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| | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | Aubric
The elf looks annoyed. As he's still crossing the bridge he can see the magma conjured by the giant and both Zhu and Jaliera's strike back against the giant.
"They're already attacking! What are we waiting for? These creatures are just a nuisance!" he says urgently toward Sindar and Pavel. "Let's go!"
Figuring that combat is imminent, he notes that he's in range of five other party members, including the two in the water. Given how he barely even got singed by the only attack so far, he decides to cease concentration on his fire resistance and instead help everyone else. Assuming they are actually going to... you know... continue the plan they had when everyone entered and attack the giant.
He takes a step back on the bridge to make sure his spell can reach Arus, and utters a brief prayer.
Bless 1st-Level Enchantment (Casting as level 3)
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Pavel, Sindar, Kriv, Arus, and Davroar have an extra 1d4 on attack rolls and saving throws.
After casting, he moves forward, past Pavel's floating rock which also seems to have stopped moving along with everyone else, prepared to offer healing support as needed. | | | | Joined: May 2000 Posts: 42,496 Likes: 12 Member | Member Joined: May 2000 Posts: 42,496 Likes: 12 | <Bern>
The giant is still the biggest threat. He fires both shots in that direction ...
[[ Bern Bow two shots at Ignara MikeD rolled d20+9,d8+4,d20+9,d8+4 and got 24, 11, 17, 7 ]]
MikeD
| | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | DM
Berns shots both strike the giant, but together seem to do half the damage as Jaliera's single shot. | | | | Joined: May 2000 Posts: 13,227 Likes: 10 Wobbly Headed Administrator | Wobbly Headed Administrator Joined: May 2000 Posts: 13,227 Likes: 10 | Arus
He sees the orange gouts of flame from below the water's surface, the cavern lighting up with fiery magicks.
The attack has begun. Surging forwards, Arus rises from the water and a wavering wall rises with him, surrounding him in a watery stockade.
It should give him a moment to assess the situation.
[Casts Wall of Water as a circle.] | | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | DM
The wall of water serves multiple purposes; shielding Arus and also the only two other members of the party that the giant can see. | | | | Joined: May 2000 Posts: 18,520 Likes: 7 Moderator | Moderator Joined: May 2000 Posts: 18,520 Likes: 7 | Zindra
Standing behind a lava river, the huntress, begins to run towards it and leaps across the flaming stream of fire with a 10 foot start, Zindra can jump 12 feet without fail - strength of 12. Landing on her feet she unleashes two arrows at the fire giant who she's already marked. She then moves further away from the magma flow.
Zindra hit,hit,dam,dam,hunters mark damage Neptune rolled 1d20+8,1d20+8,1d8+3,1d8+3,1d6 and got 22, 13, 11, 8, 6 Zindra disadvantage dice Neptune rolled 1d20+8,1d20+8 and got 17, 15
Last edited by AquaDyne; Sun 23/06/2024 14:23 UTC. Reason: Combine posts
-Nep
| | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | DM
One of Zindra's shots looks perfectly aimed to hit the giant [AC 18], but is deflected by the wall of water just barely enough to miss.
Ignara
Ignara Awaken Magama Recharge AquaDyne rolled 1d6 and got 4
The fire giant is annoyed.
She has no idea that her enslaved troll is actually under the impact of a spell; she assumes the creature has turned against her! Perhaps all these people are here as his allies to help free him!
In any case, the troll is now her enemy, and if Zhu intended to bring about a civil war with her Confusion spell, she's managed to do so.
Multiattack. The fire giant uses its molten grasp twice, one of which it may replace with a hurl creature attack.
Molten Grasp. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 3d12 + 7 bludgeoning plus 3d10 fire damage and the target is grappled (escape DC 20).
Hurl Creature (Requires a grappled creature). Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 4d10 + 7 bludgeoning damage. On a hit or miss, the thrown creature takes the attack's damage.
The Giant reaches out with her powerful hand, seizing hold the troll and burning him with her fist, the power of molten lava burning him.
Ignara Molten Grasp Troll AquaDyne rolled 1d12+12,3d12+7,3d10 and got 19, 28, 27 -> Troll incurs 55 damage
Troll Grapple Escape AquaDyne rolled 1d20+4 and got 18 -> Troll is grappled
The troll now becomes a projectile, as the fire giant hurls him toward Arus, the large green body splashing through the wall of water but still impacting the triton, and then falling down into the water below, still alive... barely. Probably easily killed unless he's allowed to regenerate... but also now somewhat removed from the field of battle.
