Eye of the Dragon
DreamLyrics Play-by-Post
Who's Online Now
2 members (MikeD, Tusk), 27 guests, and 20 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Dice Roller
You will need to enable Javascript in order to view the Dice Roller.
Games Recruiting List










Previous Thread
Next Thread
Print Thread
Page 5 of 8 1 2 3 4 5 6 7 8
AquaDyne #1084141 Tue 02/07/2024 09:55 UTC
Joined: May 2000
Posts: 80,351
Likes: 75
Wizop
Administrator
Online Content
Wizop
Administrator
Joined: May 2000
Posts: 80,351
Likes: 75
[OOC I'll follow Aqua's advice, thanks guys! smile Could you please move me on roll 20 whilst I'm away. Ta. smile ]

jaliera Bow/ Adv / Sneak Att / HIde
Gypsy rolled 1d20+8,1d20+8,4d6,1d20+10 and got 20, 26, 13, 20


Oh forgot arrow damage.

jaliera Arrow damage
Gypsy rolled 1d8+5 and got 6

AquaDyne #1084148 Tue 02/07/2024 14:49 UTC
Joined: Nov 2004
Posts: 12,546
Likes: 23
Maris Imperium
Moderator
OP Offline
Maris Imperium
Moderator
Joined: Nov 2004
Posts: 12,546
Likes: 23
DM

Jaliera moves to be able to see her target around the side of the wall of water, her shot striking true. She remains near the wall and despite revealing her position with the shot, successfully manages to hide from everyone yet again. So sneaky.

OOC: Giant's HP-meter is down 1/3, or has 2/3 remaining, depending on your optimism or pessimism.

AquaDyne #1084156 Tue 02/07/2024 20:13 UTC
Joined: May 2009
Posts: 16,599
Likes: 16
Chaotic Obfuscator
Moderator
Offline
Chaotic Obfuscator
Moderator
Joined: May 2009
Posts: 16,599
Likes: 16
Sindar

The bard slips out on to the bridge and lines up with the giant. He whispers. The giant may hear whispers that are disconcerting. He then moves back into cover.

Sindar Disonnant Whispers (psychic) Wis 14 save
Pandemonium rolled 3d6 and got 9


Dissonant Whispers
1st-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.]

AquaDyne #1084157 Tue 02/07/2024 20:24 UTC
Joined: Nov 2004
Posts: 12,546
Likes: 23
Maris Imperium
Moderator
OP Offline
Maris Imperium
Moderator
Joined: Nov 2004
Posts: 12,546
Likes: 23
DM

Ignara is starting to have a terrible, horrible, no good, very bad day.

First, her troll turns against her. Now she's hearing voices in her head. Not just voices, singing. Not just singing, BAD singing, completely out of key. Only bards can cause such horrible pain.

Ignara Wisdom save DC14
AquaDyne rolled 1d20+4 and got 8

Failed save, taking full damage (half since not at advantage) but since her speed is 0 she does not move away. However, her reaction has been expended so she can not do opportunity attacks until the start of her next turn.

Last edited by AquaDyne; Tue 02/07/2024 20:58 UTC. Reason: Note reaction used
AquaDyne #1084158 Tue 02/07/2024 20:51 UTC
Joined: Nov 2004
Posts: 12,546
Likes: 23
Maris Imperium
Moderator
OP Offline
Maris Imperium
Moderator
Joined: Nov 2004
Posts: 12,546
Likes: 23
Aubric

Aubric is happy that Pavel took his suggestion to engage in battle, but questions the wisdom of him playing hot potato with his sword while rushing forward.

That guy is going to get himself killed.

Of course, that's exactly why Aubric is here. Figuring that Sindar can fend for himself, the cleric moves forward, just enough to get a glimps of the giant, targeting a spot just adjacent to him for his spell.

A swirling mass of thorny vines appears next to the giant. (OOC: Yellow Circle)

Spiritual Weapon

2nd-Level Evocation

Casting Time: 1 bonus action
Range: 60 feet
Components: V, S
Duration: 1 minute

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.


Aubric Spiritual weapon
AquaDyne rolled 1d20+7,1d8+4 and got 21, 10


The vines twist inside Ignara's armor, prickling at her skin.

While remaining out of sight of the Giant, Aubric is still too close for his comfort, anticipating the need to rush forward and heal Pavel. But just in case, he also remains ready to flee back to the south if threatened.

