Eye of the Dragon
DreamLyrics Play-by-Post
Who's Online Now
1 members (Pandemonium), 42 guests, and 8 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Dice Roller
You will need to enable Javascript in order to view the Dice Roller.
Games Recruiting List










Previous Thread
Next Thread
Print Thread
Page 29 of 73 1 2 27 28 29 30 31 72 73
Neptune #928383 Tue 05/06/18 20:06 UTC
Joined: May 2000
Posts: 13,062
Likes: 9
nem Offline
Wobbly Headed
Administrator
Offline
Wobbly Headed
Administrator
Joined: May 2000
Posts: 13,062
Likes: 9
Chandan

This flameskull sounds like another undead menace, and one as great if not greater than the ghouls.

The old monk frowns. "It probably not hurt by fire then." He says, "But we must hit it first and with everything we have.

"Be ready, my friends!"

At that, Chandan moves in, quickly, quietly, nervously.

Last edited by nemarsde; Tue 05/06/18 20:08 UTC.
Neptune #928387 Tue 05/06/18 21:48 UTC
Joined: May 2000
Posts: 42,117
Likes: 5
M
Member
Offline
Member
M
Joined: May 2000
Posts: 42,117
Likes: 5
<Bern>

He had been ready for a while, so he was ready! He moves to follow ... and protect his companion.


Last edited by MikeD; Tue 05/06/18 21:49 UTC.

MikeD
Neptune #928417 Wed 06/06/18 03:32 UTC
Joined: Jun 2002
Posts: 10,284
Administrator
Offline
Administrator
Joined: Jun 2002
Posts: 10,284
Davroar

Personally he would have explored other areas to see if they could have gotten around this thing without a fight, but he will stealthily follow his companions along the ceiling.

Neptune #928438 Wed 06/06/18 10:42 UTC
Joined: May 2000
Posts: 17,967
Likes: 1
Neptune Offline OP
Moderator
OP Offline
Moderator
Joined: May 2000
Posts: 17,967
Likes: 1
Luminmorn - ghosted
The paladin moves into the room, holy symbol drawn. As he steps in, he senses for evil and he detects it. "Undead are here. Many more than one!" he calls out.


-Nep
Neptune #928442 Wed 06/06/18 12:53 UTC
Joined: May 2000
Posts: 42,117
Likes: 5
M
Member
Offline
Member
M
Joined: May 2000
Posts: 42,117
Likes: 5
<Bern>

He moved forward and called out, "Lets use the passage way to limit them again", he said in response to Luminmorn's comment.

Last edited by MikeD; Wed 06/06/18 20:18 UTC.

MikeD
Neptune #928476 Wed 06/06/18 19:50 UTC
Joined: May 2000
Posts: 17,967
Likes: 1
Neptune Offline OP
Moderator
OP Offline
Moderator
Joined: May 2000
Posts: 17,967
Likes: 1
OOC: You, of course, can do other things - no restrictions. But if you are not abandoning your party members already in the room, please join them. Use the handy-dandy red box for reasonable placement. Then I'll describe what you see and then we'll roll for initiative.

Attached Images
WEC-12-1.gif (201.93 KB, 176 downloads)

-Nep
Neptune #928477 Wed 06/06/18 20:20 UTC
Joined: May 2000
Posts: 42,117
Likes: 5
M
Member
Offline
Member
M
Joined: May 2000
Posts: 42,117
Likes: 5
[[ well that is a =way= different view from the one I saw this morning when I made the original post <weg> My post edited to reflect the new 'reality' <g> ]]


MikeD
Neptune #928479 Wed 06/06/18 22:33 UTC
Joined: Aug 2005
Posts: 46,267
Member
Offline
Member
Joined: Aug 2005
Posts: 46,267
Ryssa


Hearing Luminmorn's warning, the cleric of Lathander grasped her holy icon and moved closer to the others.

Neptune #928501 Thu 07/06/18 05:12 UTC
Joined: Jun 2002
Posts: 10,284
Administrator
Offline
Administrator
Joined: Jun 2002
Posts: 10,284
Davroar

He will move into position, heeding Bern's suggestion to stay within the narrow entrance way. He is surprised to find four more undead creatures, wondering why he did not see them when he first sneaked into this area. When one of the zombies is within range, he will plan to shoot his web at one.

Davroar Initiative
Dugan rolled 1d20 and got 8

Last edited by Dugan; Thu 07/06/18 05:13 UTC.
Neptune #928504 Thu 07/06/18 07:22 UTC
Joined: May 2000
Posts: 27,612
AJ Offline
Moderator
Offline
Moderator
Joined: May 2000
Posts: 27,612
Kriv

The Dragonborn countermanded the corridor plan as best he was able.

"Different tactical situation. Enemy Spellcaster, sitting back in the corridor just makes us a target. We need to close quickly, notice the positioning of the lesser undead. Advance, with haste!"

Kriv initiative
AJ rolled 1d20+1 and got 12

Neptune #928513 Thu 07/06/18 13:08 UTC
Joined: May 2000
Posts: 42,117
Likes: 5
M
Member
Offline
Member
M
Joined: May 2000
Posts: 42,117
Likes: 5
<Bern>

He accepted Kriv's assessment of the situation and moved into the room where he could best use his bow ...