Ignara Hurl Creature AquaDyne rolled 1d20+12,1d20+12,4d10+7 and got 32, 31, 29 -> hit, would have been crit except for disadvantage, 29 damage to both Arus and Troll | | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | Magma Mephits
MM2,MM3,MM5 Fire breath recharge AquaDyne rolled 1d6,1d6,1d6 and got 1, 4, 4
The northernmost mephit [MM1] spies Arus's shiny metal shield on the other side of the wall of water and makes its first attack of the battle, making the armor glow red hot before flying further south and attempting to use the giant for cover from the party on the opposite side of the stream.
Heat Metal: Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range.
You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
Meanwhile, one of the mephits it summoned [MM1b] is close enough to Arus to try to engage him inside the wall of water, flying around the wall to the left, and setting off a brief burst of steam as it penetrates the 1-foot-thick wall. [1 square of difficult terrain]. It then breaths fire on the triton, over the top of the head of the troll. The other mephit summoned by the same northerly elemental [MM1b] flies straight toward Arus. It remains outside the wall, which mitigates its damage, but still does its best to project its flame breath in the triton's direction.
Fire Breath (Recharge 6): The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
MM1a Fire Breath AquaDyne rolled 2d6 and got 6 MM1b Fire Breath AquaDyne rolled 2d6 and got 7 (halved is 3)
And Arus, newly arrived and wielding a shiny longsword, is the victim of a fourth mephit attack. The creature that had done a fly-by fire breath attack on the clustered trio before now casts heat metal on Arus's longsword. It too glows red with heat, while the mephit flies further north into the cave.
MM1,MM3 Heat Metal AquaDyne rolled 2d8,2d8 and got 5, 8
In the front of the cave, the two mephits who are still concentrating on keeping Kriv's armor and hammer red-hot [MM4, MM4a] choose to not attack him a second time, but instead fly as fast as they can out of the cave, essentially requiring the party to retreat from the battle to help the dragonborn avoid further heat damage, which they both inflict. [Move+Dash Action+Bonus Action for more heat damage]
MM4,MM4a Heat Metal Bonus AquaDyne rolled 2d8,2d8 and got 5, 11 (Kriv takes 2 more damage)
The mephit maintaining concentration on Pavel's dropped sword's heat [MM4c] has a similar idea, flying out of the cave as fast as it can. [Move+Dash Action]. As the weapon was already dropped, Pavel incurs no additional damage from it, but the sword remains glowing at his feet.
But the last Mephit, who had previously attacked the trio with fire breath, still has its own heat metal casting, and goes after the sword still in Pavel's hand. It then flies away toward the south.
MM5 Heat Metal AquaDyne rolled 2d8 and got 14
Pavel, another CON save.
Summary: Arus takes a total of 6+3+5+8=22 fire damage and must make 2 CON saving rolls (one for shield and one for sword); on a failure, he drops the item; on success he can choose to drop the item or not; holding on to the item confers disadvantage on attack rolls and ability checks.
Kriv takes 2 more damage and still has disadvantage.
Miales takes 14 more damage and has disadvantage again.
Last edited by AquaDyne; Sat 29/06/2024 02:08 UTC. Reason: kriv dropped hammer
| | | | Joined: Jan 2023 Posts: 7,824 Likes: 19 Coordinator of Chaos Moderator | Coordinator of Chaos Moderator Joined: Jan 2023 Posts: 7,824 Likes: 19 | Pavel
Pavel Con Save (Heat Metal) , Bless Miales rolled 1d20,1d4 and got 19, 4 +1 + Bless roll
19 +1 +4 so a 24
Pavel now standing with his sword drawn feels the metal of his blade suddenly heat. Spiking suddenly as if the longsword was no longer a weapon but a red hot fire brand. With a brief effort of will he convinces himself that he can endure the heated metal. He manages to hold on to his weapon as he looks around for the flying creature that must have done this to him. | | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | DM
Although he may not be in a condition to engage in melee right now, Arus is close enough to the giant to make an observation about a potential weakness. It looks like he (or anyone) could climb onto that armor and attack at close range.
Huge Stature. A creature adjacent to the giant may spend half of its movement to attempt a DC 20 Strength (Athletics) check. On a success, the creature climbs onto the giant. While climbing on the giant, a creature has advantage on melee attacks against the giant, and the giant has disadvantage on melee attacks against it. | | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | Davroar
Davroar-as-frog has a similar idea as Arus, of getting an idea of what's going on in the battle before engaging. But unlike the triton's water show that attracted undue attention, he observes more sneakily, still in frog form and completely unnoticed in the battle raging above.
