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Neptune #991213 Tue 12/05/20 12:24 UTC
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Character sheets for NPCs in Roll20

ALL: Please roll here, NOT in Roll20. That way you won't need to worry about ammo. I'll adjust Roll20. I'll put together a status post when I get a moment.


-Nep
Neptune #991220 Tue 12/05/20 14:06 UTC
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Narth

The gateway of the corral has served as a good site to mount a defence. Until the enemy are routed, Narth sees his part in this battle as defensive. Yet for all that he's made a name for himself as an astute businessman, Narth desires every day to be known as more than that, as a hero, an adventurer. Because he knows that the truly make it big in his business, you need a big name.

If I'm looking for a new crossbow, I want to shop where Narth Tezrin shops.

At that he aims his crossbow and shoots at the nearest orog.

[14 to hit total, presumably a miss.]

Neptune #991234 Tue 12/05/20 18:37 UTC
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Zhu

She frowns as Kriv moves up to attack the Giants. While it is possible this group could defeat both Giants, she feels it is better to protect the village from the Orogs and the others who are left. The giants are fleeing. Yes the came for something which seemingly they found, but it doesn't seem wise to try to keep them here.

Still, her companions have chosen to fight, and she will support them as best she can. Unfortunately, a number of her spells are Fire based, and she knows those will have no effect on the Fire Giants. But she does have some Cold based magics, and those should work.

With a thought, she steps back into the Feywild and down to the bottom of the tower (Fey Step), then runs forward. Her range on these spells is not as far as her Fireball spell.

Frostbite
Cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
vs Okssort
DC 15 Constitution saving throw
Saving throw failure:
4 cold damage and Disadvantage

Neptune #991674 Thu 21/05/20 02:56 UTC
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DM
Zhu makes her move forward thinking that cold will work well against the creatures of fire. She summons a frosty cantrip at Okssort, the female giant. Frost builds on her skin but she shrugs it off like it was just lint or dust. It doesn't even giver her a chill.

Jaliera focuses on a less large opponent, an orog that stands between her and the giants. She unleashes an arrow that strikes and wounds it. The wounds do little to slow it.

Narth also hopes that his projectile will aid in the battle but his crossbow bolt misses the target.

The orogs that were running down the street continue their sprints and head in the direction of the Lord Protector. Since they put all their effort into reaching her to get into hand-to-hand combat, they do not get to attack her. The two slowed orogs in the campground try to close ground and attack. One was too far away to get into melee so he hurls his javalin back at Narth and like Narth's attack on him, the projectile doesn't find flesh. The other slowed orog takes a step forward and swings his great axe at Arus and slashes the aquatic humanoid. Neither orog is able to shake the effects of the slow spell.
Fire Giant Constitution saving throw 29
Orog Greataxe Melee Weapon Attack 22 to hit Arus AC 20, reach 5 ft. Hit: 7 slashing damage
Orog Javelin Melee Weapon Attack 9 to hit Narth AC 12, reach 5 ft or range 30/120 ft. Hit: 5 piercing damage
Wisdom saving throw Orog 2
Wisdom saving throw Orog 3

OOC:
Next up is Sindar followed by Urgala, Othovir and Ghelryn. Let's do them as a group, resolve before moving forward.
I got rid of Gypsy's mystery scribble.


-Nep
Neptune #991684 Thu 21/05/20 10:05 UTC
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[OOC Thank you! wink ]

Neptune #991695 Thu 21/05/20 13:15 UTC
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Othovir

Seeing the Orog's closing he tries to create a link of magical lightning between himself and the one fighting Arus but misses.

(OOC - Rolled a 6 to hit)

Neptune #991721 Thu 21/05/20 15:49 UTC
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Urgala

With a furious grin she charges forward to join the fray. She swings her Morningstar at the closest Orog.

14 to hit, 5 damage if it matters
Urthala Attack, damage
Pandemonium rolled 1d20+5,1d8+3 and got 14, 5



Last edited by Neptune; Fri 22/05/20 17:06 UTC. Reason: Fixed NPC name
Neptune #991722 Thu 21/05/20 15:59 UTC
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Sindar

The bard sees an Orog charging him. Unlike other warriors, he didn't charge into hand to hand with the large orc-like beast. Instead uncharistically he whispered something, that no one but the Orog could hear.


Casts Disonnant Whispers Wis save (DC 15) or take 3d6(12) psychic damage
Sindar Dissonant Whispers (Corrected)
Pandemonium rolled 3d6 and got 12

Neptune #991729 Thu 21/05/20 17:14 UTC
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Orog Wisdom saving throw 3 - Orog takes 12 pts.
Urgala and Othovir miss.

