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Neptune #944502 Sun 07/10/18 21:04 UTC
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[OOC: Ryssa moved... I knew she was getting low on spells.]

Neptune #944557 Mon 08/10/18 14:01 UTC
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DM

OK, moving ahead. I have placed everyone on Roll20 in single file in the corridor (it is narrow, rugged, and only 4 feet tall, so anyone taller than that is crouching). It looks like a dry, underground, streambed. I placed Kriv and Lumi in front.

I will give you till tomorrow to tell me if you want to change the marching order or are doing anything in preparation before moving to the end of the corridor, next to the chasm where Whisper saw the bugbears earlier.

Note that as you are carrying light sources it is impossible for you to gain surprise as the light announces your coming to all and sundry. Therefore once you move to the end of the corridor we will roll for Initiative.

Neptune #944563 Mon 08/10/18 15:38 UTC
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[[ I am OK being rear guard. But if the group wants me at the vanguard, I am OK with that too <g> And, FWIW, we all have been to the 'edge' and had seen what is below. It is why ... 'we' ... decided to build the barricade before we initiated with 'them' <g> ]]


MikeD
Neptune #944566 Mon 08/10/18 16:48 UTC
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(OOC - I put Bern in the back because you like to use his bow. Also, Whisper saw what was below 30+ minutes ago, before you built a barricade. Besides which, the dungeon is not a static place. weg )

Last edited by Zeim; Mon 08/10/18 16:52 UTC.
Neptune #944567 Mon 08/10/18 17:00 UTC
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[[ Sez you!!! <chuckle> And I didn't disagree with Bern being rear guard. I wanted to allow the others a say in that <wink> ]]


MikeD
Neptune #944648 Tue 09/10/18 14:37 UTC
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DM

OK, since there are no objections, moving on.......

The height of the passage you are navigating varies, and is barely four feet high at most. It is obstructed by rounded boulders and pebbles all along it's route. It might have been an underground streambed, though no water flows through it now. As you approach the end of the passage, you recall what Jaliera said Whisper had seen and you are alert for trouble.

At the end of the passage, it opens into a cavern. A wide rift fills the eastern half of the cavern. You can hear the sounds of a stream pouring out to the west, which then tumbles down into the rift and sounds as if it flows out again to the north. Several ropes are secured to iron stakes along the western edge of the rift, leading down to the chasm floor.

The soft sounds of talk and rocks hitting rocks ceases as you approach the end of the tunnel with your lights. With the lights offered by Kriv, Bern and Lumi, you can see two Bugbears on the opposite side of the rift hefting Javelins. The far side of the cavern and the depths of the rift are shrouded in darkness outside the circles of light.

OK, everyone, spin for Initiative. Since you spent so much time preparing I will not have the two Bugbears you see gain surprise.

Code
          Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Chandan     20   17     38         6              5/0
Ryssa       13  16/18*  43         3              10/9
Whisper      -   11      1
Jaliera          14     28         4              3/0
Davroar     17   12     36     1                  9/2 
Bern        22   15     49     1  13              4/0       Has light 20/20
Kriv        21   16     36     2                  3/1       Has light 20/20    
Luminmorn        18     37     1   2              4/2       Has light 20/20
Bugbear1     9   16     27
Bugbear2    10   16     27 


Bugbear2 Initiative
Zeim rolled d20+2 and got 10
Bugbear1 Initiative
Zeim rolled d20+2 and got 9

Last edited by Zeim; Wed 10/10/18 14:01 UTC. Reason: updating initiatives
Neptune #944653 Tue 09/10/18 15:45 UTC
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Bern Init MikeD rolled d20+3 and got 22


MikeD
Neptune #944685 Tue 09/10/18 18:19 UTC
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Chandan initiative is 20 total

Neptune #944707 Tue 09/10/18 20:21 UTC
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Ryssa Initiative Roll
1d20+2 = 13

Neptune #944765 Wed 10/10/18 02:06 UTC
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Davroar Initiative
Dugan rolled 1d20 and got 17

Neptune #944814 Wed 10/10/18 10:47 UTC
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Kriv initiative
AJ rolled 1d20+1 and got 21

Neptune #944831 Wed 10/10/18 14:04 UTC
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Just need Jaliera and Lumi's Initiative rolls........

