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#1112840 Fri 12/12/2025 00:17 UTC
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Maris Imperium
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The last thing you remember is the taste of honeyed ale and the kind smile of the innkeeper as he handed you the tankard. "For the dreams, " he'd said.

You do not wake gently. You jerk upright, a cold stiffness in your neck, still seated at the heavy oak table in the common room of The Hearth's Rest. But the world is wrong.

The great stone fireplace across the room is a dark, cold maw filled with grey ash. The cheerful roar of the storm has been replaced by a silence so deep it presses on your ears. The front door is no longer wood and iron. It is a seamless arch of ancient, grey stone set into the wall, carved with four symbols: a flame, a wave, a gust of wind, and a mountain. To your left, the long, polished bar stretches into the shadows.

You rush to a window. No rain streaks the glass. Only a formless, swirling grey mist stares back, featureless and endless.

On the table before you, clean and stark, lies a parchment. Its elegant script reads:
The fire gives no warmth.
The water has no taste.
The earth bears no weight.
The air carries no song.
Balance them, and wake.


A sudden, rhythmic sound breaks the silence: drip... drip... drip... It comes from behind that long, polished bar.

You are utterly, completely alone.

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I'd go check behind the bar. See where the water is dripping.

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Behind the bar, the drip originates from a small wooden keg mounted on a stand. A single, fat drop of amber liquid swells at its spout before falling with a soft plink into a tin pail.

Crude, deep scratches mark measures from 0 to 10 along its side; the liquid sits just below the 8. A slate leans against it, the chalk writing smudged but clear: 'Old Tom's Order: 4 measures of the Stormbrew. No more, no less. He's picky. -K'

Glancing at the shelves, you spot a delicate, clear-glass flask and a stout, green-glass bottle among the others. They are labeled clearly to hold exactly 3 and 5 measures respectively.

Tucked under the counter on its own shelf is an empty tankard inscribed with the name "Old Tom."

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Hope I got this right. Pour the pail into the 3 bottle and then into the Tankard, leaving 5 in the pail and 3 in the tankard.

Repeat this suquence which leaves 2 in the pail and 6 in the tankard.

Pour the takard in the 5 bottle which leaves 2 in the pail, 5 in the 5 bottle and 1 in the tankard.

Pour the 5 bottle into the 3 and then add it to the tankard to give a 4 measure!

<fingers crossesd>

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You attempt this solution, but realize that the tankard can't hold 6 measures. It looks to hold a bit over the 4 (precisely) that Old Tom wants. Attempting to pour 6 into it would overflow it.

Frustrated, you pour everything back into the pail and contemplate the measures again.

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1. Fill the 5 bottle from the pail.
2. Fill the 3 bottle from the 5 bottle.
3. Put the remaining 2 that are in the 5 bottle in the tankard.
4. Pour the 3 bottle back into the pail.
5-7 Repeat Steps 1 - 3


-- C'ur A'lduin
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You pour the precise four measures into the tankard. A deep, mechanical CLUNK resonates within the bar's frame. The entire shelf unit shudders and swings inward, revealing a hidden compartment.

Inside lie two ceramic jugs, elegantly marked 'III' and 'VII'.

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Other than the numbers, are the jugs identical? (basically are they the same size, or does the number appear to have some relation to the size of the jugs)


-- C'ur A'lduin
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You inspect the jugs. The jug with VII on it looks like it holds a little more than twice the volume of the jug with III on it.

Also, the jug with VII on it seems to contain a rolled up piece of paper inside it. Pulling it out and unrolling it, you read:

They say Young Tom's half the man;
Give him half of what Old Tom can.
Pour his due into the basin round,
Let the waves wash it to the ground.

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This might be a reference to the first riddle/challenge since Alduin just filled Old Tom's tankard. In that regard should be 2oz in a round basin. Wherever that might be because I haven't seen one mentioned yet.

Last edited by Miales; Sun 14/12/2025 17:45 UTC.
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Realizing there's something more you need to do, you look around the room, recalling the parchment you originally found that seemed to indicate four clues, possibly related to the archway at the door.

The fireplace is mentioned, and you've been pouring liquids into containers and have a hint where that's going, but what about the other two? You decide to pause and look around the room again for more hints for directions to go.

The common room is cluttered with the comforts of a well-loved inn, yet everything feels frozen, staged. Against one wall stands a tarnished suit of armor, its shield facing outward. Four symbols are etched into the shield's face in a circle: a mountain at the top, then a gust of wind on the right side, a flame at the bottom, and a wave on the left, seeming to match the symbols on the arch. Dust clings to the visor, undisturbed.

On a nearby wall, a framed piece of parchment hangs slightly askew—sheet music titled "The Lay of the Four Winds" ... yet another hint at the number four perhaps?

Beneath your feet, the floor is a patchwork of broad flagstones, worn smooth by generations of boots. As you look toward the fireplace you notice one stone near the corner of the hearth sits unevenly, its edge lifted just enough to catch the toe of a careless step.

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Four elements, four winds...

Walk over to the fireplace, look closely at the stone in the fireplace.

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The stone moves a little if you step on it, and it looks like you might be able to pry it open, but try as you might, you don't seem to be able to do so with just your fingers.

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Look around for a tool or some sort of switch that might trigger it.

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You make a more careful investigation around the fireplace in the vicinity of the crooked flagstone. You don't see any switches, but there is a red brick in the frame that can be removed.

Doing so requires a bit of wiggling and scraping, but reveals nothing behind the brick but the stone wall.

There don't appear to be any other places in the room where things might be stored, so you return to behind the bar, looking underneath it. Besides the usual barware, tableware, and jars of various spices, you see a wooden crate.

Opening the crate reveals a small hammer, a crowbar, and a wide, round silver basin.

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List of tools...

Crowbar
Hammer
Wide Round Basin

Note: the Water Riddles... The basin is most likely for Young Tom's portion (2nd Riddle: line 3) which should be 2oz (2nd Riddle: Line 2)

Earth:

I attempt to use the crowbar to pry up the loose stone.

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Prying up the heavy flagstone reveals a shallow space. Inside are a simple brass balance scale and a linen bag. The bag holds five smooth stones. Each is faintly stamped with a symbol: a Hearth, a Mug, a Bed, a Crescent Moon, and a Key.


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