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#990138 Mon 27/04/20 12:34 UTC
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Around highsun, the town is shaken by screams from the many people out in the street. The hollers of merchants mingled with that of women and children and then the alarming words of a man yelling, in a great panic...

“Giants! Run!”

Perplexed residents, laborers and shopkeepers emerge from their domiciles in time to see a large rock fall from the sky and crash onto cart surrounded by people, cracking the cart, spilling it's goods and killing several nearby commoners. As a cloud of dust erupts from the carnage, a second rock hits the ground, tumbles through a fence, and slams against the wall of a building, startling a pair of mules tethered to a post nearby. All around you, people begin to shriek and scatter. There is mayhem in the streets.

OOC: Your perspective of the battle follows. Your DM will come in at the end...


-Nep
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Zhu

Seeing the boulders and hearing the panicked cries she doesn't hesitate. Looking in the direction of the cries she can see two towering figures, and even from this far away she can see their bright red hair.

**Giants. Fire Giants if I were to guess.** She thinks.

Around the giant figures scurry a dozen or more smaller figures. A few are setting fires to the buildings on the outskirts of town.

The precepts of her Order, not to mention her own personal ethics, call on her to protect the weak so she moves quickly forward and speaking a few words of power she points to a group of foes leading the way. She doesn't waste this particular spell on the Fire creatures, expecting them to be immune to it.

A small pea sized flame appears at the tip of her pointing finger and shoots in a line towards the foes, exploding into a large ball of fire in their midst. She frowns as the Fireball only removes a small number of enemies, making a mental note to practice it more often.

The enemies continue to close, the giants hurling more boulders, as the others in her group, and some of the townspeople step up to fight them.

Taking a moment to take stock, she decides that she needs a better view of the battlefield and the best observation point she can see would be the top of the Lord's tower. Luckily she is right near to it so she moves to it's base, and then calling upon her heritage she vanishes from sight.

Immediately she enters a world of colors, bright and flashing. The world she just left seems like a faded out image, superimposed upon a world that feels much more real and vibrant to her. Here, time has little meaning and there really is little sense of up and down or even distance. She can move simply by willing it, and so she moves in a direction that would be 'up' in the world she just left.

After a moment or two, how long exactly is hard to tell here, she can see the washed out landscape beneath her feet change to the top of the tower and the magic that allowed her to move here suddenly ends. The vibrant colors disappear with a snap and she feels the sense of loss and longing she always does after her brief transit of the Feywild. Simultaneously she can feel the stone beneath her feet of the tower and she turns and fires a bolt of Chaos at some of the closer foes.

From this perch she has a good view of the whole battle and her companions and the townsfolk do well, taking down most of the minions of the giants while only one of them falls in turn.

Curiously, one of the giants stops in the middle of the caravan yard and taking out a large shovel starts to dig a hole in the ground, clearly searching for something.

Both giants are now in range of her spells and she first tries to slow down time for them to delay whatever it is they are trying to do, but while the magic works on some of the minions, it fails on both of the giants.

She continues to fire magical bolts at the enemies, concentrating on the giants, not having time to worry about what it is they are up to.

Minions continue to fall until the digging giants triumphantly reaches down and pulls some sort of large, bent metal rod from the ground.

Seemingly that was what this whole thing was about, as as soon as they find it the two giants turn and flee, leaving the minions behind.

She quickly realizes chasing them is likely to be fruitless. They move at least as fast as she and her companions do, and have a head start. The could quickly be out of view. Plus the remaining minions will delay them from starting any sort of pursuit. Not to mention there are injured here in the town and fires and she feel obliged to help. Perhaps they can figure out a way to track the giants later, but for now she expects they will get away with their find.

So, no longer needing her high perch, she clambers down to the ground.

Last edited by Zeim; Tue 28/04/20 19:09 UTC. Reason: spelling
Neptune #990169 Mon 27/04/20 18:18 UTC
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Jaliera

She is outside talking with Davroar, not far from the Lord's Tower, when cries draw her attention to the north end of town. She had been watching mounted guardmen ride past heading south, but to the north people are running! Behind them she can see quite a number of creatures including orcs and behind them giants! These must be what she was warned about.

She runs to the Tower and uses it as partial cover whilst she draws her bow and takes aim on an orc riding some kind of winged creature with a huge beak. There are others much the same, all currently on the ground. Behind other creatures, some bigger ones and then the giants. She lets fly at the nearest mounted orc and misses.

She tries to focus and gets the chance for another shot, this time she fells the dratted creature. She is aware of others around her running in to defend the town, Zhu has cast a fire spell, Jaliera shudders only glad that the fire had erupted way off to her left. Davroar has moved forward and she keeps an eye on him so she can help him if he gets threatened. He is using his lightning magic on the creatures, also now turning it on the giants as they reach the middle of one of the caravan areas. Strangely one of the giants stops and starts to dig with a large spade she was carrying. Jaliera cannot understand what she is doing. She notices Urlam has been squashed by a giant's boulder.

However the other giant is still charging forward. She fires again, this time hitting the giant who was getting a bit too close and so she hides after her sneak attack, ready to pop out and fire again.

Suddenly things change. The giant pulls a large bent metal rod from her hole and both giants turn and run back the way they came. Kriv charges forward on an intercept course...

Neptune #990173 Mon 27/04/20 18:36 UTC
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<Bern>

The cries of the locals called his attention to the current 'menace'. He had always ... 'disliked' giants! So he was all about =that= action.

He moved out where he could see the 'problem' and considered the situation. Since there was little chance of him doing enough damage to one of the giants in the short term to make a difference ... compared to the 'trouble' that the 'shock troops' might cause, he decided to start by 'removing' the 'small fry'. They could cause a lot of trouble and, more importantly, should be easier for him to 'take down' quickly.

He was sending arrows at them ... until ... he noticed the other giants 'retreating' as the 'one' pulled what was clearly some sort of 'magic item'. At that point, his 'target' changed to that giant, and in particular, the arm holding the item! If he could make 'it' drop the item ...


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Davroar

First it was the horsemen galloping down the road that took his attention away from what he was doing, and then the large stones falling out of the sky has him involuntarily crouching and ducking his head as they crash into the ground nearby. The following cries of the town folk has him rushing through the Lions Coaster building out to the central courtyard. His first thoughts is there is an on-coming army using siege weapons, but that is quickly dismissed as he spots the pair of red-haired giants, one male and one female, some distance away holding boulders like he would with an apple. And not only are there the giants, but a bunch of orcs riding tall nasty looking bird-like creatures, and strange fire-covered humanoids he has never seen before. He is quite slow to act, unlike the others of his group as they use a variety of spells and arrows taking down a few of riders and birds.

