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#734438 Thu 28/08/14 03:16 UTC
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Last edited by Neptune; Fri 17/06/16 20:14 UTC. Reason: Added SRD
Neptune #734511 Thu 28/08/14 12:11 UTC
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Nep - the other pc sheet is easier to use and enter data into, IMO. Just another option.

http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1053

Zeim #736233 Tue 02/09/14 13:08 UTC
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MikeD (and any others who haven't posted their pc stats to the Gallery), please post your pc stats to the Gallery as soon as you can.

Thanks!! smile

Zeim #736301 Tue 02/09/14 15:39 UTC
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I tried to post the PDF but it said it is an unsupported file format. Anyone know of a PDF to gif or the like?



MikeD
MikeD #736331 Tue 02/09/14 16:41 UTC
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There are pdf conversion programs available. I don't know any to recommend. What I did was just use a screen capture program (I use MWSnap. It is free and easy to use.) I cropped the pdf and saved it into MS-Paint then saved that as a jpeg.

Zeim #736344 Tue 02/09/14 17:07 UTC
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grin Just typed mine up in Notepad tbh, but the gallery feature in UBB.threads probably only supports image formats (I'll delve).

A PDF file is often nothing more than a wrapper for a jpeg image anyway (like when you scan in a book without an OCR).

Give this site a try:

http://pdf2jpg.net/

It's free, fast, with decent output and no email address required.

nem #736425 Tue 02/09/14 22:27 UTC
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Nice service Neil!! Thanks for sharing. I like those guys!!


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MikeD #737432 Fri 05/09/14 23:40 UTC
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Note to all, I corrected 2 different pcs Passive Perception stats so I wanted to remind everyone how that is calculated. It is NOT equal to your Wisdom Stat. Passive Perception is:

10+Wisdom Bonus+Proficiency Bonus(if Proficient in Perception)

So, anyone with a Wisdom of 16(+3 Bonus) who is not Proficient in Perception would have:

10+3=13 Passive Perception

A pc with a Wisdom of 14(+2 Bonus) who is Proficient in Perception would have:

10+2+2=14

Last edited by Zeim; Fri 05/09/14 23:43 UTC.
Zeim #737527 Sat 06/09/14 04:24 UTC
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Neptune Offline OP
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Map of the region:
[Linked Image]

Neptune #751378 Sat 01/11/14 13:53 UTC
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A section from the rules about Magic Items:

Quote
Magic Items

Using a Magic Item

A magic item’s description explains how the item works.
Handling a magic item is enough to give a character
a sense that something is extraordinary about the
item. The identify spell is the fastest way to reveal an
item’s properties. Alternatively, a character can focus
on one magic item during a short rest, while being in
physical contact with the item. At the end of the rest, the
character learns the item’s properties, as well as how
to use them. Potions are an exception; a little taste is
enough to tell the taster what the potion does.


Some magic items require a creature to form a bond
with them before their magical properties can be used.
This bond is called attunement, and certain items
have a prerequisite for it. If the prerequisite is a class,
a creature must be a member of that class to attune
to the item.

Attuning to an item requires a creature to spend
a short rest focused on only that item while being in
physical contact with it (this can’t be the same short rest
used to learn the item’s properties). This focus can take
the form of weapon practice, meditation, or some other
appropriate activity. If the short rest is interrupted, the
attunement attempt fails. Otherwise, at the end of the
short rest, the creature gains an intuitive understanding
of how to activate any magical properties of the item,
including any necessary command words.

An item can be attuned to only one creature at a time,
and a creature can be attuned to no more than three
magic items at a time. Any attempt to attune to a fourth
item fails; the creature must end its attunement to an
item first. Additionally, a creature can’t attune to more
than one copy of an item. For example, a creature can’t
attune to more than one ring of protection at a time.
A creature’s attunement to an item ends if the creature
no longer satisfies the prerequisites for attunement, if
the item has been more than 100 feet away for at least
24 hours, if the creature dies, or if another creature
attunes to the item. A creature can also voluntarily end
attunement by spending another short rest focused on
the item, unless the item is cursed.

Zeim #751967 Tue 04/11/14 15:03 UTC
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Stealth and hiding - again (N-Game)

As you might imagine, Zeim and I discuss rules in private a lot. We're trying to figure things out all the time.

Stealth and hiding is a very grey area.

The way I'm running, here and in our FTF, is that if a PC or monster has a defined ability to hide BEYOND the basic stealth, I'm letting them do so if they have somewhere to hide. It's how I visualize it. In the goblins case in the N-game, they can move around behind the supplies they can hide because they have a special ability to do so as a bonus action. It makes no sense to give them a special ability and not be able use it.

Note that Zeim might run it differently, which is clearly what WOTC wants. A major objective of the new edition is to give power back to DMs and stop rules lawyers. I will try to be consistent in the way I rule.

