Sucked into the deeper water and having ingested some of the fetid water, his instinct is to change into a giant constrictor snake which offers him more mobility in the water. He will then immediately attack the closest Kuo Toa.
Davroar CON save Dugan rolled 1d20+3 and got 7
Wild shape change as bonus action, and attempt a bite attack on KT2
Davroar (Snake form) Bite Attack on KT2 Dugan rolled 1d20+6 and got 16
OOC: Off to play 18 holes. I'll resolve Davroar's action. Before that, some answers. Aqua- I don't know what your save before was for. I was going to ask.
Nem - While Neil doesn't, maybe Arus does? I'm using some house rules for that here. It's a history roll. DC 15 to get the name of the critter, higher to get information about it. For everyone else, not of aquatic nature, it's the same rolls but at disadvantage.
If anyone wants to make a roll to identify your foe, post it on your turn as a "free" action. That's when your memory was jarred. Since there's no cost to you, you should all go for it. Odds are that at best you know what it is called. A nat 20 for someone with a good history modifier might get more info
Being a triton, Arus doesn't panic when water foams and clashes around them.
Instead he regains his feet, holding up his shield emblazoned with the visage of the Leviathan: An immense whale with razor sharp teeth and crab claws for fins, ocean avatar of the Earthmother and patron of Arus's martial order.
"Lo, there is but one Leviathan and when it rises, awful shalt its enemies tremble!" Arus roars above the waters and it is as if the very maw of the Leviathan surrounds him.
[Standing from prone, shuffling and... Channelling Divinity to excude a terrifying presence. Each non-ally creature in a 30-ft radius must make a DC14 Will save or be Frightened by Arus.
I think that means the following must make saving throws:
I've added the aura in Roll20 to show which creatures are affected. Also, iirc Arus's move shouldn't trigger an opportunity attack because he's not moving out of reach and if it does, then KT3 is at disadvantage because it's prone.]
DM The triton calls upon the power of the Leviathan, his god, to fill him with divine awe. His roaring declaration terrorizes many of the aquatic opponents. These foes feel the threat that Arus poses in their very spines which shiver in his presence.
Oosith, the deep water horror, does not succumb to Arus's terror cry. The paladin hears the monster laugh telepathically as it swats him in retribution with it's tail. The long appendage smacks Arus square in the chest with a dramatic thud. With the blow Arus feels a rib cracking and he loses his breath for but a moment.
The Merrow, still frightened by Arus, attack the crabs. Only one hits and that crab is still alive but that success seems to shake the merrow from it's fear.
Oosith then turns his attention to the other heroes. He moves past Bern who gives the powerful enemy passage past him and attacks Zhu, Davroar and Kriv with his tentacles. Two of the appendages hit, striking Zhu and Davroar.
The large Kuo-tao between Kriv and Sindar decides to attack the bard. It bites and claws at him but because it is frightened, it doesn't get the advantage that flanking his opponent would normally provide and only two of the attacks hit, the bite and one claw. The Kuo-tao monitor shakes off the effects of Arus's Conquering Presence.
The attached tactical is from Sindar's view KT1,KT2,KT3,KT4,KT5,KT6,KTM,KTW1,DagonWanabe,M1,M2 Wisdom saves Neptune rolled 1d20,1d20,1d20,1d20,1d20,1d20,1d20,1d20+2,1d20+6,1d20,1d20 and got 8, 12, 5, 16, 14, 14, 7, 13, 24, 8, 1 So KT1, KT2, KT3, KTM, KTW1, M1, M2 all fail.
Oosith Legendary action - tail swipe at Arus Neptune rolled 1d20+9,3d6+6 and got 29, 11 Oosith Tail swipe CRIT!!! Neptune rolled 3d6 and got 10
M2 claw crab 6 Neptune rolled 1d20+6,2d4+4 and got 25, 9 M2 bite crab 5 Neptune rolled 1d20+6,1d8+4 and got 18, 10 M1 Claw Crab 4 Neptune rolled 1d20+6,2d4+4 and got 24, 11 M1 Bite Crab 3 Neptune rolled 1d20+6,1d8+4 and got 10, 12 M1 and M2 Disadvantage rolls on Crabs 4, 5 and 6 (I forgot) Neptune rolled 1d20+6,1d20+6,1d20+6 and got 23, 10, 12 M1 and M2 Wisdom saves vs frightened condition Neptune rolled 1d20,1d20 and got 16, 12 - M1 saves
Oosith Attacks Zhu,Davroar and Kriv with it's tentacles Neptune rolled 1d20+9,2d6+5,1d20+9,2d6+5,1d20+9,2d6+5 and got 19, 14, 23, 11, 11, 15
KTM Bite,claw,claw adv/disadv are offset frightened/flanking Neptune rolled 1d20+4,1d4+2,1d20+4,1d6+2,1d20+4,1d6+2 and got 18, 3, 19, 4, 5, 8 - Bite and one claw hit.
KTM Wisdom save to remove frightened condition Neptune rolled 1d20+2 and got 18 - saves
Quote
Frightened A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within Line of Sight. The creature can’t willingly move closer to the source of its fear.
