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Neptune #1095737 Sat 11/01/2025 13:27 UTC
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We are 3 or 4 moves past when Zhu is supposed to have gone.

I've moved Jaliera and Davroar on the map but they had not moved before you went.
There's open questions for Bern. Does he move even though he cannot reach the web? Does he fire at the Giant who has some cover?


-Nep
Neptune #1095738 Sat 11/01/2025 14:01 UTC
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Sorry ... I thought I fired at the giant some time ago <sigh>


MikeD
Neptune #1095739 Sat 11/01/2025 16:03 UTC
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Quote
We are 3 or 4 moves past when Zhu is supposed to have gone.

Here is your last note after I asked for a map for Zhu's turn:

Quote
Can you give me an up to date map for Zhu's turn?
I think we need to wait for Dugan, Gypsy and AJ to move their pieces on the map. I'll move Bern based on MikeD's request.

I have been waiting, so it is certainly NOT 3 or 4 moves past Zhu's turn.

Neptune #1095740 Sat 11/01/2025 16:11 UTC
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I think the focus on the OOC discussion has diverted from the game thread: Me asking for Zhu's move.

And MikeD you may want to read the last 3 posts in the game thread.

Last edited by Neptune; Sat 11/01/2025 16:13 UTC.

-Nep
Neptune #1095776 Sun 12/01/2025 13:44 UTC
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I did, but not sure what you expect. I am moving to the wagon and ... last I knew ... I am another move away.


MikeD
Neptune #1095781 Sun 12/01/2025 15:38 UTC
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That is what I thought, though it seemed like others thought you were moving with Davroar to the left. I also thought if you gave up your attack you could double-move and get to the wagon faster, but your call.

Oh, and I did miss the call for Zhu action.

Last edited by Zeim; Sun 12/01/2025 15:39 UTC.
Neptune #1095786 Sun 12/01/2025 16:54 UTC
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didn't want to pass up some possible damage to the giant <weg>


MikeD
MikeD #1095822 Mon 13/01/2025 06:21 UTC
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Originally Posted by MikeD
didn't want to pass up some possible damage to the giant <weg>

I don't know why everyone's targeting the giant! It's just a dumb hill giant who accidentally triggered a deadly mudslide. It's hanging on for dear life. It hasn't shown aggression in any way.

Counterpoint: Zindra shot first.

Commentary: Why is no one shooting at its arm?

Disclaimer: I have no idea what's actually going on. grin

Neptune #1095832 Mon 13/01/2025 12:37 UTC
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Ok. I will take Bern's action as-is...once I get back home. I must pack now.


-Nep
Neptune #1096462 Wed 22/01/2025 06:14 UTC
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Horses with names seem to be rolling better than those without.

I need to think up a name for Aubric's last-minute bargain purchase that he didn't much care about but now wants to save.

I think he'll name it Conundrum, which is also a pretty decent wine in a different universe, that Aubric would no doubt enjoy.

Neptune #1096474 Wed 22/01/2025 11:21 UTC
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Nice! grin

Neptune #1096609 Thu 23/01/2025 22:10 UTC
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Nep - It doesn't matter due to the bad roll, but just reminding that the Hill Giant had a -1 to its save from Zhu's Cantrip.

Neptune #1096713 Sat 25/01/2025 04:36 UTC
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I think I asked this earlier in a PM but it got lost in the chaos of maybe asking for too much DM info.

Originally Posted by Neptune
It does not, by some quirk of fate, manage to hold on to the tree it had grabbed and starts sliding down the hill, on it's butt.

How many grid squares is it moving per turn? As the nearest next target to the giant if it continues to boot-scoot, it may impact my move. 30 feet would put him in range to club Aubric, but it is difficult terrain so I'm thinking I have two turns, but is it moving (limited to 15 feet) or the mud moving it (and it's pretty fast mud, you've said)?

Neptune #1096715 Sat 25/01/2025 05:34 UTC
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So, as I said, with the flow of the mud, if someone fails their save, they are "pushed" 15'.
Anyone that moves, on their own in the mud, moves at half speed.

The Hill Giant was pushed, fell prone and got up (using half of it's move which is what standing up costs). If the giant decided to move on it's own (it didn't) it would have 1/2 of it's 1/2 movement rounded down ever halving.

Confused yet?


-Nep
Neptune #1096721 Sat 25/01/2025 06:10 UTC
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Neptune, I'm confused. From my DnD Beyond Character Page it shows the spell Summon Elemental (Legacy 4th level conjuration) casting time only takes 1 action. Should I be looking elsewhere for spell details?

Neptune #1096726 Sat 25/01/2025 14:14 UTC
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That's weird Dugan. Everywhere I look (DnD Beyond, Roll20, and elsewhere) it shows a casting time of 1 Minute. Which is also weird as, like you, I had always thought it was a combat spell not a "preparatory" spell. I know I've used that spell in other games in combat. A 1 minute casting time with a 1 hour duration changes the usage to something you cast right before you know you're getting into a fight or entering a dungeon and then having it come along for the journey....

