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nem #1076865 Mon 19/02/24 22:38 UTC
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Wow. A lot of math here in the face of some ugly looking creatures.

So. I've indicated in several posts the amulet that has an attachment to her twin sister, Elsa Schneider. That would be Isabella's mantle - as per the rules. {Note: I've envisioned in my writing that the amulet, of which is an artifact from their father's collection, was first used for a healing spell on Elsa when they were younger and that a lifeshard of both women is present within it. Hence, why Isabella seems to talk to it as if it were Elsa.}

I agree that this would be where she would have stored battlefield spells to be called forth in preparation of this mission. As per previous writings, the healing spell and the banishment spell would be the strongest and most logical to have -- if I only get two. Frigga's Wisdom (and why this keeps autocorrecting to Fridge is hilarious!) would be a recent development based upon her new role as a double-agent. As such, she would only trust the results some of the time and might not have stored it. Though she would have a copy in her little spell book, which I reasserted she had under her jacket.

If I understand you correctly, the spells can be brought forth unlimited times until she loses consciousness or sleeps. Great!

Within the rules, and some logic, I think her setting up the Sign of Ogham escape in the tunnel would be a bit of battlefield spell casting with ritualistic elements, that act as the trap; i.e., the ritual bound the space to be activated.

So, for the action - I think it's obvious that they need to disrupt the proceedings and she would target the big baddie even without using the Wisdom spell.

BTW who is going to cut the villagers down so we can get them out?

nem #1076868 Tue 20/02/24 00:23 UTC
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Momentum is a powerful resource that lends itself to many uses:

Buying D20s – before rolling for a Skill Test, a player may spend Momentum to add more dice to their pool to a maximum of 5d20

Create a Truth – a player may spend 2 Momentum to establish a new Truth in the scene or remove a negative Truth currently in play. The
Truth created has to be related to the skill test passed and should logically follow from those actions

Obtain Information – the player may ask the gamemaster a single question that they must answer truthfully per momentum point spent. Again this question has to be related to the skill test attempted.

Reduce Time – Momentum can be spent to reduce the amount of time taken by a task.

While not directly creating additional actions, certainly using this creatively, free a villager stealthfully, 1 per momentum spent. Take less time to free a villager...

Note though if there is some sort of spiritual component to the ongoing ritual, they might notice less power, ie a villager has escaped....

My thoughts are these:
It is a trap door, one to two people can stick their heads up at once. So not all of the NPCs can act at once, unless they climb out and prepare.

One round or two for prep isn't a huge deal given the scope of what is going on, but it is up to you as the pcs acting in this situation. So I don't know where that threshold lies.

nem #1076873 Tue 20/02/24 03:01 UTC
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Fortune is the one where spending a point gets you one additional action.

nem #1076875 Tue 20/02/24 04:05 UTC
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Jean-Jacques and Walker are the stealthiest. Maybe they go first and try to free prisoners and get them to cover behind the pillars? Maybe best to do the two farthest ones who would be most in the line of fire from the others?

Gregg and Swann could then lay down fire while Nilsson and Isabella do their magic things? And the dog runs in to back up Walker and Jean-Jacques as they protect the other villagers?

nem #1076881 Tue 20/02/24 07:41 UTC
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That is fine. My point was they climb up into the alcove and set up. Then they put their plan into action. In case I wasn't clear.

nem #1076912 Tue 20/02/24 22:37 UTC
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Okay. Stealthy to get the team up there and everyone in place. Then we spring into action!

Isabella is expecting this to be an initial battle - with others still to follow -- and their escape traps the best way to take out the remaining Black Suns.

But she'll spend momentum as needed to turn their tide.

Isabella initial actions
Lionhawke rolled 1d20,1d20 and got 4, 16

I did re-roll because I thought it split into single numbers vs. a total.

nem #1076934 Wed 21/02/24 08:57 UTC
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Correct it is an individual d20 each time. You start with 2 but can buy up to 3 more depending. Though for spells you give the DM Threat for each extra die. That means you empower the villains too.

nem #1076977 Thu 22/02/24 05:26 UTC
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I'm just trying to get out of the trap door and into a fighting position. hence just two rolls

nem #1076979 Thu 22/02/24 06:09 UTC
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Ah now I ge it.

1 success is plenty, go ahead and write up her movement.

nem #1077113 Mon 26/02/24 02:52 UTC
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Sorry. I am going to be sporadic for another day or so. Family matters. Thanks for your patience.

nem #1077128 Mon 26/02/24 15:01 UTC
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I'm going to be totally unavailable weekdays from Wednesday through next week. Might have a little time on weekend but might be scrambling to catch up real life.

nem #1077207 Tue 27/02/24 21:03 UTC
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I am not in Oregon, and having fun too. I will post when I can, but glad to hear it isn't just me. grin

nem #1077228 Wed 28/02/24 04:19 UTC
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Things are a little more challenging here as well. Sorry that I simply don't have the bandwidth. Seems a lot of folks having a rough time right now. Big hugs of support for all!

nem #1077229 Wed 28/02/24 04:29 UTC
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Back at cha!

nem #1077512 Thu 07/03/24 17:24 UTC
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let me know when you are ready to start back up. major part of the crisis is over and stable. just on to the stages of it all. thanks for your patience.

nem #1077578 Fri 08/03/24 23:42 UTC
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Since it is just the three of us, let us allow Vryx to get done with his business trip and get back to things. Probably another week if my timeline estimate is close.

Glad things are more stable. Life can be messy sometimes.

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nem #1077856 Fri 15/03/24 18:10 UTC
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LMK if you're waiting on me for anything, amis.

nem #1077866 Fri 15/03/24 19:13 UTC
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I was awaiting your return. Since you are back and available, I have posted to the game thread requesting a roll. Feel free to comment as you will there or here if you wish to suggest courses of action and or additional dice thoughts.

nem #1078167 Fri 22/03/24 02:44 UTC
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Sorry. Intense week at work. Just been wiped out. Will get to writing as soon as possible. Thanks!

nem #1078188 Fri 22/03/24 14:52 UTC
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I wasn't sure how far to go with NPCs, Pande. I'd actually prefer that I don't do too much acting for characters that aren't mine.

nem #1078289 Mon 25/03/24 00:01 UTC
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It will be a couple of days, but I'm a bit busy at the moment.

I will probably update towards the end of this week, Thursday or Friday.

Thanks for your patience.

nem #1078966 Sun 07/04/24 20:20 UTC
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Thanks for understanding the delays in writing. Sometimes fighting the Eldritch may be easier.

nem #1078973 Mon 08/04/24 01:40 UTC
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Heh, often fighting the Eldritch is easier. grin

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