2 members (MikeD, Tusk),
27
guests, and
20
robots. | Key: Admin,
Global Mod,
Mod | |
You will need to enable Javascript in order to view the Dice Roller.
| | | Joined: May 2000 Posts: 80,351 Likes: 75 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 80,351 Likes: 75 | [OOC I'll follow Aqua's advice, thanks guys!  Could you please move me on roll 20 whilst I'm away. Ta.  ] jaliera Bow/ Adv / Sneak Att / HIde Gypsy rolled 1d20+8,1d20+8,4d6,1d20+10 and got 20, 26, 13, 20Oh forgot arrow damage. jaliera Arrow damage Gypsy rolled 1d8+5 and got 6 | | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | DM
Jaliera moves to be able to see her target around the side of the wall of water, her shot striking true. She remains near the wall and despite revealing her position with the shot, successfully manages to hide from everyone yet again. So sneaky.
OOC: Giant's HP-meter is down 1/3, or has 2/3 remaining, depending on your optimism or pessimism. | | | | Joined: May 2009 Posts: 16,599 Likes: 16 Chaotic Obfuscator Moderator | Chaotic Obfuscator Moderator Joined: May 2009 Posts: 16,599 Likes: 16 | Sindar
The bard slips out on to the bridge and lines up with the giant. He whispers. The giant may hear whispers that are disconcerting. He then moves back into cover.
Sindar Disonnant Whispers (psychic) Wis 14 save Pandemonium rolled 3d6 and got 9
Dissonant Whispers 1st-level enchantment
Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.] | | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | DM
Ignara is starting to have a terrible, horrible, no good, very bad day.
First, her troll turns against her. Now she's hearing voices in her head. Not just voices, singing. Not just singing, BAD singing, completely out of key. Only bards can cause such horrible pain.
Ignara Wisdom save DC14 AquaDyne rolled 1d20+4 and got 8
Failed save, taking full damage (half since not at advantage) but since her speed is 0 she does not move away. However, her reaction has been expended so she can not do opportunity attacks until the start of her next turn.
Last edited by AquaDyne; Tue 02/07/2024 20:58 UTC. Reason: Note reaction used
| | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | Aubric
Aubric is happy that Pavel took his suggestion to engage in battle, but questions the wisdom of him playing hot potato with his sword while rushing forward.
That guy is going to get himself killed.
Of course, that's exactly why Aubric is here. Figuring that Sindar can fend for himself, the cleric moves forward, just enough to get a glimps of the giant, targeting a spot just adjacent to him for his spell.
A swirling mass of thorny vines appears next to the giant. (OOC: Yellow Circle)
Spiritual Weapon
2nd-Level Evocation
Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: 1 minute
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.
Aubric Spiritual weapon AquaDyne rolled 1d20+7,1d8+4 and got 21, 10
The vines twist inside Ignara's armor, prickling at her skin.
While remaining out of sight of the Giant, Aubric is still too close for his comfort, anticipating the need to rush forward and heal Pavel. But just in case, he also remains ready to flee back to the south if threatened.
OOC: - Move 30 feet - Spell as Bonus Action during move - Ready Movement as Action, on a threat to him from the Giant (Giant moves within line of sight or casts a spell targeting his area ... like turning the floor to lava.) | | | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 | <Bern>
The giant is still the most threatening foe ... and looking a bit worse for the wear. He moves north to be able to shoot around the wall of water and lets two more arrows fly,
[[ Bern arrows MikeD rolled d20+9,d8+4,d20+9,d8+4 and got 12, 6, 10, 11 ]]
Last edited by AquaDyne; Wed 03/07/2024 01:22 UTC. Reason: Add movement
MikeD
| | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | DM
Bern moves just enough to be able to target the giant outside the wall of water, but misses. Better luck next time.
A minor note.
Zeim pointed out that "attacks" in the context of spells refers to those which roll hit dice vs. AC. Spells with damage side effects are not attacks. So the Giant has a bit more damage than I have been tracking and I've updated accordingly. Giant is about 55% health.
