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nem #843293 Wed 02/03/16 19:20 UTC
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<heh heh heh> you are a =baaaaadddd mmaaaannnn= neil <g>


MikeD
nem #843314 Wed 02/03/16 21:04 UTC
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If only I had thought of it!

nem #843353 Wed 02/03/16 23:08 UTC
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Not a problem, Gypsy... Seyja would have come up with a question about the Orc Lord, but she is not quick witted with words and it would have taken her too much time to formulate the question.

nem #843395 Thu 03/03/16 12:31 UTC
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Anyway, apologies! Thanks for being so nice about it. smile I did like Neil's suggestion though lol

nem #843396 Thu 03/03/16 12:36 UTC
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Can a feather fall be used to get down quickly and safely, or will it take too long? And is it a cast on anyone or just self.

Last edited by Gypsy; Thu 03/03/16 12:36 UTC.
nem #843399 Thu 03/03/16 12:59 UTC
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Interestingly, Feather Fall spell arrests your fall, allowing you to glide to the ground in a round or two. So I guess you fall like normal, then a magical parachute effect triggers at minimum safe height.

It would work well in this situation.

Until 3rd level, Feather Fall can only be cast on self.

nem #843849 Sun 06/03/16 16:39 UTC
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Peeps, I rather unexpectedly find myself at a health spa this weekend, so not much webwork going on. Lot of walking and swimming though!

nem #843858 Sun 06/03/16 17:38 UTC
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Oh ... sure. I can just imagine what a 'trial' that will be <chuckle>


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nem #843868 Sun 06/03/16 18:27 UTC
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Have to take care of yourself sometime. Have fun!

nem #844201 Tue 08/03/16 08:00 UTC
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I'm back! Not sure how healthy that health spa weekend was. Seemed to involve a lot of eating too, and I spent so long in spas my face feels like it's gonna fall off. Skin looks terrible!

I guess that's how they sell you all these ridiculously expensive facial treatments.

nem #844216 Tue 08/03/16 14:16 UTC
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<heh heh heh> Boy that doesn't sound at all like how the folks in the commercials describe it <weg>


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nem #845362 Sat 12/03/16 11:18 UTC
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OK, you've gained a few things from the dragon encounter.

D has gained knowledge of the whereabouts of Moonshadow (in Trahice), one of the figures in his neath death vision. Add this to the dragon referring to D's "lost farthings", i.e., lost fourths. There were four figures in his vision, Baronessa, Moonshadow, and a dwarf with a sleeve tattoo.

Together with the night encounter, Jex may have noticed that the dragon never tried to bite him. This could have something to do with his being eaten once before by the Blue, which to a discerning dragon might make Jex either dragon vomit or dragon poo. No wonder the dragon didn't want it in his mouth.

He might hazard a guess that the secret dwarven-gnomish mine was set up by alchemists. They appeared to be mining pyrite, aka Alchemist's Gold. It looked like the oil shale was detritus/waste product, and piled rather than being shipped from the mine. Eternal Alchemists? The mine was abandoned around 100 years ago, the Eternal Alchemists disappeared from records around 300 years ago. Last night Tindarien had discovered a symbol on the bronze key, suggesting further clues could be found in the dwarf fortress of Anvil.

Tindarien has gained knowledge of his parents' past. Something ties them, his birth, or his family so inextricably to the ruins of Trahice, that the dragon called him "Son of Trahice".

Weston and Zoltan have discovered the fate of Edwardias Pendry, aka Sir Edward the Red, and have his surcoat as proof of death. Red Ed tried to the pilfer from the dragon's hoard while it slept. The evidence suggests that he had already loaded several bags of treasure on his horse, and was returning for more, when the dragon awoke and killed him.

Whether Red Ed was after a specific treasure, it isn't known. He might have intended to slay the dragon, but upon seeing that he'd risk losing the hoard, decided to secure it first before tackling the dragon.

