"Well we have various methods of scouting, Zindra and I together or apart, Whisper.. or Davroar can fly in animal form now. Though if it has wild hunts, maybe using birds is not the best idea?"
After finishing his conversation with Zindra, Aubric finds an appropiate place to pause and let the remainder of the party pass by to resume his position in the riding order. However, before he lets the front half of the party go by, he offers Zindra some assistance in her scouting at the lead. "Let me enhance your perception for a minute... I'll do the same for others further back as we continue forward." He reaches out to touch her shoulder and casts a cantrip, then pulls aside to let others pass until he's back behind Arus and Sindar, and in front of Jaliera and Davroar.
Guidance
Cantrip Casting Time: 1 action Range/Area: Touch Duration: Concentration, up to 1 minute Source: Player’s Handbook (2014), pg. 248
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
OOC: I intend to offer similar to anyone (but only one) adjacent to Aubric every minute as we ride. Given the cart in front that's likely Jaliera or Davroar.
Her inclination is to continue riding as it is still a novelty, owning a horse. But seeing the others, she thinks resting her horse is probably a good idea. Besides she might be going forward to scout.
It feels good to be back on the road and heading into the unknown. What had started as a mundane delivery now promised to be more exciting.
Berris had said that some who ventured to Noanar's Hold never returned. Given the place's sinister reputation, it seems unlikely that Noanar's Hold has become a secret oasis in the wild, where tankards, plates and corsets overflow and no-one ever wants to leave. No, the rumours have the whiff of a curse about them.
Of course the party could have tracked down someone who had returned from Noanar's Hold but to what end? The party are already prepared to face the dangers of the Frontier and it's not as if Calling Horns had troves of magic and alchemical supplies to offer them anyway.
All things considered, Arus is confident that the party are ready for what lies ahead. Though he'd prefer it didn't involve the wagon getting stuck in the mud.
DM The driving raing makes scouting difficult and most of the group are concerned about their rides. Resting the horses might be a good idea. Arus and Sindar are doing their best to control Boris, the draft horse that is pulling the wagon. Specifically, Zindra, Kriv and Jaliera are looking about with care.
ooc: Please all of you roll for initiative. Additionally, read about some other rolls I need from each of you below after my listing of your declared actions. There's more of these coming but we'll take things in order. All passive rolls would fail so you know you need to roll well for this:
Arus - Driving wagon. Rolls: Need animal handling roll. DC 20 (Hard). Since Sindar is in the wagon with you, he will make a roll too to "assist you". If he makes the DC 20 roll, he adds 2 to your roll. Sadly, neither of you is proficient and both of you are only +1.
Aubric - offers Zindra Guidance, Dismounts
Bern - Dismounts
Davroar - Dismounts
Jaliera - Dismounts, Rolls:Perception at disadvantage DC 18
Kriv - Stays mounted, Rolls:Perception at disadvantage DC 18
Pavel - Dismounts
Sindar - Riding on wagon, Rolls: animal handling
Zhu - Dismount
Zindra - Dismounts. Rolls:Perception at disadvantage DC 18. With Guidance.
Zindra She tries to see if there's danger ahead but the driving rain make it difficult to tell. Zindra Perception at disadvantage, Guidance Neptune rolled 1d20+5,1d20+5,1d4 and got 7, 11, 4
Zindra Initiative Neptune rolled 1d20+3 and got 16
The waters flowing down from the hill to their left changes suddenly. It's no longer just water. At first it's mud and then small rocks but then larger rocks, tree limbs and a whole lot more comes sliding down the hill towards the raging river. The worst of it is towards the back of the party. The mud slide is wide and powerful. By the time you realize what is happening, it's to late to avoid. Can you maintain your footing? And what about your horses? They are struggling too.
As the sludgy flow reaches the wagon, it's only Arus's instincts that keep it from turning over. While Sindar tries to help, the help is not needed. Arus reins Boris in just the right way to keep the wheels from breaking and keep the wagon from washing into the river.
The debris is coming at you and that's scary. There are large rocks and boulders and fallen trees coming at you from above but that is only part of the threat. The mud flow might be a bigger issue. There is a real chance for some or all of you to be swept into the rapids.
ooc: Alright now. We need Dexterity saving throws from everyone ... including your horses. FYI, this is at initiative 20 so They all get straight 1d20 rolls and you should roll for both of you. Sindar just needs his roll since Arus is the wagon driver.
Here's the Initiative order.
22 Sindar - Riding on wagon. Need Dex save. 20 Mudslide - First wave. This is when the Dex saves are made. DC 10. Failure means you are fall prone. 19 Aubric - Dismounted. Need Dex save. 16 Zindra - Dismounted. Need Dex save. Need nature roll. 14 Kriv - Stays mounted. Need Dex save. 13 Bern - Dismounted. Need Dex save. Need nature roll. 13 Pavel - Dismounted. Need Dex save. 11 Zhu - Dismounted. Need Dex save. 10 Jaliera - Dismounts. Need Dex save. 10 Mudslide hits! 1 Davroar - Arus on Wagon. Need Dex save. Need nature roll.
Sindar actually gets to go before that first Dex save is needed as he's the only one that beats the mudslide's initiative and could, conceivably avoid the need for that Dex save. That is a singular event so it'll disappear after this.
Aside from the Dex saves, I need a nature rolls from those who are proficient in Nature. Bern and Davroar are +3. Zindra is +6.
Zindra Nature roll Neptune rolled 1d20+6 and got 10 Zindra Dex save Neptune rolled 1d20+6 and got 8 Jeeze! What sucky rolls! Oh well, can't fudge Zindra Horse Dex save Neptune rolled 1d20 and got 19
Information on how to access the game on Forge Step #1. Click on this link which is an Invitation and link to the game. You will then need to pick your name (same as in Roll20) to get to the game.
LEAVE THE PASSWORD BLANK!!!! - only I have a password!
Please do NOT roll there. Let's do it all here. Just use it to move. You've all got tutorial mode on so when you hover over a tool it tells you what it's for and how to use.
The "tactical" view here doesn't have tokens for the horses because I thought it looked better this way to start. But after this post I'll be replacing your horses with tokens and will name them where hK and hZh are Kriv's horse and Zhu's horse. You can figure the rest out.
If you have any problems, need help moving your token, accessing or whatever, please drop me a PM.
Last edited by Neptune; Sat 07/12/202411:51 UTC. Reason: Added her horse save
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