This is also the reason that Pavel could carry around two red-hot swords (one of which he dropped again) and have disadvantage on attack rolls, but still be totally fine casting his spell. | | | | Joined: May 2000 Posts: 18,520 Likes: 7 Moderator | Moderator Joined: May 2000 Posts: 18,520 Likes: 7 | ooc: My time's at the mercy of a 20 month old so I went early to keep the flow flowing. Zindra She moves north to not have to shoot through the wall of water. She knows it will expose her but there was a clear-cut objective, to kill that giant. Once she gets a clear shot she lets two arrows fly but these weren't good shots and she knows they were not going to help bring it down. Zindra Two arrow shots, 2 damages, hunter's mark damage Neptune rolled 1d20+8,1d20+8,1d8+3,1d8+3,1d6 and got 12, 13, 9, 7, 6
-Nep
| | | | Joined: May 2000 Posts: 13,227 Likes: 10 Wobbly Headed Administrator | Wobbly Headed Administrator Joined: May 2000 Posts: 13,227 Likes: 10 | [Thanks for the damage check, AquaDyne! Was posting in a hurry at work. ]ArusThe wall of water seems to be effective in creating cover that the ranged attackers can pivot around. Hopefully they can also use the darkness in the nooks and crannies to their advantage, moving in and out of hiding. Arus has a troll to contend with before he can tackle the giant though. Just when a red hot sword would've come in handy! The triton has no fire or acid but perhaps the mephit ahead will oblige them with its fiery breath if given a juicy enough target? He has options but he needs to think fast. [How high from the level where Arus stands to the level where the fire giant stands? I noticed the gradiented steps from the stream to the level above but can't tell what height they represent.]
Last edited by nem; Fri 05/07/2024 15:18 UTC.
| | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | [How high from the level where Arus stands to the level where the fire giant stands? I noticed the gradiented steps from the stream to the level above but can't tell what height they represent.] OOC: from a "grid" standpoint assume the surface of the stream is 10 feet below the ledge where the giant stands. There is 5 feet of water depth if you're underwater. There is a stone "bridge" with 5 feet underneath it that the troll just squeezed under.
But there's also some ground below the ledge but above the water to make it not a complete 10 feet.
TLDR: you're 3 grid squares horizontally from melee range to the giant. I'd add 2 more for "difficult terrain" to climb while also moving horizontally so you could in theory reach Giant-adjacency with 5 squares of movement. You could back off a square, but she has a reach of 10 feet so that wouldn't gain you much. | | | | Joined: May 2000 Posts: 13,227 Likes: 10 Wobbly Headed Administrator | Wobbly Headed Administrator Joined: May 2000 Posts: 13,227 Likes: 10 | Arus
Glancing around he sees a slope between a mammoth tusk and the bridge he can scale, thus leaving the troll to whatever fate it chooses.
He moves, scrambling up and charging the immense giant. With every prayer he can, muster Arus plunges in his sword.
[Terribad damage roll. 42 in total, probably halved.] | | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | (OOC - Hah! Troll under a bridge!) | | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | [Terribad damage roll. 42 in total, probably halved.] OOC: You are flanking with Pavel, so you are attacking with advantage. Full damage, and you get two more 1d20+6 (or just the d20s really) to try to get a crit.
Also I'm trying to read the dice roll. I see 2x attacks, is the 6d8 for divine smite 2x 3d8? And what's the last d6 for?
But you also just really pissed off the giant. In the words of Inigo Montoya, "prepare to die". 
Also, the wall of water remains, there's nothing in the spell allowing you to dismiss it so that circle needs to be put back (and it was difficult terrain to exit from it when you did, but that just adds to the whole climbing the cliffs of insanity to escape the troll under the bridge madness. | | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | DM
Arus charges into melee and with the advantage of Pavel flanking his target, plus the divine power aiding his strikes, lands two powerful blows on the giant.
[OOC: pending potential crit damage, see previous comment.
The Giant's HP meter changes from green to yellow as it drops below half its base, at 38%.]
Zindra, meanwhile, is distracted enough from having to move and shoot around the water wall, and her shots miss.
Mephits
The one remaining mephit inside the cave [MM1] wants to get revenge on Zhu for hitting it with a magic missile, breaking its concentration on heating Arus's sword. It can't quite reach her, and hasn't yet worked up its fire breathing ability again, so instead goes for the nearest two targets, Zindra and Bern, parking itself between them and attacking Zindra.
MM3 Fire Breath Recharge AquaDyne rolled 1d6 and got 1
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 1d4 + 1 slashing damage plus 1d4 fire damage.
MM3 Claws Hit/slash/fire AquaDyne rolled 1d20+3,1d4+1,1d4 and got 10, 3, 1
Unfortunately, it can't even land a blow.
Outside the cave, the Mephits are surprised that Kriv is chasing them down. Rather than run away, they gang up on him; three of them get close enough to breathe fire on him while the last one can't summon up a firey belch and instead flies headlong into him, claws slashing. The one maintaining concentration on heating Kriv's armor sends another surge of heat his way.
MM4 Heat Metal Bonus Action AquaDyne rolled 2d8 and got 12 (fire damage halved, so 6)
MM5 Fire Breath Recharge AquaDyne rolled 1d6 and got 1
Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one.
MM4, MM4a, MM4c Fire Breath AquaDyne rolled 2d6,2d6,2d6 and got 9, 4, 5 (fire damage halved, so 4, 2, 2)
Kriv: 3 Dex saves (at disadvantage due to your hot armor) to drop each number in half
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 1d4 + 1 slashing damage plus 1d4 fire damage.
