[occ: There no longer is a "dungeoneering" skill. Nobody in the party has specific knowledge of "under ground". There may not be an ideal person, but it shouldn't matter much - unless, of course you run into a hornet's nest...errr, stirge nest ]
#900505 Thu 11/01/1819:56 UTCThu 11/01/1819:56 UTC
DM Chandan leads the party eastward and through the tunnel which brings you to an intersection of a natural, thirty-foot-high cavern. The walls are carved with simple reliefs showing dwarf and gnome miners hard at work. Be low them, nearly two dozens skeletons in rusted scraps of armor are scattered across the cavern floor. Some are dwarf skeletons, while others are orc remains. Half a dozen large brass lanterns stand in niches or on ledges around the cavern, but none are lit. As you now expect, the floor here is covered with stirge droppings.
There are four ways for you to go now. North, east and south.
yeah, I dragged you all along. If you don't want to me to do that for your PC (for whatever reason) in the future, just let me know in advance. Otherwise, that will be the Standard Operating Procedure. Neil, you have the marching band baton. When you're ready to move on, you pick the next direction!
#900608 Fri 12/01/1812:09 UTCFri 12/01/1812:09 UTC
[[ I am OK with you moving Bern if it helps move the game along ... as long as you don't mind me 'adjusting' my position as needed. Or I can just move Bern myself if you prefer that. Lemme know which you prefer. ]]
#900657 Fri 12/01/1818:40 UTCFri 12/01/1818:40 UTC
He will give Jaliera a brief consoling touch for the loss of Whisper as she joins the group. Noting the wall markings and the lack of any old cartage within eyesight, he quietly says, "Doesn't look like we're in the actual mines yet. I guess any direction is good as any until we hit a dead end and have to turn back."
#900803 Sat 13/01/1810:35 UTCSat 13/01/1810:35 UTC
OOC: MikeD, Tracking is no longer a "ranger thingy". See the Ranger class feature "Natural Explorer". Now you would use the survival skill. When you're in your favored terrain, you gain advantage on the roll. Bern's favored terrain is forest. This is not. You have no ability beyond anyone else's to track here. However, that does not means that you can't track. Please give me a roll, 1d20+4, and I'll tell you what the results are.
Note that the floors are smooth, natural stone which means it would be awfully difficult to make any determination.
#901232 Mon 15/01/1823:24 UTCMon 15/01/1823:24 UTC
DM Chandan heads north, to the edge of the light shed by Kriv's torch. He cannot see into the darkness and is vulnerable now unless the others move forward. Chandan quickly realizes that if he's to scout, he'll need a light. ooc: Simple instructions by someone with a torch, like "am walking 10 feet behind Chandan" or something like that will, will make things go smoothly. I could be the evil DM and have Chandan be attacked by foes in the dark that he cannot see, but I won't...today
#901364 Tue 16/01/1816:33 UTCTue 16/01/1816:33 UTC
DM When the light finally catches up with Chandan, he can see that they are in an intersection. There's a corridor both to the left and the right. Straight ahead is a door, which is closed. OOC: Going forward, I'll assume that standard procedure is to let Chandan move forward first. Neil, you may want to start providing me with stealth rolls every time. And if you're doing more than just "glancing" this way and that, provide me with "active perception" rolls. Otherwise I just use passive perception.