OOC:
- Move 30 feet
- Spell as Bonus Action during move
- Ready Movement as Action, on a threat to him from the Giant (Giant moves within line of sight or casts a spell targeting his area ... like turning the floor to lava.)

AquaDyne #1084159 Tue 02/07/2024 21:33 UTC
Joined: May 2000
Posts: 42,496
Likes: 12
M
Member
Online Content
Member
M
Joined: May 2000
Posts: 42,496
Likes: 12
<Bern>

The giant is still the most threatening foe ... and looking a bit worse for the wear. He moves north to be able to shoot around the wall of water and lets two more arrows fly,

[[ Bern arrows MikeD rolled d20+9,d8+4,d20+9,d8+4 and got 12, 6, 10, 11 ]]

Last edited by AquaDyne; Wed 03/07/2024 01:22 UTC. Reason: Add movement

MikeD
AquaDyne #1084167 Wed 03/07/2024 01:30 UTC
Joined: Nov 2004
Posts: 12,546
Likes: 23
Maris Imperium
Moderator
OP Offline
Maris Imperium
Moderator
Joined: Nov 2004
Posts: 12,546
Likes: 23
DM

Bern moves just enough to be able to target the giant outside the wall of water, but misses. Better luck next time.

A minor note.

Zeim pointed out that "attacks" in the context of spells refers to those which roll hit dice vs. AC. Spells with damage side effects are not attacks. So the Giant has a bit more damage than I have been tracking and I've updated accordingly. Giant is about 55% health.

This is also the reason that Pavel could carry around two red-hot swords (one of which he dropped again) and have disadvantage on attack rolls, but still be totally fine casting his spell.

AquaDyne #1084238 Thu 04/07/2024 23:43 UTC
Joined: May 2000
Posts: 18,520
Likes: 7
Moderator
Offline
Moderator
Joined: May 2000
Posts: 18,520
Likes: 7
ooc: My time's at the mercy of a 20 month old so I went early to keep the flow flowing.
Zindra
She moves north to not have to shoot through the wall of water. She knows it will expose her but there was a clear-cut objective, to kill that giant. Once she gets a clear shot she lets two arrows fly but these weren't good shots and she knows they were not going to help bring it down.
Zindra Two arrow shots, 2 damages, hunter's mark damage
Neptune rolled 1d20+8,1d20+8,1d8+3,1d8+3,1d6 and got 12, 13, 9, 7, 6


-Nep
AquaDyne #1084270 Fri 05/07/2024 15:08 UTC
Joined: May 2000
Posts: 13,227
Likes: 10
nem Offline
Wobbly Headed
Administrator
Offline
Wobbly Headed
Administrator
Joined: May 2000
Posts: 13,227
Likes: 10
[Thanks for the damage check, AquaDyne! Was posting in a hurry at work. grin ]

Arus

The wall of water seems to be effective in creating cover that the ranged attackers can pivot around. Hopefully they can also use the darkness in the nooks and crannies to their advantage, moving in and out of hiding.

Arus has a troll to contend with before he can tackle the giant though. Just when a red hot sword would've come in handy! The triton has no fire or acid but perhaps the mephit ahead will oblige them with its fiery breath if given a juicy enough target?

He has options but he needs to think fast.

[How high from the level where Arus stands to the level where the fire giant stands? I noticed the gradiented steps from the stream to the level above but can't tell what height they represent.]

Last edited by nem; Fri 05/07/2024 15:18 UTC.
nem #1084317 Sun 07/07/2024 00:04 UTC
Joined: Nov 2004
Posts: 12,546
Likes: 23
Maris Imperium
Moderator
OP Offline
Maris Imperium
Moderator
Joined: Nov 2004
Posts: 12,546
Likes: 23
Originally Posted by nem
[How high from the level where Arus stands to the level where the fire giant stands? I noticed the gradiented steps from the stream to the level above but can't tell what height they represent.]
OOC: from a "grid" standpoint assume the surface of the stream is 10 feet below the ledge where the giant stands. There is 5 feet of water depth if you're underwater. There is a stone "bridge" with 5 feet underneath it that the troll just squeezed under.

But there's also some ground below the ledge but above the water to make it not a complete 10 feet.