Feeling outnumbered he tries one of his larger spells that he thought he would never have to use so soon. Centering his spell in front of the approaching enemy, he looks up to the sky summoning a dark billowing cloud some ten feet thick and over one hundred feet wide. An orc on one of the flightless birds comes running through the fenced clearing, and with a downward slashing gesture from the the cloud to his target, a blinding flash of lightning strikes both, stopping both in there tracks. Both giants were just out of his range at first, but then they step closer, moving surprisingly quicker than he would have imagined. Seeing them as the bigger threat he concentrates his next lightning attack on the two when they were bunched together at the far side of the fenced clearing. It is disheartening when his spell seems to damage them only a little, but he is determined and manages to call forth two more lightning strikes before they turn to flee when the one giant with the shovel has unearthed a large metal rod buried in the middle of the clearing.

Now he is undecided on what to do. He could continue to use his spell to help kill the orcs still within his range of his cloud, or shape-change into a horse and invite one someone to jump on and try to intercept the giants heading away.

Last edited by Dugan; Tue 28/04/20 06:34 UTC.
Neptune #990218 Tue 28/04/20 13:54 UTC
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Kriv

The word 'Giants!' hadn't shocked him, not that the Dragonborn noble was prone to being shocked into inaction, but it almost seemed as though he'd expected it, as if forewarned somehow that bigger than usual trouble was incoming. Nonetheless, it is one thing to know of giants in the scholarly sense, and quite another to see humanoids bigger than buildings, dressed for war and leading hordes of underlings, including cavalry, shock troops and some kind of elemental.

The horsemen heading south prior to the attack was not lost on him, given the encounter outside the central tower earlier. The town had professional defenders, and for some reason they departed from the opposite side of town to the attack immediately prior. Someone had very good intelligence on their disposition, even potentially having them sent away as a precursor to the assault, indicating a concerning degree of influence. A matter for later.

Zhu, the Elf who had joined them in Phandelin, proved to be exceptionally effective, blasting apart the enemy cavalry in explosions of arcane fire, with Davroar similarly calling lightning from the skies. Kriv's own efforts were more prosaic, sniping with fire bolts as he advanced into contact, before brutalising an Orog, flanking with one of the local volunteers.

His forward position gave him the ideal view to see one of the Giants attempting to excavate some kind of buried treasure and then try to run for it, indicating this was no invasion but an aggravated burglary. Exerting himself, Kriv sprinted forward, able to keep up with the giants well enough to intercept them at a chokepoint, unwilling to let them get away with their loot, and mindful there might well be a pretty penny in it should their thieving, antisocial heads leave their shoulders...


Neptune #990219 Tue 28/04/20 14:08 UTC
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<Bern>

He sighed when Kriv took off after the retreating giants, then moved to follow. Clearly he was going to need support ... especially if he caught up with the giants.


MikeD
Neptune #990227 Tue 28/04/20 16:51 UTC
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ooc: Intended moves are fine, but we're still in initiative order, I will move the balance of the combat here, but for now, it's just a summary of your perspectives.

Still waiting for a couple of posts before I post.

BTW, what are your thoughts on how much REAL time in PbP would that 4-5 hr session translate into?


-Nep
Neptune #990234 Tue 28/04/20 17:38 UTC
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[[ Well ... in terms of 'real time' ... probably not much more than we spent. The problem is that the 'real time' would have been spread over ... at least a week, probably more like 2 ... maybe 3 <wink> ]]


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Arus

His present duty is security for the Lionshield Coster and he takes it seriously. Not all thieves want to steal an entire merchant caravan, some can only handle smaller volumes and during transshipment is when the individual crates and bundles are most exposed.

So Arus is full geared up, to present as much of a deterrent as possible. He carries the trident for effect, an exotic weapon that might provoke uncertainty in any blaggards that are sizing them up.

The warmth of the sun raises a steam from the wet earth and it's sweaty work, lugging steel arms and equipment. Arus watches the strangers from Phandalin closely but they're good workers, and he is about to call a break for lunch when the earth trembles and the cry goes up.

"GIANTS! RUN!"

The town is quickly enveloped in chaos. Arus charges north with his boss, Narth, skirting a corral and catching sight of a terrible sight. Fire giants, with fiery red hair and jangling with metal splints.

The shuddering in the earth intensifies. Giant, ground-running birds with sharp, axe-like beaks, carrying orc riders. Somewhere at his back, Arus hears the Lord Protector rallying for a defence, then a fireball streaks overhead from the direction of the stronghold and explodes, sending up a geyser of dirt, feathers and smoking meat. More glowing magical projectiles follow, arrows, darts, slingshot, a torrent pouring on the attackers.

But suddenly the corral next to Arus bursts into wooden splinters as a boulder crashes through it, 700 pounds of stone bouncing off of the ground and striking the triton mid-thigh. He's bowled over like a pin, smashing shoulder-first into the dirt in a clamour of steel plates and popping rivets.

Narth leaps in an stabs an orc through the neck before it can set upon Arus, who carries momentum and rolls to his feet. Grabbing his trident he hurls it wildly at the first foe that rounds the corner of the corral, whilst sorting his kit out. The situation at the corral is definitely not okay.

A strangled cry. Urlam, fleeing for his life, is crunched under another boulder in the street ahead. Above the town, the sky darkens as a broiling broth of angry cloud radiates out by magic. CRACK! Lightning shivers the air and explodes amongst the enemy. Arus is unsure who has commands it but knows they're allies. Axe-beaks and orcs burn.

At the corral, the dragonborn from Phandelin soon joins Arus and Narth, followed by the caretaker of the campground, who is proving handy with a sling. Behind? Do any more defenders come? Arus spots Bern volleying arrows over the battlefield. Arus also hears Sindar the bard spellcasting but can't see him. He sees others but has not the time to observe.

Squat bipeds, red-skinned and gleefully aflame appear at the front. One is slain, exploding like a barrel of spirits next to the dragonborn but his scales seem to protect him. Someone warns "Magmin!"

More foes come, these like orcs crossbred with ogres, hulking, tusked brutes that wade in with edged clubs. Arus engages one, taking the full force of a blow on his shield, numbing his arm.

More small blasts from dying magmin, but they're suddenly drowned by another flash of lightning from the sky. And the fire giants? They're holding their ground, one of them heaving great piles of earth over its shoulder with a shovel.

The triton suddenly hears a bloodthirsty shout of encouragement from Sindar and it puts a shark-like grin on Arus's face. He doesn't know quite when he drew his longsword, it came to his hand instinctively and now he uses it to cut the legs out from under his orog, then barge passed it and lop the head off of another that was vexing Narth and the dragonborn.

The cold pressure of the deep sea is pumping through his veins now!

Yet the fighting has petered out. An orc staggers down the main street with the shaft of an arrow jutting from its eye, dead on its feet. And the fire giants are fleeing at a fall-out sprint.

A short archer appears, young and female, one of the Phandalin party, shouting that the giants have taken something. And like a stooping dragon, the dragonborn is after them.

Arus too gives chase.

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Sindar

He had spent the morning in conference with the Lord Protector and was just exiting her tower at the center of town when he heard the cries of "GIANTS" and people running.