OOC: skipping Davroar's turn for now to preserve his options for the future; will make other adjustments to the encounter to acknowledge temporary party size reduction and/or catch up with a late turn if appropriate. | | | | Joined: May 2000 Posts: 27,775 Likes: 1 Member | Member Joined: May 2000 Posts: 27,775 Likes: 1 | Kriv
Although initially minded to ignore the mephits as the overheated armor was relatively trivial for the fire-aligned Dragonborn to bear, the fact was there were precious few other reachable targets, especially with the giant being immune to most of his ranged complement and the troll noises being muffled by something watery and likely to further disrupt his aim. So, he headed back out after the magma creatures, trying to roar the culprits into the river it had appeared they had so foolishly paused beside.
Move to bring MM4 into range. (Having looked up the rules for Thunderwave cube placement, this should do it.)
Kriv Thunderwave AJ rolled 2d8 and got 7 MM4 DC14 Con save for half damage or be moved 10ft directly away from Kriv. | | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | DM
Kriv's attack on the mephit hits true, and the mephit is pushed out to the edge of the stream. Unlike the mephit previously knocked into a wall and tumbled into the stream, this one doesn't have much altitude to deal with and other than the damage from the spell, seems to survive the hit. It loses concentration on its heat metal spell, though, and Kriv's maul (that he's no longer holding) cools off to a normal temperature. His armor is still rather toasty.
Magma Mephit MM4 Con save thunderwave DC14 AquaDyne rolled 1d20+1 and got 3
Magma Mephit MM4 Con save for concentration on heat metal DC17 AquaDyne rolled 1d20+1 and got 14 | | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | DM
This is far from the troll's best day. Whether or not it's his worst has yet to be determined.
He's still confused by Zhu's Confusion spell, but has a brief moment of clarity.
Troll Random Action AquaDyne rolled 1d10 and got 9
He remembers that he attacked the giant and got hit hard in response... and knows he is seriously injured. But is still a bit unsure on what to do next. He could try to follow the stream to the exit, but rejects that option as he's got a reason to remain... which reduces his choices to fighting where he is or moving somewhere to possibly fight later.
It seems the Giant who enslaved him has enemies, and while they are not necessarily his friends, it seems that killing her may be in his best long term interests. But he also has to maintain plausible deniability in case this group of attackers can't defeat her.
There's no time for extended thought and the troll decides to ... stall by moving away, but in a way that looks like he's trying to re-engage. Just in case the giant wins. But enough away to hopefully let the party know he's... well, at least not trying to hurt them.
He heads under the bridge and toward a natural stairstep that will bring him back up to where he was before being unceremoniously hurled.
OOC: Arus can take an opportunity attack against the troll as he moves away. If still alive, Troll uses its normal movement (difficult terrain for wall of water and squeezing under bridge) and takes Dodge action. If dead... the stream turns green with troll blood.
Troll Wisdom save DC15 (Confusion) AquaDyne rolled 1d20-1 and got 17
If still alive... the Troll regains its wits for the next turn. If not... Zhu no longer needs to maintain concentration. | | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | Zhu
Preparing for an action she plans to do on her next turn, Zhu expends one of her 2nd level spell slots to create additional Sorcery Points. She moves up to be closer to Arus and not be bunched with the other pcs and casts a spell on the Mephits that are concentrating on Heat Metal.
Zhu Magic Missile Zeim rolled d4,d4,d4,d4 and got 2, 2, 3, 1 each at +1
Total = 12 points, divided up between the two Mephits. 10 points on MM1 and 2 points on the MM3. Both need to make DC10 Concentration Saves
Last edited by Zeim; Fri 28/06/2024 23:42 UTC.
| | | | Joined: May 2000 Posts: 13,227 Likes: 10 Wobbly Headed Administrator | Wobbly Headed Administrator Joined: May 2000 Posts: 13,227 Likes: 10 | [Both CON saves successful. Attacking with disadvantage, Arus rolls 13 but adds 3 from Bless. 16 hit for 5 damage.]
Arus
Gritting his teeth against the pain, the triton holds onto his armaments but finds a good home for his sword as the troll wades passed confused.
"Here, hold this." He says in Giantish and plunges the red hot blade into the troll's flank.
Last edited by AquaDyne; Fri 28/06/2024 20:02 UTC. Reason: mention con saves
| | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | DM
The troll didn't get as far in his attempt to move; perhaps he should have disengaged instead of dodging! Arus's sword plunges into the Troll, who seems to be barely clinging to life, crawling away.
