Kriv Norixius, Dragonborn fighter
18 Strength +4
12 Dexterity +1
12 Constitution +1
16 Intelligence +3
8 Wisdom -1
10 Charisma 0
Alignment: Lawful Evil
Height: 7ft
Weight: 268 lbs
Age: 21
Hair: none
Eyes: Black
Scales: Gold
Size: Medium
Speed: 30ft
Passive Perception: 12
Draconic Ancestry: Gold
15ft cone of fire, 2d6 damage, dex save half, dc 12 (8 + proficiency (3) + Con mod (+1)) usable once per rest
Damage resistance fire.
Languages: Common, Draconic, Dwarven
Proficient saves:
Strength
Constitution
Armor and weapon proficiencies:
All armor, shields, simple and martial weapons
Skills:
- 1 Acrobatics
- -1 Animal handling
- 3 Arcana
- 4 Athletics
- 0 Deception
P 6 History
- -1 Insight
P 3 Intimidation
- 3 Investigation
- -1 Medicine
- 3 Nature
P 2 Perception
- 0 Performance
P 3 Persuasion
- 3 Religion
- 1 Sleight of hand
- 1 Stealth
- -1 Survival
Equipment:
A set of fine clothes
a signet ring
a scroll of pedigree
Dragonguard (+1 Breastplate (AC15, up to 2 dex to AC (current AC16) Advantage vs Dragon type breath weapons)
Maul (2d6 bludgeoning, 2-handed, temporary +1 enchantment)
Longbow (1d8 Piercing, ammo, range 150/600, 2-handed)
200 arrows
Dungeoneer's Pack (a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin, 50 feet of hempen rope)
Iarno's Spellbook
Staff of Defense
Chain mail (AC16, unworn)
GP:236
Faction: Lord's Alliance
AC: 16
HP: 42/42
XP: 6500
LA Faction Reknown: Tier 3
Level: 6
Proficiency: +3
Fighting style: Great Weapon fighting (Reroll 1s and 2s on damage die on 2-handed weapons)
Action Surge: Additional action 1/rest
Extra Attack: Attack twice when using attack action
Eldritch Knight
Bonded weapons: Maul, Staff of Defense
Save DCs: 8+proficiency+int, DC14
Cantrips:
Light
Fire Bolt (ranged spell attack (int+proficiency to hit, +5), 2d10 fire damage, ignites flammable, 120ft range)
1st level spells: 3/3 remaining
Expeditious Retreat (Bonus action cast, bonus action dash every turn)
Thunderwave (15ft cube centred on caster, 2d8 thunder damage and 10ft pushback, con save half and no pushback)
Burning Hands (15ft cone, 3d6 fire damage, reflex save half, ignites flammable)
Protection from Evil and Good (Touch. Aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attacks, can't charm, frighten or possess, if target already suffering from one of those, advantage on new saving throws)
Feats:
Great Weapon Mastery
- On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
- Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.
Background: Noble. Heir to Norixius Keep, affiliated to the Lords' Alliance.
Feature: Position of Privilege
Personality traits:
"There is always room for self improvement. I have no time for weak-minded fools who are satisfied with 'enough'".
"Cold hard gold, cold hard truth, cold hard steel I live by. Empty promises, empty platitudes and empty threats disgust me."
Ideal:
" Family and Home above all else."
Bond:
"For Norixius Keep, for my father, my family, my clan and my inheritance, I am willing to fight and die if need be."
Flaw:
"Am I getting paid for this? Does it involve my kin or home? Is it in repayment of a debt I have accrued? If not, why in the nine hells should I give a Kobold's fart?"
Trinket: A tiny mechanical spider which moves when unobserved.