ooc: No. The 120 is the double move. All the movement rates were for everyone charging into the fray using a "dash". So when regular moves are needed, halve the movements. Kriv has used 2 rounds of his ability. Kriv has been using a move-move-move (expeditious retreat) and can do a dash as a bonus action for 10 minutes. Hence the move 90. His normal move is 30.
Ignoring the lone, unhorsed barbarian for now, she rides her horse forwards, no longer concerned about Sindar and the wagon. (I moved her to just SW of Jaliera on the roadway, but cannot move her horse so please place the horse beneath her <g>)
Once there she focuses her Sorcerous abilities and gestures in two separate directions.
(OOC - First, casting Slow at the group of 3 riders, and their mounts, furthest West, near the hill:
DC 16 Wisdom saves or:
An affected target's speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.
She is using 2 Sorcery points to change the casting to a Bonus Action, then she is using her Action to Cast the Firebolt Cantrip at the lone Elk closest to Jaliera:
Zhu Firebolt Zeim rolled d20+9 and got 29 Crit!
Zhu Firebolt Crit Damage Zeim rolled 4d10 and got 23
ooc: You may want to change your target. That lone elk is Aubric's spiritual weapon in the form of an elk. I'll change the token to something less confusing
update... and I have made the change. BTW, if you zoom in to a target they have "names" like e10 or b4. Please help me by identifying your targets. And if you can't see them, let me know. DM Zhu tries to slow three elks and their riders and succeeds in doing so for two of the pairs. One elk and it's rider are unaffected.
ooc: That works out
TW2,TW4,TW6.E2,E4,E6 Wisdom saves DC 16 vs slow Neptune rolled 1d20,1d20,1d20,1d20,1d20,1d20 and got 19, 11, 5, 16, 9, 1
Last edited by Neptune; Sat 27/06/202621:54 UTC. Reason: Changes spiritual weapon token
(OOC - Can't see the names? As for target, if any of the Elk save versus the slow then she'll target it. Otherwise, she'll go for the Westernmost Elk of the next set of three just to the right of the ones she cast Slow on. I'll give you names once I can see them.)
Zhu's slow spell prevents most of the elk-riders from reaching the bulk of the party. The slowed elk skirt around Aubric's spiritual elk weapon fearing it's magic. It does not deter them as they have apparently been urged on by a leader and look at it as a foe to avoid rather than attack. But they do not get too far and end up not far from the spiritual weapon.
The elk whose rider was slain by Zindra continues it's charge directly at Jaliera and Meadow, it's antlers down as it strikes Meadow. The antlers bury deep into the steed's neck. The horse buckles under the assault, dead almost instantly, knocking Jaliera to the ground. The elk looks at Jaliera and she realizes that with it's next attack it aims to kill her.
elk charges Meadow Neptune rolled 1d20+5,3d6+3 and got 19, 17
Jaliera needs to make a dex save (DC 13) to land on her feet or be knocked prone
The two riders that were with that elk followed it around the spiritual elk and have their spears in hand. They were too far away from targets to strike now but when they get a chance, they have Zhu, Aubric and Pavel all within their sights.
Three elk riders that were in the back of the charging hoard break off to attack Zindra. Two slow their elk and hurl spears at her while one charges his elk right at the prone ranger. The two elk riders that stopped their rides hurl spears at the downed ranger. She turns out to be an easy target. Both spears find holes in her armor and then she is gored by the elk and blood starts to pour from her chest.
Three other elk riders ride towards Davroar while the wild-eyed barbarian with the greataxe standing over the him. The trio hurl their spears at the druid but two of them were too far away to get a good shot. They miss but the third, riding slightly ahead of his allies strikes the druid with his spear.
Most of the rest of the barbarians drive their elk into the forest towards where the wagon entered through the trees.
TW20,TW29 Hurl spears at Zindra (with disadvantage) Neptune rolled 1d20+3,1d20+3,1d6+1,1d20+3,1d20+3,1d6+1 and got 15, 22, 5, 15, 19, 3
E21 Charges Zindra, who is prone (advantage) Neptune rolled 1d20+5,1d20+5,3d6+3 and got 25, 21, 17 - CRIT! Crit damage Neptune rolled 3d6 and got 13 Zindra takes a total of 38 points of damage (Why can't I roll like this when I'm a player???)
TW14,TW15 Hurl spears at Davroar (disadvantage - long range) Neptune rolled 1d20+3,1d20+3,1d6+1,1d20+3,1d20+3,1d6+1 and got 16, 12, 5, 9, 9, 7 TW16 Hurl spears at Davroar Neptune rolled 1d20+3,1d6+1 and got 19, 6 TW14 and TW15 are 25 ft away - long range for a spear. TW16 is 20 ft away.
Jaliera is up now. Remember that if failed your save that you're prone, you'll need to use half your move to stand. Then Sindar and Davroar go. I think we can deal with all 3 simultaneously. Take your actions. A birds-eye view of the battlefield is attached but use Roll20. It's much easier to see things.
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