By the time he had come around the corner of the tower, he saw the forces charging into the town. He called upon some of his early training to summon up magical forces and throw beams of Eldritch energy at one of the larger orcs. They were of a type he had heard about in his travels but didn't know personally.

He realized that others were taking action as well. Foes fell quickly as what were two fire giants moved into the corral. He wondered what they were up to, but they were too far for him to attack directly. Instead, he began to whisper and magical energies carried the tones to one of the Orog. It caused it to flee in terror.

He watched as one of the townspeople was crushed by flying boulder. Sindar continued to move forward tossing beams of Eldritch energy at the large orcs.

Seeing one of the giants stop to dig up some kind of bent metal bar, he was perplexed. But then the giants ran for it. They had to stop them, but how?

Last edited by Pandemonium; Tue 28/04/20 19:40 UTC. Reason: Typo
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Okssort and Ildmane's plan was to create a distraction that would draw away the Twelve, the mounted town guard. Their information said that those would be a pesky problem. Once they saw the horses ride away, they would barge into town, dig up the fragment, and haul it back. Along the way they would destroy anything that got in their way. They brought a large contingent with them to take care of the work. The mounted orcs would ride into town first, waylaying anyone that got in their way. The orogs, in their black plate armor second rank would have ahead of the fire giants, knocking down fences and clearing the way of rabble. Anything the orogs don't knock down, the mated pair crushed underfoot with glee as they advanced. And just for fun, they brought along the magmins. They just ran alongside the giants, eager to please them.

Othivir had just come out of his workshop carrying a pair of harnesses. He laid them onto the counter for the wealthy young Waterhavian noble and his friends to look at. There were more in the back. It would take a few trips to bring them all up front. The harnesses were some of his best work ever. Each had intricate designs pressed into the elk-skin leather. The craftmanship was superb. He had caught and skinned the elks himself. It was work to be proud of. The young men were fauning over his hand-crafted work when the giant foot kicked the entire front of the store away. Wood planks and shattered glass went flying, harmins some of his customers. The young nobles, in a panic, some bleeding, screamed and dove for cover, Othivir stood there in a moment trying get bearing and looked through the cloud of dust to see the attacking forces. He retreated back into the workshop, grabbed his weapons and sprinted out back. He ran at full speed, ducking away from the mounted orcs as he made his way into the market square. He watched as they demolished what was left of Ransor's Open Road, the establishment once sold feed and caravan supplies, as well as the services of caravan guards. Its owner passed away many years ago, and the business has been closed ever since. The yard is a riot of weeds, and the buildings have become havens for rats and other vermin. Locals have removed most of the wooden shingles from the rooftops, using them to replace the old shingles on their own roofs. Now that the giants had come, the place was finally gone. Into the square he ran. Almost out of breath now he stopped, placed his hands on his knees, gathered a lungful of air and yelled out loud, for all to hear, "GIANTS!"

Darathra Shendrel, the Lord Protector of Triboar, was getting started for the day. She was looking to avoid what should be a busy market day, so the surprise orvisit was actually a welcome diversion from the daily grind. The bard turned out to be a fascinating man, a friend of a friend, having traveled far and wide, studying in interesting places. She loved listening to his tales - bards told good stories. They were discussing all sorts of matters when there was an interuption. One of the ranch hands, a middle aged man from Broken Yoke Ranch had run up the steps to her office, knocked on the door, didn't wait for an answer and just barged in, a guard running behind him with an apologetic shrug. "Orcs ... attacking ... the ranches ..." he gasped. She reacted quickly. "Send the twelve immediately" she said calmly. They would take care of the problem. Orcs were a common annoyance. When the guard and the rancher left she turned to the bard, "We're going to have to wrap this up. Duty calls." The converstation did get wrapped up and they were about to head downstairs when a larger panic ensued. They hurried down just in time to see Othivir, the harness maker, run into the market square with his warning. Behind him, not far in the distance, were the two garguantuan assailants wearing their plate armor, hurling bolders that killed several people and started scattering the rest. She drew her sword and ran out into the street, followed by the bard. She took note of the other town leaders that were ready for battle.

Darz Helgar had just risen from his morning nap in his small cottage which was at the east corner of the North Caravan campground lot. His stomach was starting to grumble as midday approached. He wouldn't need to work again until the evening. His job as caretaker involved keeping the town's campgrounds clean by removing the garbage and burying the excrement. He had taken care of the morning cleanup and now, in the twilight year of his life, that took a lot out of him and he found that he needed to nap daily. The nap was refreshing and he had some time before the merchants and traders packed up at the end of the day. That's when he had to get back to work. Stepping out of the cabin, he soaked in the sun. It rained most of the night which made cleaning a very messy job. The sun would dry the ground and that would make the evening work easier. As he was minding his business, he saw the harness maker running frantically and wondered what it could be. Then he turned, looked and saw the giants stomping down the street. He rushed into his cottage, threw open the chest at the foot of his bed and grabbed weapons he had not had to use for several years. It looked like they would get a workout this day. He ran outside towards where Othivir was headed.

Ghelryn Foehammer was busy at work this morning. The caravan from Phandelver had brought with it raw iron ore from a new source close to Triboar. It seems like some other dwarves had found the legendary Lost Mines. The availablilty to source material for the weapons and armor that he made would mean lower cost for him and that was exciting because he did not need to compete on price. A year ago, Ghelryn made splendid suits of ceremonial armor for King Morinn and Queen Tithmel of Citadel Felbarr, and the royals were so impressed that they bestowed upon Ghelryn the honorary title of Royal Armorer. For that and other reasons, the Foehammer name is synonymous with top-quality goods throughout the Dessarin Valley, and Ghelryn intends to keep it that way. That title enabled him to charge a premium for his work no matter what the cost of his raw material. That lower cost would translate into pure profit. He knew that he needed to find a skilled apprentice to keep up with the work, but no one has met with his approval so far. He was getting a bit long in the tooth, even for a dwarf, and the daily grind of metalsmithing was tough. When he heard the noise from outside, his eyes narrowed and he rushed over to the door. Any noise that he could hear over the roar of the raging forge and the clanging of his hammer against iron on the anvil immediately drew his attention. He cracked it open and his face filled with fury. Giants and orcs! He hated both more than anything else. During the War of the Silver Marches, he obtained reports of orcs and giants attacking dwarfholds throughout the North. Many times he wanted to take up arms and travel north to join the war, yet he restrained himself because he had a business to run. But now, seeing then attack Triboar, he refuses to stand back and idly watch. When he realized that the attackers had skipped his shop, he thought to himself that that was their big mistake. He ran and put on a shiny new breastplate, grabbed a shield and his axe and ran outside. He started to run as fast as his short legs would take him and decided to meet them head on in the market square. There he hoped that he would join the town militia and face this enemy with them.