Bern init MikeD rolled d20+3 and got 23

[[ do I have time for move and a shot? ]]


MikeD
Neptune #928515 Thu 07/06/18 14:22 UTC
Joined: May 2000
Posts: 17,967
Likes: 1
Neptune Offline OP
Moderator
OP Offline
Moderator
Joined: May 2000
Posts: 17,967
Likes: 1
I have not yet asked for initiative rolls, much less asked anyone to go. I'll take those initiative rolls but I'm waiting for everyone to be in place before we start. I'm waiting on Gypsy to position Jaliera.

Edit: I also moved Bern over on square because he was standing on top of a wheel barrel - not a "starting" position.

Last edited by Neptune; Thu 07/06/18 14:30 UTC.

-Nep
Neptune #928517 Thu 07/06/18 14:39 UTC
Joined: May 2000
Posts: 42,117
Likes: 5
M
Member
Offline
Member
M
Joined: May 2000
Posts: 42,117
Likes: 5
[[ no worries on the move ... It wasn't clear to me what that was <g> ]]


MikeD
Neptune #928529 Thu 07/06/18 15:49 UTC
Joined: May 2000
Posts: 76,500
Likes: 57
Wizop
Administrator
Offline
Wizop
Administrator
Joined: May 2000
Posts: 76,500
Likes: 57
[OOC Been absent. Did post that in Members Available, sorry. Can't see a room description anywhere. Jaliera would look for a place with cover and that might help her hide, not too close as her magic and her arrows allow her distance. I have placed her behind what looks like a cart, something she can duck behind but fire over. Let me know if this isn't so. smile ]

Neptune #928540 Thu 07/06/18 16:27 UTC
Joined: May 2000
Posts: 42,117
Likes: 5
M
Member
Offline
Member
M
Joined: May 2000
Posts: 42,117
Likes: 5
[[ there is a map 9 or 10 posts above <g> ]]


MikeD
Neptune #928551 Thu 07/06/18 17:29 UTC
Joined: May 2000
Posts: 17,967
Likes: 1
Neptune Offline OP
Moderator
OP Offline
Moderator
Joined: May 2000
Posts: 17,967
Likes: 1
DM
A blast furnace and a mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold
and dark, but heaps of coal a re piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room, but the channel is dry.

Passages exit to the west, south, and east. The empty channel exits to the north and east. More than a dozen withered corpses are scattered around the room. These slain dwarves and ores are still wearing the remnants of their armor. Floating above them is a skull engulfed in green flame.

OOC: No worries Gypsy. I saw. I just didn't want people taking moves before you had a chance to place Jaliera - just looking out for ya!
I'll take those initiative rolls now that you're all situated.
Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions
Chandan     --   17     38         0
Bern        23   15     49     1   3   Has light 20/20
Kriv        12   16     36     2   0   Has light 20/20  
Davroar      -   12     36     1   0   
 G.Spider    8   14     22         0   
Jaliera      7   14     28         0    
Ryssa       14  16/18*  43         0
Luminmorn    4   18     37     1   0   Has light 20/20
Zombie#1     1    8     22         0
Zombie#2     1    8     22         0
Zombie#3     1    8     22         0
Zombie#4     1    8     22         0
Flameskull   6   13     40         0   Emits light 15/15


Zombies Initiative Neptune rolled 1d20-2 and got 1
Flameskull Initiative Neptune rolled 1d20+3 and got 6


Last edited by Neptune; Fri 08/06/18 23:06 UTC.

-Nep
Neptune #928566 Thu 07/06/18 22:04 UTC
Joined: Aug 2005
Posts: 46,267
Member
Offline
Member
Joined: Aug 2005
Posts: 46,267
Ryssa Initiative Roll
1d20+2 = 14

Neptune #928587 Fri 08/06/18 05:39 UTC
Joined: Jun 2002
Posts: 10,284
Administrator
Offline
Administrator
Joined: Jun 2002
Posts: 10,284
[ooc: Neptune, just a reminder Davroar is still in his spider form for the fight with different AC & hit points than his human form. ]

Neptune #928602 Fri 08/06/18 10:54 UTC
Joined: May 2000
Posts: 76,500
Likes: 57
Wizop
Administrator
Offline
Wizop
Administrator
Joined: May 2000
Posts: 76,500
Likes: 57
[Thanks Neptune! smile ]

Jaliera Initiative
Gypsy rolled 1d20+3 and got 7

Neptune #928652 Fri 08/06/18 23:08 UTC
Joined: May 2000
Posts: 17,967
Likes: 1
Neptune Offline OP
Moderator
OP Offline
Moderator
Joined: May 2000
Posts: 17,967
Likes: 1
OOC: Back from the DR - back to D&D!

