Eye of the Dragon
DreamLyrics Play-by-Post
Who's Online Now
0 members (), 4 guests, and 8 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Dice Roller
You will need to enable Javascript in order to view the Dice Roller.
Games Recruiting List










Previous Thread
Next Thread
Print Thread
#989771 Tue 21/04/20 22:19 UTC
Joined: May 2014
Posts: 4,429
Gryphon Offline OP
Confusingly Confused
Moderator
OP Offline
Confusingly Confused
Moderator
Joined: May 2014
Posts: 4,429
Recently I was looking over my old MSH guides, and looking o er character creation.

Everything was random.

Roll for all stats.

Roll for number of power and ranks.

Did anyone else ever play that system?

If so - do you prefer the randomness or do you prefer a point buy system so characters are a bit more equal?

If a point buy, how many points?

What is everyone's thinking on MSH?

Gryphon #989773 Tue 21/04/20 23:04 UTC
Joined: Apr 2007
Posts: 165,452
Babylon 5 Rules
Administrator
Offline
Babylon 5 Rules
Administrator
Joined: Apr 2007
Posts: 165,452
I remember my FTF group ran a short campaign once. Character creation was pretty easy and it wasn't very complex.

I don't mind randomness but the GM can nudge it a bit to keep things close so no one feels useless.

I ran a Tony Stark armored kind of guy but no flying. Instead he had rocket boots with inline roller skates. smile

Last edited by KenSeg; Tue 21/04/20 23:05 UTC.
Gryphon #989782 Wed 22/04/20 02:23 UTC
Joined: May 2009
Posts: 13,210
Likes: 1
Chaotic Obfuscator
Moderator
Offline
Chaotic Obfuscator
Moderator
Joined: May 2009
Posts: 13,210
Likes: 1
I used to like random, now I like point buy as I like to plan a bit more of my character. I can certainly do either, they both have appeal. But I have grown in the direction of more planned.

Gryphon #989794 Wed 22/04/20 11:14 UTC
Joined: May 2000
Posts: 72,093
Likes: 7
Wizop
Administrator
Offline
Wizop
Administrator
Joined: May 2000
Posts: 72,093
Likes: 7
I'm not as fond of random. Generally I have an idea of what I want to play when a game is initiated. Now random works only when you can then reassign those rolls to the relevant stats. I do remember quite a while back rolling for an AD&D game with a ranger character in mind. However I did not get enough stats high enough to play a ranger. It was a disappointment.

Points based systems provide the ability to shape your character in the direction you want. It is also a fair system where all the players get exactly the same. I think these are why most games are adopting this sort of system, fair & flexible smile

Gryphon #989796 Wed 22/04/20 11:46 UTC
Joined: May 2000
Posts: 41,478
M
Member
Offline
Member
M
Joined: May 2000
Posts: 41,478
Point buy is certainly a good way to let the players have a better chance of creating a character they like.

There is a variation of that we used once. The GM decides what all the 'die rolls' will be, the players get to decide how they will be assigned.


MikeD
Gryphon #989818 Wed 22/04/20 18:30 UTC
Joined: May 2014
Posts: 4,429
Gryphon Offline OP
Confusingly Confused
Moderator
OP Offline
Confusingly Confused
Moderator
Joined: May 2014
Posts: 4,429
With the point buy idea, how much would you say is a good amount for MSH?

Gryphon #989857 Thu 23/04/20 05:27 UTC
Joined: May 2010
Posts: 13,459
Mayhem Inc.
Moderator
Offline
Mayhem Inc.
Moderator
Joined: May 2010
Posts: 13,459
Not sure about how many points, but I do like the idea of picking stats and powers and point values, at least to some degree. Besides, the dice roller here has sworn vendetta against me for some reason smile

As a thought, why not combine point cost and random though? Let me see if I can work through this thought and it makes some sense...

Select a base amount of points, have Players roll for additional points... for example purposes, say 250 base points, roll for more. Those are the points Players can use to customize the character with... Again for example... Set a "maximum" points per character of 400 points.

Player A starts with 250 points, rolls an additional 100. They can choose where 350 points goes.

Player B starts with the 250 points, rolls an additional 15 points. They choose where 265 points go.