OOC: This is part 1. There's more to write and then post but it's more than a little, so I'm going to do it in large chunks.


-Nep
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[OOC No worries, good read! smile ]

Neptune #990349 Thu 30/04/20 14:30 UTC
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(OOC - Very nice. Lots of work! Added flavor is much appreciated.)

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Silvarren Loomshank He slept late and that was a feat! He slept on a ratty mattress in a chilly, creaking, decrepit wooden rooming house. It was also a miracle that he found his way into the Six Windows and into his room and into his bed. He was so drunk when he made that trip that he didn't remember having made the trip there when he woke up. He was determined to do right this morning. The blue-faced bard from the night before had inspired him. He was going to give up the bottle and head to Red Larch and take over the operation of the allfaith's shrine there. He would attend to his duties and do honor to Helm. But now his head felt like it was about to explode. He over did it last night and was paying the price. A few prayers later, Helm had eased his pain and the priest made his way down to the street to get some food and see if he could hook up with anyone headed south. He was sure there would be a caravan heading that way at some point very soon. But now he was determined to make the trip and so he gathered all his things and emerged into the near midday sun, hoping never to have to step foot in that building again. He started down the road into town when he heard the commotion. He mustered that renewed resolve and quickened his pace. He then saw saw the orcs galloping into town on large bird-like monsters and behind them were the giants. Then he saw Arus running into battle. That was all he needed to enter the fray.

Urlam Stockpool had a discussion about those people from Phandelin with his Valken in the morning and wasn't surprised that he was just as curious about them. Urlam hoped that they weren't going to try and compete for the caravan guard work. That would put him in a difficult situation and he didn't want a difficult situation. His life has been difficult enough. With the prospect of a mine opening nearby, it was finally looking like he and Valken would be able to move up in the world. "We need to find out what they're all about," was the theme of their discussion. They went over every statement the outsiders had made, what they looked like, what tell-tale scars they had, what they wore and what that meant about them; they went over detail after detail. Then they agreed that they knew too little.

Valken departed for Phandelin, taking along a few of their best men, early in the morning. They took a wagon with some wares that needed shipping there and would then visit with Halia Thornton at the miner's exchange. There would be an exchange of information and Valken was expected back in a day or two with more information about them. That left a lot of work in Urlam's lap. He had to supervise the entire caravan campground operation and arrange guard assignments for two caravans that were scheduled to depart in the next day or two. He was supervisiong work in the west caravan campground when he heard the yelling and hollering. He couldn't make out what was being screamed but he did see people scattering like insects. Then he saw Darathra Shendrel, the Lord Protector, run out into the market square waving her sword above her head, calling for assistance. He had developed a measure of respect for her and he thought that she respected him. He was pretty certain that she respected him enough to keep a constant watch over him and his activities. While they certainly had different perspectives on most matters, Urlam and Darathra did share a common desire to keep commerce flowing through Triboar. if she was calling for assistance, he would not hesitate to answer the call . Armed and ready, he started running towards the action. Then saw a fireball explode in the market square, eliminating many or severely wounding many of the attackers. He glanced up to the top of the Lord Protector's tower and there he saw the fancy elven woman that had cast the spell.. That solidified his thinking that this group from Phandelin was quite interesting.

Narth Tezrin was up early this morning but wasn't surprised to see his partner, Alaestra Ulgar already getting things ready for the opening of the Lion's Share. It was going to be a hectic day. Two caravans were in town and the line of wagons was starting to form and it looked like it would be more work than the two could handle alone. Alaestra would take care of the coin and Narth would take responsibility for handling the stock. They really needed a hand directing and organizing the carts and wagons as well as to assist in the loading and unloading activities. Narth hoped that Aldis Graywind sent someone along with the caravan from Yartar to help out.

There was no way that Narth and Alaestra would have been able to hire someone from Triboar. Townfolks stayed away from the Lion's Share except to hurl insults or worse at them. They hated the Lionshield Coster here because the merchant company was based in Yartar. Although he had grown up in Yartar and had heard the venom directed at Triboarians come out of the mouths of every punk in the city, he had somehow convinced himself that it was a one-way hatred. He was wrong. The rivalry between the two towns was fierce and sometimes it got ugly. It had gotten bad a while back, but fortunately they made an agreement with the lord protector not to sell weapons to anyone they think might be a threat to the town. In exchange, the lord protector mades sure the store isn't victimized by vandals and local troublemakers. Since that day, there has been a guard posted outside their storefront every night and one of the Twelve stops patrols nearby most of the time during the day.

When Arus stopped in early in the morning, just after the doors were opened, Narth was relieved and put him to work immediately. When the ruckus started outside the building, he grabbed his sword. It was probably some young ruffians and the sword was usually enough to get them to disburse. The kids must've waited for the Twelve to leave before they started trouble. He was confused, at first, when he stepped outside. Instead of seeing the hoodlums causing trouble, he saw people running about, screaming in panic. Turning in the direction of where the people were running from, Narth saw the lord protector waving her sword in the air, pointing north. He turned and saw the giants and in a moment he forgot about the troubles he's had in Triboar. He raced into action.

OOC: That's part 2. Part 3 in the works. That should catch me up!


-Nep
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[OOC: Nice! Great to have it.]

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The fire giants did not realize how tough this would be. The orc diversion may have work to get the twelve horsemen out of town, but this resistance was absurd. When the fireball erupted in the midst of the mounted orcs, it put a dent into their forces. Then one of the resisters started to call down lightning from the sky. As they saw their forces taking damage, the giants moved quickly to their objective. By the time they had reached the campground that Ildmane led them to, they started getting peppered with arrows and they were getting attacked by the lightning. Okssort began to dig where Ildmane pointed, trying hard to duck away from the barrage coming at him. After a bit of digging she struck metal, reached down and pulled out the twisted piece of metal. With the prize in hand, it was time to make a retreat but the puny town defenders were there now with swords in hand, determined to fight. With rod in one hand and the huge sword she used to dig it up in the other, she and her husband would need to deal with them.

OOC: Yeah, I know, you waited so long for part 3 and it's a dud. It's been a very busy week and I'm getting ready now for my home-group FTF session this Saturday. We are continuing with the melee here the "older way", using the DreamLyrics dice roller etc.

Some notes. There was a problem with the fire giant tokens I created so the damage to either went to both. I've made some adjustments but they are inacurate because, well, Bern did damage but MikeD's rolls were not recorded because he used real dice. I gave the PC's the benefit of the doubt so, truth is, they probably have a lot more hit points than I've set them at now. We're at the top of the initiative order with Zhu going first followed by Jaliera. I've backed up the game to take a snapshot of it at the end of the round. BTW, you're still controlling the PC's that you controlled in our FTF session for the melee.Zeim, you can do your thing.

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TriboarAttackInitiative.png (46.07 KB, 115 downloads)

-Nep
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[[ <sigh> It sure sux getting old :-/ I have lost track ... who am I controlling and is there a 'character sheet'? ]]


MikeD
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(OOC - What's the distance, or is the Roll20 Map still accurate?)