The following folks can act:
Ghelryn (Gypsy)
Arus (nemarsde)
Bern (MikeD)
Silvaren (Zeim)
Darz (AJ)


-Nep
Neptune #991732 Thu 21/05/20 17:40 UTC
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Silvaren

Rushing over to Urlam he can see the man has some severe injuries from being hit by the boulder. He takes a quick look and does what he can to try to stabilize him.

(OOC - Medicine Roll = 25)

Neptune #991738 Thu 21/05/20 19:04 UTC
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[I'm not sure, but I think Arus might be taken out.]

Neptune #991741 Thu 21/05/20 19:35 UTC
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[[ <sigh> Just spent the last half hour trying to get the Roll20 page to come up for me :-/ So, couple of questions. First, are there 2 bad guys w/in 5 feet ... and does Hoard Breaker 'stack' with extra attack? So there are 2 attacks, maybe 3. Lemme know if you want me to roll 'actual dice' here and post 'em ... or if it is easier for you to just do it. ]]


MikeD
Neptune #991743 Thu 21/05/20 20:10 UTC
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MikeD, you certainly can roll everything here.
A tactical for you. Bern is in the center of the yellow aura right next to Arus.

And as for your number of attacks, see this:
Hoardbreaker number of attacks


Attached Images
AOT001.gif (347.88 KB, 6 downloads)
Last edited by Neptune; Thu 21/05/20 20:31 UTC. Reason: Added hoardbreaker ruling
Neptune #991745 Thu 21/05/20 21:47 UTC
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[[ An interesting 'analysis' of the situation. But it does not address the 'hoard breaker' feat which allows attacks against two different targets =and= (since there is no 'disclaimer') 'extra attack' can be against anyone with in range. But you are the GM <wink> ]]


MikeD
Neptune #991749 Thu 21/05/20 22:34 UTC
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I think this might be clearer: How many attacks does a dual-wielding Ranger get with Horde Breaker and Extra Attack?

By the way, and I forgot to enforce this, but pay attention to the horde breaker feature:

Quote
Horde Breaker. Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.


The key words are "within 5 feet of the original target". That means adjacent. You can only use horde breaker if the targets are next to each other.


-Nep
Neptune #991754 Thu 21/05/20 22:49 UTC
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[[ yeah, I knew the 5' rule <g> But since I cannot seem to get the Roll20 site to load here :-/ I have to resort to asking you stuff like this <sigh> ]]


MikeD
Neptune #991758 Fri 22/05/20 00:09 UTC
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Currently there are absolutely no foes adjacent to each other - not by any design.


-Nep
Neptune #991762 Fri 22/05/20 02:05 UTC
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Darz

Arus looked in a bad way, but he appeared to be still in the fight, and that was all the opportunity Darz needed as he slipped into a flank and tried to shank the Orog.

Darz Helgar Shank the adjacent orog, Arus enabling sneak
AJ rolled 1d20+4 and got 19
Darz Helgar sneak attack short sword
AJ rolled 3d6+2 and got 17

Neptune #991765 Fri 22/05/20 03:27 UTC
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OOC: A hit for Darz. Orog is still up. Now flanked by Arus and Darz. Note that Arus had initiative over Darz so his attack will not be with advantage. However, if Arus does decent damage, Darz might finish him off when he goes.


-Nep
Neptune #991772 Fri 22/05/20 07:28 UTC
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Arus

With his shield arm already feeling---Well, not feeling any more. Numb, dead, just erratic pulses of pain through his armpit---Arus grimaces when the orog's vertical attacks force him to block another blow. After the bolder strike, he's just not fast enough on his feet to fence with the creature.

There's another one incoming too, so keeping his shield high he runs his sword through the first orog, then leaps forward, crashing into the second, silently calling on the power of the Depths to crush his foe.

[OK...
Arus attacks adjacent orog, hitting with a 19 for 11 damage, which I think kills it.

If it does, Arus moves to engage the second orog, hitting with a 25 for 9 damage, plus 14 from a 2nd-level slotted Divine Smite for 23 damage.

Nearest orog = 11 damage
Next nearest orog = 23 damage

I guess we could apply Darz's sneak attack to the second orog? The situational's basically the same.]

Neptune #991779 Fri 22/05/20 09:15 UTC
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Ghelryn Foehammer

The affront of these creatures attacking his town. He cannot find the words! So he will let his battleaxe do the talking for him and there is a creature in front of him just asking for conversation!

