Amos Whitman 36 year old member of the resistance. Former sheriff of the outer colony Klandathu - A rough and tumble out colony world that suffered from raids from the First Order in which Amos and his wife were shot and left for dead and their son David was taken. Amos survived his injuries, Letha did not.
Very competent with weapons, rugged survival, both speeder and animal operations, etc.
The sheets are hardly self-explanatory, but I will post some YouTube videos on the system tomorrow for anyone who's interested.
Things to note are, your skills, Strain Threshold, Wound Threshold, Soak and Encumbrance all run directly off of your characteristics. There are no checks against characteristics, so you can basically ignore them.
Nearly all checks are against skills, so have a look at those.
Basically, the coloured shape symbols equal dice. There are positive dice: Yellow, green and blue. And negative dice: Red, purple and black.
Two positive dice of any colour is about average. Three is good. Four is excellent.
One yellow dice means you have the potential to roll Triumph on the rare occasion. Triumph equals a tide-changing narrative boon.
Two yellow dice means you can reasonably expect to roll a Triumph in a three round combat, frex.
Green dice are better than blue dice.
Yellow dice usually derive from your ranks in a skill. Green dice from your characteristics. Blue dice usually come from Talents, equipment and circumstantial effects.
If you have a black dice with a red subtraction symbol in it, that negates one black dice.
In any check, you are always rolling against some purple dice, more for higher difficulty. Black dice are from poor equipment, lack of training, and circumstantial effects.
So, skills with a yellow dice you have a rank in. What if you have three green dice in a skill? You have no ranks in it but can still use the skill. However, look to the left of the dice. See that green tick? That indicates a career skill.
If a skill has neither a yellow dice or a green tick, you lack training in it, so expect to confront a black dice on your checks using that skill.
That's plenty to digest for now. If you don't know what a weapon is, Google it, you should find pictures.
If you see a small stop symbol next to a weapon or item, that means its restricted. It can't be bought on the street full stop. That doesn't matter to you, you already have it.
Afaik, I don't have a name for Gypsy or Pande's characters, so I've called them Bugsy and Preach respectively until they do.
As an end note, I have been very very generous with equipment, yes, but this is inline with the Beginner Games. FFG don't want new customers' first experience being playing a hobo!
To acknowledge the sheer length of time it takes to create characters here, I have also awarded them 30 XP. Generally the amount you should get for completing an adventure. I decided this was in tune with some of the more developed backstories.
Awesome Neil! Love it. Preach is his official name, that sticks. Whatever name he had before doesn't matter, doesn't exist. He has given his life to being a guardian. Love the pic too. Perfect!
Art. OK, you're probably referring to Sirra's Gunnery and Ranged-Heavy skill, which have some dice and then an Advantage symbol (laurels symbol) next to them.
That means an automatic Advantage is added to her attack result. On an attack result, Successes (the blast symbol) do the damage, and the Advantages trigger special effects, such as crits. Next to your weapon, you'll notice it has a number of Advantages shown for its Critical rating, that's how many you need to roll to trigger a crit. Thus, your automatic Advantages help you crit.
These automatic Advantages come from her cybernetic eye.
Angr. I've made a change to Winta's sheet this morning. I noticed that the Sense Emotion Talent was used for improving your Charm, Coersion and Deception rolls, which aren't her career skills anyway. I'd assumed the Talent penalised an enemy check. Instead I've reallocated the points to improve her lightsaber skill and unlock another basic Force power, Influence. This is closer to her concept imo.
Everyone, this is important to note because it catches us out sometimes at our gaming table:
Ranged--Light = One handed blasters Ranged--Heavy = Two handed blasters
Why they didn't call the skills 'Ranged--One-Handed' and 'Ranged--Two-Handed', I do not know. Or 'Ranged--Pistol' and 'Ranged--Rifle' I'll never know. It'd save a lot of confusion.
So if your character picked up a heavy blaster pistol, what skill would they use?
(Don't worry, you won't have to make checks or interpret rolls, but you would be deciding if your character uses a blaster that they scavenged.)
Well. Far as Sirra is concerned, Preach is likely to be ‘grandpa’. Might even tweak the age down another year or so and put her at Luke’s age in new hope.
If Sirra had a ‘Callsign’ it would probably be ‘Revenant’.
Yes, I haven't filled out age or height. Feels oddly specific for Star Wars.
What we do have, on page 2 of your character sheets is a big box for back story. The contents will print on the sheet, so I'd like you all to do a condensed version of your backgrounds.
I've used Amos as an example, with 500 words of lorem ipsum:
Given the size of the font, you don't want to go over 500-words because it'll probably go even smaller. 500-words is an essay though! I'd aim for no more than 200 if it were me.
I'm thinking a Force-user with an engineering background, possibly from a multilimbed species. A grizzled tender to recaltritant engines and ships that refuse to fly, traumatized by a First Order raid on the ship on which they had been travelling which caused its destruction with all hands, which they escaped only by being on a shore sortie to get parts for a malfunctioning rotovator designated for a farming world.
Joining the Resistance to keep their craft operational, the awakening of his powers was very much a surprise to him, and he'sd a slightly reluctant trainee.
AJ. We're almost done with character creation and have most bases covered. I'll have a think and get back to you asap... an idea is occurring.
KenSeg. It's just lorem ipsum. If you read my post above I was trying to illustrate what 500-words looks like. Though if it were me I'd only bother with 200 or so. These are words you need to write, not me btw.
Art. You should be completely open, no secrets. That's the only way these things ever creep into the role-play.
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