Neptune #991175 Mon 11/05/20 19:11 UTC
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[Bern's M60 belt-fed machine-bow certainly laid down fire!

MikeD, you're playing Bern as I think we left it, that's the only character you have to worry about. Neptune will confirm, I'm sure.

  • AJ playing Kriv, moving Darz
  • nemarsde playing Arus, and moving Narth
  • Dugan playing Davroar and scooping up Urlam
  • Gypsy playing Jaliera, moving Ghelryn
  • MikeD playing Bern
  • Pandemonium playing Sindar, moving Urgala
  • Zeim playing Zhu, moving Orthovir and Silvarren
]

Neptune #991182 Mon 11/05/20 20:18 UTC
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[[ Hmmmm ... maybe that is why I didn't remember a 'subordinate character' <g> Thanks!! BTW, sux getting old!! <wink> ]]


MikeD
Neptune #991190 Mon 11/05/20 22:01 UTC
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OOC: Actually, Zeim was moving Silvarren because MikeD was having tech issues. Mike, you get to act for Silvaren during this process.

Note: For game play reasons, there may be times where I tell you what the NPC's are doing. That'll be the case for Silvaren this round. He will make haste over to Urlam and will attempt to heal him.

And, by my count there are 2 Fire Giants, 4 magmen, 4 orogs (the 2 that are in the caravan yard are slowed) and 1 orc. There's still a significant battle to fight.

Last edited by Neptune; Mon 11/05/20 22:45 UTC. Reason: added some commentary

-Nep
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[[ thanks Nep <g> It sux getting old ... but it beats the alternative <wink> ]]


MikeD
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[[ Unmmmm ... are there character sheets for out 'surrogates'? ]]


MikeD
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(OOC Inadvertantly drew a line on the map, sorry! Was trying to do the distance measure but can't remember wink )

Jaliera

She moves up to stand beside Davroar, bow still at the ready and fires at the orog closest to Arus.

Roll 20 says:

Shortbow
Jaliera
Ranged Weapon Attack:
20

to hit

Orog
,
range

80/320 ft.
,
-1 Arrows
Hit:
7

piercing

damage
Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way.

But also says she has no arrows! sad

Neptune #991213 Tue 12/05/20 12:24 UTC
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Character sheets for NPCs in Roll20

ALL: Please roll here, NOT in Roll20. That way you won't need to worry about ammo. I'll adjust Roll20. I'll put together a status post when I get a moment.


-Nep
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Narth

The gateway of the corral has served as a good site to mount a defence. Until the enemy are routed, Narth sees his part in this battle as defensive. Yet for all that he's made a name for himself as an astute businessman, Narth desires every day to be known as more than that, as a hero, an adventurer. Because he knows that the truly make it big in his business, you need a big name.

If I'm looking for a new crossbow, I want to shop where Narth Tezrin shops.

At that he aims his crossbow and shoots at the nearest orog.

[14 to hit total, presumably a miss.]

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Zhu

She frowns as Kriv moves up to attack the Giants. While it is possible this group could defeat both Giants, she feels it is better to protect the village from the Orogs and the others who are left. The giants are fleeing. Yes the came for something which seemingly they found, but it doesn't seem wise to try to keep them here.

Still, her companions have chosen to fight, and she will support them as best she can. Unfortunately, a number of her spells are Fire based, and she knows those will have no effect on the Fire Giants. But she does have some Cold based magics, and those should work.

With a thought, she steps back into the Feywild and down to the bottom of the tower (Fey Step), then runs forward. Her range on these spells is not as far as her Fireball spell.

Frostbite
Cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
vs Okssort
DC 15 Constitution saving throw
Saving throw failure:
4 cold damage and Disadvantage

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Zhu makes her move forward thinking that cold will work well against the creatures of fire. She summons a frosty cantrip at Okssort, the female giant. Frost builds on her skin but she shrugs it off like it was just lint or dust. It doesn't even giver her a chill.

Jaliera focuses on a less large opponent, an orog that stands between her and the giants. She unleashes an arrow that strikes and wounds it. The wounds do little to slow it.

Narth also hopes that his projectile will aid in the battle but his crossbow bolt misses the target.

The orogs that were running down the street continue their sprints and head in the direction of the Lord Protector. Since they put all their effort into reaching her to get into hand-to-hand combat, they do not get to attack her. The two slowed orogs in the campground try to close ground and attack. One was too far away to get into melee so he hurls his javalin back at Narth and like Narth's attack on him, the projectile doesn't find flesh. The other slowed orog takes a step forward and swings his great axe at Arus and slashes the aquatic humanoid. Neither orog is able to shake the effects of the slow spell.
Fire Giant Constitution saving throw 29
Orog Greataxe Melee Weapon Attack 22 to hit Arus AC 20, reach 5 ft. Hit: 7 slashing damage
Orog Javelin Melee Weapon Attack 9 to hit Narth AC 12, reach 5 ft or range 30/120 ft. Hit: 5 piercing damage
Wisdom saving throw Orog 2
Wisdom saving throw Orog 3

OOC:
Next up is Sindar followed by Urgala, Othovir and Ghelryn. Let's do them as a group, resolve before moving forward.
I got rid of Gypsy's mystery scribble.


-Nep
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[OOC Thank you! wink ]

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Othovir

Seeing the Orog's closing he tries to create a link of magical lightning between himself and the one fighting Arus but misses.

(OOC - Rolled a 6 to hit)

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Urgala

With a furious grin she charges forward to join the fray. She swings her Morningstar at the closest Orog.

14 to hit, 5 damage if it matters
Urthala Attack, damage
Pandemonium rolled 1d20+5,1d8+3 and got 14, 5



Last edited by Neptune; Fri 22/05/20 17:06 UTC. Reason: Fixed NPC name
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Sindar

The bard sees an Orog charging him. Unlike other warriors, he didn't charge into hand to hand with the large orc-like beast. Instead uncharistically he whispered something, that no one but the Orog could hear.


Casts Disonnant Whispers Wis save (DC 15) or take 3d6(12) psychic damage
Sindar Dissonant Whispers (Corrected)
Pandemonium rolled 3d6 and got 12

Neptune #991729 Thu 21/05/20 17:14 UTC
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Orog Wisdom saving throw 3 - Orog takes 12 pts.
Urgala and Othovir miss.

The following folks can act:
Ghelryn (Gypsy)
Arus (nemarsde)
Bern (MikeD)
Silvaren (Zeim)
Darz (AJ)


-Nep
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Silvaren

Rushing over to Urlam he can see the man has some severe injuries from being hit by the boulder. He takes a quick look and does what he can to try to stabilize him.

(OOC - Medicine Roll = 25)

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[I'm not sure, but I think Arus might be taken out.]

