Bern is in the water and needs to try and get out as his only full action. He can still use a bonus action (like hunter's mark?) and if he makes the athletics check I'll move him out of the water. That will require a strength/athletics check. Roll 1d20+5. DC 10.
DM It's a struggle and a slog but Bern barely manages to stand up in the rapids but does and he manages to move onto the bank, his feet deep in the mud, but safe from the raging river. He can only watch as both his horse as well as Kriv's into the rocks that protrude from the water. ooc: It's Pavel's turn followed by Zhu
REVISED: Following DM Guidance Note: edited out Offhand attacks rolls and the use of Two Weapon Fighting. Left rolls as was labeled before
Getting swatted around by the oversized goof causes Pavel to take a greater risk. Moving through the tree he gets close to the creature (Pavel Acrobatics (move through tree) Miales rolled 1d20+5 and got 12 ). Grasping a branch with his off hand to steady himself he attacks.
OOC: I intend on using 3 Superiority die. 1st Attack: Precision Attack with a Disarming attack with the Main hand. 2nd attack: Mainhand just a Disarming attack.
Pavel Attack (MH;MH) Miales rolled 1d20+6,1d20+6 and got 13, 22
Pavel Superiority Die (Precision) Miales rolled 1d8 and got 5
So: Mainhand 1st attack: 13+5 = 18
Mainhand 2nd attack: 22
Pavel Damage( Main Hand attacks) Miales rolled 1d8+3,1d8,1d8+3,1d8 and got 6, 5, 6, 2
So 11 and 8 damage plus 2 STR checks at DC14
Not waiting to see what damage he did to the creature he Misty steps to another tree within his sight.
Last edited by Miales; Sat 08/02/202507:42 UTC. Reason: Revised per guidance
ooc: Another limitation. You get 1 maneuver per attack, so only 2 allowed. One per attack. You can read about Combat Superiority and manuevers here. Which one are you dropping? I would assume the first disarm since you want to hit
ooc: Another limitation. You get 1 maneuver per attack, so only 2 allowed. One per attack. You can read about Combat Superiority and manuevers here. Which one are you dropping? I would assume the first disarm since you want to hit
From the tree-top Pavel attacks the hill giant, swinging his longsword at the giant, trying to aim to disarm it while hanging from a tree limb. The swordsman slashes the giant but it manages to hang on to the large tree limb it has been swinging. Pavel, now in danger of slipping off the limb and getting pummeled by the giant, misty steps to another tree-top.
Hill Giant Strength save Neptune rolled 1d20+5 and got 16
Since you've left your horse to fend for itself, I'll move it for you.
(OOC - Interestingly you must be currently using Wildemont as the system says that game is "currently active" and will not let me log onto SKT. It says to "come back later"....., also interestingly if I use the link Nep sent it lets me in, if I just go to my Forge account and try to enter the game it won't let me based on message above. In any case, using Firebolt and then using my Inspiration die as I presume a 12 does not hit. If it does, I'll take the Inspiration die back.
Aqua - Based on the damage bar shown for the Hill Giant it looks like it has many more than 12 hps left.)
Zhu Fire Bolt - Attack Zeim rolled d20+9 and got 12 Zhu Fire Bolt Attack - Using Inspiration Zeim rolled d20+9 and got 18 Zhu Fire Bolt Damage Zeim rolled 2d10+5 and got 17
ooc: I'm not using Wildermont, that's my brother's game. I'm sure he's been working on his next session so it might pop up on your feed and nobody else's. Sometimes when you're in it locks things up and you have to wait a few minutes before you retry.
Based on the damage bar shown for the Hill Giant...
I don't think that's being kept up to date. I just went through from the last list of hp/damage and added damage since then, just for my own tracking. But I'm sure Nep's got it all tracked better than I do.
Zhu's last fiery blast hit the hill giant hard and steam rises from the smoldering wound. Aside from that the hill giant now has several arrows sticking out of it's large body and has taken damage from other magical attacks. But it still stands.
ooc: It has taken 99 hp of damage according to my review of its damage tally.
It's Jaliera's turn to do something for herself and the horse that has saved her life.
ooc: Jaliera wasn't but she could move out of the mud slide area before it goes (next). Note that those "fleeing" the mud slide are assumed out-of-combat and will spend a round getting back into it. (See the note posted for Kriv here)
Jaliera moves out of harms way and has a moment to recover. As she turns back to see the others, she can tell that The danger from the mudslide seems to have dissipated. While the steady rain made the footing difficult, the mudflow has eased. Several of the horses have perished and are now floating down the raging river but those that were able to avoid the water are wounded but safe from being swept away.
Unfortunately a threat remained. The giant is focused on a nasty pest that keeps poking and prodding it. So it swung that large branch at the pest and that first swing was right on target, hitting Pavel with great force. If the giant's second swing would have also hit Pavel, he probably would have been knocked unconscious out of the tree by the blow. But fortune was with Pavel at this moment and that second swing whizzed over his head, tussling his hair but missing anything vulnerable.