TLDR: you're 3 grid squares horizontally from melee range to the giant. I'd add 2 more for "difficult terrain" to climb while also moving horizontally so you could in theory reach Giant-adjacency with 5 squares of movement. You could back off a square, but she has a reach of 10 feet so that wouldn't gain you much.

AquaDyne #1084327 Sun 07/07/2024 10:16 UTC
Joined: May 2000
Posts: 13,227
Likes: 10
nem Offline
Wobbly Headed
Administrator
Offline
Wobbly Headed
Administrator
Joined: May 2000
Posts: 13,227
Likes: 10
Arus

Glancing around he sees a slope between a mammoth tusk and the bridge he can scale, thus leaving the troll to whatever fate it chooses.

He moves, scrambling up and charging the immense giant. With every prayer he can, muster Arus plunges in his sword.

[Terribad damage roll. 42 in total, probably halved.]

AquaDyne #1084329 Sun 07/07/2024 12:24 UTC
Joined: Oct 2001
Posts: 23,049
Likes: 12
(Buffalo)
Moderator
Offline
(Buffalo)
Moderator
Joined: Oct 2001
Posts: 23,049
Likes: 12
(OOC - Hah! Troll under a bridge!)

nem #1084331 Sun 07/07/2024 15:48 UTC
Joined: Nov 2004
Posts: 12,546
Likes: 23
Maris Imperium
Moderator
OP Offline
Maris Imperium
Moderator
Joined: Nov 2004
Posts: 12,546
Likes: 23
Originally Posted by nem
[Terribad damage roll. 42 in total, probably halved.]
OOC: You are flanking with Pavel, so you are attacking with advantage. Full damage, and you get two more 1d20+6 (or just the d20s really) to try to get a crit.

Also I'm trying to read the dice roll. I see 2x attacks, is the 6d8 for divine smite 2x 3d8? And what's the last d6 for?

But you also just really pissed off the giant. In the words of Inigo Montoya, "prepare to die". wink

Also, the wall of water remains, there's nothing in the spell allowing you to dismiss it so that circle needs to be put back (and it was difficult terrain to exit from it when you did, but that just adds to the whole climbing the cliffs of insanity to escape the troll under the bridge madness.

AquaDyne #1084334 Sun 07/07/2024 19:20 UTC
Joined: Nov 2004
Posts: 12,546
Likes: 23
Maris Imperium
Moderator
OP Offline
Maris Imperium
Moderator
Joined: Nov 2004
Posts: 12,546
Likes: 23
DM

Arus charges into melee and with the advantage of Pavel flanking his target, plus the divine power aiding his strikes, lands two powerful blows on the giant.

[OOC: pending potential crit damage, see previous comment.

The Giant's HP meter changes from green to yellow as it drops below half its base, at 38%.]


Zindra, meanwhile, is distracted enough from having to move and shoot around the water wall, and her shots miss.

Mephits

The one remaining mephit inside the cave [MM1] wants to get revenge on Zhu for hitting it with a magic missile, breaking its concentration on heating Arus's sword. It can't quite reach her, and hasn't yet worked up its fire breathing ability again, so instead goes for the nearest two targets, Zindra and Bern, parking itself between them and attacking Zindra.

MM3 Fire Breath Recharge
AquaDyne rolled 1d6 and got 1

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 1d4 + 1 slashing damage plus 1d4 fire damage.

MM3 Claws Hit/slash/fire
AquaDyne rolled 1d20+3,1d4+1,1d4 and got 10, 3, 1


Unfortunately, it can't even land a blow.

Outside the cave, the Mephits are surprised that Kriv is chasing them down. Rather than run away, they gang up on him; three of them get close enough to breathe fire on him while the last one can't summon up a firey belch and instead flies headlong into him, claws slashing. The one maintaining concentration on heating Kriv's armor sends another surge of heat his way.


MM4 Heat Metal Bonus Action
AquaDyne rolled 2d8 and got 12 (fire damage halved, so 6)

MM5 Fire Breath Recharge
AquaDyne rolled 1d6 and got 1

Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one.

MM4, MM4a, MM4c Fire Breath
AquaDyne rolled 2d6,2d6,2d6 and got 9, 4, 5 (fire damage halved, so 4, 2, 2)

Kriv: 3 Dex saves (at disadvantage due to your hot armor) to drop each number in half

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 1d4 + 1 slashing damage plus 1d4 fire damage.

