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nem #991609 Tue 19/05/20 23:22 UTC
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OK, I started things slightly differently, giving Winta an action before combat starts to trigger the Treadable, thus allowing Jelly Bean to take the 1st PC slot.

Out of the PCs, the worst offensive luck has been Jelly Bean, though her roll was still pretty good.

The worst defensive luck has been Jix, who somehow managed to get hit twice even though the Strus have three black dice from his armour and being prone. I don't know what the odds of that are! Still, they didn't do much harm.

In fact, none of the PCs have accrued much harm, mostly stippling and light burns. Nothing that would even need a bandage.

nem #991613 Wed 20/05/20 00:32 UTC
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So does Sirra have an angle on the one trying to get an angle on her. Alternately, if she doesn’t does she have an angle on the one pinning down jelly bean?

nem #991621 Wed 20/05/20 09:02 UTC
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I think, since this is the introductory combat encounter and intentionally doesn't incorporate the full ruleset, we'll just say yes, Sirra can see the bugger trying to get an angle on her.

As for the Jelly Bean attackers (an unusual statement), Sirra can see those too, though I'll add a black dice (officially called a Setback dice) for all the clutter in between.

[Linked Image]

nem #991731 Thu 21/05/20 17:29 UTC
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Well I am all ready for a Zoom meeting, if we ever have one. Downloaded the Star Destroyer bridge background for Zoom for my work meeting today. grin

nem #991734 Thu 21/05/20 18:00 UTC
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smile I often use the scene of the water extractors on Jakku

Pandemonium #991736 Thu 21/05/20 18:34 UTC
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Did you get the Darth Vader voice modulator and the long distance force choke app, pande?

nem #991790 Fri 22/05/20 10:54 UTC
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Jakku was quite scenic. Then again I've actually visited Matmata and the Atlas Mountains in Tunisia, where Tatooine was filmed in A New Hope, and it was also incredibly scenic for a desert. I think Jakku was filmed in Abu Dhabi.

***

So the first combat encounter is resolved.

There were some non-standard things about it, as per The Beginner Game. I've talked about the initiative order previously, so here I will talk about the adversaries.

Adversaries are divided into three classes. Minions, Rivals and Nemeses.

Nemeses function exactly like PCs. They have Wounds and Critical Injuries. They have their own skill ranks and Strain, which they can spend to power more manoeuvres and Talents. So they are dangerous offensively too, whether you're in a shootout or negotiation.

Nemeses always have a name and backstory, like Darth Vader, and will probably be reoccurring, or in the case of monsters will be a major set-piece, like the Rancor.

Rivals are streamlined PCs. They have Wounds and Critical Injuries, yes, but no Strain. They can spend Wounds on extra manoeuvres and Talents instead though, and they do have their own skill ranks.

Because Rivals often pepper an encounter, they are dangerous and are often priority targets. A Rival might be that Sandtrooper with the heavy blaster rifle. Or they could be named characters, just not essential to the story, like Dengar and Bossk and other background bounty hunters. In our game, the Sunstrider's crew are Rivals.

Minions are cannon-fodder. They only have Wounds, they do not have Critical Injuries. So if you crit a Minion, instant kill. Minions have no Strain either, so no extra manoeuvres or activation Talents.

Minions do not have skill ranks unless they're grouped into Minion Group. A Minion Group has skill ranks based on the number of Minions in the group, so the bigger the Minion Group the more skill it has. The Minion Group's Wounds are all merged into one. So if a Stormtrooper with a Wound Threshold of 5 is merged into a Minion Group of 3 Stormtroopers, that group has a Wound Threshold of 15. For every 6 Wounds it receives, another Stormtrooper is killed. When you damage a Minion Group, the damage accumulates for the group as a whole, so by inflicting 16 damage to the Stormtroopers in one attack, you could kill them all.

Likewise, even though the Minion Group has 3 Stormtroopers, it attacks as a group so it attacks once. A group with lots of Minions in it will have a high skill rank though, be very likely to hit and damage whoever it's attacking.

As written, in this first combat encounter the Strus Clan Gangsters were nine stand-alone Minions, rather than a Minion Group of nine.

This results in eight more attacks against the PCs, but each attack is less likely to hit. It also means one attack can't mow through the entire group.

This was obviously done to allow all the PCs a chance to make an attack. Important if learning a new game. It also meant the damage done by the Minions was spread out amongst all the PCs and fairly mild, compared to one PC taking a big hit in the first round.

Last edited by nemarsde; Sat 23/05/20 08:46 UTC.
nem #991792 Fri 22/05/20 11:15 UTC
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After action report then.

Notable was Jelly Bean's slightly underwhelming first attack compared tothe ludicrous overkill of her second. In the first attack, she dished out 7 damage. In the second round, she could have dished out 21!! The poor Strus Clan Gangster only had 3 Wounds left!

Since she also rolled 4 Advantages though, she could spend 3 on a crit and instakill him, and still have 1 left over to recover some Strain.

With both lightsabers, the big standout was the Breach 1 quality. This means a lightsaber can negate 1 Vehicle Armour or 10 Soak.

Soak is damage reduction. Your PCs have between 3 and 4 Soak. Stormtroopers have 5. Lightsabers don't care about your Soak either way! Don't get hit by one.

Finally, 2BB-2. I never knew a fire extinguisher could be so dangerous, but despite its low damage it has a crit rating 2, so only needs 2 Advantages to activate a crit. Against Rivals or Nemeses, that's not so bad but against Minions it's nasty!