Neptune #991741 Thu 21/05/20 19:35 UTC
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[[ <sigh> Just spent the last half hour trying to get the Roll20 page to come up for me :-/ So, couple of questions. First, are there 2 bad guys w/in 5 feet ... and does Hoard Breaker 'stack' with extra attack? So there are 2 attacks, maybe 3. Lemme know if you want me to roll 'actual dice' here and post 'em ... or if it is easier for you to just do it. ]]


MikeD
Neptune #991743 Thu 21/05/20 20:10 UTC
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MikeD, you certainly can roll everything here.
A tactical for you. Bern is in the center of the yellow aura right next to Arus.

And as for your number of attacks, see this:
Hoardbreaker number of attacks


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AOT001.gif (347.88 KB, 6 downloads)
Last edited by Neptune; Thu 21/05/20 20:31 UTC. Reason: Added hoardbreaker ruling
Neptune #991745 Thu 21/05/20 21:47 UTC
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[[ An interesting 'analysis' of the situation. But it does not address the 'hoard breaker' feat which allows attacks against two different targets =and= (since there is no 'disclaimer') 'extra attack' can be against anyone with in range. But you are the GM <wink> ]]


MikeD
Neptune #991749 Thu 21/05/20 22:34 UTC
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I think this might be clearer: How many attacks does a dual-wielding Ranger get with Horde Breaker and Extra Attack?

By the way, and I forgot to enforce this, but pay attention to the horde breaker feature:

Quote
Horde Breaker. Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.


The key words are "within 5 feet of the original target". That means adjacent. You can only use horde breaker if the targets are next to each other.


-Nep
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[[ yeah, I knew the 5' rule <g> But since I cannot seem to get the Roll20 site to load here :-/ I have to resort to asking you stuff like this <sigh> ]]


MikeD
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Currently there are absolutely no foes adjacent to each other - not by any design.


-Nep
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Darz

Arus looked in a bad way, but he appeared to be still in the fight, and that was all the opportunity Darz needed as he slipped into a flank and tried to shank the Orog.

Darz Helgar Shank the adjacent orog, Arus enabling sneak
AJ rolled 1d20+4 and got 19
Darz Helgar sneak attack short sword
AJ rolled 3d6+2 and got 17

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OOC: A hit for Darz. Orog is still up. Now flanked by Arus and Darz. Note that Arus had initiative over Darz so his attack will not be with advantage. However, if Arus does decent damage, Darz might finish him off when he goes.


-Nep
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Arus

With his shield arm already feeling---Well, not feeling any more. Numb, dead, just erratic pulses of pain through his armpit---Arus grimaces when the orog's vertical attacks force him to block another blow. After the bolder strike, he's just not fast enough on his feet to fence with the creature.

There's another one incoming too, so keeping his shield high he runs his sword through the first orog, then leaps forward, crashing into the second, silently calling on the power of the Depths to crush his foe.

[OK...
Arus attacks adjacent orog, hitting with a 19 for 11 damage, which I think kills it.

If it does, Arus moves to engage the second orog, hitting with a 25 for 9 damage, plus 14 from a 2nd-level slotted Divine Smite for 23 damage.

Nearest orog = 11 damage
Next nearest orog = 23 damage

I guess we could apply Darz's sneak attack to the second orog? The situational's basically the same.]

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Ghelryn Foehammer

The affront of these creatures attacking his town. He cannot find the words! So he will let his battleaxe do the talking for him and there is a creature in front of him just asking for conversation!

Ghelryn Battleaxe hit & damage
Gypsy rolled 1d20+6,1d8+4 and got 22, 9

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<Bern>

He sent two arrows at one of the wounded orogs ...


Bern longbow
MikeD rolled 1d20+8,1d8+3 and got 9, 4

Bern longbow xtra attack
MikeD rolled 1d20+8,1d8+3 and got 25, 8


MikeD
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OOC:

Ah, the challenges of time-displacement combat resolution!

Technically, Arus goes before Darz, so Arus does NOT kill him. Your second attack does. So I'll have Darz's attack go to the second Orog. But Arus would not have advantage since an ally is not adjacent to that Orog. Since Arus didn't move yet, we'll solve that problem by having Arus attack and then move next to the Orog. I made it happen, even though Arus might have decided to run away and cower, as wounded as he was. If you want, I can unravel that but it means that 2d6 of the damage Darz does has to be removed.

Oh, and I positioned Darz and Arus in such a way that Arus has flanking advantage on the Orog if he or Arus lasts until the next time he goes weg

Last edited by Neptune; Fri 22/05/20 16:21 UTC.

-Nep
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Sindar watches the orog charge him and decides to try and change it's mind in a non-standard way. A strange, discordant melody plays in it's head. It winces and clutches it's temples in excruciating pain, turns and runs back in the direction it had come from.
Orog1 Wisdom saving throw 11. Fails

Urgala rushes into battle, swinging her morningstar at an Orog. The innkeeper misses the target but trained fighters who watched her swing it realize that it was not the first time that she had wielded that weapon.

Ghelryn swings his battleaxe and kills one of the magmin. The angry blacksmith looks for another foe to punish.
OOC: He gets 2 attacks and still has a move action. You can attack, move, attack so let's get those other two things done. Orog 1 on the map was not there when Ghelryn went so he can either attack Magmin 2 or Orog 2.

Othovir summons a beam of crackling, blue energy which he hurls towared an orog but the arc of lightning misses the target badly.

Arus, quite wounded, perseveres against the tough Orogs. With his shield strapped onto his bad arm, the one deeply cut and bleeding, the triton slashes at one of them and with divine guidance, the weapon slices through it's torso and it falls dead on it's face. Arus then runs up to the other nearby orog, ready to try and thwart it.
OOC: As I said, I took a liberty with his move

Bern took aim at that same orog that Arus had charged and loosed two arrows at it. One found it's mark while the other sailed past it.

Silvaren sees an opportunity to do some good. He rushes over to the man that had been hit by a bolder that was hurled by the giants and tends to his wounds and stabilizes him.

Darz sees Arus kill and orog and move up to engage another one. The orog turns to face his new fow which exposes his flank to the campground caretaker. The grizled man sneaks up behind the orog and stabs it with his short sword.
OOC: Darz can roll to hide. Make that a 1d20+4

The two fire giants need only to get past the dragonborn. The male swings his greatsword and strikes Kriv twice, felling him. As the fighter falls to the ground, the giantess makes haste and starts running, as fast as she can, with the twisted metal object in her hands. The male follows, prepared to guard her rear.

Fire Giant Greatsword Melee Weapon Attack: 17 to hit Kriv AC 16, reach 10 ft. Hit: 28 slashing damage
Fire Giant Greatsword Melee Weapon Attack: 20 to hit Kriv AC 16, reach 10 ft. Hit: 25 slashing damage
ooc: I didn't turn on the advantage switch and had the male not dropped Kriv, the female would have attacked and let's just say that was less pretty than this.
Kriv is unconcious and dying.