Did some research and I see the issue. Davroar did not cast "Conjure" Elemental. He doesn't have that spell. The spell he cast is "Summon" Elemental. THAT spell is 1 action.

Last edited by Zeim; Sat 25/01/2025 14:19 UTC.
Neptune #1096756 Sat 25/01/2025 23:35 UTC
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Dugan,
We'll start by saying you are absolutely right. I looked up Conjure Elemental but lo and behold, as ridiculous as that sounds, Tasha's Cauldron of Everything introduced a new spell called Summon Elemental.

The short of it is that yes, it'll work.

But there is a significant difference. Instead of summoning a true elemental, it summons an elemental spirit which is substantially weaker than a full elemental. At a glance...

Code
                  Water Elemental          Water Elemental Spirit
Code
Size              Large                    Medium
Armor Class       14 (natural armor)       11
Hit Points        114                      50
Speed             30 ft/swim 90 ft         40 ft/swim 40 ft
Attacks           2 Slams                  2 Slams
To Hit/Dam        +7 / 2d8 + 4             +5 / 1d8+8 

Another significant difference is that the Elemental Spirit doesn't have Whelm rechargeable action which is a grapple attack.

How does this affect Bern? Well, a full blown large elemental would just have to grab a willing Bern and push him ashore. The elemental spirit, although strong, isn't going to just solve his problem, but it will help.

When it's Bern's turn he would have had to make a DC 10 strength save. With the elemental spirit's help he gets to do it with advantage. (Note: Bern is has a nifty +5 strength bonus).

Also, the spell is concentrations but lasts an hour. The elemental spirit can help others, including some of the horses after assisting Bern.

Last edited by Neptune; Sat 25/01/2025 23:37 UTC.

-Nep
Neptune #1096763 Sun 26/01/2025 02:05 UTC
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Originally Posted by Neptune
The Hill Giant was pushed, fell prone and got up (using half of it's move which is what standing up costs). If the giant decided to move on it's own (it didn't) it would have 1/2 of it's 1/2 movement rounded down ever halving.

Confused yet?
Nah, I do math. grin

My calculation is that if the hill giant doesn't fall prone, it can only move 15 (it could move 30 with dash, but then couldn't attack without a bonus action which I don't think it has).

If it does get hit and pushed 15 by mud, it can use half its movement to stand up and the remaining half of its movement will give it at most 5 movement, so it would still be 10 feet away.

So barring unusual circumstances, I can expect at least one more turn before I'm in club-bash-cleric range, and act appropriately.

Which may or may not be the same action, given a 15 foot range... depending on if the DM will allow me to ready an action (that has an effect based on "when the creature enters the area for the first time" on the trigger that "the giant moving and about to enter the area").

Neptune #1096765 Sun 26/01/2025 03:36 UTC
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Thanks Zeim and Neptune for the clarification. I will keep with my original plan then to summon a water elemental spirit, and as you say it can still help, just not as effective as true water elemental could.

Neptune #1096771 Sun 26/01/2025 14:07 UTC
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Aqua - Keep in mind the Greatclub has a "Reach" of 10, so it could still attack you from 10 feet away.

Neptune #1096781 Sun 26/01/2025 15:38 UTC
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Aqua,
It already stood up to bonk Pavel on the head. It had more movement but decided another bonking of Pavel's head was in order at the time. If Pavel moves, yeah, you're up.


-Nep
Zeim #1096787 Sun 26/01/2025 20:01 UTC
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Nep sez:
Originally Posted by Neptune
Aqua,
It already stood up to bonk Pavel on the head. It had more movement but decided another bonking of Pavel's head was in order at the time. If Pavel moves, yeah, you're up.
Right, but that's this turn. I'm talking about its next turn.

It's currently 30 feet away. My move on my next turn (at initiative 19) may depend on how close it will be able to get on its next turn (at initiative 8).

Zeim sez:
Originally Posted by Zeim
Aqua - Keep in mind the Greatclub has a "Reach" of 10, so it could still attack you from 10 feet away.

Ack! OK, so it could potentially get knocked down by mud, pushed 15 feet, stand, and move 5 feet, and play whack-a-cleric.

Neptune #1096792 Sun 26/01/2025 22:03 UTC
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Originally Posted by Neptune
OOC: Miales, you have all the info that I'm willing to give you.
From the PHB:
Quote
Insight. Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone's next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.
You determine that the hill giant, from it's body language, wants to kill you smile
Lol

Neptune #1096876 Tue 28/01/2025 04:10 UTC
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Wack-a-cleric. Sounds like a fun game!

BTW, Hill Giants move 40. Long legs. And yeah, reach 10. And they hurl bolders. And who wants a 2 ton hill giant sliding down a hill into them?


-Nep
Neptune #1096923 Tue 28/01/2025 16:32 UTC
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Guys, this is an auspicious day!! No not because it's Chinese New Year. It's the first day in about 2 or 3 years that I've had a chance to sit back, slack off and post on DreamLyrics from work. grin

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