ooc: No. The 120 is the double move. All the movement rates were for everyone charging into the fray using a "dash". So when regular moves are needed, halve the movements. Kriv has used 2 rounds of his ability. Kriv has been using a move-move-move (expeditious retreat) and can do a dash as a bonus action for 10 minutes. Hence the move 90. His normal move is 30.
Ignoring the lone, unhorsed barbarian for now, she rides her horse forwards, no longer concerned about Sindar and the wagon. (I moved her to just SW of Jaliera on the roadway, but cannot move her horse so please place the horse beneath her <g>)
Once there she focuses her Sorcerous abilities and gestures in two separate directions.
(OOC - First, casting Slow at the group of 3 riders, and their mounts, furthest West, near the hill:
DC 16 Wisdom saves or:
An affected target's speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.
She is using 2 Sorcery points to change the casting to a Bonus Action, then she is using her Action to Cast the Firebolt Cantrip at the lone Elk closest to Jaliera:
Zhu Firebolt Zeim rolled d20+9 and got 29 Crit!
Zhu Firebolt Crit Damage Zeim rolled 4d10 and got 23
ooc: You may want to change your target. That lone elk is Aubric's spiritual weapon in the form of an elk. I'll change the token to something less confusing
update... and I have made the change. BTW, if you zoom in to a target they have "names" like e10 or b4. Please help me by identifying your targets. And if you can't see them, let me know. DM Zhu tries to slow three elks and their riders and succeeds in doing so for two of the pairs. One elk and it's rider are unaffected.
ooc: That works out
TW2,TW4,TW6.E2,E4,E6 Wisdom saves DC 16 vs slow Neptune rolled 1d20,1d20,1d20,1d20,1d20,1d20 and got 19, 11, 5, 16, 9, 1
Last edited by Neptune; Sat 27/06/202621:54 UTC. Reason: Changes spiritual weapon token
(OOC - Can't see the names? As for target, if any of the Elk save versus the slow then she'll target it. Otherwise, she'll go for the Westernmost Elk of the next set of three just to the right of the ones she cast Slow on. I'll give you names once I can see them.)
Zhu's slow spell prevents most of the elk-riders from reaching the bulk of the party. The slowed elk skirt around Aubric's spiritual elk weapon fearing it's magic. It does not deter them as they have apparently been urged on by a leader and look at it as a foe to avoid rather than attack. But they do not get too far and end up not far from the spiritual weapon.
The elk whose rider was slain by Zindra continues it's charge directly at Jaliera and Meadow, it's antlers down as it strikes Meadow. The antlers bury deep into the steed's neck. The horse buckles under the assault, dead almost instantly, knocking Jaliera to the ground. The elk looks at Jaliera and she realizes that with it's next attack it aims to kill her.
elk charges Meadow Neptune rolled 1d20+5,3d6+3 and got 19, 17
Jaliera needs to make a dex save (DC 13) to land on her feet or be knocked prone
The two riders that were with that elk followed it around the spiritual elk and have their spears in hand. They were too far away from targets to strike now but when they get a chance, they have Zhu, Aubric and Pavel all within their sights.
Three elk riders that were in the back of the charging hoard break off to attack Zindra. Two slow their elk and hurl spears at her while one charges his elk right at the prone ranger. The two elk riders that stopped their rides hurl spears at the downed ranger. She turns out to be an easy target. Both spears find holes in her armor and then she is gored by the elk and blood starts to pour from her chest.
Three other elk riders ride towards Davroar while the wild-eyed barbarian with the greataxe standing over the him. The trio hurl their spears at the druid but two of them were too far away to get a good shot. They miss but the third, riding slightly ahead of his allies strikes the druid with his spear.
Most of the rest of the barbarians drive their elk into the forest towards where the wagon entered through the trees.
TW20,TW29 Hurl spears at Zindra (with disadvantage) Neptune rolled 1d20+3,1d20+3,1d6+1,1d20+3,1d20+3,1d6+1 and got 15, 22, 5, 15, 19, 3
E21 Charges Zindra, who is prone (advantage) Neptune rolled 1d20+5,1d20+5,3d6+3 and got 25, 21, 17 - CRIT! Crit damage Neptune rolled 3d6 and got 13 Zindra takes a total of 38 points of damage (Why can't I roll like this when I'm a player???)
TW14,TW15 Hurl spears at Davroar (disadvantage - long range) Neptune rolled 1d20+3,1d20+3,1d6+1,1d20+3,1d20+3,1d6+1 and got 16, 12, 5, 9, 9, 7 TW16 Hurl spears at Davroar Neptune rolled 1d20+3,1d6+1 and got 19, 6 TW14 and TW15 are 25 ft away - long range for a spear. TW16 is 20 ft away.
Jaliera is up now. Remember that if failed your save that you're prone, you'll need to use half your move to stand. Then Sindar and Davroar go. I think we can deal with all 3 simultaneously. Take your actions. A birds-eye view of the battlefield is attached but use Roll20. It's much easier to see things.
She feels Meadow collapse under her and her heart lurches. She knows though that she has to move beyond her pain as her own survival is on the edge. Whether or not she can do anything for Meadow, she knows she can't if she is killed herself.
Pushing away her sorrow, she instead focuses on her anger at this creature. Rolling to her feet, she raises her hand, palm facing the creature, and casts Color Spray directly at it. Then tries to hide.
[OOC Checking my spells, I think I should have 2 second level ones now but there is nothing on her sheet. Let's go with Color Spray for now. She should be able to cast this in a second level slot which gives her an extra 2d10 of HPs she can effect. I rolled the standard 6d10 and the 2d10 separately in case this is not the case?]
DM Jaliera points her palm at the elk that gored Meadow. The dazzling colors blinds the creature and using that opportunity she hides from it.
OOC: Yeah, there's some work to be done using the sheets. Roll20 changed a lot since I've used it. My FTF games have moved to a different VTT (Foundry) and hosting service (Sqyre) so when I came back to Roll20 there was a lot of fixin' to do and not a lot of time. Since we're not playing live, I haven't bothered. But your "official" PC should be found on DnDBeyond and there you have 4 first level spell slots and 2 second. Thing is, you don't have a second level spell learned and you should. Good thing is you have one more available slot to learn a spell. You should pick one. I can walk you through the process to pick it via PM if you need.
The spell is a 15' cone originating from her so the only target would be that one elk.
Quote
Blinded A blinded creature can’t see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
But let's be fair. If Meadow died, and you fell on your feet after she dropped, you have your entire move so you could position yourself in such a way that you could get that elk and both the elk and the rider behind it. You could just roll the 8d10 but she effected 54 hp worth of foes and that's more than enough to get all 3.
I added a tactical maneuver graphic. Since it would only take a move of 3, you would have 3 to move back. Remember that you cannot hide without something to hide behind or next to. Since Meadow is large, you could double back and hide behind or next to her.
Last edited by Neptune; Mon 06/07/202615:24 UTC. Reason: Added an option to get more targets
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