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nem #1053502 Fri 30/06/23 12:57 UTC
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We can go with that. She has to put up with his preaching morality to her though...... wink

nem #1053504 Fri 30/06/23 13:00 UTC
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BTW, Art, thanks for posting his pic but it works for me now so I uploaded my own. You can delete the one in your gallery.

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Originally Posted by Art in the Blood
Next day off I’m going over my sheet because looking at yours, I musta missed something.

Art, sheet looks great! The couple things that stood out to me were the Toughness doesn't look right. I think it's half Vigor +2 and then in paren you increase by your armor 2, would be like 5 (7) not 10 (6)

And to have Fighting higher than Agility is costlier.
It looks like I see 1 pt spent on Common Knowledge, 4 on Fighting, 3 on Faith, 2 on Occult (assuming Gnome free Sm skill there), 1 on Persuasion, 2 on Healing. So that's one point over because to go from d6 to d8 Fighting it would need to be 2 pts, because it's over Agility.

nem #1053508 Fri 30/06/23 13:03 UTC
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So if I moved fighting down one would it solve it?

And I wasn’t sure on armor. It listed each of the three parts as having a value of two on armor, so I wasn’t sure how that worked. The whole ensemble is two and then individual pieces are as well?

Last edited by Art in the Blood; Fri 30/06/23 13:04 UTC.
nem #1053513 Fri 30/06/23 13:10 UTC
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I would keep your fighting and slide Persuasion down one. Fighting is good for Parry. I've got good skill in Persuasion plus magic to enhance it.
But if you move it down that actually gains you a point to spend elsewhere.

nem #1053518 Fri 30/06/23 13:13 UTC
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Being able to at least moderately fight seems useful for when I’m not using my clericy abilities. The rapier seemed like a way to help avoid taking damage wit the parry improvement.

nem #1053520 Fri 30/06/23 13:14 UTC
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Rapier, right! Maybe show your Parry as 6 (7). Yeah that's great!

nem #1053522 Fri 30/06/23 13:16 UTC
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I still need to do up a char sheet. Is it linked here?

nem #1053527 Fri 30/06/23 13:18 UTC
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Wouldn't it be 6(1)? Looking at the pcs shown as templates in the Pathfinder SW Guide it appears the number in parenthesis is the added number for the armour/parry not the new total?

Or am I confusing the number in parenthesis with Armour Protection versus Armour Piercing?

Last edited by Zeim; Fri 30/06/23 13:28 UTC.
nem #1053531 Fri 30/06/23 13:28 UTC
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Kinda trying to rough out what to equate that to in something resembling ac for how good that is.

nem #1053535 Fri 30/06/23 13:38 UTC
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Zeim, on the sample character for Parry it says like "Parry: 4 (5 Staff)" but are right about Toughness/Armor.

Parry: 6 (7 Rapier)
Toughness: 6 (2)

I think maybe they chose that way so the GM can see an easy to read "to hit" target but sometimes attacks are Armor Piercing to a certain degree, 1 or 2 points, and this way can see that separation.

Miales #1053537 Fri 30/06/23 13:41 UTC
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Originally Posted by Miales
I still need to do up a char sheet. Is it linked here?

We put our sheets in the Gallery, Miales. Just built them from text.

nem #1053538 Fri 30/06/23 13:45 UTC
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If it helps This page has a free form fillable sheet.

nem #1053539 Fri 30/06/23 13:46 UTC
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And Art, they break up the armor into pieces because you can do a Called Shot where someone isn't armored but they also do a general "armor" if you have chest armor on the sheet. Oddly, it seems like none of the archetype characters have helmets!

