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#737987 Mon 08/09/14 16:05 UTC
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DM

Gundren Rockseeker and his escort, a warrior named Sildar Hallwinter set out ahead of the supply wagon.

You set off, following he High Road south from Neverwinter. You've encountered little no trouble so far but this territory can be dangerous. Bandits and outlaws have been known to lurk along the trail.

Two days pass and you've just recently veered east along the Triboar Trail. You've been on the trail for about a half a day. As you come around a bend, you spot two dead horses sprawled about fifty feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.

ooc: It's time to roll for surprise. I'll do this open for this encounter so you all can learn the mechanics. You have no chance of surprise but your foes have a chance of getting the jump on you. I am going to run my encounter slightly differently than Neptune and will be making a Group Surprise Check for the Goblins

The roll is a d20 roll and they add their stealth modifiers. My roll is:
7

There are 5 goblins trying to hide. They have +6 stealth. We compare the results to your passive perceptions. You must beat the Goblin's Surprise Roll to notice them. Those of you with a Passive Perception of 14+ can act in the first round.

So, please roll Initiative. You can only target an enemy you can see. That means those whose Passive Perceptions are below 14 cannot act in Round one (but roll Initiative anyway for future rounds).

Notice that I'll be posting all rolling and OOC in red. That keeps it easy to read. You should do the same.

I'm also going to use "theater of the mind" for this encounter.

Goblins Initiative Roll is (they get a single, Group Roll for Initiative as well):

12(+2)

Once you all roll Initiative I will set the turn order and open things for actions. In the meantime I am checking your Passive Perceptions..........

.....OK, checked Passive Perceptions and no one has a 14+. That means the Goblins all get to act with surprise and then we go to initiative. So everyone needs to roll Initiative and add your bonus. We'll then compare that to the Goblins roll and see where everyone gets to go in Round 2. Round 1 only the Goblins can act.

Last edited by Zeim; Mon 08/09/14 16:30 UTC.
Zeim #738003 Mon 08/09/14 17:12 UTC
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Bern: Init for Goblin Ambush MikeD rolled d20+3 and got 20. He will target the one of the two he can see, you can decide which.


MikeD - Bern is being attacked by a Goblin standing right in front of him with a Scimitar. I presume he will attack that one?

Last edited by Zeim; Mon 08/09/14 17:19 UTC.

MikeD
Zeim #738004 Mon 08/09/14 17:15 UTC
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DM

Two Goblins burst from the woods alongside the trail and attack with scimitars. One attacks Bern and the other attacks Ryssa. At the same time 3 arrows come flying from the woods and the party can see 3 more Goblins standing inside the treeline firing shortbows. Two of them target those in the wagon. One at Balthazar and one at Lingo, and the last one fires at Lumimorn.

The two Goblins charge out of the woods screaming wildly, though it is hard to tell if they are trying to scare you or they are afraid themselves. In either case their swings both miss.

Zeim rolled d20+4,d20+4 - Scimitar attacks on Bern and Ryssa - and got 9, 7 (both miss)

Three Goblins fire from the woods and they have much greater success than their fellow swordsmen. All three of them hit their targets, including the one who fired at the large Dragonborn fighter whose arrow sinks deeply into Lumimorn's side (Crit!).

Zeim rolled d20+4,d20+4,d20+4 bow attacks on Balthazar, Lingo, and Lumimorn and got 14, 16, 24


Damage results:

Balthazar - 5 points
Lingo - 5 points
Lumimorn - 8 points.


Note: A Crit results in doubled damage dice in this system. For the module the damage inflicted by the Goblins is a set amount (5 points) rather than a die roll. So for a Crit it becomes 10 points.

Everyone rolls initiative

Goblins rolled 12(+2)=14.

Last edited by Zeim; Tue 09/09/14 17:13 UTC. Reason: adjusted crit damage
Zeim #738009 Mon 08/09/14 17:38 UTC
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<Bern>

Presented with a goblin 'in his face', he pulled his rapier and struck.


