OK, I did a conversion from FFGSW to FFG's The End of the World (EotW) system for our face-to-face campaign a while back and it worked well.
(Gypsy, this is the system we used for the Hellion one-off, where the ship ended up in the phantom zone and you played your first Verpine.)
EotW system has many similarities to FFGSW but is much more streamlined, designed for more cinematic play. Character creation and in-game turns are also more flexible. Obviously it has also been discontinued, along with all of FFG's RPGs but they did release high quality PDFs and the products are self-contained homages to their genre.
EoTW is perhaps most notable for encouraging you to create yourself as a character and start the game in-fiction at a face-to-face RPG session.
We can pick up the bonus adventure where we left off, using EotW, but I will need you to participate in one step of the process. Character advancement. It's a fun step though!
Below is a list of the player characters. Every player who's continuing must provide two aspects/qualities/features of each character that you thought were highlighted in play so far. Just two things. They should be things that stood out to you, that you remember. You don't need to do your own character.
Code
2BB-2:
Amos:
J.B.:
Jix:
Preach:
Sirra:
Winta:
For example, if Mhar-li was a player character, I might say:
Preach - Aspiring Jedi Knight, deeply in touch with the force.
If those two are too close together, then pick one, because both apply, and let's look at something to do with his guardian background. Which could be as simple as guardian.
2BB-2: courageous, dependable Amos: unflappable, determined J.B.: Jix: healer, friend Preach: elder, serene Sirra: anger, unrelenting Winta: aloof, implaccable (how i would start describing a quintessential Jedi- especially in an era where the Jedi Order really no longer exists)
I better chase Gypsy and find out if she's still playing!
Meanwhile, what I'll do next is, under each character combine similar descriptors and determine which one was most popular.
For 2BB-2, for example, we have one "reliable" and two "dependables" that we can mush into one. We say that's three votes for "dependable" and by the looks of it will be the most popular. So 2BB-2's dependability is the feature we'll advance on his character sheet. Quite how we advance it will depend on what the converted character looks like. That's a process I'm working on this week.
2BB-2: versatile, technical Amos: has integrity, defends others J.B.: ace pilot, caring friend Preach: Inspires by example, knows himself Sirra: hard on the outside, good fighter/friend Winta: good leader, tactician
OK, I'll get to work on the conversion tonight, then apply your advances.
I think you guys are going to really enjoy learning this new system.
I will warn you now that it's looser than FFGSW, as you tend to find with lite systems they don't nail down every eventuality. Although this might create moments of "What rule applies here?", you're not meant to get hung up on lack of rules, rather free-style through the gaps, maybe making a roll if your gut tells you to.
Not a problem anyway for a play-by-post game since if at any time the GM's not sure how to resolve a situation mechanically, they have as long as they want to figure it out. They can note what they did for later, so they have consistency too.
For players it should make it easier to bring your actions alive, far less constrained by the mechanics.
OK, conversion complete and I like what I'm seeing. Now I just have to apply the advancements, transfer all these notes on character sheets for you and then explain what the hell it all means.
This is what your new character sheets will look like. As you can see, the system's far far lighter with most of a character's limitations defined by their back story. I'll explain more about the system tomorrow. Bob Mills has a YouTube video talking about the Zombie Apocalypse version of the system, which is exactly the same, I've just given it a Star Wars paintjob.
I must remember to add his "enhanced optics suite" to Equipment too.
In Equipment, you might see various pieces marked "Superior". These indicate the gear is high quality, customised, has attachments, etc., and is worth two Positive Dice instead of one.
For consistency with the previous system I'm using FFSW's colour coding for the dice. Positive Dice are green. Negative Dice are purple.
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