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AquaDyne #1084406 Mon 08/07/2024 23:02 UTC
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Not Advantage directly, but Flanking, which grants Advantage. The whole idea of flanking is that the target is distracted by an attack from a different direction. You can't be more distracted than having swarms of bats flying around your head nipping at you from all sides.

Zeim #1084408 Tue 09/07/2024 00:03 UTC
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Originally Posted by Zeim
Not Advantage directly, but Flanking, which grants Advantage. The whole idea of flanking is that the target is distracted by an attack from a different direction.
I'm just going by the wording of the (optional) rule which explicitly states "melee attack rolls".

Quote
Flanking on Squares. When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank that enemy, and each of them has advantage on melee attack rolls against that enemy.

Originally Posted by Zeim
You can't be more distracted than having swarms of bats flying around your head nipping at you from all sides.
I dunno...

The bats were swarming around the cave before attacking the giant, and there are exploding mephits everywhere and the floor is lava. Not to mention troll tossing, and the Bellagio Fountain. It's got to be distracting for everyone. wink

And, actually, I'm not sure how flanking works with the swarm. They have a reach of 0, and literally co-occupy the target's space. Does that count as adjacent? Is opposite corners of a 3x3x3 cube flanking? I guess. grin

AquaDyne #1084428 Tue 09/07/2024 06:56 UTC
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Davroar

Seeing Pavel dropped from the Giants grasp he will cast a healing spell on him and then Davroar will be as quiet as possible to back away to fully get out of sight from the giant.


Davroar stealthy retreat
Dugan rolled 1d20 and got 18

Davroar Healing word cast on Pavel
Dugan rolled 1d4+4 and got 8

Last edited by Dugan; Wed 10/07/2024 06:05 UTC. Reason: Call lightning spell not allowed
AquaDyne #1084442 Tue 09/07/2024 07:41 UTC
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OOC: OK. I admit, I'm defeated. This has to be the most confusing spell description ever written. The description says "centered on a point you can see within range directly above you". So, uh, does that mean it's really directly above you or in (120ft) range? WTF. And now you say it's centered over the troll which I guess is within range and sort of above you but not directly. OK sure, directly above the troll. But then the bolt is on the mephit which is adjacent to Bern. But the bolt can't affect Bern, so I guess it's in a square 5 feet form the mephit but 10 feet from Bern?

And we haven't even discussed how a random storm cloud in a cave would affect a swarm of bats. Or eight swarms.

I digress.

OK so center of the cloud is immaterial, it pretty much covers the entire cave. Lightning hits a point within 5 feet of mephit but not within 5 feet of Bern (or Zindra, but we know nobody cares about her ;)). So assuming this is the plan I'm going to roll a dex save for the mephit. If I've misinterpreted this, let me know. I am still somewhat not sure about this.

MM3 Dex saving throw DC15
AquaDyne rolled 1d20+1 and got 17
(Save vs. 21 dam is halved to 10.)


The Mephit looks injured from the lightning bolt but is still very much alive.

OOC: It's now Kriv's turn and I think we've done a portion of it. Let's finish it out.

AquaDyne #1084463 Tue 09/07/2024 12:23 UTC
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[[ Well AD ... you =are= the GM, so what you say goes <wink> ]]


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AquaDyne #1084466 Tue 09/07/2024 12:35 UTC
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See as DM I would rule that a swarm provides flanking to melee attacks from any direction since it is on all sides of the target, but that's me. On the Call Lightning, I do not believe that spell can be cast indoors (besides the fact of not casting it on the Giant?). Here is the pertinent part of the spell description:

Quote
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).

IOW it has to be cast in a place where there is at least 100 feet of open air space for the cloud to form. The cloud is 10 feet tall, but it begins 100 feet up. If there is not a space you can see 100 feet up, then you can't cast it. This is effectively an outdoors only spell.

Last edited by Zeim; Tue 09/07/2024 12:53 UTC.
AquaDyne #1084485 Tue 09/07/2024 17:26 UTC
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Kriv

Kriv steps away from the adjacent mephit and roars again at the mephit he just sent flying, not letting up the onslaught against it.


Kriv moves and provokes an opportunity attack.

Action Surge

Thunderwave on Mephit 4a again.
Kriv Thunderwave
AJ rolled 2d8 and got 5
MM4a DC14 Con save for half damage or be moved 10ft directly away from Kriv.

More may follow pending saves and opportunity attacks.

Zeim #1084490 Tue 09/07/2024 17:52 UTC
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Quote
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you.

The words "100 feet directly above you" do not appear in the description of the spell from the DnDBeyond Character Sheets. It says "a point you can see within range":
Quote
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).

There was apparently an errata that changed it:
Quote
Call Lightning (p. 220). In the first paragraph, “100 feet” is now “within range.” In the second paragraph, “within range” is now “under the cloud.”