MM5 Claws AquaDyne rolled 1d20+3,1d4+1,1d4 and got 17, 4, 4 (damage 6 since fire is halved)
Last edited by AquaDyne; Sun 07/07/2024 19:57 UTC. Reason: Heat Metal bonus action
| | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | Ignara
Wincing from the powerful blows by Arus, the fire giant is done messing around. She reaches out her burning-hot hand and grabs the triton paladin.
Multiattack. The fire giant uses its molten grasp twice, one of which it may replace with a hurl creature attack.
Molten Grasp. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 3d12+7 bludgeoning plus 3d10 fire damage and the target is grappled (escape DC 20).
Ignara Molten Grasp Arus AquaDyne rolled 1d20+12,3d12+7,3d10 and got 20, 25, 17
[OOC: Roller wins a tie at AC20 so I think that's a hit and enough damage to drop Arus to 0hp, thus he's unconscious. Rules aren't clear on saving throws here and left to DM but Sage Advice says "probably" auto-fail. So I'm ruling that Arus is grappled in addition to being unconscious.]
Having grappled Arus, the Giant ponders throwing the merman, just as he threw the troll earlier, but feels the body go limp and decides to try to remove the other melee threat instead, reaching for Pavel with her other hand.
Ignara Molten Grasp Pavel AquaDyne rolled 1d20+12,3d12+7,3d10 and got 18, 29, 13
Pavel also is squeezed unconscious, and the Giant now has two party members that it can use as projectiles in a future attack...
Ignara Awaken Magma Recharge AquaDyne rolled 1d6 and got 2 | | | | Joined: May 2000 Posts: 13,227 Likes: 10 Wobbly Headed Administrator | Wobbly Headed Administrator Joined: May 2000 Posts: 13,227 Likes: 10 | [Sorry, I was so disgusted with my dice rolling I quite forgot to explain what I was rolling for! 
Arus cast Wrathful Smite with his bonus action, attacked twice with his longsword, hit twice and used two 2nd-lvl Divine Smites. 1d8+5, 1d8+5 slashing from sword, 3d8+3d8 radiant from Divine Smites and 1d6 psychic from Wrathful Smite.
Ignara also has to make Wis save against DC 14 or become frightened of Arus.
Because of Arus's Aura of Conquest, if Ignara is frightened her movement is also 0 and she takes 3 psychic damage every round automatically. (In addition to attacking w/ disadvantage.) Phew!!
Also, because he cast Wrathful Smite it cancels his concentration on Wall of Water so it fizzles.
Thanks again, AquaDyne. I'll roll those advantage dice now... no crits to report.]
Last edited by nem; Sun 07/07/2024 19:58 UTC. Reason: Rolled dice
| | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | She ain't scared of you. 
Ignara Wisdom save DC14 AquaDyne rolled 1d20+4 and got 19 | | | | Joined: May 2000 Posts: 27,775 Likes: 1 Member | Member Joined: May 2000 Posts: 27,775 Likes: 1 | Kriv
The thing with being a creature that breathed fire was that other creatures that breathed fire weren't exactly a threat. The Dragonborn neither flinched nor did anything to defend himself from the magma mephit flames, his expression surprisingly readable in the scorn and contempt that radiated from him more than the heat did. In truth he was slightly less fireproof than they were, but the difference was negligible. The one that came at him with claws might have had a better idea, if he hadn't been a student of the Art wielding a Staff of Defense.
In retaliation, the Dragonborn roared again, focusing the sound on the mephit that had heated his armour.
Minor point of order: MM4 was said to have lost concentration on the maul as of Kriv's previous turn. MM4a still has concentration on the armour. The post lists MM4 as maintaining concentration on the armor. I presume that was supposed to be MM4a in the most recent post. Otherwise if MM4 who lost concentration was the one on the armour, then Kriv wasn't at disadvantage.
Mephit turn
Kriv Dex save at disadvantage AJ rolled 1d20+1,1d20+1 and got 20, 20 - 4 halved to 2 damage. Kriv Dex save at disadvantage AJ rolled 1d20+1,1d20+1 and got 11, 2 - 2 damage Kriv Dex save at disadvantage AJ rolled 1d20+1,1d20+1 and got 6, 2 - 2 damage
Reaction, cast Shield (2 charges) from the Glassstaff. +5 AC, melee magma mephit misses.
Kriv turn
Kriv Thunderwave (MM4a if they're maintaining concentration on the armour) AJ rolled 2d8 and got 10 MM4a DC14 Con save for half damage or be moved 10ft directly away from Kriv.
