliera can absolutely cast lightning bolt off the scroll! Here's what you should do and I got you started in Roll20...
1) Place the template. I created one in roll20. Remember that you can move. Not only are you hidden behind Meadow, but the elk adjacent to you is blind and is not being controlled. So you should feel free to move and reposition yourself first. The line is 100' long. As per my last post, if you target an elk, you've targeted it's rider too, even if the line doesn't touch the rider. You should be able to grab the line, move it and spin it. To spin it zoom in a bit, click on the template and you should see a blue dot in one corner. That's the spinning tool. I placed it at a point where I think you get to target the most foes in one shot. It also places you in a flanking position for Aubric but yes, which gives you advantage even if you don't succeed to hide.
2) Roll damage. It's nice damage: 8d6 and the save DC will be 15. Each of the targets makes a Dex save for half damage.
Last edited by Neptune; Wed 22/07/2026 16:10 UTC.
| | | | | Joined: May 2000 Posts: 84,514 Likes: 122 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 84,514 Likes: 122 | Can't see a blue dot when zoomed, can't move the yellow stick!  | | | | | Joined: May 2000 Posts: 19,012 Likes: 13 Moderator | Moderator Joined: May 2000 Posts: 19,012 Likes: 13 | | | | | | Joined: May 2000 Posts: 84,514 Likes: 122 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 84,514 Likes: 122 | Watched it 3 times, slected draw, and then select.. but when I click on the yellow stick, no blue dots appear.  Maybe it is me being stupid,, but rather than delay further, please make her optimum move. Ta  | | | | | Joined: May 2000 Posts: 19,012 Likes: 13 Moderator | Moderator Joined: May 2000 Posts: 19,012 Likes: 13 | I probably skipped over something. Or it could be some security thingy that was not done properly.
Anyhow, I left it in a pretty optimal position to begin with 
I just need you to roll your damage. 8d6
Here are the saves. If you roll 26 or more, you kill 3 riders and 3 elk.
TW2,TW4,TW11,E11,E7,E4 Dex saves Neptune rolled 1d20,1d20,1d20,1d20,1d20,1d20 and got 3, 12, 4, 20, 5, 13
-Nep
| | | | | Joined: May 2000 Posts: 84,514 Likes: 122 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 84,514 Likes: 122 | Jaliera lightning Gypsy rolled 8d6 and got 20 | | | | | Joined: May 2000 Posts: 19,012 Likes: 13 Moderator | Moderator Joined: May 2000 Posts: 19,012 Likes: 13 | ooc: Not a great roll. 5 of the 6 targets die but Elk 11 survives.
Barry Mullvihill is (temporarily?) taking over Sindar and it's his turn to go.
Davroar can go now too.
-Nep
| | | | | Joined: Jun 2002 Posts: 11,195 Likes: 4 Administrator | Administrator Joined: Jun 2002 Posts: 11,195 Likes: 4 | Davroar
Finding himself almost surrounded he will attack the elk in front of him and hoping it will cause the rider to fall off.
Davroar Claw attack on E33 Dugan rolled 1d20+5 and got 15 Davroar Claw damage on E33 Dugan rolled 2d6+4 and got 14
Davroar Bite Attack E33 Dugan rolled 1d20+5 and got 21 Davroar Bite damage on E33 Dugan rolled 1d8+4 and got 8
E33 takes total 22 damage
Davroar Bonus action expend lvl 2 spell to heal Dugan rolled 2d8 and got 10
| | | | | Joined: May 2000 Posts: 19,012 Likes: 13 Moderator | Moderator Joined: May 2000 Posts: 19,012 Likes: 13 | Sindar (ghosted) Finally getting Boris to pull the cart into a range where he could help, Sindar points at an elk-rider near Jaliera. He can see Jaliera hiding behind her fallen horse, but decides to take away the danger near her. He fires wo bolts of crackling eldritch energy in the warrior's direction which knock him to the ground dead, leaving the elk he rode riderless.