Code
Hit Pts
PC/NPC INIT Max/Cur Status/conditions
Code
Zhu 24 50/32 Prone, Under water. Needs con save DC 14.
Sindar 21 43/36
Bern 20 58/58 Prone, Under water.
Oosith lair 20 This is a place holder for lair actions
Davroar 18 43/40 Prone, Under water. Needs con save DC 14.
Crab1 13/13
Crab2 13/13
Crab3 13/13 Prone, Under water.
Crab4 13/2 Prone, Under water.
Crab5 13/13 Prone, Under water.
Crab6 13/13 Prone, Under water.
Crab7 13/13
Crab8 13/13
Arus 11 52/23 Under water
Merrow 11
M1 45/45
M2 45/39
Jaliera 9 26/23 Out of this encounter* (Get well soon Gypsy!)
Oosith 9 135/135
Kuo-Tao Mntr 6 85/85
Kriv 3 16/42
Kuo-Tao Whip 2
KTW1 85/85 Frightened
KTW2 85/85
Kuo-Tao 1
KT1 18/18
KT2 18/18 Frightened, Prone, Under water.
KT3 18/18 Frightened, Prone, Under water.
KT4 18/18 Prone, Under water.
KT5 18/18 Frightened, Prone
KT6 18/18
I need another constitution save now for Zhu and Davroar. DC 14. Result of a failure won't take effect for 1 minute (10 rounds).
Next up is Kriv
Last edited by Neptune; Mon 07/02/2219:24 UTC. Reason: Added Bern, updated conditions
OOC: Dugan, I missed the entire thing so I apologize. Davroar hit, but did not kill KT2. I've correct this but there's are two issues.
There was no where to put your 3x3 huge snake! Nobody but Oosith moved. That still creates a problem for all others around you. There is no rule anywhere that I see that deals with this. So I am going to make some rulings here that we can negotiate. Snake is huge so 9 squares but I would say that a 9x1 is more appropriate for a snake than a 3x3. So, for this encounter, how about we say we only show the head of the snake in a 5x5 area. I placed the 15x15 token of a constrictor snake underneath it. Also, the module doesn't specify the depth of the pool, but for Oosith to be hidden, a minimum of 20' would be about right. For now, the body of the snake is below the head and others. To represent it I've "merged" Davroar's token with the snake's so they should move together.
Problem #2 - your crabs need to roll initiative. They haven't gone, so how about I place their order to "right now" and move forward. It's the end of the round. None died yet. According to the spell, "Roll initiative for the summoned creatures as a group, which has its own turns". They might not have gone when they did originally, and I don't do unravels any more so we'll just place their turn after Kriv.
How does that sit with you? Here's what the initiative order looks like. Note that I moved the 3 points of damage Davroar took to the giant constrictor snake.
The crabs go
Code
Hit Pts
PC/NPC INIT Max/Cur Status/conditions
Code
Zhu 24 50/32 Prone, Under water. Failed con save (
Sindar 21 43/36
Bern 20 58/58 Prone, Under water.
Oosith lair 20 This is a place holder for lair actions
Davroar 18 43/40 Prone, Under water. Failed con save (Tentacle)
Snake form 60/57
Arus 11 52/23 Under water
Merrow 11
M1 45/45
M2 45/39
Jaliera 9 26/23 Out of this encounter* (Get well soon Gypsy!)
Oosith 9 135/135
Kuo-Tao Mntr 6 85/85
Kriv 3 16/42
Giant Crabs 3
Crab1 13/13
Crab2 13/13
Crab3 13/13 Prone, Under water.
Crab4 13/2 Prone, Under water.
Crab5 13/13 Prone, Under water.
Crab6 13/13 Prone, Under water.
Crab7 13/13
Crab8 13/13
Kuo-Tao Whip 2
KTW1 85/85 Frightened
KTW2 85/85
Kuo-Tao 1
KT1 18/18
KT2 18/18 Frightened, Prone, Under water.
KT3 18/18 Frightened, Prone, Under water.
KT4 18/18 Prone, Under water.
KT5 18/18 Frightened, Prone
KT6 18/18
Last edited by Neptune; Sun 06/03/2201:18 UTC. Reason: Fixed Davroar curr HP
DM The crabs battling the kuo-tao priests succeed in grabbing hold of both.
Even as Kriv was standing his ground, holding firm to not being swept under by the tidal wave, he connects a name to the mostrosity. And before anyone else acts, the aboleth lashes out with it's tail again, striking out at Arus. The triton avoids the These same kuo-tao decide that they must deal with those crabs to get out of the grapple. It would be easy enough to slip out, but why not try and cook them first? They both utter their prayers and call forth flame from above to roast the crabs. And the one that was scared of Arus, no longer is.
The other kuo-tao reorient themselves in the water, desperate to defend this lair. Two kuo-tao attack Sindar. One plunges it's spear into the bard's groin. The other, frightened of Arus tried to take advantage of Sindar's focus on the larger one between him and Kriv but misses. He cannot shake the condition that Arus set upon him. Two others, one of whom is frightened, attack the huge snake that appeared in the water. Davroar the snake feels the tip of a spear pierce his scaly skin. The frightened kuo-tao adjacent to Arus utters a prayer to his god to give him courage, but that god is busy right now and the kuo-tao jab is futilely at Arus. Kriv is flanked by the large kuo-tao and a minion. The minion takes advantage of the situation and draws even more blood from Kriv, who is now in bad shape.
OOC: Crabs 2 and 7 make DEX saving throws (They get +2 for the DC 12 save). If #2 doesn't save it take 7 pts damage. If #7 doesn't save it take 1 pt damage. KT1,KT2 damage from sacred flame Neptune rolled 1d8,1d8 and got 1, 7
KTW-1 Save vs frightened Neptune rolled 1d20+2 and got 18.
2nd Legendary action after the crabs go... Oosith the aboleth who feels the tail lash (A,B,D,K,S,Z) Neptune rolled 1d6 and got 1 - Arus Oosith the aboleth attacks Arus with it's tail Neptune rolled 1d20+9,3d6+5 and got 14, 15 (miss)
3rd and last legendary action after the Kuo-tao whips go... Oosith the aboleth again who feels the tail lash (A,B,D,K,S,Z) Neptune rolled 1d6 and got 6 - Zhu Oosith the aboleth attacks Zhu with it's tail Neptune rolled 1d20+9,3d6+5 and got 18, 16 (hit)
KT1,KT5 attack Sindar (K5 fright+flank offset advantage) with spears Neptune rolled 1d20+3,1d6+1,1d20+3,1d6+1 and got 21, 2, 6, 3 (hit and miss) kt5 save vs fright Neptune rolled 1d20 and got 6 (fail) KT4 attack Davroar (flank advantage) with spear Neptune rolled 1d20+3,1d6+1 and got 4, 6 (miss) KT2 attack Davroar (fright+flank offset advantage) with spear Neptune rolled 1d20+3,1d6+1 and got 20, 6 (one hit for 6 pts on snake form) KT3 attack Arus with disadvantage Neptune rolled 1d20+3,1d20+2,1d6+1 and got 12, 5, 4 KT3 save vs fright Neptune rolled 1d20 and got 7 (fail) KT6 attacks Kriv (flank advantage) with spear Neptune rolled 1d20+3,1d20+3,1d6+1 and got 11, 19, 6
Zhu is up. Start of Round 4.
Code
Hit Pts
PC/NPC INIT Max/Cur Status/conditions
Code
Zhu 24 50/16 Prone, Under water. Failed con save (
Sindar 21 43/34
Bern 20 58/58 Prone, Under water.
Oosith lair 20 This is a place holder for lair actions
Davroar 18 43/40 Prone, Under water. Failed con save (Tentacle)
Snake form 60/54
Arus 11 52/23 Under water
Merrow 11
M1 45/45
M2 45/39
Jaliera 9 26/23 Out of this encounter* (Get well soon Gypsy!)
Oosith 9 135/135
Kuo-Tao Mntr 6 85/85
Kriv 3 42/16
Giant Crabs 3
Crab1 13/13
Crab2 13/13
Crab3 13/13 Under water.
Crab4 13/2 Under water.
Crab5 13/13 Under water.
Crab6 13/13 Under water.
Crab7 13/12
Crab8 13/13
Kuo-Tao Whip 2
KTW1 85/85 Grappled
KTW2 63/85 Grappled
Kuo-Tao 1
KT1 18/18
KT2 18/2 Frightened, Under water.
KT3 18/18 Frightened, Under water.
KT4 18/18 Prone, Under water.
KT5 18/18 Frightened
KT6 18/18
Last edited by Neptune; Sun 06/03/2201:19 UTC. Reason: Updated Davroar (Hum form) HP
The Dragonborn steeled himself, readied himself for further inundation and kept up the onslaught.
Kriv bonus action second wind AJ rolled 1d10+6 and got 9 9 HP regained
Action Drink potion of water breathing.
Action surge Kriv Attacking the Kuo-Toa Monitor with maul, GWM -5 AJ rolled 1d20+2 and got 20 Kriv Damage AJ rolled 1d6,1d6 and got 3, 4 21 damage to Kuo-Toa Monitor
Kriv Extra attack Kuo-Toa with maul, GWM -5 AJ rolled 1d20+2 and got 20 Kriv damage AJ rolled 1d6,1d6 and got 2, 5 Kriv GWF reroll AJ rolled 1d6 and got 5 24 damage to Kuo-Toa Monitor
OOC: Awaiting Dugan's attacks for some more of his crabs #3,4 & 5 Note that Crab-3 and Crab-4 get advantage on their attacks on M1 (assuming that's what they do) ...
OOC: Sorry, but Crab 5 didn't move far enough to gain a flanking. I fixed it for you. But first, it takes an opportunity attack. Also, you only roll damage once. I'll take the first roll. Crit damage is just the 1d6 so I'll subtract the +1. M1 takes 11 points and is grappled. M2 takes 8 points and is grappled.
Since the crab can't die from the opportunity attack, I've recorded the damage.
MikeD please roll 1d20+6,1d20+6,1d8+3 for Bern. He gets an opportunity attack but it's with disadvantage because he's prone.
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