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Joined: May 2009
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Chaotic Obfuscator
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My longest running ftf campaign was World of Darkness. Though I tossed the mechanics day 1.:) We played over a dozen years.

Last edited by Pandemonium; Fri 20/03/20 04:41 UTC.
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Well the system as-is wouldn't get in the way of a message game, Mina. wink The GM can take hours to resolve a round with no time pressure. What system did you use for yours, Pande?

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Chaotic Obfuscator
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Mostly I made a pool of dice, and ran it out of the nearby waste bin. IE I said Roll Attribute plus skill and give me the number of successes vs an arbitrary diff I set. Then went from there. 90% of it was description and story telling. My players pointed out right away that I was making it up, and I just said yes. Are you enjoying the story? A decade later they were still saying yes. grin

As far as wounds and or damage, I mostly made it descriptive. Only thrice did PCs die, and all of those were mutually agreed upon ends, as it moved the story forward. Generally though a vampire against a human, not really much of a danger. The human usually has the short end of the stake, so to speak. grin

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I am playing in a ftf Mage game run by LaBerge set in modern Seattle.
It is fun to not have to think too hard about the background details. Also inherent "wrongness" is a lot easier to identify.

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