MM5 Claws
AquaDyne rolled 1d20+3,1d4+1,1d4 and got 17, 4, 4 (damage 6 since fire is halved)

Last edited by AquaDyne; Sun 07/07/2024 19:57 UTC. Reason: Heat Metal bonus action
AquaDyne #1084335 Sun 07/07/2024 19:51 UTC
Joined: Nov 2004
Posts: 12,546
Likes: 23
Maris Imperium
Moderator
OP Offline
Maris Imperium
Moderator
Joined: Nov 2004
Posts: 12,546
Likes: 23
Ignara

Wincing from the powerful blows by Arus, the fire giant is done messing around. She reaches out her burning-hot hand and grabs the triton paladin.

Multiattack. The fire giant uses its molten grasp twice, one of which it may replace with a hurl creature attack.

Molten Grasp. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 3d12+7 bludgeoning plus 3d10 fire damage and the target is grappled (escape DC 20).

Ignara Molten Grasp Arus
AquaDyne rolled 1d20+12,3d12+7,3d10 and got 20, 25, 17


[OOC: Roller wins a tie at AC20 so I think that's a hit and enough damage to drop Arus to 0hp, thus he's unconscious. Rules aren't clear on saving throws here and left to DM but Sage Advice says "probably" auto-fail. So I'm ruling that Arus is grappled in addition to being unconscious.]

Having grappled Arus, the Giant ponders throwing the merman, just as he threw the troll earlier, but feels the body go limp and decides to try to remove the other melee threat instead, reaching for Pavel with her other hand.

Ignara Molten Grasp Pavel
AquaDyne rolled 1d20+12,3d12+7,3d10 and got 18, 29, 13


Pavel also is squeezed unconscious, and the Giant now has two party members that it can use as projectiles in a future attack...

Ignara Awaken Magma Recharge
AquaDyne rolled 1d6 and got 2

AquaDyne #1084336 Sun 07/07/2024 19:54 UTC
Joined: May 2000
Posts: 13,227
Likes: 10
nem Offline
Wobbly Headed
Administrator
Offline
Wobbly Headed
Administrator
Joined: May 2000
Posts: 13,227
Likes: 10
[Sorry, I was so disgusted with my dice rolling I quite forgot to explain what I was rolling for! lol

Arus cast Wrathful Smite with his bonus action, attacked twice with his longsword, hit twice and used two 2nd-lvl Divine Smites. 1d8+5, 1d8+5 slashing from sword, 3d8+3d8 radiant from Divine Smites and 1d6 psychic from Wrathful Smite.

Ignara also has to make Wis save against DC 14 or become frightened of Arus.

Because of Arus's Aura of Conquest, if Ignara is frightened her movement is also 0 and she takes 3 psychic damage every round automatically. (In addition to attacking w/ disadvantage.) Phew!!

Also, because he cast Wrathful Smite it cancels his concentration on Wall of Water so it fizzles.

Thanks again, AquaDyne. I'll roll those advantage dice now... no crits to report.]

Last edited by nem; Sun 07/07/2024 19:58 UTC. Reason: Rolled dice
AquaDyne #1084337 Sun 07/07/2024 20:01 UTC
Joined: Nov 2004
Posts: 12,546
Likes: 23
Maris Imperium
Moderator
OP Offline
Maris Imperium
Moderator
Joined: Nov 2004
Posts: 12,546
Likes: 23
She ain't scared of you. smile

Ignara Wisdom save DC14
AquaDyne rolled 1d20+4 and got 19

AquaDyne #1084339 Sun 07/07/2024 21:11 UTC
Joined: May 2000
Posts: 27,775
Likes: 1
AJ Offline
Member
Offline
Member
Joined: May 2000
Posts: 27,775
Likes: 1
Kriv

The thing with being a creature that breathed fire was that other creatures that breathed fire weren't exactly a threat. The Dragonborn neither flinched nor did anything to defend himself from the magma mephit flames, his expression surprisingly readable in the scorn and contempt that radiated from him more than the heat did. In truth he was slightly less fireproof than they were, but the difference was negligible. The one that came at him with claws might have had a better idea, if he hadn't been a student of the Art wielding a Staff of Defense.

In retaliation, the Dragonborn roared again, focusing the sound on the mephit that had heated his armour.