Next, let's look at your Strain and Wounds.

Code
2BB-2:  Wounds 00≤12, Strain 04≤11, Criticals 0
Amos:   Wounds 02≤12, Strain 00≤13, Criticals 0
J.Bean: Wounds 03≤11, Strain 04≤14, Criticals 0
Jix:    Wounds 04≤12, Strain 00≤15, Criticals 0
Preach: Wounds 00≤12, Strain 05≤13, Criticals 0
Sirra:  Wounds 03≤13, Strain 00≤12, Criticals 0
Winta:  Wounds 00≤12, Strain 05≤14, Criticals 0


No-one has received a Critical Injury. Until you receive a Critical Injury, the Wounds you acquire are minor injuries, cuts, grazes, scrapes, bruises, or tweaked muscles, lingaments, etc. They equate to a general feeling of being battered. If you go beyond your Wound Threshold, you're knocked out and need to be revived, and will probably take Critical Injuries too.

Jix is your Medic, and because he/she (Verpine are hermaphroditic) has Stimpack Specialisation Talent, she can heal 6 Wounds with one stimpack application.

A stimpack is crammed full of drugs, including adrenaline, Bacta and Spice, that promotes rapid healing.

Jix has received the most Wounds, 4, but some of the stimpack would be wasted. Another way of looking at it, that I might include in future, is if this was D&D, she'd be on 69% hit points.

Strain. Remember that Strain is the currency you use to power extra manoeuvres (allowing you to do more stuff on your turn) and some of your Talents. If you go beyond your Strain Threshold, you are exhausted. You're pretty much done for the day.

You don't heal Strain like Wounds, but you do get a chance to recover Strain at the end of combat and every time you make a skill check (by rolling Advantages).

Last edited by nemarsde; Fri 22/05/20 11:18 UTC.
nem #991826 Fri 22/05/20 23:43 UTC
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waiting on AJ to get a word/action in before I make it formal that Jelly Bean attempts to repair the A-Lt droid

nem #991863 Sat 23/05/20 19:03 UTC
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Done.

nem #991868 Sat 23/05/20 21:06 UTC
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Oh, AJ, I thought you were going to give us a pithy one-liner for 2BB-2 after that kill. jk

nem #991875 Sat 23/05/20 23:08 UTC
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I’ll put one on ice for later.

nem #991965 Tue 26/05/20 07:29 UTC
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OK, so here we are already at the Encounter 3 in the Beginner Game. hmm I know, surely this is only the second encounter, right?

In the Beginner Game booklet the preceding stand-off and fight are labelled as two Encounters 1 and 2. I think this is simply because each encounter introduces a new mechanic.

Encounter 1, the stand-off, introduces the basic skill check.

Encounter 2, the combat, introduces the combat system.

Encounter 3, the negotiation, introduces opposed skill checks.

For this encounter, I'm going to parse you out to your own threads. Although the plot tells us you're trying to win over the scavenger tribe, I want us to focus more on your characters for this next section.

So far the game has had a fast-paced intro with Alistair Maclean-style plotting, but we've reached our first breathing space and now it's time to get to know this team of Awakened Resistance fighters.

If you're in a thread with another player, enjoy playing off each other, ask a question about the other player's character at least once in every post. It doesn't have to be your character asking, but it's you the player showing that you're interested in the other player's character.

If you're in a thread with an NPC only, don't worry I'll still engage and try to bring out more about you character.

As it stands, Winta has lined up the following:

  1. Winta and J.Bean speak to Vontoba, the tribe's Zabrak headwoman
  2. Amos and Preach speak to Torani, the tribe's Arcona junk dealer, driver of the Treadable
  3. 2BB-2, Jix and Sirra, mingling with the scavengers to win over hearts and minds.


Sound good?

Last edited by nemarsde; Tue 26/05/20 07:30 UTC.
nem #991969 Tue 26/05/20 08:04 UTC
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looks good to me

nem #991972 Tue 26/05/20 09:36 UTC
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Yep! smile

nem #991973 Tue 26/05/20 09:38 UTC
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Are we waiting for you to open new threads Neil?

nem #991974 Tue 26/05/20 09:38 UTC
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Okie/doakie

nem #991979 Tue 26/05/20 10:09 UTC
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Yep, I'll open new threads. Was just waiting in case anyone wanted a shuffle around, but it looks like you're all doing what your team leader told you to do. grin

nem #991992 Tue 26/05/20 15:47 UTC
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Works for me. smile

nem #991994 Tue 26/05/20 16:19 UTC
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Originally Posted by nemarsde
but it looks like you're all doing what your team leader told you to do. grin


OMG!

nem #991995 Tue 26/05/20 16:35 UTC
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Don't worry, I am sure this is an aberration. I sure we will be back to a normal herd of cats shortly. Stay tuned. grin

Or should we borrow the moniker from a different species. A Murder of Cats?

Last edited by Pandemonium; Tue 26/05/20 16:37 UTC.
nem #991998 Tue 26/05/20 17:05 UTC
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Sirra would never do something that would make you call her twenty pounds of crazy in a ten pound bag. Absolutely not.

nem #992007 Tue 26/05/20 17:52 UTC
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Of course not. No truth in JBs words- just telling a story and someone had to be the crazy sister, right?

nem #992009 Tue 26/05/20 18:12 UTC
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Works for me.

nem #992057 Wed 27/05/20 13:13 UTC
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Like JB.

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