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| | | Joined: May 2000 Posts: 18,012 Likes: 2 Moderator | OP Moderator Joined: May 2000 Posts: 18,012 Likes: 2 | https://www.dandwiki.com/wiki/Knife_(5e_Equipment) As I said, I think it's a good value and we can use it, but not official. Homebrew. | | | | Joined: May 2000 Posts: 18,012 Likes: 2 Moderator | OP Moderator Joined: May 2000 Posts: 18,012 Likes: 2 | I guess we will see how that works out, Nep <chuckle> FWIW ... I continue to 'amaze' my wife with what I can mess up <sigh> Shhhh! Don't tell my wife. I left a burner on my grill on all night last night. You ain't alone!
-Nep
| | | | Joined: May 2000 Posts: 42,163 Likes: 5 Member | Member Joined: May 2000 Posts: 42,163 Likes: 5 | <heh heh heh> Nice to know I am not the only one <wink>
Read your link to the 'knife'. I am sad to see that 'they' no longer consider it a 'weapon' <sigh>
MikeD
| | | | Joined: May 2000 Posts: 18,012 Likes: 2 Moderator | OP Moderator Joined: May 2000 Posts: 18,012 Likes: 2 | They don't and they do. You can use the "improvised weapon" stats. I know it's not the same, but Sometimes characters don’t have their Weapons and have to Attack with whatever is at hand. An Improvised Weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead Goblin.
Often, an Improvised Weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the GM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her Proficiency Bonus.
An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee Attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.
So literally everything is a weapon. One would think that a knife might be a dagger, but no. Daggers are for stabbing, not slashing. A knife (not a butter knife) is closer to a sickle or a scimitar in use, as they are slashing weapons. I think, for game purposes, if Davroar wants to use his knife as a weapon, we'll treat it like a sickle.
-Nep
| | | | Joined: May 2000 Posts: 42,163 Likes: 5 Member | Member Joined: May 2000 Posts: 42,163 Likes: 5 | Interesting since more people are killed by knives that by guns :-/
MikeD
| | | | Joined: Jun 2002 Posts: 10,340 Likes: 1 Administrator | Administrator Joined: Jun 2002 Posts: 10,340 Likes: 1 | Neptune, can flaming sphere be rolled up the shaft that Davroar is in? I'm just considering some options since he is pretty much stuck. | | | | Joined: May 2000 Posts: 18,012 Likes: 2 Moderator | OP Moderator Joined: May 2000 Posts: 18,012 Likes: 2 | See the full spell description here: Flaming Sphere 5eA few things: 1) Since it can only be rolled over 5' tall barriers, I will rule that it cannot be rolled up the wall. However, range 60 means you can create it at the top of the pit. 2) It sheds light, which solves problems for your allies. 3) You may not end up harming any foe but it will keep hostiles away from the pit. 4) It'll mark your location for allies. All are good things. Davroar will be able to move it around but he has no idea what's beyond his field of vision. He's used his action for this round so it would need to wait for next round.
-Nep
| | | | Joined: May 2000 Posts: 76,837 Likes: 60 Wizop Administrator | Wizop Administrator Joined: May 2000 Posts: 76,837 Likes: 60 | I'm back. Does Jaliera need another save? Let me know when & I'll roll. | | | | Joined: May 2000 Posts: 18,012 Likes: 2 Moderator | OP Moderator Joined: May 2000 Posts: 18,012 Likes: 2 | I'll be taking a week off. A full explanation is here
-Nep
| | | | Joined: Jun 2002 Posts: 10,340 Likes: 1 Administrator | Administrator Joined: Jun 2002 Posts: 10,340 Likes: 1 | Neptune, I was looking at my character sheet and noticed as a level 6 Circle of the Moon druid he has the 'Primal Strike' ability: Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to non-magical attack and damage.
Does this have to be 'turned on' when I do the shape change or is it a default ability when he changes shape? The last part of the sentence makes me wonder if being wacked against the side of the stone shaft when he was captured by the Kuo-Tao would not have damaged him at all? | | | | Joined: May 2000 Posts: 13,070 Likes: 9 Wobbly Headed Administrator | Wobbly Headed Administrator Joined: May 2000 Posts: 13,070 Likes: 9 | It effects Davroar's attacks not defence. You could emphasise is thusly: Starting at 6th level, your attacks in beast form count as magical (for the purpose of overcoming resistance and immunity to non-magical attack and damage.) So if Davroar attacked a werewolf whilst shapechanged, his bear claws would overcome the werewolf's immunity to non-magical attacks from weapons not made of silver. | | | | Joined: May 2000 Posts: 18,012 Likes: 2 Moderator | OP Moderator Joined: May 2000 Posts: 18,012 Likes: 2 | Nem’s example is correct. It’s just your responsibility to remind me when I say that the target is immune to non-magical attacks.
Last edited by Neptune; Sun 10/10/21 15:47 UTC.
-Nep
| | | | Joined: Jun 2002 Posts: 10,340 Likes: 1 Administrator | Administrator Joined: Jun 2002 Posts: 10,340 Likes: 1 | Thank you for the clarification. The way the author wrote it was a little ambiguous to me. | | | | Joined: May 2000 Posts: 18,012 Likes: 2 Moderator | OP Moderator Joined: May 2000 Posts: 18,012 Likes: 2 | Some of you may have seen the post elsewhere but there are some changes to SKT.
