Character creation guidelines:Platform 9 3/4 is going to (try) and mimic the feeling of the books - I will do my best.
This includes the feeling of getting to know other members in your class, creating connections both good and bad - I am fine with PCs being friends, rivals, or enemies after all a mix of emotions make for a more interesting story.
PCs, as I mentioned, will not have met each other before the game begins.
For example, the Malfoy scions and the Weasley children knew of each other's families, but in had never met before the game.
In the original HP books, the adults kind of knew each other, some knew each other very well.
However, no one (the adults at least) knew the Dursleys or the Grangers, but the Weasley's knew the Malfoys, Snape had a history with James/Sirius/Remus/Lily, the Longbottoms had a painful relationship with Bellatrix - Get the point?
I have a feeling in this game some of the major dirt is going to be with the adult connections- and those secrets, loves, rivalries and alliances may or may not come out during game play.
But they
will be there and will influence the story.
But enough about the boring adults.
They are not the main characters of
this story.
Here are a few guidelines to take into consideration when thinking about a character and their background:
AgeCharacters must be 11, on or before September 1.
No 12 or 13 year old - you will all be First Years and, at least on the first day of school, starting at the age of 11.
Missing/Dead family members:If you have missing or dead family members,
The Returned will have been involved somehow.
Just like missing/dead family members were involved with events dealing with the Death Eaters, in our game the main boogeymen will be The Returned.
This is one way to help tie in a few story elements that will make my job more fun.
Siblings/Cousins:You can have older/younger siblings or cousins you are close to, but none of the same year.
Is it a cousin your character barely knows - probably, but nothing guaranteed.
The characters will need to build relationships with other PCs and most NPCs in game.
Curious or have some ideas?
Ask.
Friends:If you want to start off having close friends at Hogwarts there are several conditions:
One - Let me know and I will give you a list of potential NPCs that would fit your requirements.
Two - You need to "purchase" them using the Allies Trait.
Three - If you want them to be background friends only at the start of the game with them going different paths - talk to me, we might be able to come to a compromise, but they will be
former friends.
Of course you can also have NPCs as Rivals or Enemies.
PC Friends/EnemiesFriends?
No. That is the simple short answer.
The long answer- still no. Make friends after the start of the game.
Enemies
may possibly be worked out in advance, though you would not have met before school - or you can just develop your antipathy after the game starts.
If you go the true enemies route, both players could take the Enemies Trait as a bonus (giving you 5 points) but this is not a surface tension, it would be a "I will sabotage you every chance I get" feeling between the characters - At least until they pay it off.
Since both chose Player Characters as Enemies they both must pay off the Bonus Trait for the feud to end.
Because of this, this option comes with a warning:
Be sure this is what you really want.This relationship will be along the lines of Severus/Sirius level of hatred lasting a long, long, time.
House SortingIf your character has a strong preference/expectation on which House they will be sorted into - The Sorting Hat takes that into consideration and you will be sorted into that House.
If you, as a Player and as a character, have strong preferences on the House(s), please let me know.
I would prefer to have a mix of characters in various Houses, and letting me know that you have no preference means you may be surprised on which House you end up in. A reminder - The Sorting Hat will give you the choice, if your character is hoping for one House, that is where you will go.
There will not be any unexpected shocks for those with a strong preference.
HousesThe Houses we saw came from only one perspective.
We see the Wizarding World through Harry's eyes, where the bold go to Gryffindor, the evil to Slytherin, the smart to Ravenclaw, and the 'duffers' into Hufflepuff.
But this is just Harry's perspective, and the characters turned out to be more than he saw.
For in noble Gryffindor we find Peter Pettigrew.
In despicable Slytherin there was a noble Severus Snape.
In bookbound Ravenclaw loyal and brave Luna Lovegood made her home.
And, in the house where boring people who like yellow go, a Tri-Wizard champion named Cedric Diggory.
The Houses are complex, not all bright colors showing good nor darker colors that are all bad, but usually falling into pastel rainbow shades somewhere in between.
Here is a bit of information of the Houses for you to think over:
![[Linked Image from i.ibb.co]](https://i.ibb.co/5sB3ZCy/Gryffindor-Banner.png)
At their best: Courageous and valorous, Gryffindors will jump into a fight without hesitation if they feel it is the right thing to do.
At their worst: Some Gryffindors are smug and sanctimonious, leading them to become manipulative bullies
(cough-James Potter / Sirius Black -cough - cough). Their unshakable belief that they are right have had some walking down the road of good intentions- and we all know where that road leads.
![[Linked Image from i.ibb.co]](https://i.ibb.co/jzRQyXz/Hufflepuff-Banner.png)
At their best: Hufflepuffs excel because they persevere no matter the obstacles. Not afraid of difficulties, they often find creative solutions to problems.
At their worst: They are driven, pushing themselves and others to do better, to be better. Beware those Hufflepuffs who start to believe that the ends justify the means, because they will push through any challenge to reach their goal regardless of the cost.
![[Linked Image from i.ibb.co]](https://i.ibb.co/9ytKQtw/Ravenclaw-Banner.png)
At their best: Inquisitive and knowledgeable Ravenclaws can be counted upon to find the solution to many problems. Their ability to see life as a series of puzzles allows them to find answers to almost any question.
At their worst: Some Ravenclaws lack empathy and compassion leading to a lack of understanding that just because something
can be done does not mean that something
should be done. Some of the very worst wizarding atrocities were committed by Ravenclaws who just wanted to see what they were capable of.
![[Linked Image from i.ibb.co]](https://i.ibb.co/T00mckF/Slytherin-Logo.png)
At their best: Ingenious and resourceful, Slytherins will do whatever it takes to win. Channeled in a positive direction, they will make a difference in the world and can be the shining example of what is possible.
At their worst: Slytherins are exceptionally competitive. At their worst they can be cheats- sabotage is not beyond them. Dedicated to a negative direction, they have, in the past, felt such a strong desire to win that they have unleashed forces that rocked the world.
The main point - there are good and bad people in every House.