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#1096296 Sun 19/01/2025 15:52 UTC
Joined: Sep 2000
Posts: 61,387
Likes: 4
Arssanguinus
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Arssanguinus
Moderator
Joined: Sep 2000
Posts: 61,387
Likes: 4
Core Attributes (0-5 Scale):

Each character starts with 10 points to distribute. 0 represents a significant deficiency, is average for a Silo resident, and 5 represents exceptional talent.

Mechanical Aptitude: Skill with machinery, repairs, and engineering.
Medical Knowledge: Understanding of anatomy, first aid, and disease.
Social Acumen: Ability to navigate social hierarchies, negotiate, and influence others.
Physical Endurance: Resistance to fatigue, illness, and physical hardship.
Knowledge of Systems: Understanding of the Shaft history, rules, and infrastructure (e.g., IT, power, water).

Specializations (0-3 Scale):

These represent specific areas of expertise within the broader attributes. Each specialization has a base value equal to the related Core Attribute. Players get 5 points to allocate to specializations. These points can only increase the base value, not create a specialization out of thin air.

Examples of specializations.

Related to Mechanical Aptitude:
Generator Maintenance: Expertise in keeping the Shaft power source running.
Hydroponics Management: Knowledge of the Shaft food production systems.
IT/Communications: Skills with computers, networks, and communication systems.
Related to Medical Knowledge:
Trauma Care: Expertise in treating injuries and wounds.
Disease Diagnosis: Ability to identify and understand illnesses.
Pharmaceutical Knowledge: Understanding of medications and their effects.
Related to Social Acumen:
Law/Regulations: Knowledge of the Shaft legal system.
Negotiation/Bartering: Skill in trading and making deals.
Interrogation/Investigation: Ability to extract information from others.
Related to Physical Endurance:
Mining/Excavation: Expertise in working in the lower levels of the Shaft
Waste Management: Skill in handling the Shaft waste disposal systems.
Survival/Scavenging: Ability to find resources and survive in harsh conditions.
Related to Knowledge of Shaft Systems:
Shaft History/Lore: Deep understanding of the Shaft’s (limited) past.
Shaft Geography/Layout: Knowledge of the Shaft physical structure.
Political Landscape: Understanding of the Shaft’s power structures.

Example:

A character with Mechanical Aptitude 4 could then allocate specialization points to increase Generator Maintenance to 5, Hydroponics Management to 4, and leave IT/Communications at the base 4.

Background:

Players should provide a brief background for their character, including their assigned department (if any), family history within the Shaft(if relevant) and any significant events that may have shaped them.

Art in the Blood #1096318 Mon 20/01/2025 00:20 UTC
Joined: Sep 2000
Posts: 61,387
Likes: 4
Arssanguinus
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Arssanguinus
Moderator
Joined: Sep 2000
Posts: 61,387
Likes: 4
You can potentially be almost anything, short of top administration- from lawmen to grease monkeys, to one of the people manning the echo net. The exact shape of things depends on what you are.

Art in the Blood #1097940 Mon 17/02/2025 00:51 UTC
Joined: Sep 2000
Posts: 61,387
Likes: 4
Arssanguinus
Moderator
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Arssanguinus
Moderator
Joined: Sep 2000
Posts: 61,387
Likes: 4
Create based on the above template.


Moderated by  Art in the Blood 

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