Aquadyne is going to become a co-GM and Zeim will revert completely to player. The burdens on Zeim in real life are a lot right now and Aquadyne is interested in doing some DMing. With all my craziness in life, I won't have time for a bit to do the game justice. I'm not giving up much of my responsibilities but I am grateful for the assist.
Welcome aboard Aqua!
-Nep
| | | | Joined: May 2009 Posts: 15,166 Likes: 11 Chaotic Obfuscator Moderator | Chaotic Obfuscator Moderator Joined: May 2009 Posts: 15,166 Likes: 11 | | | | | Joined: May 2000 Posts: 42,163 Likes: 5 Member | Member Joined: May 2000 Posts: 42,163 Likes: 5 | Hah!!! I expect Bern to lay him out with the rest of the 'trouble makers' <weg>
MikeD
| | | | Joined: Oct 2001 Posts: 22,222 Likes: 9 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 22,222 Likes: 9 | | | | | Joined: May 2000 Posts: 13,070 Likes: 9 Wobbly Headed Administrator | Wobbly Headed Administrator Joined: May 2000 Posts: 13,070 Likes: 9 | | | | | Joined: May 2000 Posts: 27,621 Moderator | Moderator Joined: May 2000 Posts: 27,621 | | | | | Joined: May 2000 Posts: 42,163 Likes: 5 Member | Member Joined: May 2000 Posts: 42,163 Likes: 5 | AJ, is that the same as 'A double hoy' ... or is it something different?? <weg>
MikeD
| | | | Joined: Oct 2001 Posts: 22,222 Likes: 9 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 22,222 Likes: 9 | So a question occurred to me I thought I'd post here, mostly for Nep, but others input encouraged.
If you can ready an action in a non-combat setting, such as "Fire an arrow at the first enemy I see in range", why could you not walk around with a readied action constantly? And if you can, does that impact surprise? Does it allow you to go first on the first round of combat, regardless of your initiative roll?
There could be a small negative that depending on your choice of action you may lose some flexibility, such as really wanting to fire at the spell caster among the enemy and not the cannon fodder, but the cannon fodder shows up first, but overall it seems good to do. Or can you not do that?
Curious. | | | | Joined: May 2000 Posts: 13,070 Likes: 9 Wobbly Headed Administrator | Wobbly Headed Administrator Joined: May 2000 Posts: 13,070 Likes: 9 | I don't think it is an action outside of a combat round.
Outside of a combat round "Fire an arrow at the first enemy I see in range" is a hypothetical, I'd say. Any rational archer could say the same, whether they were in a bar, walking down a trail or chatting around a campfire. It only has a mechanical relevance in combat though.
I think it's mechanically relevant that if the character wants to "Fire an arrow at the first enemy I see in range", they will have a bow and arrow in hand. That can save some wasted actions once combat starts. In essence, the character is saying they're "Combat ready". | | | | Joined: May 2000 Posts: 42,163 Likes: 5 Member | Member Joined: May 2000 Posts: 42,163 Likes: 5 | Well ... using your 'archer' as an example ...
The 'process' of 'being ready to shoot' means that you have the arrow in the bow and the bow drawn. If you have ever spent time with a bow ... you know that the 'process' of having the bow drawn is =VERY= tiring and is not easily 'maintained' for very long ... at least not with much chance of being able to actually 'make a shot'. So the choice is ... do you wanna be ready to 'fire' (with all the associated penalties based on how long you were 'ready') ... or do you want to be 'prepared' with an arrow knocked, but the bow in a mostly 'relaxed' carry mode??
MikeD
| | | | Joined: Oct 2001 Posts: 22,222 Likes: 9 (Buffalo) Moderator | (Buffalo) Moderator Joined: Oct 2001 Posts: 22,222 Likes: 9 | You can change it to a magical cantrip if it makes it easier. No pulling on bowstrings needed. I can see the point of it being an action that only makes sense in a combat situation, and without looking it up in the Handbook it might even be listed as a "Combat" action, which would resolve the question. But here's a circumstance:
Party enters a dark and dreary cavern which is reputed to be an Ogre's lair. No combat...., yet. Can you have a readied action of "Cast Fire Bolt Cantrip at Ogre as soon as I see him"? We're now no longer talking about days wandering around. It's a setting where combat is very likely, but it hasn't technically begun yet. Party is technically in exploration mode......
OK, looked it up. You can use it in a non-combat setting, typically when you expect combat, such as "I cast a Magic Missile at whoever opens that door". In that case you are expecting combat, but you aren't yet IN combat. Problem with a spell, is a little bit similar to a Bow. You have to "hold" the spell until the trigger occurs, meaning you have to maintain concentration. I suppose it =could= get exhausting to do that for hours, just like trying to hold a bowstring pulled for a long time would be exhausting, but there isn't anything I can see in the rules that prohibit it.
Main penalty that is mentioned over and over is that you use your Action in a round to "Ready" the action (lets say cast all but the final word of the spell and then hold it 'ready' with your concentration), and then you use your Reaction (once the trigger occurs) to cast it (or fire your arrow). So in that case it is taking up BOTH your Action and Reaction to do instead of just your action. However in some cases its worth sacrificing your reaction to do it I think.
Last edited by Zeim; Tue 19/10/21 20:47 UTC.
| | | | Joined: May 2000 Posts: 42,163 Likes: 5 Member | Member Joined: May 2000 Posts: 42,163 Likes: 5 | Damn ... that is =way= more complicated than I wanna deal with :-/ So ... by all means ... feel free to lemme know when I screw it up <g>
MikeD
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