Darathra Shendrel, the Lord Protector, sees the carnage that the giants and their allies are doing so she charges the nearest living foe with her great sword. One of the smaller fire creatures stands in her way and so she tries to destroy it. She hits it with her first swing but misses with the second, leaving the magman harmed but allive.
[color:#FF0000]
Darathra Shendrel Greatsword Melee Weapon Attack: 22 to hit, reach 5 ft.
Hit: 8 slashing damage
Darathra Shendrel Greatsword Melee Weapon Attack: 9 to hit, reach 5 ft. Misses

Up next:Urlam can't do anything, Kriv (make a death save) and so Davroar goes before we go back to the top with Zhu, and Jaliera




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[Attack attack attack, is my creedo. smile ]

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Davroar

As much as he would like to strike down the fleeing giants that knocked out Kriv, there is closer and hopefully weaker targets at hand as he aims for the two orogs standing close together some 15 feet from Darathra.

Davroar call lighting strike to orog 1 & 2
Dugan rolled 3d10 and got 11

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Ghelryn

He feels a deep satisfaction when this foe falls dead at his feet and his eyes light on another target just a few steps away, probably bastard kin to his dead brother.

Ghelryn Battleaxe hit & damage
Gypsy rolled 1d20+6,1d8+4 and got 7, 6


Unfortunately he satisfaction is short lived with this one.

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Jaliera

The enemy numbers are thinning, the giants running, but a number of them are hurt and then she sees Kriv fall and her heart is in her mouth. She needs to do as much as she can, even if only to free up others to go help. She runs forward with her bow, gaining range to the enemy. She fires at Orog 3, clear view from her new position.

Jaliera Bow to hit & damage plus sneak attack
Gypsy rolled 1d20+7,1d6+4,3d6 and got 20, 6, 12

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(Technically, Kriv could cast shield off the staff as an immediate reaction, which would stop both of those. If you recall, Kriv recalled the staff to hand as the last action of the live session. His AC would be 22 for the rest of the round (base 16, +1 the staff, +5 shield spell.)

darz helgar hide
AJ rolled 1d20+4 and got 14

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(OOC - Not technically, actually. That is the purpose of the spell, to stop an attack that would otherwise hit you. I would definitely have done it in his place.)

Last edited by Zeim; Sat 23/05/20 21:47 UTC.
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(OOC: My reasoning behind summoning the staff to hand at the time, yes.)

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OOC: My apologies, AJ. That's the downside of message gaming time distortion smile

To be fair, I've unraveled the results to account for it, knowing two things. It could work out but only worse for you. Shield injected true risk. Good news is that the NEW situation, after the adjustments, is that Kriv is unconcious (down), but NOT permanently dead and the Ildmane lost half her move. That is the result with the shield reaction. When I rolled for the giants, I neglected to roll with advantage. I never rolled that extra roll because the giants didn't need it ... if the results were what I posted.

Alas, the situation was this. Okssort, the male, is defending his mate, Ildmane, the female. She doesn't use her attacks unless Kriv survives Okssort. The giants have 2 attacks per round with their greatsword at +11. He missed without advantage. Had he hit on both, the situation was unchanged. But if he missed at all, Ildmane's attacks would come into play. The disaster would have been if Okssort softened Kriv up for Ildmane. With that, he would be hanging on for dear life with his damage and her 73 points of damage inflicted would have resulted in permanent death. So Kriv is down, she couldn't double move.

Fortunately, Okssort MISSED on both attacks so Ildmane's damage didn't take Kriv below the threshhold for permanent death. I attached the dice rolls for you all to see. They were quite impressive weg. Okssort's rolls are on top. The original rolls on the left, the rerolls on the right. Ildmane's are on the bottom.

Attached Images
FGonKriv.gif (83.48 KB, 139 downloads)

-Nep
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Ghelryn swings his battleaxe and kills one of the magmin which explodes as it perishes, singing more than the dwarf's beard. The angry blacksmith looks for another foe to punish and rushes up to the dead magmin's nearest kin and swings his battleaxe wildly at the flaming foe.
OOC: OOC: An adjustment. I forgot to apply the Death Burst of the first magmin when Ghelryn killed it:
Quote
Death Burst
DC 11 Dexterity saving throw
Saving throw success:
half as much damage
Saving throw failure: 5 fire damage (2 if he makes the save)
When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
His save: Dexterity saving throw 4 (Fail). Also a note, although powers often state average damage, I pretty much always roll.

The following is a rewrite of the giant's attack on Kriv...

Kriv is flanked by the two fire giants. The male swings his greatsword and would have struck Kriv twice had he not put up his arcane shield to block the attacks but the success of the defensive spell is short-lived as the giantess, furious with her inept husband's failure to dispense with the puny fighter slams the dragonborn from behind, twice. The second blow hits Kriv in the face. Blood flies from his contorted face as he falls to the ground, unconcious. The giants move away with haste and start running, as fast as they can with the twisted metal object. The female barks at the male who stays behind her, to defend her if needed.

Davroar calls down nature's rage upon the two orogs in the street. A bolts of lightning crashes down on them. While one manages to avoid the worst of the druid's energetic strike, the other convulses momentarily as the electricity courses down it's spine inflicting agonizing pain.

Jaliera races forward, running towards the fallen dragonborn. As she runs, she sees an orog in the path to her friend and she fires her as she runs. The arrow goes straight through it's throat. It gurgles blood and drops to the muddy ground with a thud.

Technically, Zhu gets to go before Jaliera, but she can adjust and is actually nearer to the orogs in the street than the one that died at Jaliera's hand. Zhu and Narth go.

Attached Images
AOT002.gif (430.55 KB, 4 downloads)

-Nep
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Zhu

She grimaces as she sees Kriv fall under the massive attacks by the giants. It is as she suspected, and as she tried to suggest to the group. These monsters are beyond their ability to manage. Regardless of what they came for they are going to get away with it. Best to cut bait and let them go, take care of the minions, and survive to fight another day.

Running forwards at top speed (Move-Move) she alights next to Kriv and the Magmin standing next to him. She will not allow the Dragonborn fighter to be assaulted while unconscious by this beast.

Calling upon her innate Sorcerous powers she casts a spell. Her fingers and voice speeding thru the Verbal and Somatic components (using 2 Sorcery points to cast a Full Action spell as a Bonus Action).

In an instant she and Kriv vanish from where they were and reappear next to Arus. There is a tremendous clap of thunder that buffets the Magmin.

Thunder Step
3rd-level (as 3) conjuration
Zhuirentel Elendaril
Casting Time: 1 action (changed to Bonus Action)
Range: 90 feet
Components: V, S, M (a hand mirror)
Duration: Instantaneous
You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away.
You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
vsMagmin 3
DC 15 Constitution saving throw
Saving throw success:
half damage
Saving throw failure:
19 thunder damage


(OOC - So, to be clear, she is running up to Kriv and the Magmin, casting the spell, and teleporting back to Arus while taking Kriv along with her. I can't move Kriv's token so I left Zhu standing next to him and the Magmin, but please move both of their tokens back behind Arus and then resolve the Magmin's Saving Throw.)