Ghelryn Battleaxe hit & damage
Gypsy rolled 1d20+6,1d8+4 and got 22, 9

Neptune #991793 Fri 22/05/20 11:49 UTC
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<Bern>

He sent two arrows at one of the wounded orogs ...


Bern longbow
MikeD rolled 1d20+8,1d8+3 and got 9, 4

Bern longbow xtra attack
MikeD rolled 1d20+8,1d8+3 and got 25, 8


MikeD
Neptune #991804 Fri 22/05/20 16:17 UTC
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OOC:

Ah, the challenges of time-displacement combat resolution!

Technically, Arus goes before Darz, so Arus does NOT kill him. Your second attack does. So I'll have Darz's attack go to the second Orog. But Arus would not have advantage since an ally is not adjacent to that Orog. Since Arus didn't move yet, we'll solve that problem by having Arus attack and then move next to the Orog. I made it happen, even though Arus might have decided to run away and cower, as wounded as he was. If you want, I can unravel that but it means that 2d6 of the damage Darz does has to be removed.

Oh, and I positioned Darz and Arus in such a way that Arus has flanking advantage on the Orog if he or Arus lasts until the next time he goes weg

Last edited by Neptune; Fri 22/05/20 16:21 UTC.

-Nep
Neptune #991805 Fri 22/05/20 18:30 UTC
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Sindar watches the orog charge him and decides to try and change it's mind in a non-standard way. A strange, discordant melody plays in it's head. It winces and clutches it's temples in excruciating pain, turns and runs back in the direction it had come from.
Orog1 Wisdom saving throw 11. Fails

Urgala rushes into battle, swinging her morningstar at an Orog. The innkeeper misses the target but trained fighters who watched her swing it realize that it was not the first time that she had wielded that weapon.

Ghelryn swings his battleaxe and kills one of the magmin. The angry blacksmith looks for another foe to punish.
OOC: He gets 2 attacks and still has a move action. You can attack, move, attack so let's get those other two things done. Orog 1 on the map was not there when Ghelryn went so he can either attack Magmin 2 or Orog 2.

Othovir summons a beam of crackling, blue energy which he hurls towared an orog but the arc of lightning misses the target badly.

Arus, quite wounded, perseveres against the tough Orogs. With his shield strapped onto his bad arm, the one deeply cut and bleeding, the triton slashes at one of them and with divine guidance, the weapon slices through it's torso and it falls dead on it's face. Arus then runs up to the other nearby orog, ready to try and thwart it.
OOC: As I said, I took a liberty with his move

Bern took aim at that same orog that Arus had charged and loosed two arrows at it. One found it's mark while the other sailed past it.

Silvaren sees an opportunity to do some good. He rushes over to the man that had been hit by a bolder that was hurled by the giants and tends to his wounds and stabilizes him.

Darz sees Arus kill and orog and move up to engage another one. The orog turns to face his new fow which exposes his flank to the campground caretaker. The grizled man sneaks up behind the orog and stabs it with his short sword.
OOC: Darz can roll to hide. Make that a 1d20+4

The two fire giants need only to get past the dragonborn. The male swings his greatsword and strikes Kriv twice, felling him. As the fighter falls to the ground, the giantess makes haste and starts running, as fast as she can, with the twisted metal object in her hands. The male follows, prepared to guard her rear.

Fire Giant Greatsword Melee Weapon Attack: 17 to hit Kriv AC 16, reach 10 ft. Hit: 28 slashing damage
Fire Giant Greatsword Melee Weapon Attack: 20 to hit Kriv AC 16, reach 10 ft. Hit: 25 slashing damage
ooc: I didn't turn on the advantage switch and had the male not dropped Kriv, the female would have attacked and let's just say that was less pretty than this.
Kriv is unconcious and dying.

Darathra Shendrel, the Lord Protector, sees the carnage that the giants and their allies are doing so she charges the nearest living foe with her great sword. One of the smaller fire creatures stands in her way and so she tries to destroy it. She hits it with her first swing but misses with the second, leaving the magman harmed but allive.
[color:#FF0000]
Darathra Shendrel Greatsword Melee Weapon Attack: 22 to hit, reach 5 ft.
Hit: 8 slashing damage
Darathra Shendrel Greatsword Melee Weapon Attack: 9 to hit, reach 5 ft. Misses

Up next:Urlam can't do anything, Kriv (make a death save) and so Davroar goes before we go back to the top with Zhu, and Jaliera




-Nep
Neptune #991811 Fri 22/05/20 19:54 UTC
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[Attack attack attack, is my creedo. smile ]

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