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Neptune #958963 Fri 11/01/19 19:09 UTC
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nem Offline
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I'm pretty sure I remember our objective clearly. We have to rescue the dwarf brother, return him to his sibling, and we'll be paid 10,000 gp each.

Neptune #958964 Fri 11/01/19 19:24 UTC
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Yes. I think the goal to capture the Spider and bring him to Slidar in Phandelin was added at the mid-point of the module once you'd identified he existed.

Neptune #961329 Wed 30/01/19 08:01 UTC
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Davroar can't currently talk in his bear form, but I'm wondering did Kriv or anyone else discover anything in the Drow's room that he might want enough to come after us instead? just wondering if we could turn the role of hunter/prey around here.

Neptune #961338 Wed 30/01/19 14:03 UTC
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nem Offline
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Good idea, Dugan, but I don't recall anything of importance. The map he left behind is more a clue to his surveying activities and iirc indicates he knows where the forge is, but couldn't get to it because of the undead (now vanquished by us).

Neptune #961376 Wed 30/01/19 18:24 UTC
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You also didn't really study the papers he left behind.

Remember that you've only visited about 1/3 of the complex. I would look at the overall map to see where else the drow might be headed. Talking to the dwarf might not be a bad idea either.


-Nep
Neptune #961561 Fri 01/02/19 02:53 UTC
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I'm headed away from the sub-arctic weather Saturday morning. If you all decide where to go, let me know in the game thread. I might be sporadic over the next week or, if wifi works well, who knows?


-Nep
Neptune #961603 Fri 01/02/19 13:33 UTC
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Hell ... I don't have to move for that ... it was -18 tue ... it'll in the 50s tomorrow or Sun. Gotta love the midwest <g>


MikeD
Neptune #961605 Fri 01/02/19 13:56 UTC
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My pal, who was already in the Dominican Republic, complained to me that the polar vortex hit the island. The temp dropped all the way to 82 the other day!


-Nep
Neptune #961613 Fri 01/02/19 15:36 UTC
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In my best Dr Smith voice, "Oh! The agoneyyyy" <heh heh heh>


MikeD
Neptune #964745 Wed 06/03/19 11:51 UTC
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nem Offline
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I'm away until Friday PM. Chandan will continue at the front of the column, fighting to protect his companions and suppress evil. grin

Neptune #964764 Wed 06/03/19 15:39 UTC
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Hope it is for something fun <g>


MikeD
Neptune #964853 Thu 07/03/19 18:50 UTC
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nem Offline
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Work, so not exactly fun, but I try to make the most of the perks. wink

Neptune #964868 Thu 07/03/19 20:56 UTC
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Bummer! But then, that is the reason I quit working <wink>


MikeD
Neptune #965346 Tue 12/03/19 06:37 UTC
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I am just thinking that as the party digs its way forward through the blockage we move and stack the rocks to either side of the tunnel making in narrower. It would be tricky to keep the last two feet or so of rocks to hold steady, but if we tied a rope to a 'lynch pin' it might give time for the two characters clearing the rocks to quickly get into cover, pull the rope to collapse the remaining part of the blockage, and allow the archers to strike the ogre as it might move forward to investigate.

Neptune #965353 Tue 12/03/19 12:53 UTC
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That would be something I would allow. The only caveat is that there's an initiative roll once the wall comes down. The completion of the turn would be to pull the rope and then move to cover. Then I have you all roll initiative and we go in turn order. However, cover applies to range attacks, not melee. You could make create "difficult terrain" to slow the ogres down (cut move in half) and tactically move out of reach to prevent them from reaching melee in the first round. Remember that ogres are large and fast. They move 40 (8 squares) to your 30 (6 squares).


-Nep
Neptune #965432 Wed 13/03/19 03:34 UTC
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Can we use that largeness against them, and just clear out a narrow bottleneck that forces them into single file?

Neptune #965433 Wed 13/03/19 06:38 UTC
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That is what I am hoping it would do, to force the enemy into single file.

Neptune #965449 Wed 13/03/19 13:15 UTC
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Just remember that while they may take up 2 squares, and therefore can't end their turn in the same 2x2 space, all allies can move thru other allies and there is a rule for squeezing thru smaller than normal spaces.

Neptune #965524 Thu 14/03/19 02:18 UTC
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Yep. Using that is true. Here's the squeeze rule:

Quote
SQUEEZING INTO A SMALLER SPACE
A creature can squeeze through a space that is large enough for a creature one size smaller than it. Thus, a Large creature can squeeze through a passage that's only 5 feet wide. While squeezing through a space, a creature must spend 1 extra foot for every foot it moves there, and it has disadvantage on attack rolls and Dexterity saving throws. Attack rolls against the creature have advantage while it's in the smaller space.


-Nep
Neptune #965547 Thu 14/03/19 05:45 UTC
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And now if someone has good taunting skills that should get the ogres to come at us in case they do balk at the narrow confines of the passage...

Neptune #966169 Thu 21/03/19 15:36 UTC
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I am going to wait until Monday to get started. I had intended to move forward but that was before I was destroyed by by various ailments. The doctor said "Congratulations, you've got a combo!" He also called me a "petri dish of bacterial infections". I have, in no particular order conjunctivitis (pink eye), laryngitis (people are cheering - but not me), a massive sinus infection that is moving around (ear, nose, throat). I'm on various antibiotics and other meds. I'm just hoping to feel better by my draft on Saturday.


-Nep
Neptune #966171 Thu 21/03/19 15:43 UTC
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Take as much rest as you can! Feel better soon smile

Neptune #966462 Mon 25/03/19 18:35 UTC
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Feeling chipper again! My draft has ended! I'm over the hump and will try to get back into the swing shortly.


-Nep
Neptune #966464 Mon 25/03/19 18:39 UTC
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Welcome back! smile

Neptune #966472 Mon 25/03/19 19:28 UTC
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Excellent. Glad you're feeling better, Nep. smile

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