OOC: I see the damage roll as 1d8+5 for 10 hp so using that rather than the 5 you indicated.
MM1,MM3 Con save for concentration on heat metal AquaDyne rolled 1d20+1,1d20+1 and got 8, 2
Some practitioners of magic think Magic Missile is a child's plaything, good for those just learning the craft but not useful once more powerful magicks are learned.
But sometimes it's the right spell at the right place and time.
Zhu's magic does trivial damage to the mephits. But much more importantly, that trivial damage is enough to distract them from maintaining concentration on Arus's weapon and shield. They cool off, giving the triton back his ability to fight without distraction. And the magical energy is enough to ready Zhu for something even more powerful in .... about six seconds.
Last edited by AquaDyne; Tue 02/07/2024 03:47 UTC. Reason: Combine posts
| | | | Joined: Jan 2023 Posts: 7,824 Likes: 19 Coordinator of Chaos Moderator | Coordinator of Chaos Moderator Joined: Jan 2023 Posts: 7,824 Likes: 19 | PavelNote: Using Action surge His back against the cave wall he can here that the ranged group had already started their attack. Their was somewhere he needed to be. Glancing down at his sword on the ground he takes off in a dash down the corridor towards where he believes the giant is. As he rounds the corned he sees one of the nefarious creatures that spat fire at him between him and the giant. While still moving he casts a spell hoping to slow it down as he runs past. The giant looming before him his weapon ready for the next round. OOC: His path is the red line. Where he cast is the Blue circle. 30 ft cone from that spot would also include the giant. Rime’s Binding Ice 2nd Level Evocation Cast Level 2nd
3d8 Damage
Casting Time: 1 action
Range/Area: Self/30ft.
Components: S, M(a vial of meltwater)
Duration: Instantaneous
Attack/Save: CON 12
Source:
FToD, pg. 21
A burst of cold energy emanates from you in a 30-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 3d8 cold damage and is hindered by ice formations for 1 minute, or until it or another creature within reach of it uses an action to break away the ice. A creature hindered by ice has its speed reduced to 0. On a successful save, a creature takes half as much damage and isn’t hindered by ice. Pavel Rines Binding Ice Damage Miales rolled 3d8 and got 16 In case he needs because he crossed into the path of his spell: Pavel Con Save Miales rolled 1d20+1,1d4 and got 11, 3 So a 14
Last edited by Miales; Sun 30/06/2024 19:34 UTC.
| | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | DMPavel takes a risk, making a tactical move less helpful to himself but hopefully to the benefit of the party, getting within melee range of the Giant on the opposite side of Arus. Even though he doesn't make a melee attack this turn and has left a (hot) sword behind limiting his future melee attacks, this is a team effort and the flanking position will help Arus gain advantage if he chooses to enter melee. En route his destination, his spell ends up being rather effective, striking both the Mephit and Giant and surrounding them with ice. MM1 Con save for ice (DC12) AquaDyne rolled 1d20+1 and got 4
Ignara Con save for ice (DC12) AquaDyne rolled 1d20+6 and got 11Thanks to Zhu's choice to send three missiles the way of the mephit that Pavel also just targeted, it's weak enough that the icy blast inflicts fatal damage. It explodes in a burst of lava, the superheated rocks mixing with the ice to create a fire-and-ice steamy spectale. Unfortunately for Pavel, he's a bit too close to the Mephit when this happens. Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one.
MM1 Death Burst damage AquaDyne rolled 2d6 and got 4
OOC: Pavel, DC11 Dex saving throw to reduce that 4 to a 2, and kill mephits from a further distance next time.  When the mephit dies, the two mephits surrounding Arus who had just breathed fire on him disappear as fast as they had appeared earlier, returning to the elemental plane from whence they came. OOC tactical note: any other character can pick up Pavel's sword as an object interaction, move with it, and drop it at a destination without the need for an object interaction; perhaps multiple characters in multiple stages. Pavel in theory could have done this as well... Its heat won't cause damage, but would confer disadvantage on attack rolls and ability checks while carrying it.![[Linked Image from i.ibb.co]](https://i.ibb.co/LSpQcy2/Giant-Cave.jpg) Key notes about the Giant:
Huge Stature. A creature adjacent to the giant may spend half of its movement to attempt a DC 20 Strength (Athletics) check. On a success, the creature climbs onto the giant. While climbing on the giant, a creature has advantage on melee attacks against the giant, and the giant has disadvantage on melee attacks against it.