The hill giant seethes at the miss and will surely try to achieve his objective of murdering that tree-dwelling pest when he's ready to swing again.
Hill Giant multiattack with club Neptune rolled 1d20+8,3d8+5,1d20+8,3d8+5 and got 20, 18, 12, 22 (needed a 13 to hit with that second attack)
Code
MaxHP/
Init Character Damage status
Code
22 Sindar 46/11
19 Aubric 59/13
Conundrum 13/13
16 Zindra 59/22
hZi 13/11
14 Kriv 60/16
hK Dead
13 Bern 76/13
hB Dead
13 Pavel 54/38
hP 13/11
11 Zhu 66/0
hZh 13/13
10 Jaliera 43/11
Meadow 13/10
8 Hill Giant 105/99
4 Davroar 67/11
hD Dead
1 Arus 68/11
1 Boris 19/17
Davroar goes and the three in the web follow. Zhu has NOT let down the web yet.
Last edited by Neptune; Tue 18/02/202500:27 UTC. Reason: Added status and a tactical map
He will keep the water elemental at the edge of the river just in case anyone still slips towards the water edge. At this moment though he spots Pavel getting hit by the giant, so he will step just a little bit closer to cast a spell to help Pavel's injuries.
Davroar Healing Word (level 2) on Pavel Dugan rolled 3d4+4 and got 11
DM Pavel, while perched in a tree, suddenly fees the wound from the giant's last blow start to close up. ooc: Pavel's damage reduced to 27, half his max. Arus and Boris followed by Sindar,Aubric and Conundrum are up.
[Arus rolls 18 for Animal Handling, 10 for Athletics totals.]
Arus
With considerable difficulty and expenditure of energy, the triton hussles up the treacherous slope into melee with the hill giant. With a twitch of his eyebrow, Arus sends the spiritual trident on a thrusting attack from one side whilst he aims his steel blade at the giant's inner thighs.
"Let us dance, monster!" He growls in Giantish with the ferocity of the seas behind his blow.
[Spiritual weapon hits for 7 damage.
And holy s***balls, that's two natural 20s with two lvl-2 divine smites but an entirely average 46 damage.
Update. Nep, I think I've got the number of damage dice rolled wrong. Could you assist?
Normal would be 1d8+5, +3d8. 4d8+5. Critical equals twice the dice 8d8+5. Twice in a row. Could I need to roll 16d8+10!!?]
Last edited by nem; Fri 21/02/202517:37 UTC. Reason: Ooops
Starting with the summary... The Zombie Hill Giant dies. (the important part)
But your actions really need to be unraveled because there were several misinterpretations of how things work. Your best action for this round is to throw your trident and apply your for divine smite and so we'll work with that. Keeping your crit, you do 2d6+5 for your trident plus 6d8 damage for divine smite.
Huh? breaking things down... 1) You are not close enough to make a melee attack. This is difficult terrain and you didn't move last round (although you broke out of the web). Yeah, you're a triton, good in water, but this is mud. So your move is only 15. You could give up your attack to double move but why would you? 2) You don't have range weapons that you can use twice in a round to get your 2 attacks per round. 3) You can either use your divine smite OR your spiritual weapon but not both. Both require you use your bonus action to do damage. Spiritual weapon REQUIRES that use your bonus action. The explanation is here and it's one of the most argued about spells: You can attack and/or move the weapon with a bonus action. Note that the debate isn't whether you get a free attack, it's whether the attack would cost a full action or a bonus action. I'm ruling in player benefit (for the future) towards needing only the bonus action. 4) Why 6d8 damage for divine smite? (you should ask) Divine smite does 2d8 additional damage but an extra 1d8 if the target is undead (it is) and since it's a crit, you double that.
The minimum damage Arus would do (rolling all 1's) is 13 points of damage. The Zombie Hill Giant only has 6 hit points and drops to zero. But it has Undead Fortitude which gives it constitution save with a DC of = 5+your damage. At the minimum that's a DC 18 but more likely it would need much more which means it would need a nat-20. Undead hill giant Constitution save (needs nat 20) Neptune rolled 1d20 and got 2 To expedite matters, I'll roll with the assumption that you used the tactic I identified at the top of the post.
DM Arus, out of the web but even a triton has trouble moving through mud so he begins slogging knee deep through it in the driving rain, moves forward as best he can and hurls his trident at the giant. The weapon strikes the hill giant in the neck and Arus knows that he struck true as the three prongs of the weapon emerge on the other side of his neck. For a moment the zombie giant reaches for the shaft of the trident but before his hands reach it, the giant hits the ground, dead and done.
The river still rages and sweeps away Zindra's horse who now is being swept downstream along with Kriv, Bern and Davroar's mounts. But the mud slide has slowed down dramatically. The danger seems to have passed.
With the giant's death, he will give the water elemental instructions to help push Zindra's horse towards the shore, hoping it will find its footing downriver and escape on its own before it drowns or injures itself further.
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