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| | | Joined: Oct 2001 Posts: 23,067 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,067 Likes: 12 | We can go with that. She has to put up with his preaching morality to her though......  | | | | Joined: Oct 2001 Posts: 23,067 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,067 Likes: 12 | BTW, Art, thanks for posting his pic but it works for me now so I uploaded my own. You can delete the one in your gallery. | | | | Joined: Dec 2020 Posts: 2,293 Likes: 11 Moderator | Moderator Joined: Dec 2020 Posts: 2,293 Likes: 11 | Next day off I’m going over my sheet because looking at yours, I musta missed something. Art, sheet looks great! The couple things that stood out to me were the Toughness doesn't look right. I think it's half Vigor +2 and then in paren you increase by your armor 2, would be like 5 (7) not 10 (6) And to have Fighting higher than Agility is costlier. It looks like I see 1 pt spent on Common Knowledge, 4 on Fighting, 3 on Faith, 2 on Occult (assuming Gnome free Sm skill there), 1 on Persuasion, 2 on Healing. So that's one point over because to go from d6 to d8 Fighting it would need to be 2 pts, because it's over Agility. | | | | Joined: Sep 2000 Posts: 61,373 Likes: 3 Arssanguinus Moderator | Arssanguinus Moderator Joined: Sep 2000 Posts: 61,373 Likes: 3 | So if I moved fighting down one would it solve it?
And I wasn’t sure on armor. It listed each of the three parts as having a value of two on armor, so I wasn’t sure how that worked. The whole ensemble is two and then individual pieces are as well?
Last edited by Art in the Blood; Fri 30/06/2023 13:04 UTC.
| | | | Joined: Dec 2020 Posts: 2,293 Likes: 11 Moderator | Moderator Joined: Dec 2020 Posts: 2,293 Likes: 11 | I would keep your fighting and slide Persuasion down one. Fighting is good for Parry. I've got good skill in Persuasion plus magic to enhance it. But if you move it down that actually gains you a point to spend elsewhere. | | | | Joined: Sep 2000 Posts: 61,373 Likes: 3 Arssanguinus Moderator | Arssanguinus Moderator Joined: Sep 2000 Posts: 61,373 Likes: 3 | Being able to at least moderately fight seems useful for when I’m not using my clericy abilities. The rapier seemed like a way to help avoid taking damage wit the parry improvement. | | | | Joined: Dec 2020 Posts: 2,293 Likes: 11 Moderator | Moderator Joined: Dec 2020 Posts: 2,293 Likes: 11 | Rapier, right! Maybe show your Parry as 6 (7). Yeah that's great! | | | | Joined: Jan 2023 Posts: 7,889 Likes: 20 Coordinator of Chaos Moderator | Coordinator of Chaos Moderator Joined: Jan 2023 Posts: 7,889 Likes: 20 | I still need to do up a char sheet. Is it linked here? | | | | Joined: Oct 2001 Posts: 23,067 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,067 Likes: 12 | Wouldn't it be 6(1)? Looking at the pcs shown as templates in the Pathfinder SW Guide it appears the number in parenthesis is the added number for the armour/parry not the new total?
Or am I confusing the number in parenthesis with Armour Protection versus Armour Piercing?
Last edited by Zeim; Fri 30/06/2023 13:28 UTC.
| | | | Joined: Sep 2000 Posts: 61,373 Likes: 3 Arssanguinus Moderator | Arssanguinus Moderator Joined: Sep 2000 Posts: 61,373 Likes: 3 | Kinda trying to rough out what to equate that to in something resembling ac for how good that is. | | | | Joined: Dec 2020 Posts: 2,293 Likes: 11 Moderator | Moderator Joined: Dec 2020 Posts: 2,293 Likes: 11 | Zeim, on the sample character for Parry it says like "Parry: 4 (5 Staff)" but are right about Toughness/Armor.
Parry: 6 (7 Rapier) Toughness: 6 (2)
I think maybe they chose that way so the GM can see an easy to read "to hit" target but sometimes attacks are Armor Piercing to a certain degree, 1 or 2 points, and this way can see that separation. | | | | Joined: Dec 2020 Posts: 2,293 Likes: 11 Moderator | Moderator Joined: Dec 2020 Posts: 2,293 Likes: 11 | I still need to do up a char sheet. Is it linked here? We put our sheets in the Gallery, Miales. Just built them from text. | | | | Joined: Sep 2000 Posts: 61,373 Likes: 3 Arssanguinus Moderator | Arssanguinus Moderator Joined: Sep 2000 Posts: 61,373 Likes: 3 | If it helps This page has a free form fillable sheet. | | | | Joined: Dec 2020 Posts: 2,293 Likes: 11 Moderator | Moderator Joined: Dec 2020 Posts: 2,293 Likes: 11 | And Art, they break up the armor into pieces because you can do a Called Shot where someone isn't armored but they also do a general "armor" if you have chest armor on the sheet. Oddly, it seems like none of the archetype characters have helmets!