Dampen Flames. If the giant takes any cold damage, the next attack made against it is made at advantage. | | | | Joined: Jan 2023 Posts: 7,824 Likes: 19 Coordinator of Chaos Moderator | Coordinator of Chaos Moderator Joined: Jan 2023 Posts: 7,824 Likes: 19 | Pavel
Not expecting the eruption of the creature and too focused on getting to the giant, Pavel barely is able to acknowledge the bursting creature much less dodge the after effects. Singed but ready for the next round his eyes widen when he realizes he is right next to the giant as ice encases her.
Pavel Dex Save Miales rolled 1d20+2,1d4 and got 4, 3
OOC: I wanted to pick the sword up but thought it'd take an action I needed to be able to get to the giant. Lesson learned I guess.
As for the giant. She is encased in ice and hindered for the next minute. That means what? Next round? Can't move or is at a disadvantage on attacks? The spell wasn't exactly clear on it except that another creature would have to break them out. Essentially as described Pavel is standing next to a giant ice cube | | | | Joined: May 2000 Posts: 80,351 Likes: 75 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 80,351 Likes: 75 | [OOC Jaliera can see the ice wall around the giant and so will hold her action until she has a target she can hit more easily ie as soon as ice melts/cracks. ] | | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | (OOC - Gypsy - I believe the ice does not affect your attacks. Miales, I also believe the only impact for 'Hindered' is as described i the spell. Speed is reduced to 0. However Aqua posted the giant has a weakness that if it takes any cold damage the next attack on it is at advantage. Unfortunately Jaliera already has advantage but something to keep in mind.)
Last edited by Zeim; Mon 01/07/2024 13:14 UTC.
| | | | Joined: Nov 2004 Posts: 12,546 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,546 Likes: 23 | OOC: I wanted to pick the sword up but thought it'd take an action I needed to be able to get to the giant. Lesson learned I guess. If you wanted to pick it up and then drop it again, I'll allow that on a retcon. It's kind of a loophole but it's legal. An "object interaction" is not an action, but you do only get one per turn (and just letting go of something isn't interacting with it). So <hand wave> Pavel's hot sword is now at his feet.She is encased in ice and hindered for the next minute. Not "encased". The spell description says "hindered by ice formations" and the only impact is on movement. Maybe they're like prison bars. Maybe it's just a slippery ground that you can't walk on. Whatever it is, it doesn't impact targeting.[OOC Jaliera can see the ice wall around the giant and so will hold her action until she has a target she can hit more easily ie as soon as ice melts/cracks. ] There's a wall impacting your targeting, but it's around Arus, not the giant. 
There are multiple impacts at play here: 1. Arus's Wall of Water creates disadvantage: "Any ranged weapon attack that enters the wall’s space has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through the wall to reach its target." 2. Jaliera has advantage attacking from hiding. 3. The next attack against the Giant has advantage because it took cold damage from Pavel's spell.
Since she has both one or more things granting advantage, and one or more things granting disadvantage, they cancel each other out, so an attack from where Jaliera presently is would be a normal roll.
The wall of water is going to be there for 10 minutes, so it'll be a long wait, or Jaliera can move to better line of sight. While moving may give up the hiding spot, moving far enough to not have to shoot through the wall of water would be at advantage so Jaliera could get the Sneak Attack bonus.
And you want to hit this Giant with advantage. I've hinted at this before but I'm just going to outright tell you all now:
Damage Resistances Attacks made without advantage So I'd suggest Jaliera move and shoot. (She can move 5 squares north-northwest, shoot with clear LOS, and then move one square back to the south to be behind the wall of water so if the Giant attacked her it would be at disadvantage unless she moved -- which she can't.) She'd then be close enough to hide behind another bush with clear LOS on her next move.
Last edited by AquaDyne; Mon 01/07/2024 15:15 UTC.
| | | | Joined: May 2000 Posts: 18,520 Likes: 7 Moderator | Moderator Joined: May 2000 Posts: 18,520 Likes: 7 | OOC: While Jaliera doesn't have advantage, she will still get her sneak attack bonus because an ally is adjacent to the target:
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. Sneak Attack rules Also, if Jaliera is near a wall, she can hide with her cunning action and be more than invisible!
Last edited by Neptune; Mon 01/07/2024 15:44 UTC.
-Nep
| | | | Joined: Oct 2001 Posts: 23,049 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,049 Likes: 12 | Yes, but she wouldn't qualify for overcoming the Giant's Resistance unless she has advantage, so bonus damage, but halved. | | |
AJ Hertfordshire, UK Posts: 27,775 Joined: May 2000
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