I can't wait longer for Barry so...
Sindar Eldritch blast TW10 Neptune rolled 1d20+8,1d20+8,1d10,1d10 and got 25, 18, 4, 9 Sindar Passive Perception 16=Jaliera's stealth roll
DM Davroar, in bear form, attacks the wild-eyed barbarian. His claw and bite harm the stout warrior but the damage doesn't fell his foe. Knowing that he has to do something to survive, he draws upon nature's power to heal himself.
ooc: The bear is at max HP The shaman, sees the menacing wolves behind him and so he moves towards them and the spirit guardians around him assault four of them. By the time they are ready to react, they will all have perished. W1,W4,W5,W8 Wisdom save vs Spirit Guardian Neptune rolled 1d20+1,1d20+1,1d20+1,1d20+1 and got 11, 4, 11, 4
All fail. On their turn they will all die. He then takes aim at the brown bear that just killed one of his minions. The arrow strikes the bear critically in the neck.
Uthgardt Shaman Shoots arrow with shortbow at Davroar the bear Neptune rolled 1d20+3,1d6+1 and got 23, 7 Uthgardt Shaman Crit with shortbow! Neptune rolled 1d6 and got 3
10 points of damage. The wagon guards face off against the elk riders with their long swords. Blood flies everywhere as the barbarians are shredded. They kill three of the barbarians right off and wound two others.
V1 Attacks TW25 Neptune rolled 1d20+5,1d8+3 and got 20, 8 V1 Attacks TW25 second attack Neptune rolled 1d20+5,1d8+3 and got 20, 6 14 points of damage to TW25 - Dead
V5 Attacks B5 - 2 attacks Neptune rolled 1d20+5,1d8+3,1d20+5,1d8+3 and got 23, 10, 6, 6 10 points of damage to B5
V3 Attacks TW28 - 2 attacks Neptune rolled 1d20+5,1d8+3,1d20+5,1d8+3 and got 19, 9, 24, 6 15 points of damage to TW28 - Dead
V4 Attacks TW30 - 2 attacks Neptune rolled 1d20+5,1d8+3,1d20+5,1d8+3 and got 20, 9, 15, 5 14 points of damage - Dead
V2 Attacks TW14 - 2 attacks Neptune rolled 1d20+5,1d8+3,1d20+5,1d8+3 and got 20, 5, 10, 5 5 points of damage
Kriv goes. Followed by Aubric. You can probably both go.
-Nep
| | | | | Joined: Nov 2004 Posts: 14,782 Likes: 39 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 14,782 Likes: 39 | Aubric
Aubric rethinks his tactics, wishing he'd have gotten further away from the party so he wasn't stuck in melee with them. But he continues trying to move himself and his mount eastward.
Conundrum uses action to Disengage, moving about 30 feet east.
Aubric moves his spiritual weapon glowing elk southward into the path of the dismounted Tribal Warrior (TW6), attacking it, not as effectively as he'd hoped.
Aubric Spiritual Weapon BA - TW6 AquaDyne rolled 1d8+4 and got 6
As for the elk who just rammed Conundrum, he doesn't expect to fell it with a cantrip but hopefully he can at least weaken it for someone else to take care of.
Aubric Sacred Flame - E10 AquaDyne rolled 2d8 and got 8 E10 needs a DC16 DEX save to avoid the damage
| | | | | Joined: May 2000 Posts: 27,898 Likes: 1 Member | Member Joined: May 2000 Posts: 27,898 Likes: 1 | Kriv
The Dragonborn advanced, dropping the glassstaff as his maul materialized in position to strike, moving into an advantageous position against the injured barbarian due to Pavel and his horse.
