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#1115382 Mon 23/02/2026 04:00 UTC
Joined: Nov 2004
Posts: 13,879
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Maris Imperium
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Maris Imperium
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Joined: Nov 2004
Posts: 13,879
Likes: 35
DM

High Forest, Day 1 – Evening

[Aubric, Kriv, Sindar, Zhu]

(Flashback)

As darkness falls, the trees guide the party en route to see Turlang to a small clearing, appearing a comfortable spot to camp. A small spring provides water, and there's evidence of previous parties creating a small fire there to keep warm. Around the boundary, there are ample trees and shrubs to provide shelter from the elements.

The forest around them has ample small creatures available to hunt, should the party prefer them to consuming saved rations. Both predators and prey roam the area and there is nothing that would imply taking enough to eat would be frowned upon. Here in the older growth, it does seem a world apart from the human realm, but it is still a world in which nature runs its course.

Quiet murmurs from a few trees indicate they will keep watch and the party should rest for their journey.

It seems they'll have a restful night.... and ample warning if anything were to disturb them.

And this is where Zindra senses a familiar voice within her mind, clear and unmistakable despite the distance.

Aubric.

His message carries the faint strain of urgency beneath his usual calm.

“Hill giants overwhelmed hunters. Weevil and doppelganger three days ahead en route Olostin’s Hold, selling weapons to many threats. Head there soonest after your meeting.”

The Sending fades as quickly as it arrived, leaving only the soft whisper of leaves overhead.

OOC: Zindra: you may reply with a Sending response if you wish — 25 words or fewer. Note this is a day ago, after the dryad but before the woads or Turlang.

Noanar’s Hold Road, Day 2 – Morning

[Davroar, Jaliera, Pavel, Zindra]

Dawn breaks cold and gray over the lands beyond Noanar’s Hold as the party embarks after a restful night.

As they enter the more rural areas, the hunters’ warnings now feel less like rumor and more like forecast. Tracks along the road are heavier than they should be — deep gouges from large feet, wagon ruts pressed hard into the mud, and signs of many creatures moving eastward in uneasy migration.

Troll spoor. Ogre prints. The occasional churned earth where something large passed in haste.

Not a single organized army.

But many dangerous things, all moving the same direction.

All toward Olostin’s Hold.

The road itself remains passable, though far from safe, stretching east across rolling moorland broken by sparse woods and low rises. Travel by road would be fastest and most visible. The wilds offer slower paths, but greater cover.

You have supplies, mounts, and daylight ahead of you.

OOC: Decide how you choose to travel: openly on the road, cautiously along its edges, or by a more concealed route.

Day 2 – Evening (Pending)

The sun begins its descent, and distances close between allies traveling from different directions toward the same target. Another Sending from Aubric to Zindra is planned....

Joined: May 2000
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Wizop
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Wizop
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Joined: May 2000
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Glad they had updated and heard from their friends the previous night, Jaliera wants to avoid unnecessary trouble on their journey, wanting to save their energy and strength for the inevitable showdown ahead.

"I suggest we travel on the edge of the road ready to retreat into the woods if needed. I can send Whisper to scout ahead as an advance warning system. We would just need to watch our backs. Zindra, do you know if we are likely to get close to our destination ahead of the others? If so we could maybe do some scouting to gain advantage for when the rest arrive."


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