[[ good guess <chuckle> ]]
Bern attack goblin MikeD rolled d20+5,d8+5 and got 22, 8

Last edited by MikeD; Mon 08/09/14 19:15 UTC. Reason: forgot Prof Bonus

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Balthazar

An arrow slams into Balthazar, knocking him backwards a bit and pain flooded his body as he looked up wildly at the attack but is unable to move due to the shock.


Initiative 1d20+2 = 16

KenSeg #738013 Mon 08/09/14 17:54 UTC
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Lingo

His first awareness of the goblins was when one peaked his head out of the bush to fire an arrow at him.

Lingo Initiative Neptune rolled 1d20+3 and got 6

Neptune #738015 Mon 08/09/14 17:57 UTC
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Luminmorn

The horses look long dead as he signals a halt so they can clear the road.

The ambush comes as a surprise. While he is looking at the screaming goblins an arrow strikes him in the side and pierces deeply. A groan escapes the dragonborn.

[OOC: Passive Percep 10 "What, what ambush?" Initiative 10]

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Zeim Offline OP
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(OOC - Just waiting on Ryssa.)

Zeim #738099 Mon 08/09/14 23:20 UTC
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Ryssa


Suddenly here were goblins swinging scimitars and arrows flying and Ryssa pulled a dagger and stabbed at the goblin who'd barely missed her.


Sorry... late getting home.
Roll for Initiative - 1d20+3=8
Roll to hit and for damage with dagger = 1d20+4,1d4+4 = 18,8


Damage is only 1d4+2 (no Prof bonus to damage). Same for bow if you use it later on. Adjusted total to 6.

Last edited by Zeim; Tue 09/09/14 17:22 UTC.
Exeter #738107 Mon 08/09/14 23:35 UTC
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Zeim Offline OP
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DM

OK, here's the Initiative order:

Bern: 20
Balthazar: 16
Goblins: 14
Lumimorn: 10
Ryssa: 8
Lingo: 6


Bern and Ryssa rolled their attacks already. Lets have Balthazar, Lingo, and Lumimorn declare/roll your actions and I will resolve. If something happens before your turn that impacts your move I will let you change it.


Last edited by Zeim; Tue 09/09/14 01:08 UTC. Reason: spelling
Zeim #738115 Tue 09/09/14 00:20 UTC
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Initiative 16

Balthazar, if he can not see any of the archers, will let loose a firebolt at either of the two goblins still standing, preferably the one on their cleric. He will then slip off the wagon to get some cover.

KenSeg #738142 Tue 09/09/14 01:02 UTC
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Zeim Offline OP
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(OOC - Ken - All enemies are visible. Result of attacking is loss of Hiding. Goblins have a special ability that gives them a Bonus Action to try to hide, but they didn't choose to do it on the surprise round. Since you go before the Goblins I need you to choose a target and make your attack and damage rolls.)

Last edited by Zeim; Tue 09/09/14 01:03 UTC.
Zeim #738152 Tue 09/09/14 01:16 UTC
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He will choose one of the three other goblins. rolls 1d20+5 to hit for an 18 and 1d10 for damage and gets an 8.

KenSeg #738156 Tue 09/09/14 01:21 UTC
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Zeim Offline OP
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Thanks, Ken. I will resolve tomorrow. If Lingo and Lumimorn wish to post their actions before I resolve I can do it all at once.

Remember, you get to move as well as attack/spell so Balthazar indicated a spell and a move action. Bern and Ryssa are in HTH and sticking there at this point (ie. no move action indicated).

Zeim #738161 Tue 09/09/14 01:27 UTC
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Luminmorn

He roared with pain as he felt the true hit of the arrow. That didn't stop him from pulling his Greataxe and moving to the side of Ryssa to attack one of the goblins.

[OOC: 1d20+5 to hit = 24, Damage 1d12+3 = 13 Proficiency bonus on the attack and not on the damage correct?]

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Lingo
The halfling tries to get down from the wagon. If he manages to do so, he will attempt to hide from the attackers using the wagon as cover.

Lingo Stealth Neptune rolled 1d20+7 and got 27

Also, Zeim. Base goblin damage is 1d6+2. The 5 points is average for that dice roll. The crit is 2d6+2 (you don't double the damage bonus) so I would say the average damage for a crit would be 8.