Minor point of order: MM4 was said to have lost concentration on the maul as of Kriv's previous turn. MM4a still has concentration on the armour. The post lists MM4 as maintaining concentration on the armor. I presume that was supposed to be MM4a in the most recent post. Otherwise if MM4 who lost concentration was the one on the armour, then Kriv wasn't at disadvantage.

Mephit turn

Kriv Dex save at disadvantage
AJ rolled 1d20+1,1d20+1 and got 20, 20 - 4 halved to 2 damage.
Kriv Dex save at disadvantage
AJ rolled 1d20+1,1d20+1 and got 11, 2 - 2 damage
Kriv Dex save at disadvantage
AJ rolled 1d20+1,1d20+1 and got 6, 2 - 2 damage

Reaction, cast Shield (2 charges) from the Glassstaff. +5 AC, melee magma mephit misses.

Kriv turn

Kriv Thunderwave (MM4a if they're maintaining concentration on the armour)
AJ rolled 2d8 and got 10
MM4a DC14 Con save for half damage or be moved 10ft directly away from Kriv.

Potential additional actions depending if they make the concentration check, over to you.

AJ #1084344 Mon 08/07/2024 00:52 UTC
Joined: Nov 2004
Posts: 12,546
Likes: 23
Maris Imperium
Moderator
OP Offline
Maris Imperium
Moderator
Joined: Nov 2004
Posts: 12,546
Likes: 23
DM

Unfortunately for the mephits, the range they needed to cast fire breath is just inside the range of Kriv's thunderwave spell.

Fortunately for the mephits, their choice to spread out at angles means he can't target all of them at once, and one particular mephit takes the brunt of the blast.

MM4a DC14 Con Save/Thunder Damage/DC10 Con Save for concentration
AquaDyne rolled 1d20+1,2d8,1d20+1 and got 13, 6, 20
(Edit: ignore the 2d8, you did the damage roll so it takes 10)


The blast is enough to push the creature away and do some damage to it, but it stubbornly keeps that armor glowing red.

Originally Posted by AJ
Minor point of order: MM4 was said to have lost concentration on the maul as of Kriv's previous turn. MM4a still has concentration on the armour. The post lists MM4 as maintaining concentration on the armor. I presume that was supposed to be MM4a in the most recent post. Otherwise if MM4 who lost concentration was the one on the armour, then Kriv wasn't at disadvantage.
Correct, should have been MM4a, so the roll at disadvantage was correct. But Kriv also has Bless so you get an extra 1d4 on those saving throws. Wouldn't have helped when you rolled 1s on 2 of the 3 saves, though grin. So total of 6 damage from the 4 attacks.

Last edited by AquaDyne; Mon 08/07/2024 03:27 UTC.
AquaDyne #1084360 Mon 08/07/2024 06:07 UTC
Joined: Jun 2002
Posts: 10,726
Likes: 3
Administrator
Offline
Administrator
Joined: Jun 2002
Posts: 10,726
Likes: 3
Davroar

He will swim right up to the streams edge. With the ground level 10 feet above him to the giants feet, he should be out of sight as he surfaces and reverts back to his human self keeping low with only his head and shoulders above the water.
Wanting to provide as much distraction as possible away from his friends he casts summon animals bringing fourth eight swarms of bats to appear from the ceiling over the bridge and instructing them to swarm and attack the giants head.

[ooc: move, bonus action to revert back to human form, cast summon animals - 8 swarm of bats (CR 1/4) ]

AquaDyne #1084361 Mon 08/07/2024 06:50 UTC
Joined: Nov 2004
Posts: 12,546
Likes: 23
Maris Imperium
Moderator
OP Offline
Maris Imperium
Moderator
Joined: Nov 2004
Posts: 12,546
Likes: 23
DM

OOC: OK, folks, Dugan's back and we chatted about what he would have done and I'm going to do a slightly hand-wavy retconnish thing to give him his skipped turn last time around, plus another turn now. I'll be posting some rolls and such shortly but to simplify the explanation for you, the sequence is:

1. Assume the post you see above this one where he cast Conjure Animals was his turn the previous cycle through the initiative. As he did nothing else and the Giant wouldn't have noticed him, that is easy to retcon into the timeline.

2. The summoned creatures have their own initiative. They rolled a 14 which puts them right after Arus and before the Mephits and Giant. So they only would have just moved a short while ago (before the giant grasped the humanoid targets). I don't think that would change the giants' actions, so I'll adjudicate that round now.

