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| | | Joined: May 2000 Posts: 42,500 Likes: 12 Member | Member Joined: May 2000 Posts: 42,500 Likes: 12 | <Bern>
The sounds resolving into two 'groups' riding in convinced him to get his bow ready.
[[ Bern init MikeD rolled d20+3 and got 21 ]]
MikeD
| | | | Joined: Oct 2001 Posts: 23,063 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,063 Likes: 12 | Zhu
Pulling her horse to a stop, she wheels around to take in the scene. Idly, a thought crosses her mind that perhaps these two group are independent of each other and the party just happens to be in the middle of a fight that doesn't concern them, but she smiles slightly at how unlikely that is. Several possible spells come to mind but she waits to see whether the approaching group draws weapons or otherwise makes hostile intentions clear.
Initiative Zhuirentel Elendaril 12 | | | | Joined: Nov 2004 Posts: 12,574 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,574 Likes: 23 | DMThe approaching marauders come a bit more into view, still well out of range. To the south, the adventurers can make out a line of cloaked humanoid figures, mounted on riding horses, seven abreast behind a leader, approaching with his sword drawn and reflecting the sunlight. The group to the north is slightly larger, with a total of nine riders, two of them leading the other seven. If there was any doubt whether they were after each other or staging some sort of ambush, that's quickly resolved when the northerly group splits, with one of the two leaders turning slightly west directly toward the western end of the party (Arus, Kriv, Bern, Zhu, and Vordana) with the 7 riders following them. One leader continues solo toward Glork and his shiny mask, and the others around him (Davroar, Jaliera, Sindar, and Zindra), the same target as the southerly group is approaching. | | | | Joined: Nov 2004 Posts: 12,574 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,574 Likes: 23 | Vordana
The halfling dismounts her mule and with a pat to his hindquarters, sends him trotting westward away from where the battle is likely to take place. She nocks an arrow in her bow, preparing to take aim at one of the approaching bandits.
Flycatcher, for her part, is also uninterested in participating in the upcoming battle and follows the mule well away from the party. | | | | Joined: May 2000 Posts: 42,500 Likes: 12 Member | Member Joined: May 2000 Posts: 42,500 Likes: 12 | <Bern>
As the groups came into view, it did not seem that they were not interested in talking. He knocks an arrow and then looks to see who is the 'closest' and targets him. But he is willing to wait a =bit= longer to see if 'they' might be interested in talking rather than dyeing.
MikeD
| | | | Joined: May 2009 Posts: 16,643 Likes: 16 Chaotic Obfuscator Moderator | Chaotic Obfuscator Moderator Joined: May 2009 Posts: 16,643 Likes: 16 | Sindar
He could only imagine that someone else say the thing fall from the sky. Though he agrees with his companions the timing is suspicious.
8 Sindar Initiative for Mounted Groups Pandemonium rolled 1d20+3 and got 8 | | | | Joined: May 2000 Posts: 27,779 Likes: 1 Member | Member Joined: May 2000 Posts: 27,779 Likes: 1 | Kriv
Kriv initiative AJ rolled 1d20+1 and got 4
"Converge on the southern group! Break the encirclement at its weakest point!" Roared the Dragonborn, dropping from his mount and calling his weapons to hand. | | | | Joined: May 2000 Posts: 80,401 Likes: 76 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 80,401 Likes: 76 | Jaliera Initiative Gypsy rolled 1d20+4 and got 23 | | | | Joined: May 2000 Posts: 18,523 Likes: 7 Moderator | Moderator Joined: May 2000 Posts: 18,523 Likes: 7 | Zindra Initiative Neptune rolled 1d20+3 and got 12 | | | | Joined: May 2000 Posts: 13,229 Likes: 10 Wobbly Headed Administrator | Wobbly Headed Administrator Joined: May 2000 Posts: 13,229 Likes: 10 | | | | | Joined: Nov 2004 Posts: 12,574 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,574 Likes: 23 | DM
Currently the attackers are about 160-200 feet away; they have their weapons drawn. Most of the attackers (BS, BA) have shortbows out with an arrow nocked, and the glint of shortswords at their sides indicate they might also be trouble if they ride into melee. While they certainly are close enough to fire long range shots, they do appear to be holding their fire until they're closer.
The sole rider (BP) who broke off from the northerly group to attack the easterly party is wielding a mace; the two leaders (BB, BW) have their longswords drawn. | | | | Joined: May 2000 Posts: 42,500 Likes: 12 Member | Member Joined: May 2000 Posts: 42,500 Likes: 12 | <Bern>
Since they had their bows at the ready ... he did the same targeting the nearest archer.
[[ Bern would be waiting with a readied action for when the 'front runner' gets in range ]]
Last edited by AquaDyne; Fri 09/06/2023 15:24 UTC. Reason: Put readied action in chronological order
MikeD
| | | | Joined: May 2000 Posts: 80,401 Likes: 76 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 80,401 Likes: 76 | Jaliera
She will stay in hiding waiting for the opportunity for a sneak attack. | | | | Joined: Nov 2004 Posts: 12,574 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,574 Likes: 23 | Vordana Jezral
While Jaliera remains hidden and Bern keeps his bow at the ready, Vordana moves a bit northrward toward the approaching horde, and then lays four arrows on the ground. She utters a quiet incantation, naming each of the other nine party members and even their mounts, and doesn't neglect Whisper or Flycatcher either, in excepting them from the defensive spell she's casting.
