Probably the BEST minor healing there is would be the paladin's lay on hands. The paladin can dole it out one hp at a time, if so desired. So if a 1st level paladin in a party of 6 was the only one left conscious after a battle, he or she could heal all 5 other characters, giving them 1 hp per person.
Ex - Yeah, since everyone has the ability to 'self-heal' to a certain extent in this version by using their Healing Hit Dice, the most important feature of a Cleric's healing is during combat. Other pcs can only do their own healing during a short rest. Once combat ends I'd recommend you save your spell and let everyone self-heal.
As a note, since I forgot to write both Divine Sense and Lay on hands on my sheet, I will be adding or editing. Yet I wanted to point out Lay on Hands is 5 x lvl. So 5 points for 1st.
For some reason I had it in my head that he wasn't really a Paladin till a higher level. Must be from reading 13th Age recently. ;P
I read about the healing everyone can do in a short rest, so it makes no sense for Karok to heal anyone post battle unless we don't have time for a short rest. Correct?
Secondly, I have Soldier background with the Specialty of Healer. Does that do anything for me? Does the skill medicine do anything? And what does a Healer's kit do for me?
Also, do you care about Gods. I didn't see any of the dwarf Gods listed in what I have like Moradin or Clangedin.
If you mean use a spell, probably correct. I would preserve healing for combat.
The medicine skill lets you stabilize a dying companion or diagnose an illness.
Backgrounds are an attempt to emphasize roleplaying by helping to describe your character. The tactical features are minimal. The soldier background with a healer specialty means that you were a medic.
The healers kit gives you the ability to stabilize PC's with 0 hit points (unconscious) 10 times without needing to roll a wisdom skill check.
Moradin is listed in the PHB under non-human deities. Clangedin doesn't appear. I expect that WOTC will publish a Deities and Demigods book somewhere down the line. Remember that the Monster Manual and DM Guides are not out yet (officially). Do I care? I do if it helps you play your character, give him substance and motivation. I mostly care if you care. Whatever makes you, the player, feel integrated into the game, is a good thing.
Not =exactly= Nivek. The 'self healing' is =very= limited (especially at our level <g> ) We only get one 'hit die' of healing until we take a long rest. So it is quite conceivable that someone might need more healing than that one HD after combat has finished <g>
Yes. Agree with all said. Also, since pcs only get that 1HD/lvl per long rest it is possible, if multiple encounters occur in the same day, that they'll run out.
The background is partly to give you RP flavour (such as giving you an ability to get benefits from other soldiers you run into), but it also gives you training in added skills other don't get (Athletics and Intimidation in this case).
Okay, so it still sounds like everyone should use their own healing first. And rely on us when they're out.
Also, did I read that if you're dying out or below 0, healing just takes you to 0, no higher? If so, was it a waste to heal Kallista? Not because she was dying, but I could have stabilized her to 0 for nothing, then healed her?
Okay, so it still sounds like everyone should use their own healing first. And rely on us when they're out.
Most PC's have no way to heal themselves during combat. They can expend hit dice during short rests. Fighters have the second wind ability to self heal 1d10+level.
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Also, did I read that if you're dying out or below 0, healing just takes you to 0, no higher? If so, was it a waste to heal Kallista? Not because she was dying, but I could have stabilized her to 0 for nothing, then healed her?
You got that all wrong.
You never go below 0.
When you heal, the full healing is added to 0. So when you healed Kallista she regained all those points.
When a combatant is reduced to zero hit points they have to start making death saves. If you get 3 failures before you get 3 successes, you are dead.
Stabilizing an unconscious PC means they no longer need to make death saving throws. A stabilized PC remains unconscious.
It is a poorly named ability as it makes it far too easy to confuse with Hit Points. It should have been called "Healing Dice" or some-such.
But basically whatever your Hit Die are (i.e. 1d8 for a 1st level clerics, 2d8 for a second level cleric), can ALSO be used as healing dice during short rests. It doesn't have any impact on your normal Hit Points, all it does it allow you to regain damage that is presumed to have come from Fatigue and small bumps and bruises during battle while you take a breather.
So a Clerics most important job, as far as Healing goes, is to be able to Heal DURING battle. Most pcs can't do that. Once battle is over pcs who can heal themselves should do so so the cleric can save his healing spells for combat.
It is a very pulpy style feel common to many games. Generally most systems involve periodic moments of combat followed by times of rest which this plays to. It would be easy to have a grittier feel with very little adjustment. It is all about the groups preferred flavor.
You take an hour rest and roll your hit dice (healing dice). For Ryssa it is 1d8+1 so 2-9pts.
Note that at 1st level you can do this once per day. At 20th you do it 20 times.
Healing was one of the big debates during play-test. This is a pulling back from the 4e healing surges. You could use any number of them during short rests.
One clarification ... moot at this point since we are all first level and so only have 1 'healing' die <w> Anyway, my understanding is that you can 'expend' (i.e. roll) as many of your (remaining) 'healing' dice as you like during a short rest. It is not one hour per die.
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