Neptune #753174 Mon 10/11/14 20:59 UTC
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Neptune, Since it appears we butchered that badly perhaps start over from the point the wolves were calmed.

I always find the biggest problem with message games over ftf play is getting enough information. Yeah we can ask more questions, but each question means a delay. In FTF that's seconds. Here it could be days depending on the GM. So I take what's given and act.

I imagine had we asked some questions there would have been a way to avoid the water trap (twice). Like look for signs or send a scout or simply listen.

Anyways, hopefully we're not frustrating you too much.

Nivek #753187 Mon 10/11/14 22:07 UTC
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Nah. We can move forward and you DIDN'T butcher anything. What you did was non-standard - that's all. What I recommend you do is plow forward. Let me worry about adjustments.

The only reason I am commenting is that this is a new system and some players might be uncomfortable or are afraid of making a mistake. The fact is that there are no mistakes. There are just actions and reactions. Just look at the scene, follow through and all will be well. Trust me on that.

Oh, and please don't take my commentary all that seriously. I cannot underline this more. I'm not frustrated at all. My discussing things is to help everyone understand what they can do in the system. These are NOT a criticisms even if they sound like it.

Just play on.

Neptune #753235 Tue 11/11/14 00:52 UTC
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Yes. Nep and I discussed it at length. Even in my game I had to fudge a roll or two (mostly for Surprise/Initiative), though Nep had to do much more.

This encounter was written such that barring dramatically unbalanced dice rolling one way or the other the only real way to win was to sneak up the garbage chute immediately, before warning the occupants. You then had a chance of gaining surprise.

It was also unlucky that the "N" party chose to attack from two directions. The module called for the Bugbear to flee once the Wolf was killed. That is what happened in the "Z" game and made the encounter MUCH less deadly. In the "N" game, by surrounding the room we cut off the Bugbear's escape route and he fought to the death instead.

Also, the Sleep spell by Balthazar helped a lot to reduce the lethality of the combat.

All in all a bit too lethal for 1st level pcs, IMO. No room for error. Only the perfect plan and decent rolling would work.

Zeim #753263 Tue 11/11/14 02:11 UTC
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First and foremost, any 'lethality' can always be mitigated by the GM <g> So =that= means that the GM has the leeway to make the mod as challenging as the PCs want to make it <g>


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MikeD #753337 Tue 11/11/14 12:49 UTC
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Jaliera is being asked to open the small chest. There is no check for traps skill so how do we go about this in 5th? I assume her pick locks skill is covered by tools which she has proficiency with but still not clear if this is a skill or we default to another.

Thanks! smile

Gypsy #753338 Tue 11/11/14 12:57 UTC
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You make a Dex Check for using Thieves Tools. One of your class options gave you the choice to double your proficiency bonus with thieves tools, so if you took that you would get your Dex bonus plus 2x your prof bonus.

Last edited by Zeim; Tue 11/11/14 12:58 UTC.
Zeim #753340 Tue 11/11/14 13:00 UTC
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OK thanks. What about looking for traps? smile

Gypsy #753349 Tue 11/11/14 13:46 UTC
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Neptune Offline OP
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Whenever you are looking for anything it's a perception (wisdom) check. Note that I modified Lingo's (my PC in Zeim's game) stats to increase his Wisdom for just that reason and because his modifier was 0. I think Jaliera has a +4 for perception.

Reminder, you can change everything (except for your name) about your PC until 4th level.

Neptune #753351 Tue 11/11/14 13:51 UTC
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Thanks! grin

Neptune #753352 Tue 11/11/14 13:53 UTC
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Originally Posted by Neptune
Reminder, you can change everything (except for your name) about your PC until 4th level.


...Why is it that my first thought on reading this was to game the system and temporarily shunt more points into constitution in order to get hitpoints and regain consciousness?

Because that would be wrong. wink

AJ #753365 Tue 11/11/14 14:42 UTC
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.... and because the DM makes all the rules and he'd not let you get away with it? wink

However, it is a perfectly valid concept as a general rule. If you want to put more points into Con for levels 1-3 to increase your HPs until you gain some levels and then swap those Stat points elsewhere right before leveling up to 4th, it is acceptable by the rules.

It's point is mainly to let you get the feel for your pc in real game play before you lock yourself into anything permanent. You might have thought a skill or power looked good in the rulebook but in practice it's not as good as you thought. Or you thought having a great Dex at the sacrifice of Wis was OK, and then changed your mind, etc.

Zeim #753380 Tue 11/11/14 15:28 UTC
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In my case it was points I put into Charisma which I'm now swapping with Wisdom.

As for you, AJ, you might be on a quest to find a ring of regeneration weg

Neptune #775720 Tue 10/02/15 15:08 UTC
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Dugan hasn't posted since 21 Jan. Sent him an email. Hope everything is OK..

Gypsy #775754 Tue 10/02/15 16:39 UTC
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I hope so too!!!


MikeD
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