Cordon of Arrows
You plant four pieces of nonmagical ammunition – arrows or crossbow bolts – in the ground within range and lay magic upon them to protect an area. Until the spell ends, whenever a creature other than you comes within 30 feet of the ammunition for the first time on a turn or ends its turn there, one piece of ammunition flies up to strike it. The creature must succeed on a Dexterity saving throw or take 1d6 piercing damage. The piece of ammunition is then destroyed. The spell ends when no ammunition remains.
When you cast this spell, you can designate any creatures you choose, and the spell ignores them. | | | | Joined: Nov 2004 Posts: 12,574 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,574 Likes: 23 | Bandit Assassin (N)
The attacker in the center of the line abreast formation speeds forward on their mount (Riding Horse: Dash = 120 ft) which brings them close enough to take the first shot, targeting the nearest defender which happens to be Vordana.
Poison Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 1d4 poison damage on a failed save.
Bandit Assassin (N) Poison Shortbow AquaDyne rolled 1d20+4,1d6+2,1d4 and got 18, 7, 3
Vordana Jezral DC10 Con Save AquaDyne rolled 1d20+2 and got 7
The poisoned shot hits true. First blood is drawn. If there was any doubt in the party that the attackers were intending to parlay, it's pretty much eliminated by now.
Bandit Assassin (S)
A similar attack takes place with the southern flank attacking the eastern half of the party. The attacker at the center of the line speeds forward (Riding Horse: Dash = 120 ft) and targets the nearest defender which happens to be Zindra.
Poison Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 1d4 poison damage on a failed save.
Bandit Assassin (S) Poison Shortbow AquaDyne rolled 1d20+4,1d6+2,1d4 and got 18, 3, 4 | | | | Joined: May 2000 Posts: 42,500 Likes: 12 Member | Member Joined: May 2000 Posts: 42,500 Likes: 12 | <Bern>
When one of the bandits [N] speeds forward, clearly intending to attack, Bern lets his arrows fly.
Bern bow MikeD rolled d20+9,d8+3,d20+9,d8+3 and got 11, 9, 24, 14
Last edited by AquaDyne; Fri 09/06/2023 15:25 UTC. Reason: Only one attack as a reaction
MikeD
| | | | Joined: May 2000 Posts: 18,523 Likes: 7 Moderator | Moderator Joined: May 2000 Posts: 18,523 Likes: 7 | Zindra Con save vs poison arrow Neptune rolled 1d20+1 and got 2
OOPS!
I think she goes next? If so, she's casting ANOTHER Spike Growth on the group that the arrow came from: Spike Growth Casting Time: 1 actipn Range: 150/20'radius Duration: Concentration 10 minutes The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it. Of course, the map doesn't have clear distances marked. If they are not within range, her trigger, for a readied action, is to cast it once they are in range. As part of her move she will get within range to cast it.
Last edited by AquaDyne; Sun 11/06/2023 17:06 UTC. Reason: Previous move redacted.
-Nep
| | | | Joined: Oct 2001 Posts: 23,063 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,063 Likes: 12 | (OOC - Aqua - QQ - For purposes of spell effects I presume the mounts count as separate beings?) | | | | Joined: Nov 2004 Posts: 12,574 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,574 Likes: 23 | OOC:
Summarizing what has happened so far in initiative order:
Jaliera 23 - remained hiding Bern 21 - readied an action to shoot at the "front runner" Vordana 19 - cast cordon of arrows, excluding all the party members, their mounts, and their familiars from being targeted Bandit Assassin Mounts 14 - Moved forward max move (60) and used the Dash action to move another 60 - This brougnt BA-N within range for Bern's readied range attack (11, 9). At AC 13, this shot missed. Bandit Assassins 14 - (BA-N and BA-S) The central archers of each of the 7 abreast lines each made range attacks with poison shortbow, hitting Vordana (-10 HP) and Zindra (-7 HP)
Upcoming moves:
Bandit Battlemaster Mount 13 - Will be moving forward max move (60) and using Dash action Bandit Battlemaster 13 - (BB) Will be readying a melee attack against any opponent in range Zhu 12 - can move or let Zindra go first but whatever you decide this round will stick Zindra 12 - last I know intended to cast spike growth centered around BA-S. Bandit Scout Mounts 10 - Will be moving forward max move (60) and using Dash action Bandit Scouts 10 - Will probably be shooting at people within range. 