Last edited by Zeim; Mon 25/05/20 19:57 UTC.
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By the time that the magmin died and exploded, Zhu and Kriv were both gone. Zhu, having just seen Arus's weapon deal damage with cler radiant damage, remembers seeing healing warriors do that and so she teleported the fallen dragonborn near Arus.

Meanwhile, the two orogs in the street split up. One flanks Daratha and the other Ghelryn. The orog attacking Daratha lands a critical blow on the Lord Protector but misses on the second swing. The orog attacking Ghelryn strikes him twice and the dwarf fall to the ground as the orog lets out a roar of satisfaction.

OOC: Sindar, Urgala go and then Othovir, Bern, Arus and Ghelryn go (Ghelryn needs to make his first death save). I still need a Kriv death save, although, I assume, Arus will aid him.



-Nep
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[We forgot Narth.]

Narth

There can't still be fighting? But the fire giants are fleeing?

Narth is dismayed to hear the sound of affray on main street and more explosions.

When this battle had suddenly rumbled into town, Narth had thought it an opportunity to make a name for himself.

Now he's wondering if there will be a town left to remember him.

Skirting the fence and skidding over the boulder that hit Arus, Narth hustles to reload and line up a shot on the orog attacking... he can't see who in the chaos.

[Hits orog1 for 5 damage]

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Sindar

He saw his first Orog running away, *good* he thought. However, he continued to whisper painful words to it.

7 dmg DC 15 Wis
Cast Disonant Whispers on the same Orog. 3d6 psychic dmg DC 15 Wis save.
Sindar Dissonant Whispers
Pandemonium rolled 3d6 and got 7


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Urgala

She ran forward trying to catch up to the Orogs that were still standing.

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Who can forget Narth! I got your move! I moved him for you, taking a flanking position around Daratha.


Pande, Which Orog? Orog1 on Daratha or Orog2 that just took down Gheryn?


-Nep
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I defer to your tactical judgement. I want her to matter, so closest is best. But when I looked on Roll 20 for the map, I couldn't see any alive that were in running range, so I double moved her towards the two that are running away on the left side of the yard. If she can reach one I missed, then let's have her run and help. I just didn't see any target.

Neptune #992094 Thu 28/05/20 00:08 UTC
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Kriv death save
AJ rolled 1d20 and got 4

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Pande, she has a short bow and can easily stop and fire.


-Nep
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Urgala moved up drawing her bow string she sent an arrow at the head of one of the Orogs.



Urgala Short bow on an Orog
Pandemonium rolled 1d20+3,1d6+1 and got 23, 2

I moved Urgala back 30 feet, she will use her short bow. Range is 80/320 and she has an Orog at 50 feet. Funny Crit on the to hit, and rolled minimum on the damaged roll. I forget does a crit in 5e to Max automatically or is it a double roll or double damage?

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[[ <heh heh heh> welcome to the =EVIL= dice roller <sigh> ]]


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(OOC - Pande - A crit gives you an extra damage die roll. So you would roll an additional d6+1.)

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4 more dmg, so a total of 6.
Here it is:
Urgala Second dmg roll on crit
Pandemonium rolled 1d6+1 and got 4

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OOC: Zeim beat me to that. But she also has the "Multiattack" feature and gets 2 bow shots. Keep on rolling Pande!


-Nep
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4 is a miss, ignore the MAX dmg. smile
I think we officially need to change the name of the die roller not to be disparaging, but SCHIZOID!

Urgala 2nd Attack
Pandemonium rolled 1d20+3,1d6+7 and got 4, 8

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[[ I have =ALWAYS= hatted the roller here ... or =it= has always hated me <sigh> ]]


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ooc: It bears "the Curse of Neptune", bestowed on it by the evil GM that inspired adding it here. I am sure that the code and algorithm is vastly different, but the soul still lingers in the bowels of the server. Bwah ha ha ha!

OK, it's time for Othovir, Arus and Bern to go. Gherlyn needs to make a death save.


-Nep
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Othovir

He tries to target the Orog near Narth with a Firebolt, but misses.

(OOC - 8 to hit.)

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[[ Roll 20 =hates= my 'puter <sigh> I cannot get it to give me enough detail to see much ... how many 'foes' (besides the giants') are left? Are any in 'in melee' with one of ours that could use some help? If not, any 'wounded' foes? In that order, attack then xtra attack.

Bern longbow xtra attack
MikeD rolled 1d20+8,1d8+3 and got 21, 5
Bern longbow
MikeD rolled 1d20+8,1d8+3 and got 23, 9 ]]


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Arus

For just a moment he has a clear field of view and can see the receding backs of the fire giants. Then suddenly, the dragonborn materialises beside him in a dire state, with a fey-looking woman at his head.

Teleportation. The woman must be a mage then and has gone to some trouble to dump this valiant fighter at Arus's feet. The trident symbol on Arus's shield must be a dead giveaway, the triton is indeed a paladin with healing power.

It is a power he doesn't use on the weak, only the strong. The dragonborn has shown he qualifies.

Taking a knee, Arus lays his hand on the dragonborn's head, feeling the vast, stored energy in the rolling oceans flow through his limbs.

He heals the dragonborn with one hand, his other clenches his sword and sets its edge quarreling with wrath.

"Rest when thou art dead, battle-brother." Arus says to Kriv.

Then Arus takes off at a clip, toward the sound of battle.

His first obstacle will be the fence.

[Arus Lays on Hands on Kriv for 28 hit points of healing.

As a bonus action, casts Wrathful Smite.]







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(OOC - Just to clarify, the female Eladrin, Zhu, materialized along with Kriv one hand touching his shoulder. That should answer the question of who brought him to Arus. <g>)

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[Sorry Zeim. I got so distracted by reading paladin abilities and spell descriptions, I shirked my due diligence! Edited.]

Last edited by nemarsde; Sun 31/05/20 07:43 UTC.
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Strange. I made Ghelryn's save and posted it. At least I thought I did.

2020-05-28 15:54:41
Ghelryn Death save
Gypsy rolled 1d20 and got 11

One save!

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OOC: MikeD. Bern's 2 arrow shots are exactly enough to take out the Orog that Narth is fighting and that would also help out Daratha because she's flanked by him and a Magmin. I'll make everyone's life easy and take that Orog off the board smile

Left on the board are 2 magmin, an orc and an orog plus the 2 fire giants. I highly doubt that the two fire giants are going to get taken out and they go right after Silvaren and Darz and will be double-timing it away, likely to meet up with more forces and they will be running through a lot of terrain that would be difficult for normal sized folks or might even require going around.


Silvaren and Darz are up, followed by the giants .


-Nep
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