THE ACRO RULES

ACRO is a text game which is played in the ACRO section of DreamLyrics. The object of ACRO is to recraft a designated Acronymn in an amusing, clever or offbeat manner. The various definitions are then posted and the Players vote on their choices in order of preference. The player who submitted the winning Acro becomes the next dealer.

ACRO Dealers and Players must post all communications relating to the Acro game in the ACRO section of the DreamLyrics web site.

The Acro Dealer (that person who has gathered the most points from the previous round, or who is starting a new game) begins the new game by choosing an Acronymn from almost any source, and posts that Acronymn (and also the accepted expansion of that Acro) to the Acro Section of DreamLyrics.

The Players have until the stated deadline to submit an amusing, clever or eccentric expansion of the dealt Acro to the Dealer by email or by private message. An example might be, if the new Acro was HUD (Housing (and) Urban Development)...a Player might submit HOT UNDERWEAR DISPLAYED (Film at eleven).

At present, Dealers are requested to aim a deadline of around 72 hours for the Players to submit their defs for this word. If a Deal is taking place over a weekend, or over a major holiday, it is permissible to add in a little more time before the deadline. If a Dealer chooses to take advantage of this, he should post a general message to the Players, letting them know how long he will postpone his round. It is hoped that any such postponement will be for no more than seven days. If the Dealer foresees that, at that point in time, he cannot deal his round, he is encouraged to ask someone to volunteer to take over the round.

If, at the end of the pronounced deadline, the Dealer feels he has too few defs to have a meaningful vote, he should post a NAG MESSAGE, listing the Players who have submitted defs, and advancing the deadline, if necessary, in order to attract more defs. Where possible, he should email potential players who may not visit the site in time. Ideally this is done a day ahead of the deadline.

After the deadline has passed, and the Dealer has sufficient defs, he shall post a message in the ACRO Section. This message shall list all the defs that the Players have submitted, and post another deadline for the Players to vote.

When this message appears, the Players (and this includes people who have not submitted a def, but who wish to play) will vote on the various defs. The Players vote for three defs, in order of their Preference, clearly indicating which def they consider to be number one, and thence to number two and three. Players cannot vote for their own ACRO.

Scoring is as follows: For each def that is voted as the number ONE def by any Player, the Author of that def will receive THREE Points. For each def that is voted as the number TWO def by any Player, the Author of that def will receive TWO Points. For each def that is voted as number THREE by any Player, the Author of that def will receive ONE Point. After the deadline, the Dealer totals up the votes and points for all the Players, and posts a results message in the ACRO section with the totals. The person receiving the most points is the new Dealer for the next round. The Dealer receives NO Points in a round that he has dealt. In the event of a tie, the player who has the most points in the GAME will deal. If there is still a tie, then the person who dealt the longest time ago will deal.

Should two Players submit the same, or similar difs, the def that was received first will be kept for that Player that submitted it. The Player who submitted the second def will be notified by the Dealer, and asked to submit another def...if he can do so within the deadline.


Tie Breaker rules for Round 1

If there is a tie for winner on Round 1 of a game, the next dealer will be determined as follows:

- If the winner of Round 25 wasn't the overall game winner, that person will deal Round 2. (Since they got to skate on the deal before.)
If the game winner was also the winner of Round 25:
- Person with the higher overall score from the prior game gets the deal.
If there's a tie there:
- Person who dealt least recently in the prior game gets the deal.