Move 20ft Drop the Glassstaff Bonus action weapon bond recall the maul. Attack action vs TW8 with the maul. GWM -5 to hit, +10 to damage. Rolling with advantage, if it doesn't apply, ignore the second die. Kriv Attack TW8 with maul, GWM-5, possible advantage AJ rolled 1d20+2,1d20+2 and got 10, 8 (advantage moot.) Kriv Extra Attack TW8 with maul, GWM-5, possible advantage AJ rolled 1d20+2,1d20+2 and got 14, 14 (advantage moot.) Kriv damage AJ rolled 1d6,1d6 and got 3, 2 Kriv gwf reroll the two AJ rolled 1d6 and got 5 8+4+10=22 damage if 14 hits. | | | | | Joined: May 2000 Posts: 19,012 Likes: 13 Moderator | Moderator Joined: May 2000 Posts: 19,012 Likes: 13 | DM
Kriv hastens to aid Pavel and slams his maul into the warrior that was assailing Pavel and bashes the barbarian's head in. Meanwhile, Aubric's spiritual elk weapon pounds on a barbarian that was slowed by Zhu's magic. He also brings down fiery wrath on the elk that threatens Jaliera. Neither perish but both are harmed.
E10 Dex Save Neptune rolled 1d20 and got 2
OOC: Sorry, AJ's post came just late enough so that I couldn't resolve right away. I continue to be slow in posting due to my 1 month trip away from home.
Zindra goes then the barbarians.
-Nep
| | | | | Joined: May 2000 Posts: 19,012 Likes: 13 Moderator | Moderator Joined: May 2000 Posts: 19,012 Likes: 13 | Zindra The scout realizes that she's in trouble against the berserk barbarian. She utters words that heal herself and then tries to get away from the attacker. She has a talent that let's her escape the hoard and that prevents the berserker and the elk from harming her as she moves away. She races behind her horse who has risen to his feet, and from there she fires two arrows at her assailant. It follows her and attacks recklessly with his great axe, harming her more than the recovery that her healing provided. Then his elk rammed it's antlers into the scout and she drops unconscious.
The two other berserkers follow suit and each attacks on of the guards recklessly. One hits a guard, the other misses.
Zindra Healing Word on self Neptune rolled 2d4+4 and got 11
B2 Opportunity Attack disadvantage Neptune rolled 1d20+5,1d20+5,1d12+3 and got 17, 12, 6 - Miss
E32 Opportunity Attack ram attack at disadvantage - Miss Neptune rolled 1d20+5,1d20+5,1d6+3 and got 7, 23, 7
Zindra Attack B2 with 2 long bow shots Neptune rolled 1d20+8,1d8+3,1d20+8,1d8+3 and got 19, 9, 28, 7 - Hit and a Crit Zindra crit damage Neptune rolled 1d8 and got 2 Total 18 points damage
B2 Attack Zindra recklessly Neptune rolled 1d20+5,1d20+5,1d12+3 and got 19, 22, 13 - Hits
E32 tries to ram Zindra Neptune rolled 1d20+5,1d6+3 and got 21, 9 - Hit. She's down!
B3 Reckless attack on V2 Neptune rolled 1d20+5,1d20+5,1d12+3 and got 20, 21, 5 - Hit for 5 pts
B4 Reckless attack on V5 Neptune rolled 1d20+5,1d20+5,1d12+3 and got 6, 11, 5 - Miss
Pavel and Zhu go now
-Nep
| | |
| There are no members with birthdays on this day. | | Posts: 18,929 Joined: May 2010
| | | Forums88 Topics2,417 Posts87,962 Members180 | | Most Online1,950 May 24th, 2026 | | | S | M | T | W | T | F | S | | | | | | | | 1 | | 2 | 3 | 4 | 5 | 6 | 7 | 8 | | 9 | 10 | 11 | 12 | 13 | 14 | 15 | | 16 | 17 | 18 | 19 | 20 | 21 | 22 | | 23 | 24 | 25 | 26 | 27 | 28 | 29 | | 30 | 31 | | | | | | | | |