Code
          Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Bern        22   15     49     1  13              4/0       Has light 20/20
Kriv        21   16     36     2                  3/1       Has light 20/20    
Chandan     20   17     38         6              5/0
Davroar     17   12     36     1                  9/2 
Ryssa       13  16/18*  43         3              10/9
Whisper      -   11      1
Jaliera          14     28         4              3/0
Luminmorn        18     37     1   2              4/2       Has light 20/20
Bugbear2    10   16     27
Bugbear1     9   16     27 

Neptune #944832 Wed 10/10/18 14:14 UTC
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[[ since we are waiting <g> Quick question - Does 'Extra Attack' work with bow as well as sword? ]]


MikeD
Neptune #944836 Wed 10/10/18 14:47 UTC
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Yes.

Neptune #944837 Wed 10/10/18 15:18 UTC
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[[ Damn! Guess I should check my character sheet more often <sigh> ]]


MikeD
Neptune #944842 Wed 10/10/18 17:21 UTC
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Will give Pande and Gypsy til tomorrow and then I will roll for them and we'll continue.

Neptune #944846 Wed 10/10/18 18:59 UTC
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[Gypsy wants ghosting because she's always this week.

I rolled for Jaliera, got 8 total. zoiks Sorry Gypsy!!

Pande hasn't posted since 15 August, so I rolled for him too, if it helps, total of 15 for Luminmorn.]

Neptune #944847 Wed 10/10/18 19:04 UTC
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Thanks, Neil........ So we can begin with Bern, Kriv, and Chandan's actions. Guys? Remember, you are approaching a chasm. You can see across to the other side as far as your light reaches, but to see into the chasm you have to move right up to the edge, shine your light and look down.

Code
           Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Bern        22   15     49     1  13              4/0          Has light 20/20
Kriv        21   16     36     2                  3/1          Has light 20/20    
Chandan     20   17     38         6              5/0
Davroar     17   12     36     1                  9/2 
Luminmorn   15   18     37     1   2              4/2          Has light 20/20
Ryssa       13  16/18*  43         3              10/9
Bugbear2    10   16     27
Bugbear1     9   16     27
Jaliera      8   14     28         4              3/0 
Whisper      -   11      1

Attached Images
LMP - Chasm 1.JPG (65.74 KB, 65 downloads)
Last edited by Zeim; Wed 10/10/18 19:13 UTC.
Neptune #944849 Wed 10/10/18 19:46 UTC
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<Bern>

He moves to the edge and fires twice at the closest foe.

Bern Shoot bugbear MikeD rolled d20+9,d8+4,d20+9,d8+4 and got 11, 7, 11, 6

Well that was a waste of two wonderful arrows <sigh>


MikeD
Neptune #944853 Wed 10/10/18 20:38 UTC
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(OOC - It's a single file corridor, and Kriv and Lumi are already near the edge. You can fire thru allies so you don't have to move, but if you want to move up to the edge of the chasm please move Bern in Roll20)

Neptune #944854 Wed 10/10/18 21:22 UTC
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[[ Guess that explains the terrible 'to hit' numbers <weg> But =REALLY= we are standing =RIGHT= there. Mind showing us what we have seen before?? ]]


MikeD
Neptune #944856 Wed 10/10/18 22:52 UTC
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YOU haven't seen anything before. Whisper scouted and saw stuff that only a creature with darkvision can see, and that was 30+ minutes ago.

You can only see what your party's light reveals, and that is what is shown on the map. Until someone with a light crosses the chasm, creates a Light on the other side, uses a light to look down below, or Jaliera uses an action to look thru Whisper's eyes, everything you can see is shown.

From where Bern is standing, at the rear of the group, he can only see the two Bugbears on the opposite side. Your light only reaches 20 feet for normal lighting and 20 more feet for dim lighting from where Lumi and Kriv are shown on the map. Lumi is near the front edge of the end of the corridor where the chasm begins.

Last edited by Zeim; Wed 10/10/18 22:53 UTC.
Neptune #944909 Thu 11/10/18 06:32 UTC
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[ooc: I know its not Davroar's turn yet, but his intention will be to cast Flame Sphere on the southern bugbear. That will provide 20' of light on the opposite side. ]

Neptune #944925 Thu 11/10/18 14:11 UTC
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Yes, that will aid Lumi, Ryssa, and Jaliera who go after Davroar to see more on the other side. it is Kriv's turn.

Last edited by Zeim; Thu 11/10/18 14:12 UTC.
Neptune #945056 Fri 12/10/18 11:22 UTC
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Kriv

It is better to light a bugbear than curse the darkness.

Kriv Fire bolt at northern Bugbear
AJ rolled 1d20+5,2d10 and got 17, 7


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