The difference between those points (350 for Player A and 135 for Player B) and the 400 point cap are allocated by the GM. The characters would all be balanced with the same point spread, some would just know less at start up than others do about their characters. So Player A might have 50 points allocated by the GM, might be a little stronger than they think, or have some additional power. Player B would have more fun of discovering what exactly they are capable of.

Or... Just give everyone the max points and make it easy on you.


Jinkies!
Gryphon #989881 Thu 23/04/20 14:53 UTC
Joined: Apr 2007
Posts: 165,452
Babylon 5 Rules
Administrator
Offline
Babylon 5 Rules
Administrator
Joined: Apr 2007
Posts: 165,452
That is a good idea Mina

Gryphon #989889 Thu 23/04/20 15:47 UTC
Joined: May 2000
Posts: 72,093
Likes: 7
Wizop
Administrator
Offline
Wizop
Administrator
Joined: May 2000
Posts: 72,093
Likes: 7
And we do have a little 'Mina' routine programmed into the dice roller! grin

Gryphon #989976 Fri 24/04/20 15:10 UTC
Joined: May 2010
Posts: 13,459
Mayhem Inc.
Moderator
Offline
Mayhem Inc.
Moderator
Joined: May 2010
Posts: 13,459
Gypsy, I KNEW IT! lol


Jinkies!
Gryphon #990009 Sat 25/04/20 07:40 UTC
Joined: May 2000
Posts: 12,752
Likes: 4
nem Offline
Wobbly Headed
Administrator
Offline
Wobbly Headed
Administrator
Joined: May 2000
Posts: 12,752
Likes: 4
Ah, TSR's Marvel Super Heroes. I remember back in the day, we were playing TMNT & Other Strangeness by Palladium Books and I asked the players if they want to expand into a Marvel supers game. They did. So I saved up and bought the boxed set and asked everyone who they wanted to play and they said Blade, Hannibal Kane, Ghostrider, and fight vampires and demons, and I was like "Guys, seriously!? That's a horror game!" Because of course, the Marvel Super Heroes had bugger all support in it for those characters or that style of game.

Sorry, had to get that off my chest. Back to your scheduled programming. lol

Gryphon #990116 Sun 26/04/20 22:50 UTC
Joined: May 2000
Posts: 17,521
Likes: 1
Moderator
Offline
Moderator
Joined: May 2000
Posts: 17,521
Likes: 1
The trouble with random stats is that people can feel screwed if they roll poorly or they roll average and someone else rolls great. Point buy levels the playing field between players.


-Nep
Gryphon #990143 Mon 27/04/20 16:09 UTC
Joined: May 2000
Posts: 72,093
Likes: 7
Wizop
Administrator
Offline
Wizop
Administrator
Joined: May 2000
Posts: 72,093
Likes: 7
Agreed! grin

Gryphon #990147 Mon 27/04/20 16:40 UTC
Joined: Oct 2001
Posts: 21,153
(Buffalo)
Moderator
Offline
(Buffalo)
Moderator
Joined: Oct 2001
Posts: 21,153
Agree. And like Gypsy I come to a game already having a concept of what kind of character I want to play. I don't roll stats and then start thinking about what kind of character those stats might be good for.


Link Copied to Clipboard
Newest Members
jackie9979, Double Glazing P, Tarien, The Morrigan, Mixie
163 Registered Users
Today's Birthdays
Saph
Member Spotlight
LaBerge
LaBerge
Auckland, New Zealand
Posts: 1,239
Joined: August 2018
Forum Statistics
Forums74
Topics2,306
Posts111,869
Members163
Most Online296
Jan 19th, 2020
December
S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
†Restricted forums can only be accessed by DreamLyrics members of the age of 18 years or older. Access which is granted by the Behind Closed Doors Procedure.
™DreamLyrics Play-by-Post. DreamLyrics Play-by-Post does not own copyright on DreamLyrics texts or graphics, except trademarked DreamLyrics logos and logotypes. The works contained in DreamLyrics are copyrighted (automatically, under the Berne Convention) by the original authors and may be available under the terms of the Creative Commons Attribution Licence. (See Copyrights for details.)
Privacy Policy
Powered by UBB.threads™ PHP Forum Software 7.7.5