D had found some papers belong to the knight's fiercest rival, Renn, amongst the dragon-rider wreckage. They might contain further clues. Either way, Weston and Zoltan can report in to the Order of Averness to complete their mission. They might also mention how Red Ed had dishonoured a chief's daughter and stolen the tribe's sacred treasure for the Queen of Vorspring to further his goals.

Sergeant Almador also gave the dragon fang stuck in his leg to Weston, and the party collected two vials of chilled Primeval dragon's blood.

Finally, having greatly impressed Bearkiller, he has declared you a halfling-friend and given the party his bearclaw necklace. This is a magic item.

Bearclaw Necklace (Recharge 11+). +1 to saves when you have 10 or fewer hit points. When you hit with a melee attack while staggered, gain 10 temp hit points. Quirk: Swaggers even when overmatched.

Going by your track records, of who makes melee attacks whilst staggered, this item would most suit Seyja or D, possibly Seyja more as her Rage attacks are very likely to hit.

So, who wants what? I'll include the Dragonhead Torc you found in the mine.

  • Bearclaw Necklace (Seyja)
  • Vial of dragon blood (D?)
  • Vial of dragon blood (Zoltan?)
  • Dragon fang (Weston)
  • Dragonhead Torc (Tindarien)

Last edited by nemarsde; Mon 14/03/16 08:22 UTC.
nem #845370 Sat 12/03/16 14:25 UTC
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Well ... Almador had given the tooth to Weston. Unless someone really wanted it, he would keep the 'honored gift'.


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nem #845384 Sat 12/03/16 14:54 UTC
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Seyja would welcome the Bearclaw Necklace.

nem #845399 Sat 12/03/16 15:48 UTC
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I've also edited the official 13th Age map to show some of the places we've added in the course of playing HHE.

<Shows map>

Last edited by nemarsde; Sat 12/03/16 15:50 UTC.
nem #845410 Sat 12/03/16 16:21 UTC
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D had been open to keeping the Torc or giving it up to the high elf. So up to Gypsy. If giving it up. I would like to write it in character. If not... Then I can write it up another way.

nem #845413 Sat 12/03/16 16:28 UTC
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Is there any value to the Dragon Blood, other than to sell it to an Alchemist and get some cash?

nem #845442 Sat 12/03/16 19:34 UTC
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The dragon blood can be considered a valuable trade item, aye.

nem #845551 Sun 13/03/16 17:17 UTC
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As Tindarien said, he would put in a claim for the torc. smile

nem #845567 Sun 13/03/16 18:20 UTC
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Ok. Then I guess I will handle that ic. smile

nem #845624 Sun 13/03/16 21:37 UTC
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I might also have completed a glossary for HHE. heh Let me know if you spot anything missing.

nem #845627 Sun 13/03/16 22:41 UTC
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I 'stumbled' across it the other day ... it is =AWESOME=!!


MikeD
nem #845631 Sun 13/03/16 22:54 UTC
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Yeah I was reading it today. Very cool.

nem #845913 Tue 15/03/16 23:21 UTC
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Neil - are we continuing on to a new adventure? Wanted to know before I answer for Zoltan.

nem #845952 Wed 16/03/16 08:47 UTC
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I hadn't planned to, but want to point us in the right direction in case we do continue.

As players, you actually have a choice of where your characters go next.

Trahice. D and Tindarien are drawn to the ruins in the Oldwall Mountains, far to the north, in search of clues about the Aurenaur e Du, and the halfling Moonshadow.

Anvil. Jex is drawn to the dwarf fortress by the clues on the Eternal Alchemists' key.

Anvil is sort of on the way to Trahice. See map.

Weston and Zoltan should report back to the Order of Averness, though Captain Achelus in Rosencliff might suffice.

Meanwhile, they all have to stay one step ahead of the Iron Skull, who's hunting Seyja.

And that's assuming another story branch doesn't develop as we enter the final chapter of HHE. wink

(We will play out arriving back in Rosencliff, so we have a while yet.)

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