3. After I'm done (and pretending it happened before the Giant's and Mephits' turns) then it's Davroar's turn again in initiative so he can take a full turn to do whatever he wants. That will get us back on track.

4. Then it will be Kriv's move (already in process outside the entrance) and we'll all be where we should be.

AquaDyne #1084362 Mon 08/07/2024 07:12 UTC
Joined: Nov 2004
Posts: 12,546
Likes: 23
Maris Imperium
Moderator
OP Offline
Maris Imperium
Moderator
Joined: Nov 2004
Posts: 12,546
Likes: 23
DM

Hardly anyone noticed that Davroar had conjured eight Swarms of Bats while the battle was raging. But right after Arus's blows land, they follow his orders to swarm the giant, surrounding it.

They all nip and bite at the giant.... a distraction, but only a minor one, as she continues her earlier plan to take out her more powerful attackers.

Giant Bats Swarm of Bats attack w/advantage+dam x8
AquaDyne rolled
1d20+4,1d20+4,1d6+2,1d20+4,1d20+4,1d6+2,1d20+4,1d20+4,1d6+2,1d20+4,1d20+4,1d6+2,
1d20+4,1d20+4,1d6+2,1d20+4,1d20+4,1d6+2,1d20+4,1d20+4,1d6+2,1d20+4,1d20+4,1d6+2
and got
13, 18, 7, 12, 20, 6, 11, 18, 8, 18, 20, 8,
9, 7, 5, 11, 16, 7, 5, 9, 5, 22, 10, 8

(Ignore hit dice, originally rolled for Giant bat rerolled with 2d4 for the swarm) 3, 4, 6, 6, 4 -> 23 dam

Last edited by AquaDyne; Mon 08/07/2024 07:44 UTC.
AquaDyne #1084373 Mon 08/07/2024 13:19 UTC
Joined: Oct 2001
Posts: 23,049
Likes: 12
(Buffalo)
Moderator
Offline
(Buffalo)
Moderator
Joined: Oct 2001
Posts: 23,049
Likes: 12
(OOC - I presume the Bat Swarms provide advantage/flanking for everyone?)

Zeim #1084374 Mon 08/07/2024 14:08 UTC
Joined: Nov 2004
Posts: 12,546
Likes: 23
Maris Imperium
Moderator
OP Offline
Maris Imperium
Moderator
Joined: Nov 2004
Posts: 12,546
Likes: 23
Originally Posted by Zeim
(OOC - I presume the Bat Swarms provide advantage/flanking for everyone?)
AFAIK the flanking rule is only for melee.

Some spells/features are conditional on an ally within 5 feet so those would be active.

AquaDyne #1084405 Mon 08/07/2024 22:58 UTC
Joined: May 2000
Posts: 18,520
Likes: 7
Moderator
Offline
Moderator
Joined: May 2000
Posts: 18,520
Likes: 7
OOC: I would not grant advantage either way. It is not one of the monster's features and it is not an effect of the spell. However, this is something that the DM gets to decide but it would be a fudge.

Last edited by Neptune; Mon 08/07/2024 23:01 UTC.

-Nep
Page 5 of 8 1 2 3 4 5 6 7 8

Moderated by  AquaDyne, Neptune, Zeim 

Link Copied to Clipboard
Newest Members
dilipkumar, Rodney, Talon475, Randal Trimmer, Kimf
178 Registered Users
Today's Birthdays
Tusk
Member Spotlight
AJ
AJ
Hertfordshire, UK
Posts: 27,775
Joined: May 2000
Forum Statistics
Forums101
Topics2,553
Posts123,182
Members178
Most Online296
Jan 19th, 2020
May
S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
†Restricted forums can only be accessed by DreamLyrics members of the age of 18 years or older. Access which is granted by the Behind Closed Doors Procedure.
™DreamLyrics Play-by-Post. DreamLyrics Play-by-Post does not own copyright on DreamLyrics texts or graphics, except trademarked DreamLyrics logos and logotypes. The works contained in DreamLyrics are copyrighted (automatically, under the Berne Convention) by the original authors and may be available under the terms of the Creative Commons Attribution Licence. (See Copyrights for details.)
Privacy Policy
Powered by UBB.threads™ PHP Forum Software 7.7.5