Gypsy asked me a good question about the cost of winter clothing. A couple of silver here or there probably isn't a major factor for your PCs. Well, maybe for some But in tactical terms, I'm assuming that you're wearing cloaks and other clothing appropriate for autumn now that winter approaches. There may be extreme weather at some point and we'll deal with it then, but you have loads of time to prepare for that.
Your choice of clothing, Armani or Walmarts, is part of your character development. It probably should be based on your lifestyle. As you can see, there's a range. If you live in abject poverty (Chandan anyone?) you're probably wearing squalid clothes. If you're a noble or aristocrat, you'll probably be paying up. As you can see from the two tables, the cost of clothing kind of corresponds to the daily living expenses you would spend daily.
If you haven't added these to your equipment list, go ahead and add what you want and deduct an appropriate amount. We'll assume that you acquired them during the recent downtime. As they say, you are what you wear!
I am ok with the assumption that a ranger has outdoor clothing for all sorts of weather. As I said, it's mostly about character description. Do what you feel is right.
LOL. Zeim, I had to get out 1099's. We converted to a new system in the middle of the year, configuration mistakes led to flawed data. There is a compliance deadline. Agile had nothing to do with this (but we're as far away from agile as can be). This was an all out fire fighting exercise.
At least it's not your fault, Nep. Personally, I tend to find its my own doing when I work during a holiday. If I didn't make myself available, I wouldn't be, so I only have myself to blame.
In the meantime, here's a D&D related question.
Do you all have a favourite class? Has it changed over different editions of D&D? What is it about the class that appeals to you?
Spellcasting classes are my preference, with Arcane types at the top, although I sometimes don't mind playing Clerics and Druids. My least favorite are plain fighter types. I can play Paladins and Rangers as they do get some spell abilities, but standard Rogues & Fighters I usually don't care much to play. Monks are odd. Sometimes I can play one and sometimes not.
As for changes over time, my very first D&D pc was an Elven Mage and my preferences haven't really changed much.
I don't disagree with that =at all= Zeim <g> Under the right circumstances ... I can play just about any type. The 'back story', the 'setting' and the like matter a lot, but, in the end, for me, it is the GM that matters most!
I've always been drawn to Monks. In Basic D&D, they were called Mystics, only released in the Master Set. Until that point I'd been experimenting with Thieves, Dervishes and Shamans, always with an Eastern flavour. Once I discovered the Monk class in D&D 3rd Ed, I was smitten.
I don't think it's the Eastern flavour as such that appeals to me, since you can colour any class however you want culturally. I like how the Monk does away with weapons and armour. Seeking out the best gear is always a bit stressful, I find.
That's exactly what I'd say of you too, AJ. I always expect an interesting build from you, usually a front-row combatant. Similar to you, Zeim. You like to find synergistic combos of race and class, though you tends towards spellcasters, I think.
Let's see. Gypsy, you tend to like agile characters, capable of stealth, in D&D or other games. In D&D that seems to manifest as rogues mostly, would you agree? You always play humans, I know that much because you've said as much.
MikeD, I am thinking back and you also play humans in D&D. Your characters tend towards soldierly types, fighters or rangers, but rugged, down to earth, always lighter armoured skirmishers, iirc.
I haven't played D&D a whole lot. GM'ed it plenty. Hey, here's a neat idea! List your D&D player characters if you can, as below (only those you created yourself, not those you took over from another player).
M Human Thief (Basic D&D)
M Human Dervish (Basic D&D - a sort of desert-orientated cleric class allowed to use blades)
M Gnoll Shaman (Basic D&D - a humanoid wizard)
M Human Mystic (Basic D&D - even drew a picture of this ninja dude, never got a chance to play him. We moved on to play Cyberpunk instead where my first character was a Rockerboy who played piano! What a stupid f***ing idea that was!? It'd be like playing a D&D bard who played piano. How's he carry it around on adventures??)
M Half-elf Fighter (D&D 3rd Ed)
M Half-orc Barbarian (D&D 3rd Ed)
M Human Monk (D&D 5e)
M Dwarf Wizard (D&D 3rd Ed)
M Triton Paladin (D&D 5e)
A bit of a mix! But I definitely play males in D&D, it seems. Although that Dwarf Wizard was in Exeter's game within a game, where I was playing a female player playing a male character... We miss you, Ex!
<heh heh heh> don't disagree ... 'specially here <g> The mostly human thing is because I know what a human is. Not nearly as sure about elves or dwarves, for example <shrug>
And I like the 'solitary' idea ... probably ... because of the 'characters' I have encountered in my reading <g>
I used to play and GM D&D a lot. That all sort of faded when my local F2F group dissolved and and 5th ed came out <shrug> I hate working with a system I never had a chance to play <sigh>
As to Bern, consider him M ranger (d&d 4th ... or 4.5 ... not sure now)
Neal - Too many to list. First one (in the Chainmail version) was an Elven Wizard (killed off by Neptune, btw, for which I will never forgive him ).
After that I have played every class in every version of D&D, most several times. Only exception would be 4e. It wasn't around long enough before 5e came out for me to get to every single class they had (and they had lots and lots of them!).
So since I can't list all of them (too many to remember them all or have space for), I'll list some of the most memorable ones:
- Elven Wizard (Chainmail) - killed by a Goblin who committed suicide to take him out - Elven multi-class Fighter/Mage/Druid/Thief (1st ed) - A party unto himself - Galahad - (2e) - Yes, the actual Galahad. Wielding Excalibur. Played him in a game that used the Deities & Demi-gods supplement. He went thru the Machine of Lum the Mad and gained invulnerability - Human Cavalier (3.5) - killed a horde of high level demons/slaad by himself. At the end he was at negative HPs (which Cavaliers were allowed to have, but could not fight at). One slaad was left, almost dead, when he dropped to negative hps. He took it out only because he had a magical crossbow that loaded itself and all he had to do was pull the trigger - Human Cleric of Asmodeus (3.5 based, but played in a game run by Deirdre on Compuserve) - Elven Swordmage (4e) - Played at Gencon - Human Monk 20th+ level (3.5 based, but played on DL in the cross-world games run by Janet & Caroline). He had demi-god-like powers - Teifling Warlock (5e) - Played from 1st level (created at Gencon) to 20th in the Tiamat campaign
I played dozens of 2e pcs, but that was also the version I DM'ed the most, including taking a party thru the classic: Against the Giants/Drow/Lolth 7 module series that ended in the Abyss. Two most memorable scenes from that campaign:
1 - The Party's Paladin had his mind stripped away by a bad pick from the Deck of Many Things. They were leading him along on a rope. The party was in the Abyss on a narrow walkway with raw chaos lapping on both sides. They had a door to get thru and had tried and been pummeled by hidden foes on the other side numerous times. So they tied the Paladin to his warhorse, opened the door, and slapped the horse on the rump to send it charging thru the door. The Paladin was blown to bits by multiple attacks, but the distraction let the party get into the room.
2 - At the very end of the campaign, the party is literally standing in Lolth's ante-chamber with her on the other side of the door. This party had a lot of in-fighting with several pcs who just did not get along with each other. It came to a head in that space, with the party attacking each other while Lolth almost died of amusement.
Elven Wizard (Chainmail) - killed by a Goblin who committed suicide to take him out
...I think it was a kamakazi kobold. It was a good death.
I've played fewer. Gort was my favorite. Zeim killed him off. He was a dwarven fighter thief and one of Llolth's handmaidens got him. But before that he killed the fire giant king by painting a spiked pit with Nolzurs pigments under him.
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