CALLED SHOTS Targeting a particular part of the body is a Called Shot. The modifier to the attack roll depends on the Scale of the target itself (not the creature it’s part of). Use the Scale Modifiers table on page 138 to determine any bonus or penalty for the target’s Scale. These modifiers are already listed in parentheses below for Normal scale creatures, along with any specific game effects: HAND (−4): Target may be Disarmed, see page 131. HEAD OR VITA LS (−4): Hitting the head or vital organs of living creatures adds +4 damage to the attacker’s total. The penalty is −5 if attempting to target the face of someone wearing an open-faced helmet (thus bypassing the helmet’s Armor). ITEM (?): Use the dimensions on the Scale table for items. Targeting something the size of a dagger, for example, is −4. LIMBS (−2): Unless attempting to Disarm (see below), hitting a limb has no additional special effect since it’s already accounted for by Wound and Pace penalties (see Wounds, page 125). UNA RMORED AREA (?): The attack targets the unprotected area of a target otherwise covered in Armor. The penalty depends on the Scale of the area. The eye slit of a helmet is Tiny (−6), for example, while the flesh beneath the missing scale of a Huge dragon might be Very Small (−4). | | | | Joined: Sep 2000 Posts: 61,373 Likes: 3 Arssanguinus Moderator | Arssanguinus Moderator Joined: Sep 2000 Posts: 61,373 Likes: 3 | So if I’m reading right if I have a d8 fighting and Catalina as an example has a 5 parry, I would hit her on a 5,6,7,8? Or am I missing an aspect here? | | | | Joined: Dec 2020 Posts: 2,293 Likes: 11 Moderator | Moderator Joined: Dec 2020 Posts: 2,293 Likes: 11 | Yes, you'd roll a d8 and a d6 (Wild Die because you're a PC). If either one of them is a 5 or higher you'd hit. You don't add them together. So, better than 50% there. Then you would roll damage and you would roll d6+d4 and try to get to her Toughness of 6 to damage her. A 6 would make her Shaken. A 12 would make her Shaken and a Wound. If she had her Protection spell, you'd need an 8.
If I've got it right!
Last edited by Vryx; Fri 30/06/2023 13:55 UTC.
| | | | Joined: Oct 2001 Posts: 23,067 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,067 Likes: 12 | Yes. 50%. It is what you get with light armour. My Paladin, who is intended to be a tank (with medium armour. can't afford plate yet.), has a Parry of 8(2) and a toughness of 9(3). BTW, it seems like the parenthesis number shown for the templates is the added value for both, not the new total for either? Oddly for Rogue and Wizard (with Rapier and Staff) it is shown differently than for any of the other classes?
Last edited by Zeim; Fri 30/06/2023 14:09 UTC.
| | | | Joined: Dec 2020 Posts: 2,293 Likes: 11 Moderator | Moderator Joined: Dec 2020 Posts: 2,293 Likes: 11 | That is weird. Maybe it's because the bonus to your Parry is a shield vs a weapon? | | | | Joined: Sep 2000 Posts: 61,373 Likes: 3 Arssanguinus Moderator | Arssanguinus Moderator Joined: Sep 2000 Posts: 61,373 Likes: 3 | I wasn’t expecting better, just trying to calibrate things in my head. | | | | Joined: Oct 2001 Posts: 23,067 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,067 Likes: 12 | Of course I don't think most non-Wildcard foes (at our level of encounter) will have a Fighting as high as d8.
Also, yes, the way the Parry/Toughness is written is odd. It seems 8(2) for example means a total of 8, with 2 of those 8 coming from a shield. Whereas 6(7) with a Rapier means a base of 6 but +1 for the Rapier for a total of 7. No idea why its different.
Last edited by Zeim; Fri 30/06/2023 14:49 UTC.
| | | | Joined: Jan 2023 Posts: 7,889 Likes: 20 Coordinator of Chaos Moderator | Coordinator of Chaos Moderator Joined: Jan 2023 Posts: 7,889 Likes: 20 | Strictly on phone until the 5th. Trying to get access to the free SW pdf then I can do up Selaim with some alterations. Like no rapier maybe ambidextrous with short swords(long knives). But working on it. | | | | Joined: Oct 2001 Posts: 23,067 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,067 Likes: 12 | If you take Ambidextrous, you could use a Rapier and a Starknife (presuming you have to use a smaller weapon in the off hand and can't just use 2 Rapiers). This would give a little less damage (Str+d4 for both instead of Str+d6 for a Short Sword), but with Ambidextrous you would get to stack the Parry bonuses and both weapons give +1 to Parry. | | | | Joined: Sep 2000 Posts: 61,373 Likes: 3 Arssanguinus Moderator | Arssanguinus Moderator Joined: Sep 2000 Posts: 61,373 Likes: 3 | | | | | Joined: Sep 2000 Posts: 61,373 Likes: 3 Arssanguinus Moderator | Arssanguinus Moderator Joined: Sep 2000 Posts: 61,373 Likes: 3 | As a bonus I believe the starknofe would be a thrown Ranged option if needed | | | | Joined: Apr 2016 Posts: 6,255 Likes: 9 Member | Member Joined: Apr 2016 Posts: 6,255 Likes: 9 | okay - I am late to the party.
Is there room for another?
If there is, what sort of character would be useful for party ballance? | | |
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