So Roll20 is out of date.

But the room does need to be big enough to fit a 60-foot radius cylinder. Which it is not. Even centered on the troll it's 35 feet between the troll and walls on either side, so it fails the "in a room that can't accommodate the cloud" test. So Davroar needs to do something else.

AquaDyne #1084496 Tue 09/07/2024 18:37 UTC
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DM

The Mephit next to Kriv tries to attack him while he's stepping away.

MM5 Opportunity Attack
AquaDyne rolled 1d20+3,1d4+1,1d4 and got 17, 3, 1


The Mephit Kriv targeted with his thunderwave manages to resist being pushed away, reducing the damage... but it's finally enough to break its concentration on heating Kriv's armor, which finally cools.

MM4a DC14 Con Save/DC10 Con Save for concentration
AquaDyne rolled 1d20+1,1d20+1 and got 21, 6


The Mephit still lives (6hp left).

AquaDyne #1084513 Tue 09/07/2024 21:02 UTC
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Kriv

The Dragonborn waves the staff without looking at the adjacent Mephit to deny its claws purchase, then teleports the now-usable maul into his free hand.


Reaction: Expend 2 charges to cast shield, +5 to AC until Kriv's next turn. Bonus action, weapon bond, recall the Maul.

Done.

AquaDyne #1084543 Wed 10/07/2024 17:35 UTC
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DM

While Kriv is outside making noises, Davroar successfully brings Pavel back to consciousness with 8 hp. Pavel is still grappled by the Giant.

[OOC: Pavel would need to use an object interaction to pick up the sword he dropped when going unconscious if he wanted to attack, but would be able to attack him as he's still adjacent. The attack would be at disadvantage.]

The Troll

While the troll was on the brink of death following Arus's stab, it seems to be recovering as it climbs the stairs.

[OOC: Took no fire damage this turn, regenerates 10 hp]

In the Troll's equivalent of Maslow's hierarchy of needs, self-preservation is very much near the top, and he bravely runs away, heading northward away from the battle.

AquaDyne #1084549 Wed 10/07/2024 23:28 UTC
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Zhu

Moving to gain a better vantage, Zhu unleashes another bolt of lightning, carefully avoiding Arus and Pavel in it's path. She spends some of her Sorcery points to gain more damage on the spell and then to also be able to cast a Cantrip. A line of cold strikes the Giant after the Lightning Bolt.

Lightning Bolt
3rd-level (as 3) evocation
Zhuirentel Elendaril
Casting Time: 1 action
Range: Self (100-foot line)
Components: V, S, M (a bit of fur and a rod of amber, crystal, or glass)
Duration: Instantaneous
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
The lightning ignites flammable objects in the area that aren’t being worn or carried.
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
DC 15 Dexterity saving throw
Saving throw success: half damage
Saving throw failure: 26 lightning damage

Zhu Reroll 1, 2, 2
Zeim rolled d6,d6,d6 and got 5, 3, 6
Updated Total: 35

Frostbite
Cantrip (as 0) evocation
Zhuirentel Elendaril
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
DC 15 Constitution saving throw
Saving throw failure: 8 cold damage


So, to sum up. Using 3 Sorcery Points. A DC 15 Dex save versus 35 Lightning Damage (save for 1/2) and a DC 15 Con save versus 8 Cold Damage Plus Disadvantage on next weapon attack roll it makes PLUS the loss of its special defense (save for no effect)

Last edited by Zeim; Wed 10/07/2024 23:30 UTC.
AquaDyne #1084555 Thu 11/07/2024 04:42 UTC
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DM

The giant is moving around about as everyone tries to take shots at her, and manages to dodge the worst of both of two spells.

Ignara DC 15 Dex save v. Lightning/DC 15 Con save v. Frostbite
AquaDyne rolled 1d20+2,1d20+6 and got 16, 22

Takes 17 lightning + 4 cold damage. May not live long enough to make a next weapon attack roll, anyway.

The cold damage does aid whoever's going to strike next, giving them advantage. As that's Pavel who'd attack at disadvantage due to being grappled, that cancels it out and he can make a normal attack roll.


Ignara

But wait, there's more!

Ignara knows a spellcaster when she sees them, and is a bit tired of Zhu attacking from relative safety. She's been holding back, but as Zhu has approached the edge of the cliff, it's the perfect time to unleash...

Legendary Actions

The giant can take 3 legendary actions, choosing from the options below.

Flamelash. One creature within 60 ft. that the fire giant can see must succeed on a DC 17 Strength saving throw or take 2d10 fire damage and be pulled 15 ft. toward the giant.

If Zhu fails the save she's pulled to midair where she would fall 10 feet and take 1d6 bludgeoning damage.

