There was also an RPG from Stellar Games (never more than a niche company, though one whose ideas I liked a bit, especially NightLife), likely not based on that particular book, but called Expendables that featured scout teams being dropped onto nominally habitable planets (ID'ed as such from very cursory probe examinations) and asked to survive until their return ship arrived.
Cruel and unforgiving, that game was. You were given the equipment the probe told commanders to expect you'd need, and the probe was often wrong (arrived in the summer when you land in the winter, probed the small fertile belt and you're dropped in the desert, probed during the day and so missed the nocturnal all-consuming predators). Fun if tricksy stuff.