Eye of the Dragon
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nem #832109 Fri 04/12/15 14:09 UTC
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Sorry your plans didn't work out. But I look forward to lots of fun here <g>

I can sympathize with the sprain. I did something to my left thumb ... =years= ago and I can still feel it when I move it the wrong way <sigh> Hope yours recovers better than mine! But I have also noticed that healing in general takes much longer as I have gotten older <sigh> So I have decided that, along with no more birthdays, I will stop damaging my body as well <weg>

Having a blast with the game BTW <g> I will be sad when it is done.


MikeD
nem #832112 Fri 04/12/15 16:10 UTC
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I know what you mean, MikeD, and I've noticed it myself. (Healing taking longer.) But then, thinking back, I used to dedicate much more time to rest and recovery of injuries, and frankly, my lifestyle was a helluva lot more relaxed. urgh

I used to sit and eat breakfast on a morning, have a sandwich for lunch. Nowadays, breakfast is a brioche and cup of coffee on the go. Lunch is a bottled milkshake. And let's not go into sleeping habits, also essential for rapid healing!

So imo it isn't senescence at work. As Indiana Jones says, it's not the age, it's mileage. grin

nem #832113 Fri 04/12/15 16:26 UTC
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Well I certainly am eating a lot less than I did 'in my youth'. But that is so I don't blow up like a balloon <g> And I have to say that my life is a =lot= more relaxed these days ... but then that doesn't diminish the existing mileage I guess <wink>


MikeD
nem #832284 Mon 07/12/15 21:39 UTC
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So the game is afoot!

As explained previous, although The Haunted Helm is an old TSR D&D adventure, I've adapted it for 13th Age and am using the structure from the official 13th Age beginners adventure, Blood & Lightning.

Accordingly, you receive another Incremental Advance after the fight with the white dragon.

Scanning ahead, the beginners adventure gives the party a level-up after the next encounter. That's interesting. Since you can reverse your Incremental Advances (frex, new spells) when you level up, the Incremental Advance we're talking about here is only valid for one encounter. So I don't want to linger on it.

Needless to say, I've applied an Incremental Advance to the PCs. More hit points for D, Jex, Seyja, and Weston. Zoltan gets Strong Recovery feat, and Tindarien gets Lightning Fork feat. This boosts everyone's hit points enough to clear the Staggered condition. When Zoltan uses recoveries now, with Strong Recovery he'll roll two Recovery Dice, use the highest. (I've applied this retroactively to the recovery Zoltan used after end of battle with the dragon, gaining him an extra 3 hp.)

So, what's the party's status after the Incremental Advance?

D HP: 28/28; Rec: 4/8; AC 14, PD 15, MD 11; Init +9
J HP: 20/32; Rec: 2/8; AC 14, PD 12, MD 11; Init +4*2
S HP: 25/43; Rec: 1/8; AC 15, PD 15, MD 11; Init +3*2
T HP: 24/24; Rec: 3/8; AC 11, PD 12, MD 14; Init +3
W HP: 23/44; Rec: 5/9; AC 16, PD 14, MD 11; Init +3*2
Z HP: 24/40; Rec: 6/8; AC 21, PD 13, MD 14; Init +2
Al HP: 15/27; AC 17, PD 14, MD 12; Init +3


You'll need to optimise what recoveries you have left, and using them in battle will be more difficult because you've misplaced Nestaron.

Normally, to level up mid-adventure you'd have to accept a campaign setback, so this is a good example of what one of those is. It's an in-continuity dire turn of events that can't be undone, and is intended to create dramatic highs and lows in the story.

In this case, you can't save Nestaron immediately, but you might just be able to rescue him. And how long will it take the dragon to convince Nestaron to heal it? I don't know, but I'm excited to find out, and that's what it's all about! grin

(It also us to focus more on the PCs, since Nestaron was being ghosted.)

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