Last edited by AquaDyne; Fri 12/07/2024 02:29 UTC. Reason: No cold damage
AquaDyne #1084577 Thu 11/07/2024 12:30 UTC
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(OOC - So isn't it water she is falling into? I'd not think you take falling damage from falling into water and not a hard surface? Also, the Giant saved versus the Cantrip so the whole thing is nullified. She takes no damage, not half damage and no frost, so her ability is not compromised. Failed the save, as expected for a Str save. Let me know damage. Note she has Resistance to Fire Damage.)

Zhu Strength Save
Zeim rolled d20+1 and got 4

Last edited by Zeim; Thu 11/07/2024 12:31 UTC.
Zeim #1084580 Thu 11/07/2024 13:58 UTC
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Originally Posted by Zeim
So isn't it water she is falling into?
If you look on the map 15 feet toward the giant from Zhu you'll see some "shoreline" area. It's where Arus climbed up from as well.

There's no official rule on damage depending on where you fall. JC has a personal house rule that he halves damage. TCoE references that and has this to say if you want to roll a die.

Quote
A creature that falls into water or another liquid can use its reaction to make a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check to hit the surface head or feet first. On a successful check, any damage resulting from the fall is halved.

In reality it's not going to matter. I just wanted to use a legendary action before the giant dies. wink

AquaDyne #1084581 Thu 11/07/2024 14:01 UTC
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(OOC - Yeah, its fine, Just curious. Let me know damage.)

Zeim #1084583 Thu 11/07/2024 14:08 UTC
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Originally Posted by Zeim
(OOC - Yeah, its fine, Just curious. Let me know damage.)
I'll call it "land" and the full 4 hp damage and you land prone. Just because the dice really aren't your friend this combat.

AquaDyne #1084589 Thu 11/07/2024 16:24 UTC
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(OOC - You never gave me the 2d10/2 Fire Damage.)

AquaDyne #1084599 Thu 11/07/2024 21:13 UTC
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Oops.

Ignara Flameleash
AquaDyne rolled 2d10 and got 14 (half due to resistance = 7)

AquaDyne #1084604 Thu 11/07/2024 23:19 UTC
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Pavel

The last thing he remembered was that an oversized hand was grabbing him and squeezing him for dear life before he passed out. Looking around in the grasp of the giant he finds what he is looking for. His sword.

There isn't much he can do. Taking the single sword in his mainhands he slashes out with the weapon with a Disarming attack.

Note: Note spending a Superiority die on his Weapon attack being done with Precision Attack; If successful Spending a second Superiority Die for a Disarming attack



Pavel Attack
Miales rolled 1d20+6,1d20+6,1d8 and got 11, 14, 1

Pavel Attack (Bless)
Miales rolled 1d4 and got 2

AquaDyne #1084606 Fri 12/07/2024 02:36 UTC
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DM

Unfortunately for Pavel, even with the blessing from Aubric and his precision attack, he's unable to land a blow significant enough to hurt the giant.

AquaDyne #1084677 Sat 13/07/2024 15:33 UTC
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Jaliera

She knows that the giant is in the bat swarm somewhere but there is another target closer, that pesky fire creature. She moves out of cover and casts Ray of Frost at it.

[OOC I think she gets advantage and so sneak damage but ignore it if this is not the case.]

Jaliera Ray of Frost then hide
Gypsy rolled 1d20+5,1d20+5,2d8,4d6,1d20+10 and got 10, 17, 11, 15, 17

AquaDyne #1084681 Sat 13/07/2024 17:20 UTC
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DM

There's some good news, some bad news, and some ugly news.

The good news is that Jaliera's attack against the mephit is effective in completely destroying it.

The bad news is that Magma Mephits explode when they die, a lesson Pavel recently learned. Zindra and Bern are hit with exploding bits of lava.

Death Burst: When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one.

MM3 Death Burst damage
AquaDyne rolled 2d6 and got 6

Zindra and Bern, DC11 dex save to cut that damage to 3.


The ugly news is that Jaliera revealed her position with the spell, and is unsuccessful at re-hiding against the perceptive giant, who now knows where she is, and may throw one of the grappled melee attackers at her... if she lives that long.

AquaDyne #1084682 Sat 13/07/2024 18:56 UTC
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[[ Bern Dex save MikeD rolled d20+6 and got 21 ... so 3 damage ]]


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AquaDyne #1084686 Sat 13/07/2024 21:19 UTC
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Sindar

He moves out onto the bridge and is surprised to see the giant being harried by bats. Yet he tosses two beams of Eldritch energy at the large creature.

Assuming only the 23 hits, for 2 force damage.
2024-07-13 21:17:50
Sindar Eldritch Blast 1 Bolt Damage
Pandemonium rolled 1d10 and got 2
2024-07-13 21:17:13
Sindar Eldritch Blast 2 Bolts at Giant
Pandemonium rolled 1d20+6,1d20+6 and got 7, 23

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