(OOC - Aqua - QQ - For purposes of spell effects I presume the mounts count as separate beings?) Yes, the mount and rider are separate creatures, and AOE effects hit both generally, and other attacks can target either; note that a rider with the Mounted Combatant feat can redirect its mount's damage to itself. Some other key points (there are a few more you can read about here) - When mounted, the horse assumes the initiative order of its rider, and I have chosen the mounts to move first in this order. - The mount's movement and actions are separate from the rider's, although when a rider is mounted the mount only has 3 options: Dodge, Disengage, or Dash. The rider could, if they chose, dismount using half their movement and continue to move forward. Note the turns are separate, so you can't split the mount's movement in between something the rider does unless the rider readies an action (as BB above) or the mount delays/readies its action based on the rider's actions as a trigger. - The mount has its own AC and HP and can be targeted separately from riders (if Bern had targeted the mount instead of the rider he would have got a hit against the AC10 horse!) - The rider has advantage in melee against creatures of smaller size than the mount | | | | Joined: Nov 2004 Posts: 12,574 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,574 Likes: 23 | DMJust before the northerly archer (BA-N) let loose his initial attack on Vordana, Bern's arrow flies towards him, narrowly missing. It would have hit the horse had he aimed lower, but for now, both horse and rider are undamaged, and the rider's attack on Vordana strikes true. The leader of the northern horde (BB, wielding a longsword and ahead of the line of 7, now 6 abreast) is the next to move forward, as his mount speeds forward (move 60 + dash). He shouts a few words that shouldn't be repeated to young children, waving his longswoard and readying an attack should he get the opportunity. (Ready longsword melee attack if an enemy is in range.) OOC: I'm tracking movement on Roll20 but all dice rolls/HP tracking/etc. is here. Let me know if you can't see the Roll20 map or move your tokens. Also, I think some of you are mounted and you didn't make that clear earlier; that may impact combat and your future travels if something bad happens to your mount! I am assuming everyone is unmounted unless you tell me otherwise. | | | | Joined: Oct 2001 Posts: 23,063 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,063 Likes: 12 | (OOC - Aqua - Are the other bandits only armed with swords or do they all have bows? Oh, ignore the spell in Roll20. I clicked on it trying to see what it did. Not casting a spell just yet while most are out of range. I expect to ready an action to cast a spell once all of the bandits have moved so I can see where they all go to and target as many as possible.)
Last edited by Zeim; Fri 09/06/2023 16:08 UTC.
| | | | Joined: Nov 2004 Posts: 12,574 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,574 Likes: 23 | (OOC - Aqua - Are the other bandits only armed with swords or do they all have bows? OOC: See this post: Most of the attackers (BS, BA) have shortbows out with an arrow nocked, and the glint of shortswords at their sides indicate they might also be trouble if they ride into melee. To summarize: BB,BW - Longswords BP - Mace and a book of matches  BS,BA - Shortbows (currently wielded), Short Swords available to wield later | | | | Joined: Oct 2001 Posts: 23,063 Likes: 12 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 23,063 Likes: 12 | Zhu
Seeing two foes approaching closely she decides not to wait for the rest to approach as she can't guarantee they will all conveniently clump together for her spell. Gesturing to the pair, and pointing, she touches the ruby pendant around her neck briefly. (OOC - Targeting BB and BA and their mounts.) As soon as the spell is cast, she moves away from the approaching enemy to put a bit more distance between them. (OOC - After casting, I moved her on the map, mounted, due south 60 feet.)
Confusion 4th-level (as 4) enchantment Zhuirentel Elendaril Casting Time: 1 action Range: 90 feet Components: V, S, M (Three nut shells) Duration: Concentration, up to 1 minute This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled actions. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
An affected target can’t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
1: The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn.
2–6: The creature doesn’t move or take actions this turn.
7–8: The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9–10: The creature can act and move normally.
At the end of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target. At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot above 4th.
Last edited by Zeim; Fri 09/06/2023 20:57 UTC.
| | | | Joined: Nov 2004 Posts: 12,574 Likes: 23 Maris Imperium Moderator | OP Maris Imperium Moderator Joined: Nov 2004 Posts: 12,574 Likes: 23 | Zhu(OOC - After casting, I moved her on the map, mounted, due south 60 feet.) OOC: Speed is 30 and you already used your action for spell casting so you can't dash, unless I'm missing something? OOC 2: Love the spell BB Wisdom Save AquaDyne rolled 1d20+0 and got 20 BB Mount Wisdom Save AquaDyne rolled 1d20+0 and got 15
BA-N Wisdom Save AquaDyne rolled 1d20+0 and got 1 BA-N Mount Wisdom Save AquaDyne rolled 1d20+0 and got 20
So neither BB nor the mounts are confused but BA-N is.
| | | | Joined: May 2000 Posts: 18,523 Likes: 7 Moderator | Moderator Joined: May 2000 Posts: 18,523 Likes: 7 | OOC: It's good to get the tactical map. The bandits in the back are spread over 100 feet and the range for the spell is off. So, instead of the spell...
Zindra She sees one particularly nasty bandit boldly charging forward. She focuses herself on that assailant Hunter's mark on BA-S (bonus action, 90 ft range) then aims and fires an arrow from her longbow at him. Zindra Long bow at BA-S (Attack, damage, Hunters mark damage) Neptune rolled 1d20+8,1d8+3,1d6 and got 13, 4, 3 (Not good rolls!)
-Nep
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