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Neptune #876733 Mon 03/04/17 17:22 UTC
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Neptune Offline OP
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Not really. It's actually simpler, which is why it seems more complicated. Of course smile

Neptune #876735 Mon 03/04/17 17:44 UTC
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Yes. In the past you had people delaying their turns and the DM had to constantly check with everyone if they wanted to jump back in to the initiative order or not, which led to a confusing round as people would always interrupt the DM with requests to go, and questions about whether they went already or not and what they wanted to do.

This way you declare your intent and the DM decides when your action occurs.

Neptune #876742 Mon 03/04/17 19:34 UTC
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Plus it's limiting. You don't get your entire move. You just get the one action. And it makes a lot more sense.

Neptune #876745 Mon 03/04/17 19:41 UTC
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I never had a problem with that ... but that is because I used 'cards' when I ran <wink>


MikeD
Neptune #876746 Mon 03/04/17 20:39 UTC
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....and because you are a better DM than I am <wink>

Neptune #876747 Mon 03/04/17 21:05 UTC
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Z, you beat me to it!

Neptune #876749 Mon 03/04/17 21:44 UTC
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Hah! You both =know= better from personal experience <chuckle>


MikeD
Neptune #878066 Tue 18/04/17 20:29 UTC
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Question on triggered actions.

Originally Posted By Neptune
As a reaction, the triggered action goes AFTER the trigger occurs. The only way this makes sense is that if a goblin peers around the corner, the trigger for Jaliera is the "move" portion of the goblin's action which means she gets her reaction BEFORE the goblin fires.


Would opening the door constitute the 'move' portion of the Goblin's action, allowing the reaction contingent on it to take place before the attack portion of the goblin's action, or am I missing something?

Neptune #879188 Wed 03/05/17 19:35 UTC
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Found this out on another board. It is pay what you want. For those who play at a table, and or have a computer handy, it is a very nice character sheet for 5e.

Printer Friendly 5e Character sheet form fillable pdf

Neptune #882386 Fri 09/06/17 14:02 UTC
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Note that while Davroar's spell will most likely set the door aflame, it is not likely to burn it down in 1 minute. It is more likely to take 10 minutes or more of burning to weaken it enough that you can easily knock it down. So it could work to get you through the door, but Davroar won't have the Flaming Sphere available to roll into the room.

I'd also revise what I said earlier to Chandan. Given 10 minutes to allow for Davroar's Flaming Sphere to burn down the door, you possibly could create a hole in the rubble large enough to pass through. It would take repeated use of the Elemental Attunement effect (at least 10), and you'd need to focus on a specific spot (and let me know where).

Lastly, note that there is also a door to the west in the hall. It is roughly across from the eastern door. Davroar's spell could probably last long enough to get both doors burning on their own before it expires.

I need everyone to place themselves on the map in Roll20 where they want to be standing when Davroar casts his spell.

Neptune #882387 Fri 09/06/17 14:11 UTC
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Can I accelerate that with repeated Fire Bolt cantrips to set more of the door on fire?

Neptune #882388 Fri 09/06/17 14:43 UTC
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<heh heh heh> =I= didn't wanna bring that up, but since you did, Zeim, I don't disagree with that assessment <wink>


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Neptune #882391 Fri 09/06/17 15:48 UTC
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Oil on the door or other accelerant before he casts his spell? The attunement of elements for fire, and firebolts all combined?

While Eldritch Blast is not fire, it could be added to hammer the door down more quickly as well.

Last edited by Pandemonium; Fri 09/06/17 15:48 UTC.
Neptune #882398 Fri 09/06/17 17:34 UTC
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How about ... we set the east door on fire ... that would give us 10 min to go through the west door and then be ready when the door burns through <weg>


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Neptune #882401 Fri 09/06/17 19:58 UTC
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With oil and some other Fire spells you might be able to cut the time in half. These are thick oak doors re-enforced with iron bands. It is going to take time for them to burn enough to weaken them.

Bottom line is you could burn your way thru, but the Flaming Sphere will be long gone by the time you do. And the corridor will be filled with smoke. Vision will be reduced to 10 feet, which could work in your favor or against you, depending.

I am not saying it is a bad plan, it has it's good points, and might be the best option, but it also has consequences.

If you want to try to simply bash your way thru, it is a DC 15 Strength Check to open one.

Neptune #882404 Fri 09/06/17 22:36 UTC
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Vision reduced helps when we're dealing with ambush snipers: They can't shoot what they can't see. The psychological impact of the door burning also helps, especially if they're planning to pincushion any lump of muscle that barges its way in.

Neptune #882405 Fri 09/06/17 22:42 UTC
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As I said, just place yourselves where you want to be when Davroar casts his spell.

Neptune #882410 Sat 10/06/17 00:29 UTC
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Actually ... here is another idea to consider based on the door bust DC Zeim mentioned. Zeim, is there a way to 'work together' to get any kind of bonus? Bern needs an 11 on the roll to get through, I think others might have it easier. But if we can 'work together', can we 'improve the odds'??

If we can get a decent chance to get through the door, Davroar is ready with the flame sphere, but doesn't have to waste it on the door, just the goblins <g>

But, again, that leaves possible enemies behind the western door.


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Neptune #882417 Sat 10/06/17 06:10 UTC
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I'm moving Davroar on the map to be in position for him to cast his spell

Neptune #882422 Sat 10/06/17 09:36 UTC
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Assuming that we are barging the door and then rolling in the ball of fire.. ie so Jaliera will still be able to see the corridor without all the smoke, then I have positioned her to watch down the length of the corridor but still be in a good position to cover the east door if needed. Whisper will be watching the west door. Do you need stealth and or perception?

Neptune #882430 Sat 10/06/17 14:38 UTC
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MikeD - If another pc "helps" you you get to roll with advantage.

Neptune #882434 Sat 10/06/17 17:42 UTC
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Thanks. AJ, I am +4 on the str check, do you wanna take the lead, or should I?


Last edited by MikeD; Sat 10/06/17 17:44 UTC.

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AJ #882437 Sat 10/06/17 21:03 UTC
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Originally Posted By AJ
Vision reduced helps when we're dealing with ambush snipers: They can't shoot what they can't see. The psychological impact of the door burning also helps, especially if they're planning to pincushion any lump of muscle that barges its way in.


Snipers. Very dangerous. You go first.

Neptune #882441 Sun 11/06/17 00:17 UTC
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Ummmm was that supposed to be an answer to my question AJ? If so, I don't get it <sigh>


MikeD
Neptune #882442 Sun 11/06/17 00:50 UTC
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It sounded suspiciously like a quote from Raiders of The Lost Ark

Vipers... Very dangerous. You go first.

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