Potential additional actions depending if they make the concentration check, over to you. | | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | DMUnfortunately for the mephits, the range they needed to cast fire breath is just inside the range of Kriv's thunderwave spell. Fortunately for the mephits, their choice to spread out at angles means he can't target all of them at once, and one particular mephit takes the brunt of the blast. MM4a DC14 Con Save/Thunder Damage/DC10 Con Save for concentration AquaDyne rolled 1d20+1,2d8,1d20+1 and got 13, 6, 20 (Edit: ignore the 2d8, you did the damage roll so it takes 10)The blast is enough to push the creature away and do some damage to it, but it stubbornly keeps that armor glowing red. Minor point of order: MM4 was said to have lost concentration on the maul as of Kriv's previous turn. MM4a still has concentration on the armour. The post lists MM4 as maintaining concentration on the armor. I presume that was supposed to be MM4a in the most recent post. Otherwise if MM4 who lost concentration was the one on the armour, then Kriv wasn't at disadvantage. Correct, should have been MM4a, so the roll at disadvantage was correct. But Kriv also has Bless so you get an extra 1d4 on those saving throws. Wouldn't have helped when you rolled 1s on 2 of the 3 saves, though . So total of 6 damage from the 4 attacks.
Last edited by AquaDyne; Mon 08/07/2024 03:27 UTC.
| | | | Joined: Jun 2002 Posts: 10,726 Likes: 3 Administrator | Administrator Joined: Jun 2002 Posts: 10,726 Likes: 3 | Davroar
He will swim right up to the streams edge. With the ground level 10 feet above him to the giants feet, he should be out of sight as he surfaces and reverts back to his human self keeping low with only his head and shoulders above the water. Wanting to provide as much distraction as possible away from his friends he casts summon animals bringing fourth eight swarms of bats to appear from the ceiling over the bridge and instructing them to swarm and attack the giants head.
[ooc: move, bonus action to revert back to human form, cast summon animals - 8 swarm of bats (CR 1/4) ] | | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | DMOOC: OK, folks, Dugan's back and we chatted about what he would have done and I'm going to do a slightly hand-wavy retconnish thing to give him his skipped turn last time around, plus another turn now. I'll be posting some rolls and such shortly but to simplify the explanation for you, the sequence is:
1. Assume the post you see above this one where he cast Conjure Animals was his turn the previous cycle through the initiative. As he did nothing else and the Giant wouldn't have noticed him, that is easy to retcon into the timeline.
2. The summoned creatures have their own initiative. They rolled a 14 which puts them right after Arus and before the Mephits and Giant. So they only would have just moved a short while ago (before the giant grasped the humanoid targets). I don't think that would change the giants' actions, so I'll adjudicate that round now.
3. After I'm done (and pretending it happened before the Giant's and Mephits' turns) then it's Davroar's turn again in initiative so he can take a full turn to do whatever he wants. That will get us back on track.
4. Then it will be Kriv's move (already in process outside the entrance) and we'll all be where we should be. | | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | DMHardly anyone noticed that Davroar had conjured eight Swarms of Bats while the battle was raging. But right after Arus's blows land, they follow his orders to swarm the giant, surrounding it. They all nip and bite at the giant.... a distraction, but only a minor one, as she continues her earlier plan to take out her more powerful attackers. Giant Bats Swarm of Bats attack w/advantage+dam x8 AquaDyne rolled 1d20+4,1d20+4,1d6+2,1d20+4,1d20+4,1d6+2,1d20+4,1d20+4,1d6+2,1d20+4,1d20+4,1d6+2, 1d20+4,1d20+4,1d6+2,1d20+4,1d20+4,1d6+2,1d20+4,1d20+4,1d6+2,1d20+4,1d20+4,1d6+2 and got 13, 18, 7, 12, 20, 6, 11, 18, 8, 18, 20, 8, 9, 7, 5, 11, 16, 7, 5, 9, 5, 22, 10, 8
(Ignore hit dice, originally rolled for Giant bat rerolled with 2d4 for the swarm) 3, 4, 6, 6, 4 -> 23 dam
Last edited by AquaDyne; Mon 08/07/2024 07:44 UTC.
| | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | (OOC - I presume the Bat Swarms provide advantage/flanking for everyone?) | | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | (OOC - I presume the Bat Swarms provide advantage/flanking for everyone?) AFAIK the flanking rule is only for melee.
Some spells/features are conditional on an ally within 5 feet so those would be active. | | | | Joined: May 2000 Posts: 18,520 Likes: 7 Moderator | Moderator Joined: May 2000 Posts: 18,520 Likes: 7 | OOC: I would not grant advantage either way. It is not one of the monster's features and it is not an effect of the spell. However, this is something that the DM gets to decide but it would be a fudge.
Last edited by Neptune; Mon 08/07/2024 23:01 UTC.
-Nep
| | |
AJ Hertfordshire, UK Posts: 27,775 Joined: May 2000
| | Forums101 Topics2,553 Posts123,182 Members178 | Most Online296 Jan 19th, 2020 | | S | M | T | W | T | F | S | | | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | | | |