Eye of the Dragon
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{Isabella}

The strength of the ritual is stronger than she expected, even in the midst of the melee. Isabella sees the fleeting glimpse of the dog going for the book, but decides to shift her spell to prepare for the next round. Her voice undulates from the more rhythmic Ogham to an actual song. She calls upon the Wisdom of Frigga in the ancient nordic language. Beseeching to see the path to destroy the Cthulu ancient making its way to her plane.



[[[[]]]]

OOC: Sorry to have held things up. Rough weeks in very different ways. Many frequent flier miles.

Here are the roles:

Isabella Notice 10 + Observation 3
Lionhawke rolled 1d20 and got 12

Not sure of target for spell, but here is the roll.

Isabella Wisdom of Frigga
Lionhawke rolled 1d20 and got 9

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[OOC: No worries. This a game, RL takes precedence. Sorry life has been challenging. Go ahead and roll another d20 and use it for both rolls. The system uses 2d20.]

Isabella notices that the book is no longer streaming the black smoke. In fact her keen eyes note that the portal to this plane is open, and the "thing" is stepping through the opening. The ritual might not be finished, but it is strong enough to enter with what it was offered.

However the book no longer being on the altar, and her efforts have controlled the size of the gateway. At the present time only one can get through, as near as she can tell.

[OOC: This is the complication from the earlier roll.]

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ISABELLA the extra role
Lionhawke rolled 1d20 and got 13

{Isabella}

"Scheisse" She cursed again. At least they would have to only deal with one of the beings - perhaps. But that would be enough. "Incoming." She shouted to her team and hoped to pivot again with additional knowledge.

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((OOC the 13 should be another success on the Insight + Observation but not a success for Wisdom of Frigg according to the info from this link which theoretically should still be updated on her character. But only you can edit it, Pande. But it only needed one success.))

Last edited by Vryx; Mon 08/04/24 01:56 UTC.
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[OOC: Correct the second d20, was for the insight and observation roll, but she only needed one success to learn the truth of what was going on. The spell worked, but again going to write that up in the next post.]

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Isabella's incantations and somatic movements create a whirling vortex of light that springs forth from her fingers at her intended target, the otherworldly monster. The circles of light have a slight blue cast to them as they wrap around the tentacle thing's head and squeeze. She knows in her heart that she has made the thing more substantial and thus can be affected by normal weapons, regardless of what protections it had before.

Jean has a fallen Black Sun leader at his feet and a blood-encrusted axe in his hands.

The troopers seem quite disheartened by the actions of the little but successful commando force facing them. However, they don't give up.

Captain Swann says "Take down that thing," to those who are close enough to hear him. He for his part tries to keep his wounds from bleeding too much more, though he is in no danger of dying, at least those with medical experience can see that.

Walker fires her Thompson at another trooper and steps on the book that Crook has dropped at her feet, now closed. But there is a resounding explosion as her weapon misfires, and then the shell in the chamber behind the stuck round explodes—the weapon clatters to the ground as she falls stunned.

Crook turns and charges back into the fray on his way to attack another enemy soldier.



[OOC: Friendly's up first. All may attack. Then the baddies go.
Walker Attack a trooper tgt 13
Pandemonium rolled 1d20,1d20 and got 19, 20
Walker Damage from malfunction 4 stress plus a special effect, 1 armor, 3 stress left
Pandemonium rolled 1d6,1d6,1d6,1d6,1d6 and got 5, 3, 2, 1, 4
Gregg Attack trooper Walker tgt 11
Pandemonium rolled 1d20,1d20 and got 17, 17 Whiff
Neilsen Attack Monstrosity tgt 11
Pandemonium rolled 1d20,1d20 and got 14, 6
Neilsen Piercing Damage 2 stress no effect on the Servitor
Pandemonium rolled 1d6,1d6,1d6 and got 3, 6, 6]

Last edited by Pandemonium; Fri 19/04/24 18:42 UTC.
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{Isabella}

A curl of a vengeful smile teased across her face as Isabella let the magick flow through her and attack the Ancient abomination. She could feel the decades studying The Arts connecting as the call to higher powers opened her mind. She would keep the attack going until it was dead and the rupture between planes could be closed. Isabella slowly pulled her hands apart letting the light tighten ever further and more damaging.

Isabella Blue Light Special
Lionhawke rolled 1d20,1d20 and got 4, 13

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[OOC: What spell is that? So I can adjudicate the necessary rolls and effects.]

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[OOC: I was simply following what you had created. Figured it was a spell that was given by the Frigga insight. I envisioned it all like -- the Wisdom of Frigga is like a priest spell that opens the mind to insight. Amongst her readings and studies there was the raw energy spell of containment that bound a weakened pre-natural beings. She is simply connecting the dots in the moment to make it last through the round. There would be little )maybe just a little) chance that she would retain that knowledge in the form of essentially experience points. Did that make sense? Sorry -- breaking the game mechanics probably... (evil giggle)]

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[OOC: So her casting of the Wisdom of Frigga the first time allowed the creature to be able to be hit by normal weapons, i.e., guns, etc... This time, she can do a different spell or a weapon, or what have you. She gets to try to do it some harm or another spell.]

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