Neptune #738328 Tue 09/09/14 13:28 UTC
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Hmmm ... if you =don't= add the prof bonus to thedamage, reduce my damage by 2. I thought the Prof Bonus got added to the attack =and= the damage roll.


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Neptune #738331 Tue 09/09/14 13:30 UTC
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Zeim Offline OP
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Pande - Correct.
Nep - Correct. Pande, only take 8 instead of 10 damage.
Also, quick check for Ryssa and Bern. Lethal or non-lethal damage for your attacks?

Zeim #738340 Tue 09/09/14 14:43 UTC
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I agree with MikeD. You add the proficiency bonus to both to-hit and damage.

Neptune #738374 Tue 09/09/14 16:54 UTC
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Zeim Offline OP
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The PHB says no. Pg 14 & 196 specifically deal with that. Only Stat bonus adds to Dam.

Last edited by Zeim; Tue 09/09/14 17:06 UTC.
Neptune #738375 Tue 09/09/14 16:59 UTC
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The rules seem to read Prof on attacks and not damage. I can see the logical argument and ease of book keeping to be on both. I am fine either way, just need to add 2 if it is on both, or ...

Nep is in the right corner in the blue trunks and Z is in the left corner in the red trunks. "Mortal Kombat Begin" grin

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Zeim Offline OP
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No battle. Just trying to make sure we have the rule correct. smile

Zeim #738393 Tue 09/09/14 17:49 UTC
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DM

Bern steps up and cuts down the Goblin facing him with one blow. Balthazar fires a Flaming Bolt from his fingertip at one of the Goblin archers and it screams as it is consumed by the flames and drops to the ground dead.

The remaining Goblin archers fire at the same targets they hit last time, but now that they are on even footing and not attacking sneakily, by surprise, their nervousness throws off their aim and both miss.

Goblin archers attack Lumimorn and Lingo
Zeim rolled d20+4,d20+4 and got 8, 5

After missing, the Goblins attempt to duck back into the trees and hide
Goblins hide
Zeim rolled d20+6,d20+6 and got 11, 16



The remaining Goblin swordsman, standing in front of Ryssa, swings ineffectually with his scimitar and likewise misses the cleric.

Goblin swordsman attacks Ryssa
Zeim rolled d20+4 and got 5


Lumimorn moves across to where Ryssa faces off against a Goblin swordsman and swings his Greataxe. It neatly cuts the Goblin in two.

Lingo climbs down from the wagon and ducks behind it, trying to hide from the view of the enemies.

Ryssa, preparing to face off against the Goblin swordsman sees it cut down before she has a chance to strike.

(Ex - You may change your action. Both Goblin swordsmen are dead as well as one of the archers. There are two Goblin archers remaining, one on each side of the road, both attempting to hide. If you choose to try to attack with your bow you can drop your dagger to the ground and pull out your bow as a free action. You must make an Active Perception Check to locate either of the Goblins and if you beat the Goblin's roll you are attacking normal. If you don't, you are at Disadvantage. In either case both Goblins hiding behind trees have 3/4 cover so they are +5 to their AC.)


Last edited by Zeim; Tue 09/09/14 17:53 UTC.
Zeim #738427 Tue 09/09/14 19:17 UTC
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<Bern>

With the up close and personal threats taken out, he dropped his rapier and pulled out his bow. There were still two archers out there. He picked the on his side of the road. He closed half the distance to where it had ducked down and readied to take the shot when he had a decent target ... it would have to show itself to fire again ... it would give its position away if it tried to leave.

Bern perception, Attack & damage MikeD rolled d20+2,d20+5,d8+3 and got 15, 6, 4 so while I may have seen it, I am guessing I missed <sigh>


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Balthazar - Initiative 16

He was ducked down on the other side of the wagon, groaning softly from the arrow sticking out of him but he prepped a firebolt spell in case any of the goblins showed themselves to him.



If needed. 1d20+5 to hit, 1d10 damage = 24, 6

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