As if on cue, the door to the south cracks open a hair. An goblinoid eyeball glances about and Davroar, who is nearest to the door, can tell that whoever it was that was looking at them was alarmed by what it saw. Maybe it was the fresh goblin blood dripping from Kriv's maul that frightened it. The door closes as quickly as it opened and you hear shouting from behind the closed door now.
Fighting is never a quiet affair and the proof is quickly realized as he spots the goblin take a peak out the door before closing on them. With his staff in hand he will cast his cantrip spell Shillelagh before going in to fight now that Kriv has kicked in the door.
The cleric of Lathander moved until she had a better sight line into the area beyond the door Kriv was bashing down. She couldn't see beyond the door but it looked to her that, if anyone - or anything was on the other side of the door, Kriv was going to catch the blunt of their displeasure.
Ryssa reached into her pouch and withdrew a small piece of parchment with some holy script written on it, held it against her sacred icon. She then murmured a rather intricate phrase and touched Kriv on the shoulder. Briefly a small glow of light surrounded the Luminmorn. It seemed to encircle him for a moment and then sink into his frame.
Then she stepped back and readied her bow for when the enemies appeared.
Ryssa cast Shield of Faith on Kriv - grants him +2 deflection bonus to AC
[ooc: Ex - the door is NOT open when you go. I can take this as a prepared reaction but when you do that, the goblins will have gone before you. Yes, they are #3 in the init order.
AJ - You need to make a strength roll. I'll let you do it with advantage.]
Ryssa creates a nimbus of protection around Kriv just as the dragonborn is about to bash in the door. With the defensive aura in place, Kriv kicks in the door.
The goblins are not visible at first. Obviously they had taken cover. They had quickly moved a chair in front of the door, but that's now a large pile of timber (difficult terrain) after Kriv's destructive boot.
The goblins do emerge to fire arrows....
OOC: I need to stop here and will get back to the melee on Sunday...stay tuned!
The door collapses and three goblins emerge from the darkness, fire arrows and then quickly duck back, like rodents and cockroachs into hiding. These are not brave warriors. Goblins are black-hearted and sneaky. They fire at Kriv. One arrow sails past him but even with the protective aura around him now, two of the arrows sink into his leathery skin.
Goblin 1 (Moves), Fires arrow, Damage,(Moves) and hides Neptune rolled 1d20+4,1d6+2,1d20+6 and got 10, 6, 25 Goblin 2 (Moves), Fires arrow, Damage,(Moves) and hides Neptune rolled 1d20+4,1d6+2,1d20+6 and got 18, 3, 9 Goblin 3 (Moves), Fires arrow, Damage,(Moves) and hides Neptune rolled 1d20+4,1d6+2,1d20+6 and got 23, 4, 26
It looks like Goblin 2 & 3 hit. Kriv takes 7 points of damage. Goblins 1 and 2 are the ones ducking back to the west, into the tower. Goblin 3 ducks away to the right.
Notes: There is light pouring in from the outside, over the rubble. I just hid things and beings that you don't have line of sight of. Two see the hidden goblins, even when you have line of sight, you will need to have your passive perception be higher than the roll. This works like the rough hide. They are effectively invisible to you.
Taking cover from the arrows, Chandan sees Davroar conjure a wooden cudgel out of thin air and thinks the druid will storm the room.
Narrowing his eyes, the grundgy old monk reaches out with other senses, feeling warm sunlight, smelling dust. Fire and earth; just what he needs!
Grumbling under his breath, he extends his will into the goblin's room in their midst, and creates a sudden shower of sparks over the doorway as the first of his companions attacks through it.
A harmless trick perhaps, but it might distract the goblins momentarily and at least give whoever's first through the door an awesome entrance!
[Elemental attunement. Some WWE-style pyro! Not sure what entrance music Davroar prefers...]
(OOC - Gypsy - There is no "Defer or Delay" in 5e. You must provide an action when your turn in the order arrives, or you lose your turn. Now that said, you can specify a "triggered" action. which means your action can be to state "When XXX happens I will do YYY". However it has to be reasonably specific, like "as soon as a Goblin pops out of hiding I will fire an arrow at it". It can't just be to wait around and decide what you'll do later, and you can't change your mind, or you lose your turn.)
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