CALLED SHOTS
Targeting a particular part of the body is a
Called Shot. The modifier to the attack roll
depends on the Scale of the target itself
(not the creature it’s part of). Use the Scale
Modifiers table on page 138 to determine any
bonus or penalty for the target’s Scale. These
modifiers are already listed in parentheses
below for Normal scale creatures, along with
any specific game effects:
HAND (−4): Target may be Disarmed, see
page 131.
„ HEAD OR VITA LS (−4): Hitting the head
or vital organs of living creatures adds +4
damage to the attacker’s total. The penalty
is −5 if attempting to target the face of
someone wearing an open-faced helmet
(thus bypassing the helmet’s Armor).
„ ITEM (?): Use the dimensions on the Scale
table for items. Targeting something the
size of a dagger, for example, is −4.
„ LIMBS (−2): Unless attempting to Disarm
(see below), hitting a limb has no additional
special effect since it’s already accounted
for by Wound and Pace penalties (see
Wounds, page 125).
„ UNA RMORED AREA (?): The attack targets
the unprotected area of a target otherwise
covered in Armor. The penalty depends
on the Scale of the area. The eye slit of a
helmet is Tiny (−6), for example, while the
flesh beneath the missing scale of a Huge
dragon might be Very Small (−4).

nem #1053540 Fri 30/06/23 13:49 UTC
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So if I’m reading right if I have a d8 fighting and Catalina as an example has a 5 parry, I would hit her on a 5,6,7,8? Or am I missing an aspect here?

nem #1053544 Fri 30/06/23 13:55 UTC
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Yes, you'd roll a d8 and a d6 (Wild Die because you're a PC). If either one of them is a 5 or higher you'd hit. You don't add them together. So, better than 50% there.
Then you would roll damage and you would roll d6+d4 and try to get to her Toughness of 6 to damage her. A 6 would make her Shaken. A 12 would make her Shaken and a Wound. If she had her Protection spell, you'd need an 8.

If I've got it right!

Last edited by Vryx; Fri 30/06/23 13:55 UTC.
nem #1053550 Fri 30/06/23 14:08 UTC
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Yes. 50%. It is what you get with light armour. My Paladin, who is intended to be a tank (with medium armour. can't afford plate yet.), has a Parry of 8(2) and a toughness of 9(3). BTW, it seems like the parenthesis number shown for the templates is the added value for both, not the new total for either? Oddly for Rogue and Wizard (with Rapier and Staff) it is shown differently than for any of the other classes?

Last edited by Zeim; Fri 30/06/23 14:09 UTC.
nem #1053553 Fri 30/06/23 14:18 UTC
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That is weird. Maybe it's because the bonus to your Parry is a shield vs a weapon?

nem #1053556 Fri 30/06/23 14:28 UTC
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I wasn’t expecting better, just trying to calibrate things in my head.

nem #1053560 Fri 30/06/23 14:39 UTC
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Of course I don't think most non-Wildcard foes (at our level of encounter) will have a Fighting as high as d8.

Also, yes, the way the Parry/Toughness is written is odd. It seems 8(2) for example means a total of 8, with 2 of those 8 coming from a shield. Whereas 6(7) with a Rapier means a base of 6 but +1 for the Rapier for a total of 7. No idea why its different.

Last edited by Zeim; Fri 30/06/23 14:49 UTC.
nem #1053573 Fri 30/06/23 15:17 UTC
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Strictly on phone until the 5th. Trying to get access to the free SW pdf then I can do up Selaim with some alterations. Like no rapier maybe ambidextrous with short swords(long knives). But working on it.

nem #1053582 Fri 30/06/23 15:42 UTC
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If you take Ambidextrous, you could use a Rapier and a Starknife (presuming you have to use a smaller weapon in the off hand and can't just use 2 Rapiers). This would give a little less damage (Str+d4 for both instead of Str+d6 for a Short Sword), but with Ambidextrous you would get to stack the Parry bonuses and both weapons give +1 to Parry.

nem #1053584 Fri 30/06/23 15:47 UTC
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Pm pande I think …

nem #1053588 Fri 30/06/23 16:17 UTC
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As a bonus I believe the starknofe would be a thrown Ranged option if needed

nem #1053671 Fri 30/06/23 21:39 UTC
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okay - I am late to the party.

Is there room for another?

If there is, what sort of character would be useful for party ballance?

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