Yes, I'd play this one again in a heartbeat.
I love the setting, which is a melange of Warhammer Olde World and Middle-earth, drizzled with heavy
Princess Mononoke themes.
The writing in the book is bad, however, what I call Swenglish---Swedish clumsily translated in English---but I deal with this on a daily basis in my job so I'm inoculated.
Although the game is set in the locale of a ginormous forest, the trees hide some remarkable secrets and surprises.
Davokar forest compared to mainland USAThe setup puts three factions in conflict with each other. The barbarians (who're Rohan-ish), the empire in exile (who're more Byzantine), and the elves of the forest, who are quite alien and hostile to all.
There are no fixed classes but there are pre-made packages that double as classes for those who prefer guided character creation. This is nice flexibility, and characters tend to have fewer useless or forgettable abilities than in D&D 5e. This can seem underwhelming at first because there's less on the character sheet but I like that Scandinavian minimalism.
But what I like most is that the GM never rolls dice. The players make all the rolls. So in combat, instead of the GM rolling for attack and damage for the monsters, he asks the player to roll their defence and armour mitigation. Players are always in action, all the time.
The Starter Set is $10 as a PDF and there's nothing useful in the boxed set for an experienced gamer. Do you
really need another set of dice? ... OK, sorry I asked!
All in all, it's not as well written as D&D 5e, the artwork isn't as good so the products aren't as desirable.
But in play I much preferred it to D&D 5e.