Dugan, I adjusted the status block up a few messages.
Just need Chandan's initiative.
Luminmorn Initiative
Neptune rolled 1d20-1 and got 4]


-Nep
Neptune #928710 Sat 09/06/18 07:05 UTC
Joined: May 2000
Posts: 13,062
Likes: 9
nem Offline
Wobbly Headed
Administrator
Offline
Wobbly Headed
Administrator
Joined: May 2000
Posts: 13,062
Likes: 9
[Chandan, initiative 20]

Last edited by nemarsde; Sat 09/06/18 07:05 UTC.
Neptune #928785 Sun 10/06/18 02:51 UTC
Joined: May 2000
Posts: 17,967
Likes: 1
Neptune Offline OP
Moderator
OP Offline
Moderator
Joined: May 2000
Posts: 17,967
Likes: 1
DM
The room chamber has twenty foot high ceilings and the Flameskull is out of hand-to-hand range. It wasn't surprised that the giant spider returned with friends. He's been here for as long as the Lost Mines had been lost and was vigilant in the task that laid out by his creators. It knows all the critters in this dungeon and giant spiders have been an annoyance recently.

Not only is it floating nearly 15 feet above you, it's laughing gleefully as it flitters about, eager to fulfill it's obligations. And as you watch it zipping around, constantly in motion, you see it flicker and blur. The zombie-dwarves are ambling towards you.


The order of combat is below. Chandan gets to go first and then Bern. Let's start with you two. Please roll with disadvantage if you're attacking the Flameskull. See the spell Blur.

Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions
Bern        23   15     49     1   3   Has light 20/20
Chandan     20   17     38         0
Ryssa       14  16/18*  43         0
Kriv        12   16     36     2   0   Has light 20/20  
Davroar      -   12     36     1   0   
 G.Spider    8   14     22         0   
Jaliera      7   14     28         0    
Flameskull   6   13     40         0   Emits light 15/15
Luminmorn    4   18     37     1   0   Has light 20/20
Zombie#1     1    8     22         0
Zombie#2     1    8     22         0
Zombie#3     1    8     22         0
Zombie#4     1    8     22         0

Attached Images
Flameskull.gif (6.69 KB, 119 downloads)

-Nep
Neptune #928812 Sun 10/06/18 12:24 UTC
Joined: May 2000
Posts: 42,117
Likes: 5
M
Member
Offline
Member
M
Joined: May 2000
Posts: 42,117
Likes: 5
<Bern>

Besides looking like the most dangerous foe, since the 'skull' thing was a flyer too, it seemed like the most appropriate foe at the moment. He took aim, did his best to ignore the distracting 'aura' and tried to fire at where it should be.

Bern Flame Skull w/ disadvantage MikeD rolled d20+8,d20+8,d8+3 and got 26, 26, 9


MikeD
Neptune #928927 Mon 11/06/18 15:10 UTC
Joined: May 2000
Posts: 17,967
Likes: 1
Neptune Offline OP
Moderator
OP Offline
Moderator
Joined: May 2000
Posts: 17,967
Likes: 1
DM
Bern points his arrow at the flaming skull and lets it fly. Somehow, even with it flickering, the arrow strikes it but it bounces off of it and does less harm than the ranger would have hoped.
Resisted. Chandan is up


-Nep
Neptune #928956 Mon 11/06/18 21:07 UTC
Joined: May 2000
Posts: 13,062
Likes: 9
nem Offline
Wobbly Headed
Administrator
Offline
Wobbly Headed
Administrator
Joined: May 2000
Posts: 13,062
Likes: 9
Chandan

Damned thing! They need to bring it down, surround it and deal with it like the village rat.

"Primordial powers, unleash your fury!" He says, summoning his ki with a spiralling of his hands, "Streeling Water Whip!!"

Given what Jaleira had said, it might not work but he has to try.

[Spends 2 ki points. Flameskull must Dex save vs DC 14. On a success, take 9 damage. On a fail, take 18 damage and be dragged adjacent, ground level, in front of Lumi and be attacked by Chandan in same turn. A lot of rolling, so I'll wait for the outcome of the Water Whip first.]

Page 29 of 73 1 2 27 28 29 30 31 72 73

Moderated by  Neptune, Zeim 

Link Copied to Clipboard
Newest Members
Talon475, Randal Trimmer, Kimf, Yvon, TennesseeBaron
177 Registered Users
Today's Birthdays
Gypsy
Member Spotlight
Neptune
Neptune
New City,NY,USA
Posts: 17,967
Joined: May 2000
Forum Statistics
Forums103
Topics2,844
Posts140,741
Members177
Most Online296
Jan 19th, 2020
April
S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30
†Restricted forums can only be accessed by DreamLyrics members of the age of 18 years or older. Access which is granted by the Behind Closed Doors Procedure.
™DreamLyrics Play-by-Post. DreamLyrics Play-by-Post does not own copyright on DreamLyrics texts or graphics, except trademarked DreamLyrics logos and logotypes. The works contained in DreamLyrics are copyrighted (automatically, under the Berne Convention) by the original authors and may be available under the terms of the Creative Commons Attribution Licence. (See Copyrights for details.)
Privacy Policy
Powered by UBB.threads™ PHP Forum Software 7.7.5